
Scorchbutcher (0 def, 2 armour)Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +10
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Str
+5 Dex
+4 Cun
Changes resistances penetration: +20% fire / +15% temporal
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

lifebinding elven-wood magestaff of greater warding (25-30 power, 5 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +7
Defense: +7 (+2 eff.)
Changes stats: +4 Con
Maximum wards: +3 cold
Changes damage: +25% cold
Talents granted: +2 Ward +1 Command Staff
Life regen: +0.90
Spellpower: +17 (+6 eff.)
Spell crit. chance: +4%
Healing mod.: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun
+4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 111.74 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +10%
Changes stats: +5 Str
+3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

sneakthief's steel ring of luminosityRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Damage (Melee): 12 light
Damage (Ranged): 10 light
Changes stats: +5 Dex
+2 Mag
+4 Cun
Changes damage: +11% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.

BloodcallerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

LayettaRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical crit. chance: +5.0%
Blindness immunity: +15%
Disease immunity: +20%
Knockback immunity: +20%
Infravision radius: +3
Sight radius: +2
See invisible: +6
Amulets make your neck look great!
This item has been sent to the Item's Vault.

movement infusion of the titan (speed 515%; cd 9)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 515% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Cut Drem ArmRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: misc / gross ; tier 3
When wielded/worn:
Damage when hit (Melee): 25 darkness
Disarm immunity: +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.

Bizzare ContraptionRequires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+7 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.

survivor's brass lantern of healthRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Physical save: +6 (+3 eff.)
Maximum life: +40.00
Light radius: +3
Healing mod.: +11%
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

ash starstaff 'Elota' (15-18 power, 3 apr, light element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +5
Defense: +5 (+2 eff.)
Damage (Melee): 18 fire
Damage when hit (Melee): 2 arcane
Maximum wards: +2 physical
+2 temporal
+2 light
+2 darkness
Changes damage: +15% physical
+15% temporal
+15% light
+15% darkness
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +31.00%
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +25 (+8 eff.)
Spell crit. chance: +2%
See invisible: +9
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Scorpion's Tail (28-31 power, 8 apr)Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Base power: 28.0 - 30.8
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 125%
When this weapon hits: Disarm (30% chance level 3).
Damage (Melee): +22 poison
+22 bleed
When wielded/worn:
Accuracy: +10 (+3 eff.)
See stealth: +9
See invisible: +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
On weapon hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 22 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str
+5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Defense: +16 (+6 eff.)
Fatigue: +2%
Changes stats: +3 Cun
+2 Dex
Changes resistances: +15% lightning
Poison immunity: +50%
Pinning immunity: +50%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 25 power out of 50/50) :
Effective talent level: 3.5
Power cost: 25 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 69.27 to 207.81 lightning damage (138.54 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

werebeast's iron helm of might (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Physical power: +3 (+1 eff.)
Armour: +3
Fatigue: +5%
Changes stats: +4 Str
+2 Dex
+1 Cun
+4 Con
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Polebrelle the voratun dagger (38-49 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +51 acid / +33 nature
When wielded/worn:
Armour penetration: +10
Changes resistances penetration: +36% acid / +12% nature
Changes damage: +9% mind
+6% acid
Equilibrium when hit: +0.08
Psi when hit: +0.12
Mindpower: +20 (+7 eff.)
Mental crit. chance: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

dragonbone longbow 'Chyzor'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce armor by 36%
When wielded/worn:
Physical power: +15 (+6 eff.)
Changes stats: +6 Str
+2 Wil
+3 Cun
Changes resistances: +12% acid
Changes resistances penetration: +20% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Getodukan the elven-silk cloak (3 def, 0 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Damage when hit (Melee): 10 mind
Changes stats: +4 Cun
Changes resistances penetration: +10% mind
Mental save: +12 (+4 eff.)
Equilibrium when hit: +0.12
Psi when hit: +0.08
Maximum life: +51.00
Maximum psi: +20.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Baleyarin the Fogbrawn [power 390] (25 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 22%
Changes resistances: +9% darkness
Changes resistances penetration: +5% darkness / +25% mind
Changes damage: +30% mind
It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 1107
Base Damage: 419
Armor: 50
All Resist: 28
Activation puts all charms on cooldown for 25 turns.
When used:
* Increase all damage penetration by 23% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Lisoyaba' (0 def, 3 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +19 (+7 eff.)
Armour: +3
Changes stats: +5 Dex
+4 Cun
Changes resistances: +5% arcane
+6% temporal
Changes resistances penetration: +15% mind
Equilibrium when hit: +0.08
Psi when hit: +0.08
Hate when firing a critical mind attack: +5.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Punae's Blade (46-64 power, 4 apr)Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+11 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.

Glacierripper (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +3 Mag
+3 Wil
Changes resistances penetration: +20% darkness / +20% cold
Changes damage: +12% cold
Spell save: +10 (+4 eff.)
Mental save: +6 (+2 eff.)
Equilibrium when hit: +0.16
Maximum mana: +54.00
Maximum psi: +20.00
Mindpower: +10 (+4 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

blightbringer's pair of hardened leather boots of strife (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +5 Mag
+4 Wil
+4 Con
Changes resistances penetration: +7% physical
Changes damage: +6% acid
+6% blight
Disease immunity: +32%
Spellpower: +5 (+1 eff.)
Mindpower: +3 (+1 eff.)
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 4.5
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn.
The Defense boost improves with your Strength.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

dwarven-steel gauntlets 'Morningdream' (0 def, 2 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour: +2
Fatigue: +3%
Changes stats: +2 Wil
Changes resistances: +5% arcane
+6% cold
Changes resistances penetration: +10% light
Critical mult.: +20.00%
Physical save: +7 (+4 eff.)
Mental save: +6 (+2 eff.)
Disarm immunity: +26%
Light radius: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+0 eff.)
Fatigue: +7%
Changes stats: +4 Str
+4 Wil
+4 Cun
Changes resistances: +10% nature
+20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Turildil the Tempestransom (0 def, 3 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Damage when hit (Melee): 10 blight
Changes stats: +4 Cun
+3 Wil
Changes resistances penetration: +5% lightning
Changes damage: +12% lightning
+6% nature
Physical save: +5 (+3 eff.)
Spell save: +17 (+6 eff.)
Mental save: +8 (+3 eff.)
A pair of boots made of leather.
This item has been sent to the Item's Vault.
