
Masochism (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun
+9 Mag
Talent masteries: +0.20 Corruption
Sanguisuge +0.20 Corruption
Blood
Physical save: +10 (+6 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+4 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+2 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 241.06 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Xanyyatha (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +6 Str
+2 Dex
+2 Wil
+6 Con
Changes resistances: +8% acid
+9% fire
+7% lightning
+8% cold
Changes resistances penetration: +15% arcane
Physical save: +6 (+4 eff.)
Maximum life: +104.00
Light radius: +3
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Grinothad' (10 def, 11 armour)Requires:
- Level 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +11 (+5 eff.)
Armour: +11
Defense: +10 (+3 eff.)
Changes stats: +4 Mag
+3 Cun
+4 Con
Changes resistances: +8% darkness
Changes damage: +17% arcane
Physical save: +25 (+14 eff.)
Spell save: +3 (+1 eff.)
Mental save: +13 (+5 eff.)
Poison immunity: +20%
Disarm immunity: +44%
Infravision radius: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Greenfury the hardened leather cap (0 def, 3 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 20% chance to slow global speed by 57%
Changes stats: +6 Str
+3 Dex
+2 Cun
+14 Con
Changes resistances: +5% arcane
Changes damage: +15% arcane
A cap made of leather.
This item has been sent to the Item's Vault.

psion's elven-silk robe of power (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes resistances: +15% all
Changes resistances penetration: +11% mind
Changes damage: +14% mind
+18% all
Psi each turn: +1.00
Maximum psi: +25.00
Spellpower: +17 (+4 eff.)
Mindpower: +7 (+3 eff.)
Mental crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow
20 poison
Changes stats: +5 Con
+4 Wil
Changes resistances: +30% nature
+11% all
Changes damage: +15% acid
+15% nature
+15% mind
Physical save: +10 (+6 eff.)
Spell save: +10 (+4 eff.)
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

marshal's cashmere cloak of mindcraft (2 def, 0 armour)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +3 Str
+4 Wil
+4 Cun
+3 Con
Physical save: +8 (+5 eff.)
Maximum life: +55.00
Mental crit. chance: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

wild infusion of the wizard (res 43%; magical, physical; dur 3; cd 15)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

evasive yew wand of shielding [power 278] (20 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
It can be used to create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 5 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Gain a 10% chance to evade weapon attacks for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

warded dragonbone wand of lightning storm [power 440] (15 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
When wielded/worn:
Maximum wards: +4 acid
+3 fire
+4 darkness
+4 arcane
Talent granted: +1 Ward
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 109 lightning damage and will be dazed for 1 turn (545 total damage)
Activation puts all charms on cooldown for 15 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

savage's stralite ring of miseryRequires:
- Level 25
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 14% chance to reduce all saves and defense by 29
Damage (Melee): 16 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 29
Damage (Ranged): 18 physical
Changes stats: +5 Cun
+3 Con
Spell save: +17 (+6 eff.)
Hate when firing a critical mind attack: +2.00
Maximum stamina: +26.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 159% weapon damage.
If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Ring of GrowthRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str
+4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature
+8% physical
Physical save: +8 (+5 eff.)
Life regen: +3.00
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +10% darkness
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+5 eff.)
Maximum stamina: +25.00
It can be used to activate talent Shadowstep (costing 50 power out of 50/50) :
Effective talent level: 4.5
Power cost: 50 out of 50/50.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 194% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil
+6 Con
Changes resistances: +10% nature
+25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.26 cold and 15.19 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

steel amulet of manastreamingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +2 Mag
Mana each turn: +0.14
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +21.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

starseer's stralite amulet of visionRequires:
- Level 25
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +6% darkness
+6% temporal
+6% light
+5% physical
Blindness immunity: +12%
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
Infravision radius: +3
Sight radius: +2
See invisible: +7
Amulets make your neck look great!
This item has been sent to the Item's Vault.

gold ring 'Emywyn'Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +8 (+4 eff.)
Fatigue: -6%
Changes stats: +8 Cun
+6 Dex
Changes resistances: +28% darkness
Changes damage: +14% darkness
Critical mult.: +5.00%
Maximum encumbrance: +32
Mental save: +9 (+3 eff.)
Hate when firing a critical mind attack: +5.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

restful steel amulet of manastreamingRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -6%
Changes stats: +2 Mag
Life regen: +2.00
Mana each turn: +0.17
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +28.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

stabilizing steel amulet of mastery (0.11 Spell / Advanced staff combat)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +12% temporal
Talent mastery: +0.11 Spell
Advanced staff combat
Pinning immunity: +20%
Knockback immunity: +23%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

steel amulet 'Nimbusoracle'Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Changes resistances: +9% lightning
+13% fire
+16% cold
Changes resistances penetration: +15% acid / +10% lightning
Physical save: +13 (+8 eff.)
Spell save: +14 (+5 eff.)
Mental save: +12 (+4 eff.)
Life regen: +2.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

gold amulet 'Xerevea'Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Mag
+4 Wil
+2 Cun
Changes damage: +18% mind
Critical mult.: +15.00%
Hate when firing a critical mind attack: +5.00
Maximum hate: +6.00
Mental crit. chance: +3%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

marksman's steel ring of tenacityRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +4 (+2 eff.)
Changes stats: +2 Dex
Disarm immunity: +20%
Pinning immunity: +20%
Knockback immunity: +22%
Maximum life: +20.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

gold ring of lifeRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Life regen: +10.00
Maximum life: +61.00
Healing mod.: +11%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

gold ring of pilferingRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour penetration: +7
Defense: +8 (+3 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 3.5
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 6 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

warrior's steel ring of speedRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +6 (+3 eff.)
Armour: +6
Defense: +6 (+2 eff.)
Changes stats: +3 Str
Movement speed: +12%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 3.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

treant's gold ring of arcana (+0.13/turn)Requires:
- Level 15
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes resistances: +7% nature
+8% blight
Poison immunity: +14%
Disease immunity: +15%
Silence immunity: +25%
Mana each turn: +0.13
Rings make your fingers look great!
This item has been sent to the Item's Vault.

BlastcutRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes resistances: +17% arcane
+30% lightning
Changes resistances penetration: +15% arcane / +15% lightning
Changes damage: +17% arcane
+24% mind
Rings make your fingers look great!
This item has been sent to the Item's Vault.

treant's stralite ring of speedRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +8 (+4 eff.)
Defense: +11 (+3 eff.)
Changes resistances: +7% nature
+5% blight
Poison immunity: +23%
Disease immunity: +16%
Movement speed: +16%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 4.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
