
Emeluwen the Splendourdredge (0 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +6 Dex
+2 Wil
+2 Cun
+11 Lck
Changes resistances: +9% light
+6% blight
Changes resistances penetration: +5% mind
Critical mult.: +5.00%
Stealth bonus: +10
A pair of boots made of leather.
This item has been sent to the Item's Vault.

regal cashmere cloak of conjuring (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +4 Wil
Changes resistances penetration: +5% arcane
Changes damage: +7% arcane
Critical mult.: +18.00%
Mental save: +7 (+2 eff.)
Maximum mana: +53.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +4%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Quiver of Domination (20/20, 24-34 power, 8 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 24.0 - 33.6
Uses stats: 20% Wil, 60% Dex, 50% Str
Damage type: Mind
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +2.0%
Capacity: 20
On weapon crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.

alchemist's lamp 'Cyrisenn'Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 35
Damage when hit (Melee): 6 mind
Changes resistances: +7% darkness
+6% mind
Changes damage: +7% light
+3% mind
Damage affinity(heal): +5% light
Mental save: +8 (+3 eff.)
Blindness immunity: +20%
Confusion immunity: +10%
Light radius: +9
See stealth: +19
See invisible: +18
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 8.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 34 for 10 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Eldritch PearlRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes stats: +4 Str
+4 Dex
+4 Mag
+4 Wil
+4 Cun
+4 Con
-5 Lck
Allows you to breathe in: water
Spellpower: +12 (+2 eff.)
Light radius: +6
It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) :
Effective talent level: 5.5
Power cost: 80 out of 150/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 76.44 cold damage and 51.27 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 8 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.

dreamer's alchemist's lamp of corpselightRequires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +8% blight
+8% darkness
Mental save: +6 (+2 eff.)
Spellpower: +3 (+1 eff.)
Spell crit. chance: +3%
Mindpower: +7 (+3 eff.)
Mental crit. chance: +9%
Light radius: +4
Infravision radius: +5
See invisible: +8
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 3.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 30 blight damage or heals 40 life.
Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

bright alchemist's lamp of the moonsRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +6% light
Changes damage: +7% darkness
Damage affinity(heal): +5% darkness
Light radius: +6
Infravision radius: +3
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 5.5
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 316.57 damage.
The damage dealt will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Viper's Retort (24-29 power, 8 apr, nature element)Requires:
- Magic 24
- Cunning 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 24.0 - 28.8
Uses stats: 65% Mag, 65% Cun
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes damage: +20% acid
+20% nature
Talents cooldown: Healing Light (-1 turn) Poison Storm (-2 turns) Venomous Strike (-2 turns) Arcane Reconstruction (-2 turns)
Spellpower: +10 (+2 eff.)
Spell crit. chance: +25%
The top of this ebony staff is carved in the shape of a viper's head. Venom drips from its fangs, and its black eyes gleam with serpentine cunning.
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to send the wielder into a killing frenzy
Damage against: +20% Living
When wielded/worn:
Changes stats: +15 Str
+5 Dex
+15 Con
Reduced damage from: +20% Living
Talent masteries: +0.30 Technique
Berserker's strength +0.20 Technique
Two-handed weapons +0.20 Technique
Two-handed maiming +0.20 Technique
Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

elven-wood starstaff 'Blastspawner' (33-40 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 33.0 - 39.6
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +18% acid
+18% lightning
Changes resistances penetration: +15% darkness / +20% acid
Changes damage: +33% darkness
+9% light
Talent granted: +1 Command Staff
Spellpower: +17 (+4 eff.)
Spell crit. chance: +4%
Light radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)Requires:
- Dexterity 10
- Cunning 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 50% Cun
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+5 eff.)
Changes stats: +8 Cun
+8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+9 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Bloomsoul (8-9 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.30 Wild-gift
Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) :
Effective talent level: 2.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 28 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
+13% all
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.30 Wild-gift
Moss
Physical save: +15 (+9 eff.)
Life regen: +0.20
Mindpower: +12 (+5 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Cloth of Dreams (10 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+4 eff.)
Changes stats: +6 Cun
+5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic
Dreaming +0.10 Psionic
Slumber
Physical save: +10 (+6 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+4 eff.)
Mindpower: +6 (+3 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 10 power out of 25/25) :
Effective talent level: 4.5
Power cost: 10 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 47 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+3 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 4.5
Power cost: 15 out of 20/20.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Windborne AzuriteRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun
+8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun
+8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.

manasurge rune of the wizard (regen 2225% over 10 turns; mana 111; cd 13)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (79% of a turn)
Won't Break Stealth: 100%
Is: a spell and usable during Aether Avatar
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2225% for 10 turns (1031 total) and instantly restoring 111 mana.
Also when resting your mana will regenerate at 0.5 per turn.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

manasurge rune of the sneak (regen 960% over 10 turns; mana 48; cd 13)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (79% of a turn)
Won't Break Stealth: 100%
Is: a spell and usable during Aether Avatar
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 960% for 10 turns (445 total) and instantly restoring 48 mana.
Also when resting your mana will regenerate at 0.5 per turn.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

stormshield rune of the sneak (threshold 38; blocks 5; dur 4; cd 15)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 38 up to 5 times.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

extending steel torque of mindblast [power 150] (15 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
It can be used to blast the opponent's mind dealing 196 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase the duration of 1 beneficial effects by 1.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

runic elven-wood longbow of recursionRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Arcane Vortex (10% chance level 4).
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +11% arcane
Spellpower: +12 (+3 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Windream the voratun dagger (38-49 power, 9 apr)Requires:
- Dexterity 48
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +17 darkness
Damage (radius 1) on hit: +8 light
Damage (radius 2) on crit: +8 nature
+12 fire
Damage against: +9% Living
When wielded/worn:
Changes resistances penetration: +15% nature
Changes damage: +9% nature
+12% fire
Light radius: +3
Sharp, short and deadly.
This item has been sent to the Item's Vault.

quick voratun dagger (38-49 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +19 (+8 eff.)
Changes stats: +4 Dex
Combat speed: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

stormbringer's stralite dagger (28-36 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 27.5 - 35.8
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +13 lightning / +18 cold
When wielded/worn:
Changes resistances penetration: +18% lightning / +20% cold
Movement speed: +39%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

potent dragonbone vilestaff of channeling (34-41 power, 6 apr, blight element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 34.0 - 40.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +34% blight
Talent granted: +1 Command Staff
Mana each turn: +0.37
Spellpower: +30 (+6 eff.)
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

enhanced stralite dagger of crippling (28-36 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 27.5 - 35.8
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +5.0%
Changes stats: +8 Str
+7 Dex
+9 Mag
+7 Wil
+8 Cun
+6 Con
Sharp, short and deadly.
This item has been sent to the Item's Vault.

plaguebringer's stralite dagger of torment (27-35 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 27.0 - 35.1
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 4).
On weapon hit:
* 7% chance to reduce strength, dexterity, and constitution by 34
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +10 blight
When wielded/worn:
Disease immunity: +14%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Iceminister (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Damage when hit (Melee): 6 mind
Changes stats: +3 Cun
+4 Wil
Changes resistances: +18% acid
+15% physical
+17% cold
+16% fire
+13% all
Changes resistances penetration: +10% mind / +25% cold
Changes damage: +18% acid
+17% physical
+21% fire
+21% cold
Talent cooldown: Refit Golem (-5 turns)
Equilibrium when hit: +0.20
Maximum hate: +10.00
Mindpower: +15 (+5 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
