
Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow
20 poison
Changes stats: +5 Con
+4 Wil
Changes resistances: +30% nature
+11% all
Changes damage: +15% acid
+15% nature
+15% mind
Physical save: +10 (+6 eff.)
Spell save: +10 (+4 eff.)
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

marshal's cashmere cloak of mindcraft (2 def, 0 armour)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +3 Str
+4 Wil
+4 Cun
+3 Con
Physical save: +8 (+5 eff.)
Maximum life: +55.00
Mental crit. chance: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

wild infusion of the wizard (res 43%; magical, physical; dur 3; cd 15)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

savage's stralite ring of miseryRequires:
- Level 25
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 14% chance to reduce all saves and defense by 29
Damage (Melee): 16 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 29
Damage (Ranged): 18 physical
Changes stats: +5 Cun
+3 Con
Spell save: +17 (+6 eff.)
Hate when firing a critical mind attack: +2.00
Maximum stamina: +26.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 159% weapon damage.
If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Ring of GrowthRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str
+4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature
+8% physical
Physical save: +8 (+5 eff.)
Life regen: +3.00
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +10% darkness
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+5 eff.)
Maximum stamina: +25.00
It can be used to activate talent Shadowstep (costing 50 power out of 50/50) :
Effective talent level: 4.5
Power cost: 50 out of 50/50.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 194% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil
+6 Con
Changes resistances: +10% nature
+25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.26 cold and 15.19 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

starseer's stralite amulet of visionRequires:
- Level 25
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +6% darkness
+6% temporal
+6% light
+5% physical
Blindness immunity: +12%
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
Infravision radius: +3
Sight radius: +2
See invisible: +7
Amulets make your neck look great!
This item has been sent to the Item's Vault.

gold ring 'Emywyn'Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +8 (+4 eff.)
Fatigue: -6%
Changes stats: +8 Cun
+6 Dex
Changes resistances: +28% darkness
Changes damage: +14% darkness
Critical mult.: +5.00%
Maximum encumbrance: +32
Mental save: +9 (+3 eff.)
Hate when firing a critical mind attack: +5.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stabilizing steel amulet of mastery (0.11 Spell / Advanced staff combat)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +12% temporal
Talent mastery: +0.11 Spell
Advanced staff combat
Pinning immunity: +20%
Knockback immunity: +23%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

steel amulet 'Nimbusoracle'Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Changes resistances: +9% lightning
+13% fire
+16% cold
Changes resistances penetration: +15% acid / +10% lightning
Physical save: +13 (+8 eff.)
Spell save: +14 (+5 eff.)
Mental save: +12 (+4 eff.)
Life regen: +2.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

gold amulet 'Xerevea'Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Mag
+4 Wil
+2 Cun
Changes damage: +18% mind
Critical mult.: +15.00%
Hate when firing a critical mind attack: +5.00
Maximum hate: +6.00
Mental crit. chance: +3%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

BlastcutRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes resistances: +17% arcane
+30% lightning
Changes resistances penetration: +15% arcane / +15% lightning
Changes damage: +17% arcane
+24% mind
Rings make your fingers look great!
This item has been sent to the Item's Vault.

treant's stralite ring of speedRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +8 (+4 eff.)
Defense: +11 (+3 eff.)
Changes resistances: +7% nature
+5% blight
Poison immunity: +23%
Disease immunity: +16%
Movement speed: +16%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 4.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

wizard's steel ring of tenacityRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +2 Mag
Spell save: +4 (+2 eff.)
Disarm immunity: +20%
Pinning immunity: +21%
Knockback immunity: +22%
Maximum life: +20.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Porena the dragonbone magestaff (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +4
Changes resistances: +6% light
+18% nature
Changes damage: +30% fire
Talent granted: +1 Command Staff
Mental save: +9 (+3 eff.)
Knockback immunity: +10%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Glitha the Shockrazor (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +6 (+2 eff.)
Damage when hit (Melee): 4 mind
2 lightning
Changes stats: +3 Cun
+4 Wil
Changes damage: +12% lightning
+9% fire
+9% mind
+30% cold
Talent granted: +1 Command Staff
Mental save: +6 (+2 eff.)
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 3.2
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 215.07 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 117.39 arcane and 101.91 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+5 eff.)
Spell crit. chance: +12%
It can be used to activate talent Envy (costing 8 power out of 8/8) :
Effective talent level: 4.5
Power cost: 8 out of 8/8.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: If you can't have it, nobody can.
You unleash a surge of mental pain which will disrupt up to 5 beneficial effects (mental or magical) or sustains active on the target, and inflicts 52.01 mind damage per effect or sustain disrupted.
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Starbolt the drakeskin leather beltRequires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour: +12
Defense: +10 (+3 eff.)
Damage when hit (Melee): 6 arcane
Changes stats: +6 Wil
+7 Cun
+1 Con
Changes resistances: +5% arcane
+6% light
Changes damage: +3% light
Damage against: +35% Summoned
Reduced damage from: +28% Summoned
Physical save: +17 (+10 eff.)
Life regen: +2.90
Infravision radius: +3
Healing mod.: +17%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

ethereal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +19 (+5 eff.)
Changes resistances: +15% arcane
Changes damage: +30% arcane
Talent granted: +1 Command Staff
Spellpower: +18 (+3 eff.)
Spell crit. chance: +5%
Damage Shield penetration: +12%
Damage Shield Power: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Galomas (0 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +12
Changes resistances: +16% acid
+15% physical
+16% fire
+46% cold
+5% arcane
+11% all
Changes damage: +17% acid
+11% physical
+16% fire
+16% cold
Talent cooldown: Refit Golem (-5 turns)
Reduces incoming crit damage: 15.00%
Only die when reaching: -80.00 life
Maximum life: +100.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

ravager's drakeskin leather belt of containmentRequires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Changes resistances penetration: +12% physical
Changes damage: +15% physical
Maximum life: +76.00
Maximum mana: +50.00
Maximum stamina: +45.00
Maximum hate: +14.00
Maximum psi: +36.00
Maximum vim: +30.00
Maximum pos.energy: +30.00
Maximum neg.energy: +28.00
Reduces paradox anomalies(equivalent to willpower): +15
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Bethyrianne the Deepswreath (25-30 power, 5 apr, physical element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 36
* 20% chance to reduce damage dealt by 24%
Changes stats: +5 Str
Changes resistances penetration: +10% darkness
Changes damage: +12% light
+25% physical
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Spellpower: +12 (+3 eff.)
Spell crit. chance: +15%
Infravision radius: +2
See invisible: +9
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Latafayn (68-109 power, 5 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 125% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun
+5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness
+15% fire
It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage
Activation costs 10 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil
+8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy
Stasis +0.10 Chronomancy
Flux +0.10 Spell
Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+10 eff.)
Physical power: +12 (+4 eff.)
Talent masteries: +0.20 Corruption
Brutality +0.20 Technique
Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 4.5
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Isluta (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +2
Physical power: +5 (+2 eff.)
Armour: +13
Defense: +6 (+2 eff.)
Damage when hit (Melee): 4 blight
Changes stats: +2 Dex
Maximum wards: +2 darkness
Changes resistances penetration: +5% blight
Changes damage: +25% darkness
+12% physical
Talents granted: +3 Ward +1 Command Staff
Critical mult.: +17.00%
Physical save: +10 (+5 eff.)
Spell save: +11 (+4 eff.)
Mental save: +10 (+3 eff.)
Spellpower: +12 (+2 eff.)
Spell crit. chance: +22%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)Requires:
- Massive armour training
- Strength 52
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Armour: +30
Fatigue: +25%
Damage when hit (Melee): 30 physical
Changes stats: +10 Str
+10 Con
Changes resistances: +20% physical
Physical save: +15 (+8 eff.)
Blood Charges: 0
It can be used to drain blood from all creatures within range 5, causing them to bleed for 137.76 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed
Activation costs 25 power out of 25/25.
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.
