
Shinestriker the drakeskin leather beltRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 nature
Changes resistances: +12% lightning
+8% temporal
Changes resistances penetration: +10% light / +25% mind
Changes damage: +9% light
+6% mind
Light radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Relgizilarath the gold ringRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +7 Mag
Changes resistances: +10% nature
+10% blight
Physical save: +12 (+6 eff.)
Poison immunity: +14%
Disease immunity: +19%
Only die when reaching: -80.00 life
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil
+6 Con
Changes resistances: +10% nature
+25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.73 cold and 15.94 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Glimmerkiss the hardened leather beltRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +7% lightning
+8% temporal
+3% darkness
Silence immunity: +20%
Pinning immunity: +20%
Maximum life: +20.00
Light radius: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.

hardened leather belt 'Flashterror'Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +8 (+3 eff.)
Armour: +4
Changes stats: +4 Con
Changes resistances: +6% darkness
+9% cold
Changes damage: +21% light
Spell save: +10 (+4 eff.)
Disease immunity: +20%
Cut immunity: +10%
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

AdawynRequires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +12 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 26
Changes resistances: +18% blight
+9% fire
+12% cold
+6% temporal
Spell save: +11 (+5 eff.)
Mental save: +12 (+6 eff.)
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

noble's rough leather belt of burglaryRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +4 Dex
+4 Wil
+6 Cun
+6 Lck
Damage against: +17% Summoned
Reduced damage from: +19% Summoned
Trap disarming bonus: +5
Stealth bonus: +6
Infravision radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Shadeshaper the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +11 (+5 eff.)
Physical crit. chance: +13.0%
Changes stats: +5 Cun
+5 Con
Changes resistances: +12% darkness
Changes resistances penetration: +25% darkness
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

troll-hide reinforced leather armour of delving (12 def, 7 armour)Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+4 eff.)
Fatigue: +8%
Changes stats: +7 Str
Changes resistances: +12% darkness
+9% physical
Life regen: +7.20
Maximum life: +43.00
Light radius: +1
Healing mod.: +16%
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 4.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 7 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

volcanic hardened leather armour of delving (9 def, 14 armour)Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +14
Defense: +9 (+3 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 7 fire
Changes stats: +5 Str
Changes resistances: +21% physical
+12% darkness
+11% fire
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 4.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 7 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

stormwoven cashmere robe of life (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +4 Str
+6 Mag
+5 Wil
Changes resistances: +7% lightning
+9% cold
+8% blight
+11% all
Changes damage: +8% lightning
+10% physical
+12% cold
Life regen: +1.50
Maximum life: +61.00
Healing mod.: +17%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Zanyziladir the PitchoozerRequires:
- Dexterity 24
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +25 (+10 eff.)
Physical crit. chance: +16.0%
Changes stats: +8 Str
+12 Dex
+14 Mag
+13 Wil
+13 Cun
+8 Con
Changes resistances: +12% darkness
Critical mult.: +10.00%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Yveldalaith the Brightwind (0 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 53%
Changes stats: +5 Mag
+6 Wil
Changes resistances: +6% acid
+12% blight
+15% fire
+12% lightning
+9% all
Changes resistances penetration: +20% fire
Mana each turn: +0.21
Psi each turn: +0.17
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Hailbraid (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 53%
Damage when hit (Melee): 6 mind
Changes resistances: +27% cold
+22% physical
+15% mind
+11% all
Changes resistances penetration: +15% nature
Changes damage: +6% mind
+22% physical
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Wanderer's Rest (4 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4 (+1 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic
Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

spellcowled cashmere cloak of sorcery (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +4 Mag
+7 Wil
Spell save: +8 (+3 eff.)
Maximum mana: +45.00
Spell crit. chance: +4%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

movement infusion of the titan (speed 728%; cd 8)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 728% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
Press

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+4 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 4.5
Power cost: 15 out of 20/20.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+3 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire
+10% darkness
+10% cold
Talent mastery: +0.20 Corruption
Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+1 eff.)
Fatigue: +7%
Changes stats: +5 Wil
+4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

warden's elven-wood longbow of recursionRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Ammo reloads per turn: +5
Changes stats: +8 Mag
Changes resistances penetration: +12% temporal / +14% physical
Changes damage: +14% temporal
+14% physical
Talent mastery: +0.30 Chronomancy
Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-18 power, 24 apr, physical damage)Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 20% Str, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 20% acid
20% physical
20% cold
20% fire
20% lightning
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+4 eff.)
Changes resistances: +10% acid
+10% physical
+10% fire
+10% cold
+10% lightning
Changes damage: +12% lightning
+12% physical
+12% fire
+12% cold
+12% acid
Talent masteries: +0.30 Wild-gift
Venom drake aspect +0.30 Wild-gift
Cold drake aspect +0.30 Wild-gift
Fire drake aspect +0.30 Wild-gift
Storm drake aspect +0.30 Wild-gift
Sand drake aspect
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Fire Breath (costing 30 power out of 30/30) :
Effective talent level: 5.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 9. Any target caught in the area will take 323.60 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+2 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy
Blade Threading +0.10 Chronomancy
Temporal Guardian
Spell save: +10 (+4 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

movement infusion of the titan (speed 778%; cd 8)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 778% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
Press

Mummified Egg-sac of UngolëRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders
Activation costs 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

Spectral CageRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% cold
Changes resistances penetration: +10% cold
Changes damage: +15% cold
Spellpower: +10 (+2 eff.)
Light radius: +5
It can be used to release a will o' the wisp that will explode against your foes for 472 cold damage (based on your Magic)
Activation costs 20 power out of 20/20.
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.

Ruthless Grip (0 def, 5 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +5
Damage (Melee): 15 darkness
15 cold
Changes damage: +20% darkness
+20% cold
Only die when reaching: -100.00 life
Maximum hate: +20.00
Healing mod.: -10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Instill Fear (costing 20 power out of 30/30) :
Effective talent level: 4.5
Power cost: 20 out of 30/30.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 17.50 mind and 18.90 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 20.
Terrified: Deals 4.00 mind and 4.32 darkness damage per turn and increases cooldowns by 32%.
Haunted: Causes the target to suffer 6.91 mind and 7.46 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.
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