
shimmering yew magestaff (20-24 power, 4 apr, arcane element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent granted: +1 Command Staff
Mana each turn: +0.16
Maximum mana: +45.00
Spellpower: +9 (+3 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 134% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

greater yew starstaff of protection (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
+10% temporal
+10% darkness
+10% light
Changes damage: +20% physical
+20% temporal
+20% darkness
+20% light
Talent granted: +1 Command Staff
Spellpower: +14 (+4 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Layyrith the Unlightidol (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Damage when hit (Melee): 8 light
Changes stats: +3 Str
+3 Con
Changes resistances: +6% mind
Changes resistances penetration: +5% light / +5% mind
Changes damage: +6% mind
+6% darkness
Physical save: +5 (+2 eff.)
Mental save: +7 (+4 eff.)
It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown :
Effective talent level: 3.5
Power cost: 28 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning
+20% fire
+20% arcane
+20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

focusing cashmere robe of lightning (+25%) (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +6 Mag
+5 Wil
Changes resistances: +25% lightning
+11% all
Changes damage: +17% lightning
Mana each turn: +0.16
Psi each turn: +0.21
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Willowwilder' (31 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +31 (+10 eff.)
Fatigue: +8%
Changes stats: +5 Dex
Changes resistances penetration: +10% nature
Changes damage: +15% nature
Equilibrium when hit: +0.12
Psi when hit: +0.08
Hate when firing a critical mind attack: +5.00
Maximum hate: +8.00
Mental crit. chance: +2%
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Airspitter (20 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+6 eff.)
Fatigue: +8%
Damage when hit (Melee): 10 fire
Changes resistances: +24% lightning
+6% mind
+6% acid
Spell save: +18 (+7 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Scorpion's Tail (28-31 power, 8 apr)Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Base power: 28.0 - 30.8
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 125%
When this weapon hits: Disarm (30% chance level 3).
Damage (Melee): +22 bleed
+22 poison
When wielded/worn:
Accuracy: +10 (+5 eff.)
See stealth: +9
See invisible: +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.

imbued elven-wood vilestaff (25-30 power, 5 apr, blight element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +25% blight
Talent granted: +1 Command Staff
Spellpower: +12 (+3 eff.)
Spell crit. chance: +4%
Talent on hit(spell): Soul Rot (10% chance level 3).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Helm of the Dwarven Emperors (0 def, 6 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil
+4 Mag
Changes resistances: +10% darkness
Changes damage: +10% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.

dreamer's cashmere robe of life (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +13% blight
+14% darkness
+14% mind
+11% all
Physical save: +10 (+5 eff.)
Spell save: +12 (+5 eff.)
Mental save: +23 (+9 eff.)
Life regen: +1.70
Maximum life: +43.00
Healing mod.: +14%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Poridhessra the Blackbreaker (3 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 26
Damage when hit (Melee): 4 lightning
Changes damage: +30% darkness
+24% mind
Equilibrium when hit: +2.00
Psi when hit: +2.40
Hate when hit: +1.90
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow
20 poison
Changes stats: +5 Con
+4 Wil
Changes resistances: +30% nature
+11% all
Changes damage: +15% acid
+15% nature
+15% mind
Physical save: +10 (+5 eff.)
Spell save: +10 (+4 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Noonraider (10 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Accuracy: +15 (+8 eff.)
Defense: +10 (+3 eff.)
Changes stats: +2 Str
Changes resistances: +12% light
+18% mind
+15% all
Changes resistances penetration: +10% physical
Changes damage: +18% mind
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Jaw of RogrothRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)
Activation costs 24 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

cashmere wizard hat of madness (2 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +4 Cun
+2 Wil
Mental save: +13 (+6 eff.)
Mental crit. chance: +5%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 4.5
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 142 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Radhudelen the Chargepassion (4 def, 1 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Accuracy: +6 (+3 eff.)
Armour: +1
Defense: +4 (+1 eff.)
Fatigue: +1%
Effects when hit in melee:
* 11% chance to gain 10% of a turn (3/turn limit)
Changes stats: +2 Cun
Changes resistances penetration: +25% lightning
Changes damage: +21% lightning
+6% nature
A cap made of leather.
This item has been sent to the Item's Vault.

Droyamarach the Wildwake (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage when hit (Melee): 6 acid
Changes stats: +3 Con
Changes resistances penetration: +25% nature / +25% acid
Changes damage: +9% darkness
Physical save: +22 (+11 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Disarm immunity: +42%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

runic steel steamgun of life drainingRequires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Attack speed: 100%
Firing range: +7
When this weapon hits: Arcane Vortex (10% chance level 2).
Travel speed: +600%
Damage (Ranged): +6 draining blight
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +2 Mag
Changes damage: +5% arcane
Spellpower: +6 (+2 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

mighty iron steamgunRequires:
- Dexterity 11
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Physical power: +5 (+2 eff.)
Changes stats: +1 Str
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Vileravager (0 def, 15 armour)Requires:
- Level 25
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +15
Effects on melee hit:
* 20% chance to slow global speed by 53%
Damage (Melee): 13 physical
Damage when hit (Melee): 6 mind
Changes resistances: +9% nature
+3% temporal
Changes damage: +4% physical
Spell save: +3 (+2 eff.)
Only die when reaching: -80.00 life
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Flamefear (0 def, 5 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to slow global speed by 53%
Damage when hit (Melee): 6 fire
Changes resistances: +6% lightning
+12% temporal
+14% light
+6% fire
+18% cold
+5% arcane
+18% darkness
Light radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 vim draining blight
Changes stats: +8 Mag
+13 Wil
+3 Cun
Changes resistances: +5% arcane
Changes damage: +5% blight
+9% arcane
Maximum vim: +25.00
Spell crit. chance: +3%
Mindpower: +5 (+2 eff.)
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 3.5
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 18% and all saves by 30, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

kruk cloak of Eldoral (0 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Cosmetic Item]
Type: armor / cloak ; tier 1
When wielded/worn:
Changes stats: +2 Cun
+2 Dex
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

cinder voratun gauntlets of the nighthunter (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +11 (+5 eff.)
Armour: +3
Fatigue: +5%
Damage (Melee): 9 fire
Changes stats: +3 Cun
Changes resistances: +5% darkness
+7% fire
Changes damage: +7% fire
Infravision radius: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 4.5
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 7 turns.
The radius will increase with your Cunning.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

brawler's dwarven-steel gauntlets of the starseeker (0 def, 2 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Changes stats: +3 Str
+3 Dex
+4 Mag
+5 Cun
Changes resistances: +6% light
+7% darkness
Talent cooldown: Double Strike (-1 turn)
Physical save: +5 (+3 eff.)
Infravision radius: +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 2.5
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 101.66 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

spiritwalker's hardened leather beltRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +6 Mag
Mana each turn: +0.10
Maximum mana: +35.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.
