
Poridhessra the Blackbreaker (3 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 26
Damage when hit (Melee): 4 lightning
Changes damage: +30% darkness
+24% mind
Equilibrium when hit: +2.00
Psi when hit: +2.40
Hate when hit: +1.90
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow
20 poison
Changes stats: +5 Con
+4 Wil
Changes resistances: +30% nature
+11% all
Changes damage: +15% acid
+15% nature
+15% mind
Physical save: +10 (+5 eff.)
Spell save: +10 (+4 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Noonraider (10 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Accuracy: +15 (+8 eff.)
Defense: +10 (+3 eff.)
Changes stats: +2 Str
Changes resistances: +12% light
+18% mind
+15% all
Changes resistances penetration: +10% physical
Changes damage: +18% mind
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Jaw of RogrothRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)
Activation costs 24 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

Radhudelen the Chargepassion (4 def, 1 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Accuracy: +6 (+3 eff.)
Armour: +1
Defense: +4 (+1 eff.)
Fatigue: +1%
Effects when hit in melee:
* 11% chance to gain 10% of a turn (3/turn limit)
Changes stats: +2 Cun
Changes resistances penetration: +25% lightning
Changes damage: +21% lightning
+6% nature
A cap made of leather.
This item has been sent to the Item's Vault.

Droyamarach the Wildwake (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage when hit (Melee): 6 acid
Changes stats: +3 Con
Changes resistances penetration: +25% nature / +25% acid
Changes damage: +9% darkness
Physical save: +22 (+11 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Disarm immunity: +42%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

mighty iron steamgunRequires:
- Dexterity 11
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Physical power: +5 (+2 eff.)
Changes stats: +1 Str
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Flamefear (0 def, 5 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to slow global speed by 53%
Damage when hit (Melee): 6 fire
Changes resistances: +6% lightning
+12% temporal
+14% light
+6% fire
+18% cold
+5% arcane
+18% darkness
Light radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 vim draining blight
Changes stats: +8 Mag
+13 Wil
+3 Cun
Changes resistances: +5% arcane
Changes damage: +5% blight
+9% arcane
Maximum vim: +25.00
Spell crit. chance: +3%
Mindpower: +5 (+2 eff.)
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 3.5
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 18% and all saves by 30, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

kruk cloak of Eldoral (0 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Cosmetic Item]
Type: armor / cloak ; tier 1
When wielded/worn:
Changes stats: +2 Cun
+2 Dex
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

brawler's dwarven-steel gauntlets of the starseeker (0 def, 2 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Changes stats: +3 Str
+3 Dex
+4 Mag
+5 Cun
Changes resistances: +6% light
+7% darkness
Talent cooldown: Double Strike (-1 turn)
Physical save: +5 (+3 eff.)
Infravision radius: +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 2.5
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 101.66 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Shinestriker the drakeskin leather beltRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 nature
Changes resistances: +12% lightning
+8% temporal
Changes resistances penetration: +10% light / +25% mind
Changes damage: +9% light
+6% mind
Light radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Relgizilarath the gold ringRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +7 Mag
Changes resistances: +10% nature
+10% blight
Physical save: +12 (+6 eff.)
Poison immunity: +14%
Disease immunity: +19%
Only die when reaching: -80.00 life
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil
+6 Con
Changes resistances: +10% nature
+25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.73 cold and 15.94 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Glimmerkiss the hardened leather beltRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +7% lightning
+8% temporal
+3% darkness
Silence immunity: +20%
Pinning immunity: +20%
Maximum life: +20.00
Light radius: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.

hardened leather belt 'Flashterror'Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +8 (+3 eff.)
Armour: +4
Changes stats: +4 Con
Changes resistances: +6% darkness
+9% cold
Changes damage: +21% light
Spell save: +10 (+4 eff.)
Disease immunity: +20%
Cut immunity: +10%
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

AdawynRequires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +12 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 26
Changes resistances: +18% blight
+9% fire
+12% cold
+6% temporal
Spell save: +11 (+5 eff.)
Mental save: +12 (+6 eff.)
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

noble's rough leather belt of burglaryRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +4 Dex
+4 Wil
+6 Cun
+6 Lck
Damage against: +17% Summoned
Reduced damage from: +19% Summoned
Trap disarming bonus: +5
Stealth bonus: +6
Infravision radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Shadeshaper the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +11 (+5 eff.)
Physical crit. chance: +13.0%
Changes stats: +5 Cun
+5 Con
Changes resistances: +12% darkness
Changes resistances penetration: +25% darkness
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

volcanic hardened leather armour of delving (9 def, 14 armour)Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +14
Defense: +9 (+3 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 7 fire
Changes stats: +5 Str
Changes resistances: +21% physical
+12% darkness
+11% fire
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 4.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 7 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

stormwoven cashmere robe of life (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +4 Str
+6 Mag
+5 Wil
Changes resistances: +7% lightning
+9% cold
+8% blight
+11% all
Changes damage: +8% lightning
+10% physical
+12% cold
Life regen: +1.50
Maximum life: +61.00
Healing mod.: +17%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Zanyziladir the PitchoozerRequires:
- Dexterity 24
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +25 (+10 eff.)
Physical crit. chance: +16.0%
Changes stats: +8 Str
+12 Dex
+14 Mag
+13 Wil
+13 Cun
+8 Con
Changes resistances: +12% darkness
Critical mult.: +10.00%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Yveldalaith the Brightwind (0 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 53%
Changes stats: +5 Mag
+6 Wil
Changes resistances: +6% acid
+12% blight
+15% fire
+12% lightning
+9% all
Changes resistances penetration: +20% fire
Mana each turn: +0.21
Psi each turn: +0.17
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Hailbraid (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 53%
Damage when hit (Melee): 6 mind
Changes resistances: +27% cold
+22% physical
+15% mind
+11% all
Changes resistances penetration: +15% nature
Changes damage: +6% mind
+22% physical
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Wanderer's Rest (4 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4 (+1 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic
Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

spellcowled cashmere cloak of sorcery (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +4 Mag
+7 Wil
Spell save: +8 (+3 eff.)
Maximum mana: +45.00
Spell crit. chance: +4%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

movement infusion of the titan (speed 728%; cd 8)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 728% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
Press

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+4 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 4.5
Power cost: 15 out of 20/20.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
