
Eternity's CounterRequires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Changes resistances: -12% all
+15% temporal
Changes damage: +15% temporal
Movement speed: -16%
Combat speed: +12%
Casting speed: +12%
Mental speed: +12%
Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.
It can be used to flip the hourglass (sands currently flowing towards stability)
Activation costs 20 power out of 20/20.
This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell
Animus +0.20 Spell
Master of flesh +0.20 Spell
Master necromancer +0.20 Spell
Master of bones
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+6 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid
+20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

lifebinding dragonbone vilestaff of protection (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Con
Changes resistances: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Life regen: +1.10
Spellpower: +21 (+4 eff.)
Spell crit. chance: +5%
Healing mod.: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Shard of Wintertide (30-36 power, 5 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 120% Mag
Damage type: Ice
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Attack speed: 100%
When wielded/worn:
Changes resistances: +20% darkness
+20% cold
Changes damage: +20% darkness
+20% cold
Talents cooldown: Moonlight Ray (-1 turn) Invoke Darkness (-1 turn) Ice Shards (-1 turn) Wintery Wrath (-1 turn) Glacial Vapour (-2 turns)
Spellpower: +20 (+4 eff.)
Spell crit. chance: +7%
This giant icicle shines with a gentle lunar radiance.
This item has been sent to the Item's Vault.

Icy Kill (35-46 power, 10 apr)Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun
+6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

shimmering dragonbone starstaff of might (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% physical
Talent granted: +1 Command Staff
Mana each turn: +0.13
Maximum mana: +39.00
Spellpower: +15 (+3 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Zubyritha (30-36 power, 6 apr, arcane element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 53%
* 10 arcane resource burn
Changes stats: +5 Mag
+4 Wil
Changes resistances: +6% light
+6% cold
Changes damage: +30% arcane
Talent granted: +1 Command Staff
Spell save: +9 (+3 eff.)
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

imbued ash starstaff of channeling (15-18 power, 3 apr, darkness element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness
Talent granted: +1 Command Staff
Mana each turn: +0.13
Spellpower: +15 (+3 eff.)
Spell crit. chance: +2%
Talent on hit(spell): Manathrust (10% chance level 3).
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

elven-silk wizard hat of madness (3 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +2 Cun
+5 Wil
Mental save: +19 (+6 eff.)
Mental crit. chance: +5%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 3.5
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 149 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

shadow elven-silk cloak of the guardian (13 def, 7 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +7
Defense: +13 (+4 eff.)
Changes resistances: +14% darkness
Changes resistances penetration: +6% darkness
Changes damage: +12% darkness
Stealth bonus: +12
Physical save: +17 (+8 eff.)
Spell save: +21 (+7 eff.)
Mental save: +22 (+7 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

murderer's elven-silk cloak of implacability (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +6 (+3 eff.)
Armour penetration: +6
Defense: +3 (+1 eff.)
Changes stats: +5 Cun
+3 Dex
Physical save: +8 (+4 eff.)
Mental save: +12 (+4 eff.)
Only die when reaching: -50.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Helm of Knowledge (0 def, 12 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +12
Fatigue: +8%
Changes stats: +10 Cun
+10 Wil
Changes resistances: +15% light
+15% mind
+10% arcane
Life regen: +2.00
It can be used without being worn.
It can be used to sense the presence of unique objects
Activation costs 20 power out of 20/20.
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+4 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane
+12% darkness
Changes damage: +15% arcane
+15% darkness
Talent masteries: +0.10 Spell
Aether +0.20 Spell
Arcane +0.20 Spell
Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 3.5
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 226.15 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Yaldan Baoth (0 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str
+10 Con
Changes resistances: +15% light
+25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 40/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.

Hand of the World-Shaper (0 def, 12 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +12
Changes stats: +6 Str
+6 Mag
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell
Stone +0.10 Wild-gift
Sand drake aspect +0.10 Spell
Earth
Spellpower: +10 (+2 eff.)
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Earthquake (costing 30 power out of 30/30) :
Effective talent level: 5.5
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 100.56 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

psion's elven-silk wizard hat of arcana (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+0 eff.)
Changes stats: +5 Mag
+5 Wil
Changes resistances: +16% mind
Changes damage: +6% mind
Physical save: +8 (+7 eff.)
Mental save: +13 (+4 eff.)
Maximum psi: +22.00
Spellpower: +6 (+1 eff.)
Mindpower: +7 (+3 eff.)
Mental crit. chance: +3%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

BelobaRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +18 fire
When wielded/worn:
Accuracy: +47 (+16 eff.)
Armour penetration: +11
Physical crit. chance: +9.0%
Armour: +4
Changes resistances: +9% mind
+6% fire
Changes resistances penetration: +17% all
Changes damage: +20% fire
Disarm immunity: +10%
Pinning immunity: +10%
Maximum life: +20.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)Requires:
- Willpower 36
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature slow
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun
+6 Wil
Changes resistances: +12% arcane
+12% blight
Changes damage: +18% nature
+15% acid
Talent masteries: +0.10 Wild-gift
Slime +0.10 Wild-gift
Ooze
Spell save: +15 (+5 eff.)
Mindpower: +12 (+4 eff.)
Mental crit. chance: +8%
It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) :
Effective talent level: 3.5
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 800% of base
Description: Spit slime at your target doing 107.53 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Con
Changes damage: +30% cold
Talent granted: +1 Command Staff
Life regen: +1.40
Spellpower: +21 (+4 eff.)
Spell crit. chance: +5%
Healing mod.: +19%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Radhelen the elven-silk cloak (3 def, 0 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Damage when hit (Melee): 10 temporal
Changes stats: +5 Wil
Changes resistances: +25% darkness
Changes resistances penetration: +19% darkness
Changes damage: +25% darkness
Stealth bonus: +18
Maximum vim: +50.00
Spell crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

cashmere wizard hat of fire (+18%) (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +18% fire
Changes damage: +12% fire
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

eldritch elven-silk wizard hat (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Mana each turn: +1.70
Mana when hit: +1.50
Maximum mana: +67.00
Spellpower: +7 (+1 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 3.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 22 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +5 Mag
+4 Con
Changes damage: +5% acid
+10% lightning
+9% cold
+24% arcane
+7% fire
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 6.5
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

duelist's reinforced leather armour of thunder (18 def, 14 armour)Requires:
- Strength 18
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +18 (+6 eff.)
Armour: +14
Defense: +18 (+5 eff.)
Fatigue: +8%
Changes stats: +7 Str
+7 Dex
+7 Mag
+7 Wil
+5 Cun
Changes resistances: +14% lightning
Spellpower: +14 (+2 eff.)
Spell crit. chance: +7%
Mindpower: +17 (+6 eff.)
Mental crit. chance: +7%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

dreamer's elven-silk robe of Angolwen (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag
+4 Wil
Changes resistances: +14% darkness
+18% mind
+15% all
Physical save: +17 (+11 eff.)
Spell save: +16 (+5 eff.)
Mental save: +28 (+10 eff.)
Silence immunity: +43%
Spellpower on spell critical (stacks up to 3 times): +3
Spellpower: +16 (+3 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Windknave (32 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +32 (+8 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to slow global speed by 53%
Damage when hit (Melee): 6 nature
Changes stats: +10 Dex
+8 Wil
Equilibrium when hit: +0.20
Maximum hate: +6.00
Maximum psi: +20.00
Mental crit. chance: +3%
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
