
Lunar Shield (0 def, 20 armour, 250 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +20
Fatigue: +2%
Changes resistances: +25% darkness
Changes damage: +40% darkness
Talent masteries: +0.30 Celestial
Star fury +0.30 Celestial
Twilight
Talent granted: +1 Block
Spellpower: +20 (+4 eff.)
Talent on hit(spell): Moonlight Ray (10% chance level 2).
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.

magewarrior's short elven-wood bonestaff of fate (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+1 eff.)
Changes damage: +25% darkness
Talent granted: +1 Command Staff
Physical save: +9 (+3 eff.)
Spell save: +9 (+3 eff.)
Mental save: +6 (+2 eff.)
Spellpower: +18 (+3 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

short dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

enhanced voratun dagger of massacre (47-61 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 47.0 - 61.1
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Str
+8 Dex
+10 Mag
+8 Wil
+8 Cun
+10 Con
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 50% Dex, 50% Mag, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Void Quiver (0/0, 45-63 power, 120 apr)Requires:
- Dexterity 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 45.0 - 63.0
Uses stats: 70% Dex, 90% Mag, 50% Str
Damage type: Temporal darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +120
Crit. chance: +6.0%
When this weapon hits: Spatial Tether (15% chance level 1).
When this weapon hits: Dimensional Anchor (15% chance level 1).
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

Void ShardRequires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 16 temporal darkness
Changes stats: +8 Mag
Changes resistances: +10% darkness
+10% temporal
Changes damage: +12% darkness
+12% temporal
Spellpower: +10 (+1 eff.)
It can be used to release a radius 2 burst of void energy at up to range 5, dealing 320.16 temporal and 361.56 darkness damage (based on Magic)
Activation costs 20 power out of 40/40.
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.

Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str
+6 Con
Talent masteries: +0.10 Technique
Berserker's strength +0.10 Technique
Bloodthirst +0.10 Technique
Warcries +0.10 Technique
Two-handed assault
Physical save: +18 (+5 eff.)
Mental save: +18 (+6 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 5.5
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 804.73 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Frost Lord's ChainRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+2 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.

Ring of the War MasterRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+1 eff.)
Changes stats: +3 Str
+3 Dex
+3 Con
Talent category bonus: +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.

Belarand the DaylaceRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +17
Armour: +6
Fatigue: -8%
Changes stats: +14 Dex
+9 Cun
+8 Con
Critical mult.: +18.00%
Physical save: +25 (+6 eff.)
Spell save: +25 (+7 eff.)
Mental save: +18 (+6 eff.)
Life regen: +3.00
Stamina each turn: +1.10
Only die when reaching: -20.00 life
Maximum stamina: +10.00
Light radius: +2
See invisible: +6
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Amalar the stralite ringRequires:
- Level 25
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 17% chance to reduce all saves and defense by 40
Damage (Melee): 28 physical
Effects on ranged hit:
* 17% chance to reduce all saves and defense by 40
Damage (Ranged): 20 physical
Changes stats: +7 Cun
Changes resistances: +9% lightning
+3% light
+6% blight
Changes resistances penetration: +15% mind
Changes damage: +3% mind
Disarm immunity: +44%
Pinning immunity: +32%
Knockback immunity: +44%
Life regen: +12.00
Hate when firing a critical mind attack: +3.00
Maximum life: +131.00
Maximum hate: +13.00
Healing mod.: +17%
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 166% weapon damage.
If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Timekeeper (4 def, 2 armour, 20.5 block)Requires:
- Shield usage training
- Strength 11
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +2
Defense: +4 (+1 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: +6%
Changes resistances: +5% temporal
Talent granted: +1 Block
Teleport immunity: +100%
Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type.
This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 260 block)Requires:
- Shield usage training
- Willpower 28
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Defense: +17 (+4 eff.)
Ranged Defense: +17 (+3 eff.)
Fatigue: +12%
Changes stats: +3 Cun
+5 Wil
Changes resistances: +15% darkness
+10% fire
+12% mind
+20% light
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire
+15% mind
+15% light
Talent granted: +1 Block
Mental save: +18 (+6 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+2 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 83.43 to 104.29 light damage (based on Willpower and Cunning)
Activation costs 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+3 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil
+5 Mag
Changes resistances: +30% blight
-10% fire
+30% darkness
-10% light
Changes damage: +15% cold
+15% arcane
+20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+3 eff.)
Damage (Melee): 35 mind
10 % chance of gloom effects
Damage when hit (Melee): 35 mind
10 % chance of gloom effects
Changes stats: +10 Cun
+10 Wil
Changes resistances: +15% all
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic
Focus +0.10 Psionic
Solipsism +0.20 Cursed
Slaughter +0.20 Cursed
Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+5 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Girdle of PreservationRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Con
+5 Wil
Changes resistances: +15% lightning
+15% temporal
+15% light
+15% fire
+15% nature
+15% acid
+10% physical
+15% blight
+15% cold
+10% arcane
+15% darkness
Physical save: +15 (+4 eff.)
Spell save: +15 (+4 eff.)
Mental save: +15 (+5 eff.)
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.

MurksageRequires:
- Level 35
Powered by arcane forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Fatigue: -7%
Effects on melee hit:
* 10% chance to reduce damage dealt by 32%
Damage when hit (Melee): 6 darkness
Changes stats: +11 Mag
+9 Wil
Changes resistances: +11% blight
Changes resistances penetration: +25% darkness / +5% acid
Changes damage: +6% acid
+6% blight
Maximum encumbrance: +53
Spell crit. chance: +5%
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Bethitira the elven-silk cloak (40 def, 9 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +9
Defense: +40 (+8 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 45
Damage when hit (Melee): 6 blight
Changes resistances penetration: +15% mind / +20% blight
Physical save: +44 (+11 eff.)
Spell save: +24 (+7 eff.)
Mental save: +25 (+9 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+1 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+2 eff.)
Fatigue: +12%
Changes stats: +20 Str
-6 Dex
+10 Con
Changes resistances: +15% acid
+15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

elven-silk wizard hat 'Galakhad' (23 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +5.0%
Physical power: +10 (+1 eff.)
Defense: +23 (+5 eff.)
Changes stats: +9 Mag
+10 Wil
+10 Cun
+9 Con
Changes resistances: +20% temporal
Changes damage: +19% arcane
+20% temporal
Reduces incoming crit damage: 5.00%
Mental save: +25 (+9 eff.)
Mental crit. chance: +7%
See invisible: +12
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 4.5
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 296 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Yarytir the dragonbone magestaff (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +11
Defense: +12 (+3 eff.)
Changes resistances: +13% darkness
+14% temporal
Maximum wards: +3 physical
Changes damage: +3% blight
+30% physical
Talents granted: +5 Ward +1 Command Staff
Critical mult.: +21.54%
Mana each turn: +0.39
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +67.00
Maximum vim: +20.00
Spellpower: +15 (+2 eff.)
Spell crit. chance: +5%
Mental crit. chance: +1%
Damage Shield penetration: +32%
Defense after a teleport: +20
Resist all after a teleport: +22%
New effects duration reduction after a teleport: +23%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dream Malleus (62-93 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 62.0 - 93.0
Uses stats: 70% Wil, 50% Mag, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 14% chance to reduce all saves and defense by 40
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +17 mind
+13 light
Damage against: +7% Undead
When wielded/worn:
Changes stats: +6 Str
+5 Wil
+2 Cun
Changes damage: +10% mind
+10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Mindpower: +15 (+4 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Spine of the Spire (75-82 power, 10 apr)Requires:
- Willpower 48
- Dexterity 48
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
It must be held with both hands.
Base power: 75.0 - 82.5
Uses stats: 50% Mag, 120% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Attack speed: 125%
When this weapon hits: Poisonous Bite (10% chance level 3).
Damage (Melee): +40 mind
+40 darkness
When wielded/worn:
Changes resistances penetration: +20% physical / +20% darkness / +20% mind
Talents cooldown: Blindside (-4 turns) Bone Grab (-5 turns) Prismatic Slash (-4 turns) Mindhook (-10 turns)
Mindpower: +10 (+2 eff.)
Mental crit. chance: +25%
It can be used to activate talent Mindhook (costing 12 power out of 20/20) :
Effective talent level: 6.5
Power cost: 12 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 7 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
This macabre whip was crafted from the spine of an ancient Spire Dragon. It would be far too large to wield were it not animated by a portion of the dead dragon's psionic power and its enduring hatred. The vertebrae are connected by telekinetic bonds, and the skull's eye sockets glow with a dull venomous arrogance.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 110% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 176.88 arcane and 115.28 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+3 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

The Black Spike (48-67 power, 20 apr)Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str
+8 Mag
Changes resistances: +18% darkness
+12% blight
Changes resistances penetration: +15% darkness
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Dex, 50% Mag, 20% Str
Damage type: Darkness
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.
