Difference between revisions of "Cornac"
(the tips on willpower and low life are still valid.) |
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==Strategy== | ==Strategy== | ||
− | With no stat modifiers, | + | With no stat modifiers, the 'base' life rating of 10, and no racial talents, Cornacs are the baseline to which other races are compared. They're often not as powerful as other races, although they are a good choice for classes that want to spend a lot of category points and have enough places to put generics (since they have no racial tree to invest generics in), or for trying out one of the unlockable trees early. |
Cornacs are good for... | Cornacs are good for... | ||
*Going [[antimagic]], as they have a lot of generics floating around and the extra cat point makes it less costly to open and improve [[Fungus (category)|Fungus]]. | *Going [[antimagic]], as they have a lot of generics floating around and the extra cat point makes it less costly to open and improve [[Fungus (category)|Fungus]]. | ||
*Classes that have a lot to unlock, like [[Solipsist]]s, [[Archmage]]s, and [[Paradox Mage]]s | *Classes that have a lot to unlock, like [[Solipsist]]s, [[Archmage]]s, and [[Paradox Mage]]s | ||
− | *Classes that benefit from early unlocks. (For a [[Cursed]], unlocking | + | *Classes that benefit from early unlocks. (For a [[Cursed]], unlocking {{c|Rampage}} at level 1 makes the early game vastly easier.) |
*Reaching five [[inscriptions|infusion slots]] (thanks to that extra cat point) | *Reaching five [[inscriptions|infusion slots]] (thanks to that extra cat point) | ||
− | *Classes that need to level up quickly to get key talents (like [[Shadowblade]]s and their | + | *Classes that need to level up quickly to get key talents (like [[Shadowblade]]s and their {{t|Ambuscade}}) |
− | *Classes that don't benefit from raising [[Willpower]], such as [[Reaver]]s and [[Berserker]]s - Willpower-dependent classes | + | *Classes that don't benefit from raising [[Willpower]], such as [[Reaver]]s and [[Berserker]]s - Willpower-dependent classes may be better suited to [[Higher]]s due to the first racial talent scaling with [[Willpower]] |
Cornacs are not so good for... | Cornacs are not so good for... | ||
*Classes that have very little to unlock or that have few places to spend generics, like [[Archer]]s and [[Reaver]]s | *Classes that have very little to unlock or that have few places to spend generics, like [[Archer]]s and [[Reaver]]s | ||
− | *Classes weak enough to benefit from extra Life per level, like [[ | + | *Classes weak enough to benefit from extra Life per level, like all [[Mage_(Metaclass)|Mages]], and the [[Paradox Mage]] |
{{races}} | {{races}} |
Revision as of 20:26, 1 March 2016
Cornac | |
---|---|
Metarace | Human |
Locked | No |
Life Rating | 10 |
Exp Penalty | 0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).
Cornacs do not have a racial tree, but instead start with a free category point.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
Starting Location
Trollmire (except for Celestial, Chronomancer and Archmage characters)
Strategy
With no stat modifiers, the 'base' life rating of 10, and no racial talents, Cornacs are the baseline to which other races are compared. They're often not as powerful as other races, although they are a good choice for classes that want to spend a lot of category points and have enough places to put generics (since they have no racial tree to invest generics in), or for trying out one of the unlockable trees early.
Cornacs are good for...
- Going antimagic, as they have a lot of generics floating around and the extra cat point makes it less costly to open and improve Fungus.
- Classes that have a lot to unlock, like Solipsists, Archmages, and Paradox Mages
- Classes that benefit from early unlocks. (For a Cursed, unlocking Rampage at level 1 makes the early game vastly easier.)
- Reaching five infusion slots (thanks to that extra cat point)
- Classes that need to level up quickly to get key talents (like Shadowblades and their Ambuscade)
- Classes that don't benefit from raising Willpower, such as Reavers and Berserkers - Willpower-dependent classes may be better suited to Highers due to the first racial talent scaling with Willpower
Cornacs are not so good for...
- Classes that have very little to unlock or that have few places to spend generics, like Archers and Reavers
- Classes weak enough to benefit from extra Life per level, like all Mages, and the Paradox Mage
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |