Difference between revisions of "Cornac"
(the tips on willpower and low life are still valid.) |
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*Reaching five [[inscriptions|infusion slots]] (thanks to that extra cat point) | *Reaching five [[inscriptions|infusion slots]] (thanks to that extra cat point) | ||
*Classes that need to level up quickly to get key talents (like [[Shadowblade]]s and their {{t|Ambuscade}}) | *Classes that need to level up quickly to get key talents (like [[Shadowblade]]s and their {{t|Ambuscade}}) | ||
− | *Classes that don't benefit from raising [[Willpower]], such as [[Reaver]]s and [[Berserker]]s - Willpower-dependent classes may | + | *Classes that don't benefit from raising [[Willpower]], such as [[Reaver]]s and [[Berserker]]s - Willpower-dependent classes may do better with [[Thalore]]. |
− | + | ||
Cornacs are not so good for... | Cornacs are not so good for... | ||
*Classes that have very little to unlock or that have few places to spend generics, like [[Archer]]s and [[Reaver]]s | *Classes that have very little to unlock or that have few places to spend generics, like [[Archer]]s and [[Reaver]]s | ||
− | *Classes | + | *Classes with poor life ratings, who may benefit from more racial HP |
+ | |||
+ | The following classes have unique or meta-class based skill categories that begin locked, but can be used by a Cornac from level 1: | ||
+ | |||
+ | Brawler -- Grappling and Unarmed Discipline | ||
+ | Shadowblade -- Stealth | ||
+ | Skirmisher -- Trapping | ||
+ | Alchemist -- Energy Alchemy | ||
+ | Archmage -- Meta and Temporal | ||
+ | Cursed -- Rampage, Predator, and Fears | ||
+ | Doomed -- Fears | ||
+ | Reaver -- Curse, Hexes* | ||
+ | Corruptor -- Bone, Shadowflame, Torment | ||
+ | Sun Paladin -- Radiance | ||
+ | Summoner -- Summoning (Augmentation), Harmony*, Mindstar Mastery* | ||
+ | Wyrmic -- Undead Drake, Harmony* | ||
+ | Oozemancer -- Fungus* | ||
+ | Stone Warden -- Stone Alchemy | ||
+ | Paradox Mage -- Stasis, Flux, Energy | ||
+ | Temporal Warden -- Stasis, Fate Weaving | ||
+ | Sawbutcher -- Engineering | ||
+ | Gunslinger -- Blacksmith | ||
+ | |||
+ | *However, this category can be unlocked for free through a quest or from a shop, and thus may be a poor way to invest a category point | ||
+ | Note that not all skill trees available from level 1 are actually useful at low levels. | ||
{{races}} | {{races}} |
Revision as of 23:34, 4 August 2016
Cornac | |
---|---|
Metarace | Human |
Locked | No |
Life Rating | 10 |
Exp Penalty | 0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).
Cornacs do not have a racial tree, but instead start with a free category point.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
Starting Location
Trollmire (except for Celestial, Chronomancer and Archmage characters)
Strategy
With no stat modifiers, the 'base' life rating of 10, and no racial talents, Cornacs are the baseline to which other races are compared. They're often not as powerful as other races, although they are a good choice for classes that want to spend a lot of category points and have enough places to put generics (since they have no racial tree to invest generics in), or for trying out one of the unlockable trees early.
Cornacs are good for...
- Going antimagic, as they have a lot of generics floating around and the extra cat point makes it less costly to open and improve Fungus.
- Classes that have a lot to unlock, like Solipsists, Archmages, and Paradox Mages
- Classes that benefit from early unlocks. (For a Cursed, unlocking Rampage at level 1 makes the early game vastly easier.)
- Reaching five infusion slots (thanks to that extra cat point)
- Classes that need to level up quickly to get key talents (like Shadowblades and their Ambuscade)
- Classes that don't benefit from raising Willpower, such as Reavers and Berserkers - Willpower-dependent classes may do better with Thalore.
Cornacs are not so good for...
- Classes that have very little to unlock or that have few places to spend generics, like Archers and Reavers
- Classes with poor life ratings, who may benefit from more racial HP
The following classes have unique or meta-class based skill categories that begin locked, but can be used by a Cornac from level 1:
Brawler -- Grappling and Unarmed Discipline Shadowblade -- Stealth Skirmisher -- Trapping Alchemist -- Energy Alchemy Archmage -- Meta and Temporal Cursed -- Rampage, Predator, and Fears Doomed -- Fears Reaver -- Curse, Hexes* Corruptor -- Bone, Shadowflame, Torment Sun Paladin -- Radiance Summoner -- Summoning (Augmentation), Harmony*, Mindstar Mastery* Wyrmic -- Undead Drake, Harmony* Oozemancer -- Fungus* Stone Warden -- Stone Alchemy Paradox Mage -- Stasis, Flux, Energy Temporal Warden -- Stasis, Fate Weaving Sawbutcher -- Engineering Gunslinger -- Blacksmith
- However, this category can be unlocked for free through a quest or from a shop, and thus may be a poor way to invest a category point
Note that not all skill trees available from level 1 are actually useful at low levels.
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |