Difference between revisions of "Cornac"

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(Strategy)
(Strategy)
Line 35: Line 35:
  
 
Brawler -- Grappling and Unarmed Discipline
 
Brawler -- Grappling and Unarmed Discipline
 +
 
Shadowblade -- Stealth
 
Shadowblade -- Stealth
 +
 
Skirmisher -- Trapping
 
Skirmisher -- Trapping
 +
 
Alchemist -- Energy Alchemy
 
Alchemist -- Energy Alchemy
 +
 
Archmage -- Meta and Temporal
 
Archmage -- Meta and Temporal
 +
 
Cursed -- Rampage, Predator, and Fears
 
Cursed -- Rampage, Predator, and Fears
 +
 
Doomed -- Fears
 
Doomed -- Fears
 +
 
Reaver -- Curse, Hexes*
 
Reaver -- Curse, Hexes*
 +
 
Corruptor -- Bone, Shadowflame, Torment
 
Corruptor -- Bone, Shadowflame, Torment
 +
 
Sun Paladin -- Radiance
 
Sun Paladin -- Radiance
 +
 
Summoner -- Summoning (Augmentation), Harmony*, Mindstar Mastery*
 
Summoner -- Summoning (Augmentation), Harmony*, Mindstar Mastery*
 +
 
Wyrmic -- Undead Drake, Harmony*
 
Wyrmic -- Undead Drake, Harmony*
 +
 
Oozemancer -- Fungus*
 
Oozemancer -- Fungus*
 +
 
Stone Warden -- Stone Alchemy
 
Stone Warden -- Stone Alchemy
 +
 
Paradox Mage -- Stasis, Flux, Energy
 
Paradox Mage -- Stasis, Flux, Energy
 +
 
Temporal Warden -- Stasis, Fate Weaving
 
Temporal Warden -- Stasis, Fate Weaving
 +
 
Sawbutcher -- Engineering
 
Sawbutcher -- Engineering
 +
 
Gunslinger -- Blacksmith
 
Gunslinger -- Blacksmith
  

Revision as of 23:34, 4 August 2016

Cornac
Metarace Human
Locked No
Life Rating 10
Exp Penalty 0
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0

Description

Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).

Cornacs do not have a racial tree, but instead start with a free category point.

Starting Equipment

Starting Location

Trollmire (except for Celestial, Chronomancer and Archmage characters)

Strategy

With no stat modifiers, the 'base' life rating of 10, and no racial talents, Cornacs are the baseline to which other races are compared. They're often not as powerful as other races, although they are a good choice for classes that want to spend a lot of category points and have enough places to put generics (since they have no racial tree to invest generics in), or for trying out one of the unlockable trees early.

Cornacs are good for...

Cornacs are not so good for...

  • Classes that have very little to unlock or that have few places to spend generics, like Archers and Reavers
  • Classes with poor life ratings, who may benefit from more racial HP

The following classes have unique or meta-class based skill categories that begin locked, but can be used by a Cornac from level 1:

Brawler -- Grappling and Unarmed Discipline

Shadowblade -- Stealth

Skirmisher -- Trapping

Alchemist -- Energy Alchemy

Archmage -- Meta and Temporal

Cursed -- Rampage, Predator, and Fears

Doomed -- Fears

Reaver -- Curse, Hexes*

Corruptor -- Bone, Shadowflame, Torment

Sun Paladin -- Radiance

Summoner -- Summoning (Augmentation), Harmony*, Mindstar Mastery*

Wyrmic -- Undead Drake, Harmony*

Oozemancer -- Fungus*

Stone Warden -- Stone Alchemy

Paradox Mage -- Stasis, Flux, Energy

Temporal Warden -- Stasis, Fate Weaving

Sawbutcher -- Engineering

Gunslinger -- Blacksmith

  • However, this category can be unlocked for free through a quest or from a shop, and thus may be a poor way to invest a category point

Note that not all skill trees available from level 1 are actually useful at low levels.


Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof