Difference between revisions of "Cornac"
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Brawler -- Grappling and Unarmed Discipline | Brawler -- Grappling and Unarmed Discipline | ||
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Shadowblade -- Stealth | Shadowblade -- Stealth | ||
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Skirmisher -- Trapping | Skirmisher -- Trapping | ||
+ | |||
Alchemist -- Energy Alchemy | Alchemist -- Energy Alchemy | ||
+ | |||
Archmage -- Meta and Temporal | Archmage -- Meta and Temporal | ||
+ | |||
Cursed -- Rampage, Predator, and Fears | Cursed -- Rampage, Predator, and Fears | ||
+ | |||
Doomed -- Fears | Doomed -- Fears | ||
+ | |||
Reaver -- Curse, Hexes* | Reaver -- Curse, Hexes* | ||
+ | |||
Corruptor -- Bone, Shadowflame, Torment | Corruptor -- Bone, Shadowflame, Torment | ||
+ | |||
Sun Paladin -- Radiance | Sun Paladin -- Radiance | ||
+ | |||
Summoner -- Summoning (Augmentation), Harmony*, Mindstar Mastery* | Summoner -- Summoning (Augmentation), Harmony*, Mindstar Mastery* | ||
+ | |||
Wyrmic -- Undead Drake, Harmony* | Wyrmic -- Undead Drake, Harmony* | ||
+ | |||
Oozemancer -- Fungus* | Oozemancer -- Fungus* | ||
+ | |||
Stone Warden -- Stone Alchemy | Stone Warden -- Stone Alchemy | ||
+ | |||
Paradox Mage -- Stasis, Flux, Energy | Paradox Mage -- Stasis, Flux, Energy | ||
+ | |||
Temporal Warden -- Stasis, Fate Weaving | Temporal Warden -- Stasis, Fate Weaving | ||
+ | |||
Sawbutcher -- Engineering | Sawbutcher -- Engineering | ||
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Gunslinger -- Blacksmith | Gunslinger -- Blacksmith | ||
Revision as of 23:34, 4 August 2016
Cornac | |
---|---|
Metarace | Human |
Locked | No |
Life Rating | 10 |
Exp Penalty | 0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Description
Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).
Cornacs do not have a racial tree, but instead start with a free category point.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
Starting Location
Trollmire (except for Celestial, Chronomancer and Archmage characters)
Strategy
With no stat modifiers, the 'base' life rating of 10, and no racial talents, Cornacs are the baseline to which other races are compared. They're often not as powerful as other races, although they are a good choice for classes that want to spend a lot of category points and have enough places to put generics (since they have no racial tree to invest generics in), or for trying out one of the unlockable trees early.
Cornacs are good for...
- Going antimagic, as they have a lot of generics floating around and the extra cat point makes it less costly to open and improve Fungus.
- Classes that have a lot to unlock, like Solipsists, Archmages, and Paradox Mages
- Classes that benefit from early unlocks. (For a Cursed, unlocking Rampage at level 1 makes the early game vastly easier.)
- Reaching five infusion slots (thanks to that extra cat point)
- Classes that need to level up quickly to get key talents (like Shadowblades and their Ambuscade)
- Classes that don't benefit from raising Willpower, such as Reavers and Berserkers - Willpower-dependent classes may do better with Thalore.
Cornacs are not so good for...
- Classes that have very little to unlock or that have few places to spend generics, like Archers and Reavers
- Classes with poor life ratings, who may benefit from more racial HP
The following classes have unique or meta-class based skill categories that begin locked, but can be used by a Cornac from level 1:
Brawler -- Grappling and Unarmed Discipline
Shadowblade -- Stealth
Skirmisher -- Trapping
Alchemist -- Energy Alchemy
Archmage -- Meta and Temporal
Cursed -- Rampage, Predator, and Fears
Doomed -- Fears
Reaver -- Curse, Hexes*
Corruptor -- Bone, Shadowflame, Torment
Sun Paladin -- Radiance
Summoner -- Summoning (Augmentation), Harmony*, Mindstar Mastery*
Wyrmic -- Undead Drake, Harmony*
Oozemancer -- Fungus*
Stone Warden -- Stone Alchemy
Paradox Mage -- Stasis, Flux, Energy
Temporal Warden -- Stasis, Fate Weaving
Sawbutcher -- Engineering
Gunslinger -- Blacksmith
- However, this category can be unlocked for free through a quest or from a shop, and thus may be a poor way to invest a category point
Note that not all skill trees available from level 1 are actually useful at low levels.
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |