Dwarf
Dwarf | |
---|---|
Metarace | Dwarf (Metarace) |
Locked | No |
Life Rating | 14 |
Exp Penalty | +0% |
Stat Modifiers | |
Strength | +4 |
Dexterity | -2 |
Constitution | +3 |
Magic | -2 |
Willpower | +3 |
Cunning | 0 |
Luck | 0 |
Dwarf is a race introduced in the base game. It is available immediately.
Description
Dwarves are a secretive people, hailing from their underground home of the Iron Throne.
They are a sturdy race and are known for their masterwork, yet they are not well loved, having left other races to fend for themselves in past conflicts.
They possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (subject to change if the chosen class starts with a different inscription/rune)
Starting Location
Escape from Reknor (except for Demented metaclass, Doombringer and Demonologist)
Racial Talents
Resilience of the Dwarves | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Dwarf | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 45–25cTL:8 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Call upon the legendary resilience of the Dwarven race to increase your Armor by 7–25cSS:Con, armor hardiness by 20–35cTL:40 and your Spell and Physical saves by 12–30cSS:Con,0.75P for 8 turns.
The bonuses will increase with your Constitution. |
Stoneskin | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Dwarf | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.
When you are hit in melee, you have a 15% chance to increase your Armour total by 6–40cTS for 5 turns and fully ignore the attack triggering it. There is no cooldown to this effect, it can happen while already active. |
Power is Money | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Dwarf | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Money is the heart of the Dwarven Empire; it rules over all other considerations.
Increases Physical, Mental and Spell Saves based on the amount of gold you possess. Every 85–65cTL:40 gold grants +1 to all saves, up to a maximum of 8–50cTS. |
Stone Walking | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Dwarf | |
Requirements | Level (24,25,26,27,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 45–25cTL:5 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | While the origins of the dwarves remain clouded in mysteries to the other races, it is obvious they share strong ties to the stone.
You can target any wall and immediately enter it and appear on the other side of the obstacle. Maximum distance you can teleport in this manner is 2.4–10cS as (0.04 * Con * Talent Level) varies from 1.4–9. |
Notes:
- Some diggable terrain (like trees) are counted as 'walls'
Races
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |