t-engine

Improved addons and module support on te4.org!

My dear minions,

 

For your continued pleasure I have improved the addons listing to include rating, sort by versions, search by title & tags and simply look better.

I have also added a notice of how to upload your own addons; which is quite easy, just send a notification on the contact form so I can validate your account and you're good to go!

Addon creators now will find their own addons listing in their profile page on te4.org too.

 

I also took the liberty of adding a new page to list all T-Engine games uploaded by members.

People participating in the module contest (and others too!) are welcome to upload their games there!

 

Have fun in Eyal!

Tales of Maj'Eyal is on Desura!

Great news my fellow minions!

 

Since this night ToME is now available on Desura!

http://www.desura.com/games/tales-of-majeyal

 

I am sorry if people were confused by the lack of announcement here; it actually took me by surprise that it was enabled last night; and since I was already asleep ... ;)

Anyway, go grab some! The desura buyers get a full donator account as any donators would.

 

 

Tales of Maj'Eyal

T-Engine4 module contest is open!

People of Maj'Eyal, my minions!

With the release of Tales of Maj'Eyal 1.0.0 I can now start to create new content again, branch into new campaigns, ... and this shall be great fun.

But there is one side of the game that is not as developed as it could and I wish to change that. It is however not something I can do myself: Modules!
So, in the spirit of promoting the creation of new, quality, games based on TE4 I would like to create a new contest!

During this year 2013 up until the 1st december your task will be to create new, amazing and fun games using TE4. Anyone can, and is welcome to, participate (except me obviously) !
When the contest closes there will be a big vote when ToME players can elect the "best" game.
Players will be asked to rate each game on fun, polish and innovation, the winner being determined by the best average of those factors.

In addition of fame and pleasure of having created a fun game the 1st place will also grant a 500€ reward, the second a 150€ reward and the third a 50€ reward (by paypal).

The rules to participate are as follow:

  • Game must be announced on http://forums.te4.org/ by the 1st of august (but you are encouraged to announce, and start dev much earlier)
  • Game must not use a modified TE4 engine (so taking the .team file should work on any ToME installation)
  • Game must not be a "variant" of ToME itself, it must be its own thing. Code from ToME can be used, but only in small parts (i.e: taking inspiration of the party code is fine, ripping half the class files is not)
  • Game must be comply with TE4 license (but it inherently does anyway)
  • Game graphics (if you choose to have) can not use the shockbolt tileset (which is licensed only to ToME)
  • Game graphics, musics, ... that are not code can be under a different license (and with the authorization of the authors obviously)
  • Game must be released by the 1st december (you can, and are encouraged to continue dev on it afterwards obviously)
  • Games are encouraged (but not required) to release often during the year. Remember for players to like your game they must be able to play it!
  • Games can be adaption of other games/roguelikes, as long as you respect copyrights, licenses and the wish of the authors
  • Game must be published at least on http://te4.org/ as a game module

You are very welcome to join #tome on irc.rizon.net where nice people can sometimes help you and post about your game/progress/questions in the modules section of the forums!

Now open your code editors and start coding!

 

PS: discuss on the forum there: http://forums.te4.org/viewtopic.php?f=40&t=36083

Tales of Maj'Eyal 1.0.0 aka "And the Sky Full of Stars"

The board is set, the pieces are moving.

Nearly three years ago I uttered those same words when releasing the first beta of ToME4.
Before that there were 20 closed alphas and since then 43 betas and 4 RC releases, all played and loved by an increasing number of players, now over ten thousand.
During all this time my goal has never changed: to build a game that is both deep and complex but also fun and as accessible as possible. I have never believed in grinding, and have in many cases gone against the "traditional roguelike way" and I have always done it with those goals in mind.
Today is payoff time! For three years I have worked extremely hard on this game because I fell in love with it and I am blessed because others did too: great, fun, nice people; some of which also helped in the making of the game; each in their own way. To them, and to all my players, I send a huge "Thanks, I love you girls and guys!"

Without further annoying chit-chat, and with immense pleasure, I give you: Tales of Maj'Eyal 1.0.0
Go download it from http://te4.org/

If you wish to help me a little more you can do two things:
- Send a donation, they really help: http://te4.org/donate
- Go vote for ToME on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=93674769

Now go have fun my minions, live and die in Eyal!

Tales of Maj'Eyal Trailer is now available!

I am happy to present you ToME's trailer!

Tales of Maj'Eyal 1.0.0RC4 aka "The End"

T-Engine4 and ToME4 1.0.0RC4 is upon thee ! See http://te4.org/

Soooonnnn V1 !!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Bugfixes

 

Expanded changelist:

  • Fixed Dark Portal
  • Fix FOV error at the Mouth and others
  • Casting Cease to Exist on oneself is a bad idea
  • While on Ambuscade one can not equip items
  • Magical Combat, Ambush and Shadow Magic are correctly labelled as spells
  • Yeeks start to skip tier1 levels after the 4th
  • If the auto hotkey for items option is disbled, it wont do ti for the rod of recall either
  • Damage Smearing description doesnt say it takes no turn, since the metadata shows it
  • Vor Armoury npcs are 'vaulted' they will not act before being seen, improving performances there by a *lot*
  • Campaign name field is longer
  • Reduced the size of the lost wife dream and the number of creatures to 10 (down from 25)
  • The altar of dreams will cycle between all dreams in order
  • Creatures that can pass walls/tunnel will also look for you!
  • Sandworms & sandworm bosses are not immune to tunnels falling on them
  • Fixed Shard of Crystallized Time description
  • Wyrms mindstar have acid now
  • Drying with Precognition doesnt kill you
  • Scatter Shot has a tile
  • Pits creatures are "vaulted"
  • Reduced the size of Briagh Lair and the number of NPCs
  • Acid, Frost, Lightning Infusions do not reduce the total damage done
  • Alchemists Bombs do not use Dex anymore
  • Fire Body drains 4 times less mana, does more damage and projectiles go throught friends safely
  • Fire Storm damage increased and cooldown reduced
  • Smoke Bomb radius increased
  • Smoke Bomb now will spread burning effects instead of changing LOS if a target is burning

Have fun!

Tales of Maj'Eyal 1.0.0RC3 aka "Game of Candidates"

As promised here comes T-Engine4 and ToME4 1.0.0RC3 ! See http://te4.org/

Soooonnnn V1 !!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Many many bugfixes & polishing
  • Prodigies now available at level 30 and 42
  • 6 new prodigies

 

Expanded changelist:

  • Greatly improved Angrimley and novice mage staying power
  • Fixed lore in the ID and graveyard
  • Removed particle error debug lines
  • Illuminate now has a visual effect
  • NPCs can only pass target if the target and the npc given them are within at most sight range
  • When an NPC can has been fooled by teleporting away, it stays fooled instead of magicaly finding the way
  • Wildfire now prevents fire damage against self
  • Uttercold now allows to pierce iceblocks (without destroying them)
  • Tempest now grants daze chances to lightning, chain lightning and thunderstorm
  • Crystaline Focus now grants physical and spell saves
  • Buffed Phantasmal Shield
  • Phantasmal Shield now deals light damage
  • Game will switch to low FPS when in the background to save CPU
  • Stone Wardens correctly gain physical power from shields
  • Ai when fooled by teleports will not go straight to the player, they'll search at semi random aruond them in an increasing radius
  • Fixed timetravel freezes
  • Dimensional Step doesnt lock on npcs
  • Load Game can now load older games: WARNING: this WILL destroy the universe
  • Frostdusk provides darkness affinity
  • Meteor Rain doesnt do selffire
  • Meteoric Crash works with either spell or mind power
  • AI wanders around when it looses you
  • AI can be lost by going out of sight for a while
  • 6 new prodigies: Superpower(str), Vital Shot(dex), Corrupted Shell(con), Cauterize(mag), Mental Tyrany(wil) and Tricks of the Trade(cun)
  • Reduced the rarity of zone specific artifacts
  • Sticky Smoke has a graphic
  • Added a --safe-mode flag, if the game is ran this way it will start in 800x600 windowed with as much graphical things disabled as possible
  • Witnessing Meteoric Crash prodigy will also unlock it
  • Prodigies points are gained at levels 30 and 42
  • Categories points are learnt at levels 10, 20 and 36
  • Level 50 now grants a bonus 10 stat points, 3 class & 3 generic points
  • Artifact gems will popup lore as other artifacts
  • Pure Aether at level 5 allows Aegis spells to be used while Aether Avatar is active
  • Dark Empathy prevents minions from damaging the master
  • Bligthed Summoning grants Bone Shield to Bone Giants
  • Fix Cornac description

Have fun!

Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath"

As promised here comes T-Engine4 and ToME4 1.0.0RC2 ! See http://te4.org/

RC2! Soon ... soon we shall have V1!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Many many bugfixes & polishing

 

Expanded changelist:

  • Yeek & Undead chronomancers do not start in Point Zero
  • Can not farm monstreous losgoroth for XP
  • Fixed Merkul's Second Eye speed
  • Arcane Combat only tries to trigger spells off cooldown
  • Changed crit color to blue instead of yellowish
  • Fixed particles staying in the faded log
  • Dead things wont leech life
  • Randbosses cant get two golems
  • Shield damage displays for classes that can bump attack with them
  • Can drop parts of a stack
  • Achievements list on death can scroll
  • Fixed the giant health bar for chronomancer taking their first step into Eyal
  • Dwarves also excluded from Point Zero. Bad dwarves! Evil dwarves!
  • Can only transfer items to things with inventories
  • Shard of Crystallized Time hasa neat description
  • New option to not auto-bind activate items in the hotkeys
  • Fixed knockbacks
  • Fix arena when winning
  • Nightmare mode level scaling is now 3 + 50%
  • Insane mode level scaling is now 5 + 120%
  • Alchemist rewards are listed as plot items
  • Fixed encoding on some lore
  • Shatter shouldnt give the damage achievements when used on critters
  • Fix Backlash
  • Fix swallow
  • Glowing Chests can not pop over other evens
  • Fixed bug with Aetherwalk
  • Slight bonus to final stage of Spellhunt Remnants
  • Elemental undead slightly more common to make up for Rak'Shor only (40 Rarity vs 50)
  • Minor Fortune's Eye nerf
  • Stores do not loose existing items when restocking
  • Dark Sustenance and Shadows do learn the hate bar
  • Reset arena data will also pop the store
  • Shadows correctly use empathic hex and count as summons for the Blighted Summoning requirement
  • Rampage Brutality is correctly checked for the bonus crit duration
  • Fillarel does not anger easily
  • New Actor:postUseTalent hook
  • Added new hook Actor:getTalentFullDescription
  • Gloves show attack speed
  • Transfer item to party memebr can be cancelled
  • Fearscape de-activates when reaching 0 vim
  • Stats can only be reduced to their minimum
  • Glimmerstone does not daze anymore, instead it randomly grants a chance to daze on the next attack
  • Nightmare mode achievements
  • Weaver Queen lost her heal
  • Levelup dialog now has a button to learn new inscription slots
  • Buffed a bit Aether Permeation
  • Fixed the donations popup from showing far too often
  • Fix alt-tabbing
  • Shadow Combat adds a mana bar
  • Use a more "work friendly" boot image
  • Corrupted Strength does refund 8 vim when it kills something
  • Fixed not being able to unlearn the correct amount of talents in some cases
  • Aeryn is a bit more resilient
  • When comparing items block value is green if there is more
  • Lore is now stored by the party instead of the player
  • Escorts that happen in tier1 zones now always appear in the first and second tier1 zones you do, no risk of missing them becasue of easy-tier1-zone-skip
  • Fix getting the lumberjack event while being attacked
  • Updated many talent descriptions
  • Full ESP can not appear on rares
  • New "video" option in the boot menu: Censor boot; (on by default), when disabled it allows to select between all boot images
  • Buffed Deeprock
  • Mergeback deosnt fail if one half is dead
  • If Rockswallow kills a foe it will still cost a turn & ressources
  • Fix Deeprock reqs
  • Crystaline Dwarven Half earthen missiles will go through friendlies
  • New Game:registerPersistentHook; this is most awesome! Now the server can push new talents, temp effects, ... !
  • Fullscreen & resolution switching fixes

Have fun!

Tales of Maj'Eyal 1.0.0RC1 aka "The Mathematics of Tears"

As promised here comes T-Engine4 and ToME4 1.0.0RC1 ! See http://te4.org/

Yes you read it right, RC1! So this is mostly bug fixes, improvements, ... but a heck of a lot of t hem!

Oh and well I couldnt resist and still added some contents .. ;>

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Many many bugfixes & polishing
  • New Chronomancers start: Point Zero, a "town" that "sits" at the beginning of all time threads
  • Two bundled addons for donators: Items Vault & Stone Wardens class
  • Big new great chunk of lore, go check it out in Elvala

 

Expanded changelist:

  • New hook "mapGeneratorStatic:subgenRegister"
  • Corrupted Strength can only trigger once per turn
  • Make Elemental Surge more usable and obvious
  • Reduced a bit Aether Breach damage
  • Aether Permeation doesnt give +15% arcane resist by itself and sets all other resistances to 50% of arcane resist instead of 100%
  • Telekinetic Core only hits actors once
  • Fixed inspecting oozing horrors
  • Fixed Overseer of the Nations description to not include lite radius
  • Meteoric Crash will not damage the caster even without Spellcraft
  • Seeing Meteor Rain cast also enabled Meteoric Crash prodigy
  • New achievement in the temple of creation quest
  • "You know who's to blame" achievement is actually doable
  • Kill Bill achievement can only be gained by being level 1 as the player
  • Weird Pedestals event fixed when not usingshockbolt tiles
  • Detrimental status effects that are shrugged off will not stop running
  • No more traps in escape from reknor
  • Talkbox has no popup animation
  • Reintroduced Nightmare mode as a step between normal and insane
  • Insane mode is now unlocked by winning on Nightmare mode
  • table.concatNice for .. nice formating
  • Sher'tul Fortress rooms name is shown before the zone name
  • Dwarves can be redhead too if you have the cosmetic unlock!
  • Move to normal inventory is the first action when an item is in the transmo chest (unless unidentified)
  • Artifacts can now be identified from the inventory if you have the orb/talent/.. to do so anyway
  • Zigur patrols will be friendly if you know antimagic, even if you knew spells before (like a Shalore)
  • Can not Shadow Simulacrum / Inner Demons time-summoned creatures
  • Switch Place while using Onslaught wont clone creatures
  • Crystal Focus applied on a staff will remove the ability to change its type
  • Dialogs are slightly translucent
  • Arcane Vortex now explodes in a ball when the affected creature dies before the end of the effect
  • Epic new lore available (for a price) in Elvala: The Spellblaze Chronicles. Learn about the days of the spellblaze, the Shaloren leader and the rise of Linaniil!
  • Three new achievements for finding major lore stories
  • Gloom stun works like other stuns, it cant put instant talents on cooldown
  • Fixed inscriptions in online chardumps
  • Slavers control orb can not be used if attacking the slave master
  • Fixed Spellblaze Remnants
  • Golemancy is usable for Adventurer class
  • Bligthed Summoning confers the alchemist golem with corrupted strength and the reaving combat tree
  • Fix heroism infusion prices
  • Learning a mindslayer talent will autolearn telekinetic graps, beyond the flesh and grant the psionic slot
  • Buffed Atamathon, because I'm evil
  • Tree of Life graphical effect fixed
  • Removed teleport immune rares and randarts
  • The appearance of the fortress shadow can be changed to something more .. appealing to all tastes for 60 energy once the rod of recall has been bound to the fortress
  • Thalore's Nature's Pride buffed: cooldown reduction more effective, treants last 8 turns, gain resist all equal to the user's blight resistance, gain more accuracy, can taunt and get talent levels equel to the Nature's Pride talent level
  • Thalore experience penalty reduced to 30%
  • Thalore's Guardian of the Woods grants more disease resistance (up to 100%) and also grants a bit of resists all
  • Armour Training reduced to 5 points
  • Bellowing Roar only hits foes
  • Summons can not be summoned through walls
  • Automatic talent use when no foes in sight will not trigger when blind
  • Reloading after diabling shaders should still work
  • Manasurge runes will regen mana while resting even for those without natural manaregen
  • Can not use items from the transmog chest popup on level change
  • Mice dream now correctly has foes
  • Fix the description of Gravitic Trap
  • Pest Control achievement now checks for both multiply talent and clone_on_hit
  • The 5 elemental undeads can appear in the ID
  • Kryl-Feijan can appear in the ID
  • Draconic Body prereqs are automet in the ID/Arena
  • Escort talent tooltips are show with a 0.8 mastery if not known
  • Counterstrike always has an integer duration
  • Artifacts lore popups over store dialogs
  • Corrupted Strength and Dual Weapon Training description fixed
  • Arcane Blade lost the cooldown penalty on flame/lightning/earthen missiles
  • Arcane Blade now has 2h-crippling, shield-offense and dualwield-offense trees locked at 1.0 mastery
  • Blighted Summoning affects yeek wayists, thaloren treants and ghoul rot's ghouls
  • Corona only targets as far as it can reach
  • Buffed rare items
  • Talent trees are sorted by known/unknown in the levelup screen
  • Rod of Recall and Orb of Many Ways automatically setup in the hotkeys bar when picked up
  • Shadow Feed now also increases physical & magical attack speed
  • New marauder helm egos
  • Dirty Fighting now only takes a turn if the stun lands (and is not shrugged off) otherwise it is free
  • Cripple damage increased, now reduced spell, mind, melee speed instead of damage and attack
  • Flying combat damage is now bigger and a different color for crits
  • Giant Leap now deals 200% damage
  • You shall be my weapon! now deals 350% damage
  • Massive Blow now deals 150% + 350% damage
  • Windblade now deals 220% damage
  • Swift Hands removes the cooldown penalty from swapping items
  • Steamroller now provides a stacking (up to 100%) +20% damage buff when killing a foe
  • Restless Night now deals damage over five turns instead of all at once
  • Inner Demon health will be lower when used on higher ranked targets
  • Sleep effects now can be resisted with confusion or sleep immunity, which ever is higher
  • Trap Handling merged into Heightened Senses
  • Heightened Senses moved to first talent of the Survival tree
  • New Charm Mastery talent as the second Survival talent, reduces the cooldown of all charms and usable items
  • Meteoric Crash triggers of both spells and mind powers
  • Roll With It now also grants a 200% movement speed buff
  • Giant Leap requirement changed to 50000 damage with any weapon
  • Windblade requirement changed to 50000 damage with dualweapons
  • Massive Blow requirement changed to 50000 damage with a two handed weapon
  • You Shall Be My Weapon! requirement changed to only check size
  • Spectral Shield now requires having cast 100 spells
  • Feather Wing provides fatigue reduction at level 5
  • Adventurers start with more equipment and a manasurge rune
  • Celestial/Glyph can now be placed as a hit instead of a bolt
  • Armour of Shadows also unlits the tile the user is standing on
  • Temporal Form now last 10 turns and also converts all damage done to temporal, sets your temporal damage bonus equal to your highest damage bonus + 30%
  • Temporal Form requirement changed to visit out of time zone + having cast 1000 spells
  • Redhead option for elves!
  • Elves and Halflings can also be redheads
  • Spell Feedback now also adds a 30% spell failure chance to the caster
  • Gwai Burninator price increased
  • Fixed ressource generating charms
  • Fix Garkul helm price
  • Buffed Rak'Shor, Gorbat, Grushnak and Vor
  • Buffed Myssil
  • Void shards now only start the explode countdown/trigger after 2 turns
  • Sustained talents tooltip updates correctly
  • Old battle field and Tombstones events now display graves opened when they were
  • Allied Kingdoms patrols can be fought
  • Anorithil and Sun Paladin patrols can be fought
  • Mousewheel in the combat log removes the fade, as in the chat log
  • For 25 fortress energy you can now have the transmogrification chest automatically extract gems (if you know the talent) to increase gold gain
  • Arena quest npc appears up to level 13
  • Derth attack starts at level 14
  • Armour Training can not be unlearnt
  • Emotes look and disappear nicer
  • Rat Lich event stairs have a few rats near them
  • Updated main menu background anim with the new golden shield and lightning particle effects
  • Pale Drake learnt Elemental Surge
  • Summoners range on summons reduced to 5
  • Twilight now has a passive effect, it will set the default value of positive and negative energies. Each turn the energies will raise or lower towars this value instead of 0
  • Circle of Warding projectile slow increased fivefolds
  • Halfed the cost of all Circles
  • Buffed Champions of Urh'Rok
  • Buffed Endless Woes procs and it also handles Temporal and Mind elements
  • Wind's Whisper now has an additional 25% chance to deflect projectiles to a nearby spot
  • High level Sun Infusions can dispel magical darknes
  • Arcane Destruction gained a visual effect
  • Limmir shouts for help when attacked
  • Fix amethys damage bonus
  • Buffed Absorb Life
  • Fix graphical weirdness like ice going over moutains and such
  • Bloodspring now heals for 50% of the damage done
  • Wearing an activable item place it in your hotkey bar automatically (and as for talents it remembers where)
  • fixed checkbox sizes a bit
  • Fixed dex requirement on Spellblaze Shard
  • Buffed Militant Mind and Luck of the Little Folk
  • Ctrl+v works in all textboxes
  • URLs in the chat are parsed and clickable
  • Summoner's Detonate doesnt hit friends
  • Nagas drop tridents again
  • Legacy of the Naloren talent allows you to speak with Slasul to get a big nasty trident artifact
  • Buffed Telos Spire of Power
  • Poison Breath applies poison with mindpower
  • Left/Middle click bound talents must be known to be used
  • Fixed the flickering of the tip on the loadscreen
  • Rares/randboss/.. can not be Solipsists
  • temp effects ids are textual, should help save compat a bit
  • Draconic Will does not prevent status effects of type "other"
  • Malslek the Accursed's Hat now has a talent on mindpower effect too
  • Fixed Lay Web
  • Loading screen of ToME will display a random "fun fact" in the top right corner: number of total deaths, playtime, ten killers, ... taken from the vault
  • Clarified the activation of Spellblaze Remnants
  • Unforunate end can only trigger if the player qualifies
  • When minimap is hidden it wont react to clicks
  • Adventurer parties and Ziguranth patrols move slower on the worldmap
  • Adventurer parties and Ziguranth patrols encounter maps are a tad bigger
  • High Peak first levels are more caverny
  • Daze changed to not make skip turns; instead it reduces damage, defense and saves to 50%; prevents movement and still breaks on damage
  • Each high peak level (except the last) has a zone wide aura changing some things
  • Lichform quest is granted when first activating the talent Blurred Mortality
  • Fixed the <50 infinite dungeon achievements
  • Fixed Leaves Tide to make the bleeding correctly attributed to the caster
  • for dekar, with love
  • Store levels is not bound to player level anymore, it depends on the number of restocks and the town it is in. So can visit at level 1 without fearing lower items
  • Coming up from sublevels should not put players in mountains
  • It is impossible to teleport to Celia's room until she opens all the coffins
  • Clarified how to get a random name on the birth screen
  • Blighted Ruins are only 3 levels
  • Can not Time Skip the Fragmented Essence of Harkor'Zun
  • Reduced timer on the Charred Scar a bit
  • Fixed psionic Backlash from looping forever
  • Rod of Recall gets a notification when picked up
  • Buffed Frozen Ground and Shatter
  • Fixed Timeless not removing effects if it brang them to 0 duration
  • Replaced Water's 4th tier talent with Shivgoroth Form
  • Creatures in vaults will not be able to act (nor be damaged) until the vault is opened
  • Eye of the Wyrm updated to venom drakes
  • Eye of the Storm is less spammy
  • Dreaming Horrors have a scaling Dreamscape talent instead of a fixed high level one
  • Fixed the Selfless win not registering on the vault
  • All achievements from winning appear above the death dialog
  • The ruined dungeon now has all orbs put near the gate, but they are inactive. In their old places lies 6 guardians which must be defeated to allow interraction with them
  • Angolwen NPCs hate antimagic people
  • Removed off-guard effect from accuracy vs defense checks
  • Dont assign talents on birth does not break tutorial
  • Sped up a bit ice shards
  • Rampaging into a wall does not anger you that much
  • Fix Ak'gishil's Animated Swords tiles
  • Draconic Will is available in the ID
  • Game log now has a nice little icon for the source of damage kills & tooltips
  • Message log now also has entity icons, tooltips and for actors you can right click them to fully inspect
  • Message log is now bound to 'h' by default
  • Fixed crystaline set on gloves
  • Added a right click menu on chat users in the message log
  • Added a "report user for bad behavior" option to the message log and chat log; use it with care
  • Forbid dreamscape/fearscape on summons
  • Randomized music in the ID
  • Smoke Bomb affects a radius at higher levels
  • Foes affected by smoke bomb do not prevent stealthing (event at close range)
  • Hide In Plain Sight chance is now checked once instead of once per foes
  • Can not switch place with the Guardians Totem
  • New achievement for saving all escorts
  • Mindslayer shields now follow the same level&wil requirement as other trees
  • Mindslayer shields now gain new elements they protect against as you levelup Absorption Mastery
  • Chromatic Harness updated with venom drake aspect
  • Nerfed Brotoq ... poor Brotoq
  • New hook UISet:Minimalist:Resources to display a new resource
  • Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS
  • Added range checks to Actor:hasLOS in the engine as well as ToME
  • Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required
  • NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though)
  • Added blocked A* pathing to the engine's move_dmap
  • Added NPC shoving to ToME, so simple chokepoints cannot be held as easily
  • Adding a forgotten sustain_at_birth for forge-giants
  • Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes
  • Hate regens to full on death
  • Fixed Curse of Death description
  • Change the default FOV algorithm for ToME and TE4 to be fully symmetric
  • An empty line is inserted in the game log when player turn begins
  • Big Arena improvments, including UI
  • When more than one party member has access to inventory you get the option to transfer an item in the inventory
  • Preventthe Grand Corruptor from being stuck in your own fearscape
  • Adding A* pathing to ToME's move_anchor.
  • Letting A* pathing use simple if it cannot move along the path (blocked by ACTOR for example).
  • Fixing staff projection throwing errors when disarmed.
  • Added alchemy bomb gem stats to the tooltips for base gems if the player knows the create alchemy gems talent
  • Added a new function to engine.Map to more accurately compute a compass direction (north, southeast, etc) from coordinate differences and updated the slightly misleading escort emotes to use it.
  • improve money in arena
  • Can not die the same turn as winning in the derth arena
  • Can not die at the same turn as winning in the chrono-twins event
  • The special farportal event is a bit less rare
  • New town: Point Zero, it stands at the begining of all time threads
  • New zone: Unhallowed Morass, near Point Zero
  • Chronomancers now start in Point Zero
  • Escape from Reknor and Blighted Ruins are excluded from rares, whatever the level
  • AutoExplore go to "special" terrain (like glowing chests) once like it does items. Tries to ignore them afterwards, but will still stop at them if "block_move" tests to true.
  • AutoExplore only go to vault doors once
  • AutoExplore don't stop exploring because of losing air until less than 75% max air capacity.
  • AutoExplore don't repeatedly stop at escort portals
  • AutoExplore specify the direction of seen hostile
  • Brawlers start with gloves in inventory
  • Meteor will not destroy recall portal

Have fun!

Tales of Maj'Eyal beta43 aka "The Coming of Shadows"

As promised here comes T-Engine4 and ToME4 beta43 ! See http://te4.org/

This is the last "big" beta, the next one/ones will focus on polish and then onto V1 !

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • New progression path for high level characters: prodigies talents
  • Removal of traps in most zones, uness it's a vault
  • Many new artifacts & uniques
  • New quest zone for Cursed
  • Nerf of Solipists
  • Engine supports tile animations and movement "twitching"
  • Removal, addition and rebalancing of many egos.
  • Buff of Wyrmics
  • New minor even in many zones: glowing chests
  • Graphical updates
  • Many bugfixes & polishing

Expanded changelist:

  • Antimagic arena should really not stop
  • Dream actors can not access inventory
  • Sane keyboard navigtion in the levelup screen
  • Fix aether beam being disarmed at the same time as expiring
  • Some new donator tiles, mostly yeeks and undeads
  • Points buttons have description in the levelup screen
  • Transmo popup happens before level switch instead of after
  • Focus Whip visual effect doesnt overreach
  • Fixed possible bug with fearscape when the cster had not enough vim to sustain it one turn
  • Fixed blade of distorted time
  • Fix explosion expert in rare cases
  • Sped up the profiles protocol, reducing/eliminating the "profile disabled" bug
  • Sex choice is remembered
  • After killing 3 tier1 bosses you simply stroll through other tier1 zones, getting directly to the last level
  • Fixed naga portal particles and worldmap unvisited glow
  • Golem can levelup past level 50 in the ID
  • Fixed chat/charsheet/inventory actor display not showing special tiles
  • More pace for price in shops
  • Some classes are "rare" and will appear less often on rares / randomboss
  • Shadows will not scale beyond level 50
  • Fix the lost wife dream when using no shaders
  • Fixed thought form reloading
  • Fix stone shader
  • Deactivating sustains no longer breaks psionic channels
  • Fix feedback tooltip
  • Mind damage from the summoner no longer damages thought-forms
  • Fixed ooze horrors slime wave talent
  • Distortion bolt no longer rolls crit twice, damage calculations for explosion changed
  • Dreamforge no longer brainlocks every turn but has a chance to brainlock instead
  • Thought-forms can now spawn with technnique based egos (hopefully reducing the chance they'll spawn without an item)
  • Thought-forms in ascii are now easier to distinguish
  • Secondary bonuses from thought form unity moved to over mind, over mind range increase removed
  • Fixed restless night and nightmare interaction
  • Disruption Shield is not deactivated when switching items
  • Yeeks winners should correctly be noted in the vault
  • Fixed backlash loops
  • Fixed corrupted strength procing off non-spells
  • Distortion will now last two turns instead of 1
  • Distortion bolt now makes distortion effects ignore friendly targets at tl 5
  • Reduced values on many dream-forge talents
  • Insomnia now stacks up to 10 turns
  • Inomnia now ticks up while the target is asleep, preventing overlapping sleep abuse
  • Nightmare aoe increased
  • Distortion wave aoe increased
  • Inner demons can no longer summon
  • Inner demons and waking nightmare now ignore fear immunity if the target is asleep
  • Sustaining a thought-form will now put other thought-form talents on cooldown
  • Reduced sleep power bonus on insomnia, increased insomnia power reduction
  • Dismissal now only blocks 50% damage on a non-crit and 75% on a crit
  • Projections spawn more often in the dreamscape
  • Dreamscape now ends if enough projections are killed to kill the target
  • Reduced worm that walks talent levels
  • Dreaming horrors spawn fewer dream seeds
  • Fixed timeskip/rune of the rift sometimes leveling up targets
  • New Unique: Void Spectre.
  • New Artifact: Void Orb, the Arcane Ring.
  • Slight buff to fists of the desert scorpion.
  • Mindpower on Nexus of Way nerfed for yeeks and buffed for non yeeks.
  • Eye of the Wyrm infinite power fixed.
  • Surefire nerfed
  • Mindpower on focus whip nerfed, but it now counts as a gem for mindslayers. As well, damage, level range, and material level increased.
  • Mindpower on Serpent's Glare nerfed, but it now activates for spit poison.
  • on_takeoff removed from Inner Eye due to uselessness.
  • Corpus' Vilespawn weakened.
  • Hydra's Bite damage increased.
  • Ward removed from spellhunt remnants.
  • Dawn's Blade given old summertide features :)
  • New zone for Cursed only, around level 20 revealing some backstory
  • Rush switched placs with precise strikes
  • Suicide on the eidolon plane is duely noted
  • Kill count in tooltips works
  • Right click on the map dialog will scroll
  • Disengage and Hack'n'Back can not be used when immobile
  • Correctly falgged many npcs as not bleeding
  • Eating the sandworm queen heart when knowing the category properly gives +0.2 mastery
  • Random rares/bosses should not be able to learn shell shield/call of amakthel/...
  • Paradox resource bar indicates a bit better that it gets high
  • Equilibrium resource bar changes color when getting too high
  • New escort type, temporal which teaches chornomancy; replaced by a psionic reward for antimagic
  • 'p' is now a binding to the levelup interface, no more silly shift+letter
  • Introducing a new evolution path for high level characters: Prodigies. They are a bunch of talents tied to having high stat (>= 50) and some other requirement. They are only one level, you may learn one at 40 and one at 50. They can do anything and are *not* class bound.
  • Some bosses have been upgraded with prodigies
  • Fyrk buffed to a correct power level
  • Paradox failures etc. now have sound effects and more visible combat log entries
  • Fixed Precognition (hopefully)
  • Fixed steady mind defense bonus
  • Reduced duration of dreamscape
  • Dream prison drain is now based on a percentage of maximum psi
  • Max scroll distance increased to 30
  • Reduced ultrashield particles on fallback display for some minor events
  • Fixed some tooltips
  • New hooks to add escorts
  • Arcane escorts can always be sent to zigur even without antimagic. After all they ARE filthy magic users, they must burn. Everybody knows that!
  • Confusion maximum power capped at 50%
  • Stuns no longer reduce healing
  • Bellowing Roar now does physical damage
  • Bill quest only requires the lore from Prox
  • Shadows do no trigger traps
  • Ritches on the island of Rel now drop ingredients
  • Marauders are unlockable using rogues or shadowblades
  • The caldera will awlays be available to yeeks
  • Shadowstep max daze duration limited, cooldown increased to 6 (from 5) and damage increased
  • Healing Nexus is correctly classified as a debuff
  • Earth's Eyes now reveals a bigger area but always centered on the player. Also when meditating if you know earth's eyes you gain ESP
  • Drag/droping an item to wear will only takeoff items from the correct slot
  • Merchant artifact can not be arcane for antimagic characters anymore
  • Bearscape reward will actaully change your tile to a bear ;>
  • Solipsism damage to psi made less spammy
  • Mind Storm damage reduced and feedback cost increased
  • Mind Storm bolts now pass through friendly targets
  • Nightmare damage reduced
  • Reduced range on most solipsist talents to 7
  • Antimagic disruption made more obvious in the combat log
  • Changed the power source on many artifacts to more appropriate ones
  • Purging egos now give a saving throw
  • Amulets and Ring egos reworked; all otehr egos will not give effect immunities but them; but they will have much higher values
  • Tab will cycle between minimap, full map, no minimap
  • Autoexplore will rest before starting, disable-able by an option
  • Electric eels and Rel's flamespiter ritches have lite radius of 1
  • Wear option from the transmo chest
  • Talent config is @ instead of * in the use talent menu
  • Shift+tab works in equipment window to switch betwen controls
  • New status effects will flash green/red when they appear
  • Fixed ctrl-compare in stores
  • Reduced particles of the whistling vortex
  • Fixed cheezing golem power
  • Fixed sustains staying on when unlearning them in some corner cases
  • Escort quests mastery bumped to 0.8
  • New archery hooks
  • Godslayer weapons can not be cursed
  • Quick switch weapon is bound to q by default
  • All npc talents should correctly show up in charsheet
  • New 'cosmetic unlock' redhead humans
  • Added mindstar stores to Zigur and Shatur
  • Graves in the last hope graveyard are predeterminted, chronomancy can peek inside
  • Fixed enemies sometimes not targeting the player when the player is blinded
  • Fixed cloning enemies in the fearscape/dreamscape
  • ixed cloning enemies in the fearscape/dreamscape
  • Buffed threads of fate, broken hour glass, and temporal augmentation robe power usage
  • Maybe fixed the particles crash-to-desktop bug
  • Fix double-hitting projectiles when moving into them
  • Many new artifacts
  • Added support in the core for tile animations
  • Core now supports movement 'twitch', small bumps while moving
  • ToME now uses movement twitch (option to disable it) for both movement and attacks
  • Golem rushing skills provide visual feedback
  • Recalling from sub-zones works
  • Prodigies with special requirements are autovalidated in the arena or the ID
  • Exploratory Farportal uses 45 energy
  • Entrance to the charred scar bowels is a little more obvious
  • Fixed the unresponsive keypress/mouse bug
  • Saving will not uselessly clone particles & suchs
  • Atamathon Ruby Eye buffed
  • Bloodrage tooltip fixed
  • Bloodrage duration based on talent level
  • Zigur sacrifce is now a birth unlock
  • Weirdling Beast lost its poison resistance
  • Stun can not put Reload on cooldown
  • Moved 'super unique undead' into rak'shor only (no more rotting titan in dreadfell)
  • Reduced drop rates on greater egos in tier one and two dungeons
  • Rewrote and rebalanced many egos
  • Removed many redundant egos
  • Added many new egos
  • Maybe fix the non-redrawing screen. After a few tens of seconds it should force back to display
  • Resources regen is faster and more efficient, we can now add new resources without fear!
  • Savefiles are now bound to the addons that created them, they forceload only those, and cant load if they do not exist
  • Automatic talents taht take a turn will not trigger in sight of foes
  • New corrosive venom drakes
  • New corrosive venom drake category for wyrmics
  • New high level drake category for wyrmics
  • Heroism infusions now let you survive at negative HP
  • Golem wnt start with ego items
  • Blighted Maul correctly specifies it hits both friends and foes
  • Autoexplore tries vault doors last
  • Lava Island "vault" in Eruan changed, and rewards a clean voratun ring!
  • New minor event available in many zones: glowing chests. Can contain nice stuff. But beware.
  • Worm that Walks no longer has a casting speed bonus
  • Dreaming Horrors no longer know the talents Slumber and Restless Night
  • Fixed a bug that caused Night Terrors to create an infinite loop when spawned by Hammer Toss
  • Money 'vaults' are correctly restricted to OOD of the zone
  • New FOV algorithms available
  • Automatic talent use can now be set to fire when no actors in sight, when actors in sight, when actors in melee range or always
  • Adjusted the description of weapon mastery talents to mention they only work when using said weapon
  • Enable the Adventurer bonus class when winning the game. It allows you to select any of the possible talent trees in the game. Beware this is not balanced nor even sure all combos are working. Use at your own risk, and fun
  • Profile login integrated on the main menu
  • Zigur is on the move, new patrols on the world map
  • Autoexploring into a seen_by actor will work
  • Explosion expert will not make throw bomb crash when targetting darkness grids
  • The Master can summon his minions once again
  • Can not sacrifice to Zigur if you are a filthy magic user. Bouh to you ! BOUH !
  • Minor events should correctly appear in ASCII mode
  • Quake will only work on growable or diggable terrain
  • Autoexplore will try to avoid bad minor events effects
  • New particle engine capability: line mode
  • Using the new particle system the lightning effects have been improved!
  • New lore when entering the Dreamscape
  • Two new loading screens
  • New option to only popup lore once per profile
  • Fixed scrolling in the levelup dialog
  • Lost merchant quest can not pop near the iron council
  • Event portals & such can not be moved around
  • Summertide has defense & armour
  • In an unpredictable move all traps are gone from most normal zones! Traps can still happen in vaults and a few special areas
  • Hateful torques correctly grant hate instead of removing it
  • Fungal Growth correctly triggers from summoner's turtle grand arrival
  • Item can not be used from the transmo chest
  • Psionic Pull doesnt damage the caster
  • Patrols should not give rare errors anymore
  • Fixed coral spray
  • Fixed inner demons spawning with extra lives
  • Fixed restless night dealing damage twice when inner demons spawn
  • Fixed night terrors spawning from friendly targets
  • Psiblades APR can nto go down
  • Wild Gift's Detonate now can crit
  • Detonate will also reset a random summon talent
  • Fixed clicking on talents on the worldmap in Classic UI mode
  • New 'GameOptions:HUDs' hook to add new HUDs
  • New achievement for headbanging 20 bosses to death
  • Fix a race condiion in display&realtime timers, should remove random soft freezes
  • To alleviate problems with silly OSX and right clicks; alt+left click will function everywhere as a right click
  • Life Drinker is classified as arcane powered
  • Mummy wrappings fire penalty reduced to -25%
  • Bindings of Eternal Night fire penalty reduced to -20%
  • Burning Star is not wieldable anymore
  • Fixed duration of rune of reflection
  • Mind wards correctly work
  • Overseer of Nations correctly increases infravision and heigthened senses
  • Piercing Sight bonus appears in the charsheet
  • Fix haymaker when targetting things bellow 0 hp (like a blurred mortality creature)
  • Evasion does not prevent self-hits (so you can break your own iceblocks)
  • Stone Wall and Ice Wall will not override some important event terrains
  • StaticMap generator can handle special list for actors, objects and traps too
  • Death diablog now shows the new achievements you gained and unlocks you made
  • New vault in the old forest
  • Two new greater vaults
  • Prevent the debug console from erroring out when intorspecting objects with strings over 100chars long
  • Loot cant drop outside of the derth arena
  • Thunderstorm correctly works with Spell Shaping
  • Frozen Spear rune projectile travel time removed
  • Changed hyms, chants and moonbeam particle effects
  • Celetial Glyphs and Circles talents can now crit and take no turn to use
  • Changed Blighted Soil to reduce diseases resistance and grant all attacks made by the creature has a 40% chance to infect the target with a random disease

Have fun!

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