Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI Easy Map Edit 1.7.2Replaces default interface styles with cleaner versions to enhance readability. Fork of Gurkoz's Clean UI addon to make the Parchment UI gray. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
DejaVu Font 1.6.0 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Yeek |
Class | Possessor |
Level / Exp | 21 / 0% |
Size | small |
Lifes / Deaths | Killed by bandit at level 18 on the 24th Haze 122nd year of Ascendancy at 11:22 / 2Killed by worm that walks at level 21 on the 30th Haze 122nd year of Ascendancy at 21:43 |
Primary Stats
Strength | 60 (base 48) |
Dexterity | 10 (base 12) |
Constitution | 12 (base 10) |
Magic | 14 (base 10) |
Willpower | 77 (base 37) |
Cunning | 32 (base 12) |
Resources
Life | -38/195 |
Psi | 0/343 |
Healing Factor | 1.0191526171257 |
Regeneration | 2.2930933885329 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +110.00527732609% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Stealth | 7 |
See Invisible | 5 |
Offense: Mainhand
Damage | 89 |
Accuracy | 35 |
Crit Chance | 12% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | 0% |
Fire | 0% |
Physical | +8% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Lightning | +5% |
Fire | +5% |
Light | +5% |
Defense: Base
Armour (hardiness) | 30.551211628464 (73.607947236566%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 20 |
Physical Save | 34.61 |
Spell Save | 28.45 |
Mental Save | 40 |
Defense: Resistances
Acid | + 7%( 70%) |
Physical | + 7%( 70%) |
Cold | + 36%( 70%) |
All | 0%( 70%) |
Lightning | + 12%( 70%) |
Light | + 6%( 70%) |
Temporal | + 13%( 70%) |
Fire | + 11%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Disarm Resistance | 96% |
Confusion Resistance | 55% |
Silence Resistance | 20% |
Stun Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 84% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by stone troll. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by Gunsnake. Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed electric eel tail. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed xorn fragment. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Wil +4(-) Cun offense ------ Move Speed +20% (-) Damage +15%(-) cold defense ------ Armor +4 (-) Defense +1 (+1 eff.) (-) Fatigue +7% (-) Resistance +10%(-) nature +20%(-) cold other ------- Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | [vs. deadly quiver of elm arrows of paradox (21/21, 22-30 power, 5 apr) (Quiver)] deadly quiver of elm arrows of paradox (21/21, 22-30 power, 5 apr)deadly quiver of elm arrows of paradox (21/21, 22-30 power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego] Arcane/Master Weapon Damage 21.5 - 30.1 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +1.0% (-) Capacity 21 (-) On-ranged-hit +9(-) temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
Light source | [vs. scorching brass lantern of clarity (Light source)] scorching brass lantern of clarityscorching brass lantern of clarity 2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 11(-) fire defense ------ Resistance +5%(-) fire Mind save +5 (+2 eff.) (-) other ------- Light +3 (-) See Stealth +7 (-) See Invisibility +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. stabilizing rough leather cap of strength (+3) (0 def, 1 armour) (On head)] stabilizing rough leather cap of strength (+3) (0 def, 1 armour)stabilizing rough leather cap of strength (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3(-) Str defense ------ Armor +1 (-) Fatigue +1% (-) Physical save +11 (+5 eff.) (-) A cap made of leather. |
Tool | [vs. Malolalen the Nimbusire (dig speed 31 turns) (Tool)] Malolalen the Nimbusire (dig speed 31 turns)Malolalen the Nimbusire (dig speed 31 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1(-) Str +1(-) Mag +1(-) Wil +4(-) Cun offense ------ When Hit 2(-) lightning defense ------ Resistance +6%(-) lightning other ------- Infravision +2 (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. titan's steel ring of perseverance (On fingers, 1 of 2)] titan's steel ring of perseverancetitan's steel ring of perseverance 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2(-) Con defense ------ Physical save +4 (+2 eff.) (-) Life Regen +2.00 (-) Stun Resist +22% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. titan's steel ring of perseverance (On fingers, 1 of 2)] SaloweSalowe 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Mag +1 Wil +3(+1) Con defense ------ Defense +5 (+2 eff.) Resistance +1% physical Physical save +6 (+2 eff.) (+2 (+1 eff.)) Life Regen +0.00 (-2.00) Stun Resist +0% (-22%) other ------- Infravision +2 Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. Mighty Girdle (Around waist)] Mighty GirdleMighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | [vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 2)] steel battleaxe 'Glacierglamour' (24-36 power, 2 apr)steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Rare] Master Weapon Damage 24.0 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-) Critical Rate +5.0% (-) Attack Speed 100% (-) On-Hit, radius 1 +8(-) cold On-crit, radius 2 +12(-) cold While equipped: offense ------ Ignore resists +5%(-) lightning Accuracy +9 (+5 eff.) (-) When Hit 6(-) arcane 4(-) lightning defense ------ Defense +7 (+6 eff.) (-) Resistance +9%(-) cold Disarm Resist +31% (-) Massive two-handed battleaxes. Tap to cycle through comparison choices |
On hands | [vs. Fists of the Desert Scorpion (8 def, 4 armour) (On hands)] Fists of the Desert Scorpion (8 def, 4 armour)Fists of the Desert Scorpion (8 def, 4 armour) 1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3(-) Str +3(-) Cun +3(-) Wil offense ------ Mindpower +3 (+1 eff.) (-) Damage +8%(-) physical defense ------ Armor +4 (-) Defense +8 (+7 eff.) (-) Disarm Resist +40% (-) other ------- Masteries +0.20(-) Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | [vs. enlightening steel plate armour of the dragon (0 def, 9 armour) (Main armor)] enlightening steel plate armour of the dragon (0 def, 9 armour)enlightening steel plate armour of the dragon (0 def, 9 armour) 17.0 Encumbrance T2 massive armor Reqs - Massive armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +5(-) Cun +6(-) Wil defense ------ Armor +9 (-) Fatigue +22% (-) Resistance +7%(-) acid +6%(-) physical +7%(-) cold +6%(-) lightning +6%(-) fire Mind save +14 (+6 eff.) (-) Disarm Resist +25% (-) Stun Resist +22% (-) Knockbk Resist +24% (-) other ------- Cooldown Rush -5(-) A suit of armour made of metal plates. |
Cloak | [vs. Layudanne the Ashwrecker (1 def, 0 armour) (Cloak)] Layudanne the Ashwrecker (1 def, 0 armour)Layudanne the Ashwrecker (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2(-) Str +2(-) Con offense ------ Ignore resists +5%(-) fire +15%(-) mind +5%(-) light When Hit 2(-) fire defense ------ Defense +1 (+1 eff.) (-) Resistance +6%(-) light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. stabilizing steel amulet of willpower (+4) (Around neck)] stabilizing steel amulet of willpower (+4)stabilizing steel amulet of willpower (+4) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4(-) Wil defense ------ Resistance +13%(-) temporal Pinning Resist +23% (-) Knockbk Resist +20% (-) Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 580%; cd 8) movement infusion of the warrior (speed 580%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. stabilizing steel amulet of willpower (+4) (Around neck)] stabilizing copper amuletstabilizing copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-4) Wil defense ------ Resistance +11%(-2%) temporal Pinning Resist +23% (-) Knockbk Resist +22% (+2%) Amulets make your neck look great! |
[vs. titan's steel ring of perseverance (On fingers, 1 of 2)] copper ring 'Camubers'copper ring 'Camubers' 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +0(-2) Con offense ------ Accuracy +6 (+3 eff.) defense ------ Resistance +6% darkness Physical save +0 (+0 eff.) (-4 (-2 eff.)) Life Regen +0.00 (-2.00) Pinning Resist +10% Stun Resist +10% (-12%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 2)] iron battleaxe of massacre (23-34 power, 1 apr)iron battleaxe of massacre (23-34 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master Weapon Damage 23.0 - 34.5(-1.0 - -1.5) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-1) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-8) cold On-crit, radius 2 +0(-12) cold While equipped: offense ------ Ignore resists +0%(-5%) lightning Accuracy +0 (+0 eff.) (-9 (-5 eff.)) When Hit 0(-6) arcane 0(-4) lightning defense ------ Defense +0 (+0 eff.) (-7 (-6 eff.)) Resistance +0%(-9%) cold Disarm Resist +0% (-31%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 3)] creative mossy mindstar (2-2 power, 12 apr, mind damage)creative mossy mindstar (2-2 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 2.0 - 2.2(-22.0 - -33.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-2.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-8) cold On-crit, radius 2 +0(-12) cold While equipped: Stats +2 Cun offense ------ Mind Crit +1% Critical power +5.00% Mindpower +2 (+1 eff.) Ignore resists +0%(-5%) lightning Accuracy +0 (+0 eff.) (-9 (-5 eff.)) When Hit 0(-6) arcane 0(-4) lightning defense ------ Defense +0 (+0 eff.) (-7 (-6 eff.)) Resistance +0%(-9%) cold Disarm Resist +0% (-31%) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 3)] mossy mindstar of balance (2-2 power, 12 apr, nature damage)mossy mindstar of balance (2-2 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Weapon Damage 2.0 - 2.2(-22.0 - -33.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-2.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-8) cold On-crit, radius 2 +0(-12) cold While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Ignore resists +0%(-5%) lightning Accuracy +0 (+0 eff.) (-9 (-5 eff.)) When Hit 0(-6) arcane 0(-4) lightning defense ------ Defense +0 (+0 eff.) (-7 (-6 eff.)) Resistance +0%(-9%) cold Physical save +3 (+1 eff.) Spell save +3 (+2 eff.) Mind save +2 (+1 eff.) Disarm Resist +0% (-31%) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 3)] mossy mindstar of resolve (3-3 power, 12 apr, nature damage)mossy mindstar of resolve (3-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 3.0 - 3.3(-21.0 - -32.7) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-2.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-8) cold On-crit, radius 2 +0(-12) cold While equipped: Stats +2 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Ignore resists +0%(-5%) lightning Accuracy +0 (+0 eff.) (-9 (-5 eff.)) When Hit 0(-6) arcane 0(-4) lightning defense ------ Defense +0 (+0 eff.) (-7 (-6 eff.)) Resistance +0%(-9%) cold Spell save +2 (+1 eff.) Disarm Resist +0% (-31%) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 3)] nature's mossy mindstar of clarity (2-2 power, 12 apr, mind damage)nature's mossy mindstar of clarity (2-2 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 2.0 - 2.2(-22.0 - -33.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-2.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-8) cold On-crit, radius 2 +0(-12) cold While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +2% nature Ignore resists +0%(-5%) lightning Accuracy +0 (+0 eff.) (-9 (-5 eff.)) When Hit 0(-6) arcane 0(-4) lightning defense ------ Defense +0 (+0 eff.) (-7 (-6 eff.)) Resistance +3% blight +0%(-9%) cold Mind save +3 (+1 eff.) Disease Resist +11% Disarm Resist +0% (-31%) other ------- Max psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 3)] creative vined mindstar of life (5-6 power, 18 apr, nature damage)creative vined mindstar of life (5-6 power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5(-19.0 - -30.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+16) Critical Rate +3.0% (-2.0%) Attack Speed 100% (-) On-Hit, radius 1 +0(-8) cold On-crit, radius 2 +0(-12) cold While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +5.00% Mindpower +4 (+2 eff.) Ignore resists +0%(-5%) lightning Accuracy +0 (+0 eff.) (-9 (-5 eff.)) When Hit 0(-6) arcane 0(-4) lightning defense ------ Defense +0 (+0 eff.) (-7 (-6 eff.)) Resistance +0%(-9%) cold Life +14.00 Life Regen +0.80 Disarm Resist +0% (-31%) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 2)] elm longbow of lightningelm longbow of lightning 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-2) Critical Rate +0.0% (-5.0%) Attack Speed 100% (-) Range +6 On-ranged-hit +8 lightning On-Hit, radius 1 +0(-8) cold On-crit, radius 2 +0(-12) cold While equipped: offense ------ Damage +14% lightning Ignore resists +0%(-5%) lightning Accuracy +0 (+0 eff.) (-9 (-5 eff.)) When Hit 0(-6) arcane 0(-4) lightning defense ------ Defense +0 (+0 eff.) (-7 (-6 eff.)) Resistance +0%(-9%) cold Disarm Resist +0% (-31%) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. steel battleaxe 'Glacierglamour' (24-36 power, 2 apr) (In main hand, 1 of 2)] cured leather sling of piercingcured leather sling of piercing 4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +0 (-2) Critical Rate +0.0% (-5.0%) Attack Speed 100% (-) Range +7 On-Hit, radius 1 +0(-8) cold On-crit, radius 2 +0(-12) cold While equipped: offense ------ Ignore resists +0%(-5%) lightning +6% all Accuracy +8 (+4 eff.) (-1 (-1 eff.)) Ignore Armor +6 When Hit 0(-6) arcane 0(-4) lightning defense ------ Defense +0 (+0 eff.) (-7 (-6 eff.)) Resistance +0%(-9%) cold Disarm Resist +0% (-31%) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. deadly quiver of elm arrows of paradox (21/21, 22-30 power, 5 apr) (Quiver)] pouch of steel shots of accuracy (14/15, 19-23 power, 2 apr)pouch of steel shots of accuracy (14/15, 19-23 power, 2 apr) 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Master Weapon Damage 19.0 - 22.8(-2.5 - -7.3) Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +2 (-3) Critical Rate +4.5% (+3.5%) Capacity 15 (-6) On-ranged-hit +0(-9) temporal On Hit: * 0% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
[vs. enlightening steel plate armour of the dragon (0 def, 9 armour) (Main armor)] Eel-skin armour (16 def, 0 armour)Eel-skin armour (16 def, 0 armour) 9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +2 Dex +0(-6) Wil +3(-2) Cun defense ------ Armor +0 (-9) Defense +16 (+8 eff.) Fatigue +2% (-20%) Resistance +15%(+9%) lightning +0%(-6%) physical +0%(-6%) fire +0%(-7%) cold +0%(-7%) acid Mind save +0 (+0 eff.) (-14 (-6 eff.)) Poison Resist +50% Disarm Resist +0% (-25%) Pinning Resist +50% Stun Resist +0% (-22%) Knockbk Resist +0% (-24%) other ------- Cooldown Rush +0(+5) On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 52.17 to 156.51 lightning damage (104.34 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. enlightening steel plate armour of the dragon (0 def, 9 armour) (Main armor)] Shiverbone (2 def, 4 armour)Shiverbone (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: Stats +1(-4) Cun +0(-6) Wil offense ------ Damage +12% cold When Hit 2 darkness 4 cold defense ------ Armor +4 (-5) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resistance +0%(-7%) acid +0%(-6%) physical +16%(+9%) cold +0%(-6%) lightning +0%(-6%) fire Mind save +0 (+0 eff.) (-14 (-6 eff.)) Disarm Resist +0% (-25%) Stun Resist +0% (-22%) Knockbk Resist +0% (-24%) other ------- Cooldown Rush +0(+5) A suit of armour made of mail. |
[vs. Mighty Girdle (Around waist)] EilinumaEilinuma 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Armor +2 (-2) Fatigue +0% (+10%) Resistance +6% blight Spell save +6 (+2 eff.) Life +0.00 (-40.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) Mana/turn +0.04 Vim-on-crit +2.00 Size +1 A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)] rough leather belt 'Hureroddathad'rough leather belt 'Hureroddathad' 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +0 (-4) Fatigue +0% (+10%) Resistance +6% acid +9% fire +5% arcane Spell save +6 (+2 eff.) Life +0.00 (-40.00) Life Regen +2.00 Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) Size +1 A belt that goes around your waist. |
[vs. Fists of the Desert Scorpion (8 def, 4 armour) (On hands)] storm iron gauntlets of strength (+3) (0 def, 1 armour)storm iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3(-) Str +0(-3) Cun +0(-3) Wil offense ------ Physical Power +6 (+2 eff.) Mindpower +0 (+0 eff.) (-3 (-1 eff.)) On-Hit 6 lightning Damage +3% lightning +0%(-8%) physical defense ------ Armor +1 (-3) Defense +0 (+0 eff.) (-8 (-7 eff.)) Fatigue +1% Resistance +6% lightning Disarm Resist +0% (-40%) other ------- Masteries +0.00(-0.20) Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. stabilizing rough leather cap of strength (+3) (0 def, 1 armour) (On head)] insulating iron helm of constitution (+3) (0 def, 3 armour)insulating iron helm of constitution (+3) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-3) Str +3 Con defense ------ Armor +3 (+2) Fatigue +5% (+4%) Resistance +6% fire +6% cold Physical save +0 (+0 eff.) (-11 (-5 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate 12 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. scorching brass lantern of clarity (Light source)] Light of RevelationLight of Revelation 2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror When Hit 0(-11) fire defense ------ Resistance +0%(-5%) fire Resist Against +25% Horror Mind save +0 (+0 eff.) (-5 (-2 eff.)) other ------- Light +7 (+4) See Stealth +35 (+28) See Invisibility +35 (+30) Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. Malolalen the Nimbusire (dig speed 31 turns) (Tool)] miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1(-) Str +0(-1) Mag +0(-1) Wil +0(-4) Cun offense ------ When Hit 0(-2) lightning defense ------ Resistance +0%(-6%) lightning other ------- Infravision +1 (-1) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Malolalen the Nimbusire (dig speed 31 turns) (Tool)] Imp ClawImp Claw 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +0(-1) Str +0(-1) Mag +0(-1) Wil +0(-4) Cun offense ------ When Hit 0(-2) lightning defense ------ Resistance +0%(-6%) lightning other ------- Light +1 Infravision +0 (-2) See Stealth +10 While carried: other ------- Talents +0(+-1) Dig Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 71.37 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Beldrezi the Yeek Possessor level 17
14th Haze 122nd year of Ascendancy at 04:45 see stats
By Beldrezi the Yeek Possessor level 19
28th Haze 122nd year of Ascendancy at 21:14 see stats
By Beldrezi the Yeek Possessor level 10
2nd Flare 122nd year of Ascendancy at 00:11 see stats
By Beldrezi the Yeek Possessor level 20
29th Haze 122nd year of Ascendancy at 14:42 see stats
By Beldrezi the Yeek Possessor level 9
2nd Summertide 122nd year of Ascendancy at 15:51 see stats
By Beldrezi the Yeek Possessor level 13
6th Flare 122nd year of Ascendancy at 15:06 see stats
By Beldrezi the Yeek Possessor level 16
10th Dusk 122nd year of Ascendancy at 01:05 see stats
By Beldrezi the Yeek Possessor level 18
24th Haze 122nd year of Ascendancy at 11:22 see stats
Log
A carrion worm mass has spawned from worm that walks' wounds!
Beldrezi hits Worm that walks for 198 mind, 10 cold (208 total damage).
Beldrezi is empowered by the suffering of others!
Beldrezi converts some damage to Psi!
Epidemic from Worm that walks hits Beldrezi for 9 to psi, 62 blight (72 total damage).
Worm Rot from Worm that walks hits Beldrezi for 38 blight, 0 acid (38 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Beldrezi is stunned!
Beldrezi uses Infusion: Regeneration.
Beldrezi starts regenerating health quickly.
Worm that walks casts Virulent Strike.
Force Shield misses Worm that walks.
Beldrezi channels pain to worm that walks!
The diseases of worm that walks spread!
The diseases of worm that walks spread!
The diseases of worm that walks spread!
The diseases of worm that walks spread!
Worm that walks hits Beldrezi for 16 physical, 10 blight, 7 physical, 21 blight, 11 blight, 21 blight, 6 blight, 22 blight (115 total damage).
Ruin hits Worm that walks for 4 healing, 9 healing, 9 healing, 9 healing (0 total damage) [32 healing].
Channel Pain hits Worm that walks for 2 mind damage.
Possess from Beldrezi hits Worm that walks for 6 mind damage.
Melee retaliation hits Worm that walks for 3 lightning, 9 fire, 3 arcane, 3 lightning, 9 fire, 3 arcane, 3 lightning, 9 fire, 3 arcane, 3 lightning, 9 fire, 3 arcane (57 total damage).
Beldrezi stops regenerating health quickly.
Beldrezi converts some damage to Psi!
Epidemic from Worm that walks hits Beldrezi for 8 to psi, 64 blight (72 total damage).
Worm Rot from Worm that walks hits Beldrezi for 38 blight damage.
Beldrezi the level 21 yeek possessor was plagued to death by a worm that walks on level 1 of Old Forest.
A carrion worm mass bursts out of Beldrezi!
Beldrezi is free from the worm rot.