Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI Easy Map Edit 1.7.2Replaces default interface styles with cleaner versions to enhance readability. Fork of Gurkoz's Clean UI addon to make the Parchment UI gray. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
DejaVu Font 1.6.0 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Sun Paladin |
Level / Exp | 9 / 85% |
Size | medium |
Lifes / Deaths | Killed by orc necromancer at level 9 on the 2nd Acquisition 122nd year of Ascendancy at 16:46 / 1 |
Primary Stats
Strength | 32 (base 25) |
Dexterity | 10 (base 10) |
Constitution | 13 (base 10) |
Magic | 32 (base 31) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -33/324 |
Positive | 34/74 |
Stamina | 132/132 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 41 |
Accuracy | 24 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 27 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Fire | +12% |
Light | +10% |
Defense: Base
Armour (hardiness) | 14.118138619369 (56.297102139833%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 21 |
Physical Save | 22 |
Spell Save | 23 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 10%( 70%) |
Light | + 25%( 70%) |
Darkness | + 10%( 70%) |
Fire | + 39%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | [vs. miner's pair of rough leather boots (0 def, 3 armour) (On feet)] miner's pair of rough leather boots (0 def, 3 armour)miner's pair of rough leather boots (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 (-) other ------- Infravision +1 (-) A pair of boots made of leather. |
Light source | [vs. brass lantern of health (Light source)] brass lantern of healthbrass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +44.00 (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. shielding linen wizard hat of light (+15%) (1 def, 0 armour) (On head)] shielding linen wizard hat of light (+15%) (1 def, 0 armour)shielding linen wizard hat of light (+15%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +3(-) Mag offense ------ Damage +10%(-) light defense ------ Defense +1 (+1 eff.) (-) Resistance +15%(-) light Spell save +6 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
On fingers | [vs. savior's steel ring of fire (+24%) (On fingers)] savior's steel ring of fire (+24%)savior's steel ring of fire (+24%) 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12%(-) fire defense ------ Resistance +24%(-) fire Physical save +9 (+7 eff.) (-) Spell save +6 (+3 eff.) (-) Mind save +7 (+6 eff.) (-) Rings make your fingers look great! |
Around waist | [vs. blurring rough leather belt of the mystic (Around waist)] blurring rough leather belt of the mysticblurring rough leather belt of the mystic 1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +2 (+1 eff.) (-) defense ------ Defense +8 (+8 eff.) (-) Mind save +6 (+5 eff.) (-) Stealth +6 (-) A belt that goes around your waist. |
In main hand | [vs. arcing iron mace (109% power, 2 apr) (In main hand)] arcing iron mace (109% power, 2 apr)arcing iron mace (109% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On Hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage Blunt and deadly. |
On hands | [vs. iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)] iron gauntlets of dexterity (+2) (0 def, 1 armour)iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2(-) Dex offense ------ Accuracy +10 (+5 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | [vs. iron shield (0 def, 2 armour, 96% power, 20 block) (In off hand)] iron shield (0 def, 2 armour, 96% power, 20 block)iron shield (0 def, 2 armour, 96% power, 20 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Normal] When used to Attack: Weapon Damage 96% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +20 (-) While equipped: defense ------ Armor +2 (-) Fatigue +8% (-) other ------- Talents +1.00(-) Block Handheld deflection devices. |
Main armor | [vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)] prismatic iron mail armour of fire resistance (2 def, 4 armour)prismatic iron mail armour of fire resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Arcane/Master While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +15%(-) fire +10%(-) light +10%(-) darkness A suit of armour made of mail. |
Around neck | [vs. grounding steel amulet of strength (+3) (Around neck)] grounding steel amulet of strength (+3)grounding steel amulet of strength (+3) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str defense ------ Resistance +10%(-) lightning Stun Resist +20% (-) Amulets make your neck look great! |
Inventory
[vs. Infusion: Healing (on body)] healing infusion (heal 42; cd 13)healing infusion (heal 42; cd 13) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13(+1) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42(-8) then cleanse 1 wound, poison and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing (on body)] healing infusion of the wizard (heal 108; cd 11)healing infusion of the wizard (heal 108; cd 11) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11(-1) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 108(+58) then cleanse 1 wound, poison and disease effect. Its effects scale with your +Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 496%; cd 14) movement infusion of the warrior (speed 496%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)] wild infusion of the warrior (res 22%; magical; dur 4; cd 14)wild infusion of the warrior (res 22%; magical; dur 4; cd 14) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14(-) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical and -physical effect and reduce all damage taken by 22%(+8%) for 4(-) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 75; dur 3; cd 14) shielding rune (absorb 75; dur 3; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 75 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 146; dur 4; cd 17) shielding rune of the wizard (absorb 146; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 146 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. grounding steel amulet of strength (+3) (Around neck)] copper amulet of strength (+2)copper amulet of strength (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-1) Str defense ------ Resistance +0%(-10%) lightning Stun Resist +0% (-20%) Amulets make your neck look great! |
[vs. grounding steel amulet of strength (+3) (Around neck)] warrior's steel amulet of constitution (+3)warrior's steel amulet of constitution (+3) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Str +3 Con defense ------ Resistance +0%(-10%) lightning +7% physical Stun Resist +0% (-20%) other ------- Stamina/turn +0.20 Amulets make your neck look great! |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] iron greatsword (118% power, 1 apr)iron greatsword (118% power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Normal] Weapon Damage 118% (+9%) Range: 1.0x-1.6x (+0.2x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-1) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage Massive two-handed swords. |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] acidic iron longsword of vileness (103% power, 2 apr)acidic iron longsword of vileness (103% power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 104% (-6%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On-hit +6 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage On Critical: + Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 Sharp, long, and deadly. |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] balanced iron longsword of massacre (115% power, 2 apr)balanced iron longsword of massacre (115% power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Ego] Master Weapon Damage 115% (+6%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +6 (+6 eff.) Disarm Resist +20% Sharp, long, and deadly. |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] hateful iron mace (102% power, 2 apr)hateful iron mace (102% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Psionic Weapon Damage 102% (-7%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On-hit +6 darkness Damage Against +6% Living On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage Blunt and deadly. |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] iron mace (103% power, 2 apr)iron mace (103% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Normal] Weapon Damage 104% (-6%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage Blunt and deadly. |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] iron mace (108% power, 2 apr)iron mace (108% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Normal] Weapon Damage 108% (-1%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage Blunt and deadly. |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] iron mace (103% power, 2 apr)iron mace (103% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Normal] Weapon Damage 104% (-6%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage Blunt and deadly. |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] balanced steel waraxe of erosion (111% power, 3 apr)balanced steel waraxe of erosion (111% power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Nature/Master Weapon Damage 111% (+2%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (+1) Critical Rate +4.0% (+3.5%) Attack Speed 100% (-) On-hit +5 nature On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +6 (+6 eff.) Disarm Resist +20% One-handed war axes. |
[vs. arcing iron mace (109% power, 2 apr) (In main hand, 1 of 2)] iron dagger (98% power, 5 apr)iron dagger (98% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Normal] Weapon Damage 99% (-10%) Range: 1.0x-1.3x (-0.1x) Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+3) Critical Rate +4.0% (+3.5%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. arcing iron mace (109% power, 2 apr) (In main hand, 1 of 2)] gifted mossy mindstar of balance (75% power, 12 apr, nature damage)gifted mossy mindstar of balance (75% power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Weapon Damage 75% (-34%) Range: 1.0x-1.1x (-0.3x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: offense ------ Mind Crit +1% Mindpower +5 (+5 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +3 (+2 eff.) Mind save +3 (+2 eff.) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. arcing iron mace (109% power, 2 apr) (In main hand)] rough leather sling of coldrough leather sling of cold 4.0 Encumbrance T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +0 (-2) Critical Rate +0.0% (-0.5%) Attack Speed 100% (-) Range +6 On-ranged-hit +6 cold On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: offense ------ Damage +8% cold Slings are used to hurl stones or metal shots at your foes. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)] Spinal Cage (5 def, 8 armour)Spinal Cage (5 def, 8 armour) 9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 (+4) Defense +5 (+5 eff.) (+3 (+3 eff.)) Fatigue +3% (-9%) Resistance +0%(-10%) darkness +0%(-15%) fire +0%(-10%) light +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 32.66 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +0%(-15%) fire +0%(-10%) light +0%(-10%) darkness A suit of armour made of mail. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)] impenetrable iron plate armour of resilience (0 def, 12 armour)impenetrable iron plate armour of resilience (0 def, 12 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Ego] Nature/Master While equipped: defense ------ Armor +12 (+8) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resistance +0%(-15%) fire +0%(-10%) light +0%(-10%) darkness Life +20.00 A suit of armour made of metal plates. |
[vs. blurring rough leather belt of the mystic (Around waist)] insulating rough leather belt of the mysticinsulating rough leather belt of the mystic 1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +3 (+1 eff.) (+1 (+0 eff.)) defense ------ Defense +0 (+0 eff.) (-8 (-8 eff.)) Resistance +5% fire +5% cold Mind save +7 (+6 eff.) (+1 (+1 eff.)) Stealth +0 (-6) A belt that goes around your waist. |
[vs. iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +0(-2) Dex +4 Wil +4 Cun offense ------ Mindpower +2 (+2 eff.) Damage +5% nature Accuracy +0 (+0 eff.) (-10 (-5 eff.)) defense ------ Armor +0 (-1) Fatigue +0% (-1%) Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)] rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Normal] While equipped: Stats +0(-2) Dex offense ------ Accuracy +0 (+0 eff.) (-10 (-5 eff.)) defense ------ Armor +1 (-) Fatigue +0% (-1%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. shielding linen wizard hat of light (+15%) (1 def, 0 armour) (On head)] insulating linen wizard hat (1 def, 0 armour)insulating linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +0(-3) Mag offense ------ Damage +0%(-10%) light defense ------ Defense +1 (+1 eff.) (-) Resistance +6% fire +0%(-15%) light +6% cold Spell save +0 (+0 eff.) (-6 (-3 eff.)) A pointy cloth hat, very wizardly... |
[vs. shielding linen wizard hat of light (+15%) (1 def, 0 armour) (On head)] linen wizard hat (1 def, 0 armour)linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Normal] While equipped: Stats +0(-3) Mag offense ------ Damage +0%(-10%) light defense ------ Defense +1 (+1 eff.) (-) Resistance +0%(-15%) light Spell save +0 (+0 eff.) (-6 (-3 eff.)) A pointy cloth hat, very wizardly... |
[vs. shielding linen wizard hat of light (+15%) (1 def, 0 armour) (On head)] insulating rough leather cap (0 def, 1 armour)insulating rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-3) Mag offense ------ Damage +0%(-10%) light defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +5% fire +0%(-15%) light +5% cold Spell save +0 (+0 eff.) (-6 (-3 eff.)) A cap made of leather. |
[vs. shielding linen wizard hat of light (+15%) (1 def, 0 armour) (On head)] miner's rough leather cap of constitution (+2) (0 def, 2 armour)miner's rough leather cap of constitution (+2) (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-3) Mag +2 Con offense ------ Damage +0%(-10%) light defense ------ Armor +2 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +0%(-15%) light Spell save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Infravision +1 A cap made of leather. |
[vs. shielding linen wizard hat of light (+15%) (1 def, 0 armour) (On head)] insulating iron helm of strength (+2) (0 def, 3 armour)insulating iron helm of strength (+2) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str +0(-3) Mag offense ------ Damage +0%(-10%) light defense ------ Armor +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resistance +5% fire +0%(-15%) light +6% cold Spell save +0 (+0 eff.) (-6 (-3 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of health (Light source)] brass lanternbrass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: defense ------ Life +0.00 (-44.00) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern of health (Light source)] survivor's brass lanternsurvivor's brass lantern 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) Life +0.00 (-44.00) Healmod +10% other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+5 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Aldon the Dwarf Sun Paladin level 5
19th Voratun 122nd year of Ascendancy at 00:00 see stats
Log
Ran for 22 turns (stop reason: at door).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Aldon casts Barrier.
A shield forms around Aldon.
Orc necromancer casts Rime Wraith.
Orc necromancer casts Chill of the Tomb.
Rime Wraith from Orc necromancer hits Aldon for (0 absorbed), 59 cold (59 total damage).
Orc necromancer receives 22 healing from Rime Wraith from Orc necromancer.
Your shield crumbles under the damage!
The shield around Aldon crumbles.
Orc necromancer's Chill of the Tomb hits Aldon for (147 absorbed), 174 cold (174 total damage).
Aldon uses Infusion: Wild.
Aldon lessens the pain.
Aldon casts Healing Light.
Aldon receives 161 healing.
Orc necromancer casts Rune: Blink.
Orc necromancer is out of phase.
Rime Wraith from Orc necromancer hits Aldon for 69 cold damage.
Orc necromancer receives 22 healing from Rime Wraith from Orc necromancer.
Aldon uses Infusion: Regeneration.
Aldon starts regenerating health quickly.
Orc necromancer casts Black Ice.
Orc necromancer roars triumphantly.
Rime Wraith from Orc necromancer hits Aldon for 69 cold damage.
Orc necromancer hits Aldon for 188 cold damage.
Aldon the level 9 dwarf sun paladin was cooled to death by an orc necromancer on level 2 of Ruins of Kor'Pul.