Mardymnir the level 5 Nekomata Arcane Blade by nutnarukex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceNekomata
ClassArcane Blade
Level / Exp5 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity15 (base 10)
Constitution11 (base 13)
Magic25 (base 18)
Willpower11 (base 11)
Cunning14 (base 13)

Resources

Life187/187
Mana129/129
Stamina94/94
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage22
Accuracy21
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue5
Physical Save8
Spell Save12
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
0/5
0/5
0/5
0/5
Race / Nekomata1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
active

Equipment

On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Mardymnir picks up (b.): healing infusion (heal 40; cd 12).

Mardymnir picks up (c.):
blink rune of the warrior (range 3; phase 12; cd 16).

Mardymnir picks up (f.):
taint of gating (Summons a random horror).

Mardymnir picks up (g.):
taint of the shade (20 evasion for 5 turns).

Mardymnir picks up (d.):
manasurge rune (regen 610% over 10 turns; mana 30; cd 13).

Mardymnir picks up (c.):
movement infusion (speed 400%; cd 15).

Mardymnir picks up (d.):
movement infusion of the psychic (speed 457%; cd 8).

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).