Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Half-Cost Category Mastery 1.3.1 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Constitution Viability Buff Addon 1.4.6Constitution now grants: Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Inferno Race Pack 1.4.0Adds a collection of my races. Additional Randart Properties 1.4.9 astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. QuickTome: Resource Tweaks 1.3.1 Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Xorn |
Class | Demonologist |
Level / Exp | 44 / 74% |
Size | big |
Lifes / Deaths | Killed by Xerath the giant grey rat at level 13 on the 79th Pyre 122nd year of Ascendancy at 07:59 4 / 3Killed by eldritch eye at level 33 on the 21st Dusk 122nd year of Ascendancy at 07:41 Killed by Zuborann the king cobra at level 34 on the 21st Dusk 122nd year of Ascendancy at 12:38 |
Primary Stats
Strength | 80 (base 60) |
Dexterity | 31 (base 10) |
Constitution | 36 (base 12) |
Magic | 84 (base 60) |
Willpower | 58 (base 10) |
Cunning | 96 (base 46) |
Resources
Life | 1576/1576 |
Steam | 100/100 |
Stamina | 357/357 |
Vim | 256/256 |
Healing Factor | 0.63 |
Regeneration | 2.1735 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +118.72307323196% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 5 |
See Invisible | 5 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 187 |
Accuracy | 51 |
Crit Chance | 60% |
APR | 45 |
Speed | 1.00 |
Damage | 197 |
Accuracy | 51 |
Crit Chance | 62% |
APR | 37 |
Speed | 1.00 |
Offense: Offhand
Damage | 200 |
Accuracy | 51 |
Crit Chance | 60% |
APR | 31 |
Speed | 1.00 |
Damage | 128 |
Accuracy | 60 |
Crit Chance | 60% |
APR | 65 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Blight | +29% |
Arcane | +16% |
Mind | +29% |
All | +7% |
Lightning | +30% |
Light | +41% |
Fire | +21% |
Nature | +20% |
Offense: Damage Penetration
Lightning | +21% |
Mind | +45% |
Blight | +30% |
Arcane | +25% |
Fire | +10% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 120.38057900779 (100%) |
Defense | 33 |
Ranged Defense | 40 |
Fatigue | 21 |
Physical Save | 49 |
Spell Save | 69 |
Mental Save | 75 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 41%( 70%) |
Arcane | + 18%( 70%) |
Mind | + 13%( 70%) |
All | + 7%( 70%) |
Physical | + 28%( 70%) |
Lightning | + 62%( 70%) |
Light | + 42%( 70%) |
Temporal | + 18%( 70%) |
Cold | + 17%( 70%) |
Darkness | + 50%( 70%) |
Fire | + 62%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Disarm Resistance | 79% |
Confusion Resistance | 23% |
Instadeath Resistance | 100% |
Stun Resistance | 22% |
Poison Resistance | 100% |
Silence Resistance | 24% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 178% efficiency and cooldown mod of 72%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 201% efficiency and cooldown mod of 95%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Xorn | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/3 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Hardened Core |
talent | Willful Tormenter |
talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by thought-forged warrior. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 43% of the way to your next Rank. You have killed: 29 Uniques 15 Bosses 8 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Shimmernoon the pair of rough leather boots (3 def, 1 armour) Shimmernoon the pair of rough leather boots (3 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% arcane +6% lightning Res.pen +5% lightning Melee Ret 4 arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% Silence- +24% Confus- +23% Stun/Frz- +22% A pair of boots made of leather. |
Quiver | 43 alchemist amber 43 alchemist amber0.0 T4 yellow alchemist-gem [Normal] When used as an alchemist bomb: Additional 40 bright light damage Gems can be sold for money or used in arcane rituals. |
Light source | scorching brass lantern of clarity scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +5% fire Mind.save +5 (+2 eff.) ---------- misc Light +2 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Liseriatta the Gleamraze (2 def, 0 armour) Liseriatta the Gleamraze (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +9 Wil +5 Cun dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +12% acid Melee Ret 8 acid On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+1 eff.) Phys.save +11 (+4 eff.) Spell.save +31 (+8 eff.) ---------- misc Mana/turn +0.18 Vim/s.crit +5.00 A pointy cloth hat, very wizardly... |
On hands | Uruchak the Morningfiend (0 def, 1 armour) Uruchak the Morningfiend (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Mind.pwr +4 (+1 eff.) Melee+ 6 lightning 7 fire Dmg.mod +4% lightning +4% fire +6% light Melee Ret 4 mind 12 light ----- def ----- Armour +1 Resists +6% lightning +6% fire Phys.save +13 (+5 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Disarm- +22% ---------- misc Max.psi +10.00 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On hands | hardened leather gloves 'Smolderdare' (0 def, 2 armour) hardened leather gloves 'Smolderdare' (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Dex +4 Wil +5 Cun +3 Con dps ---------- Melee+ 9 acid Dmg.mod +6% acid +3% fire Res.pen +5% fire Acc +14 (+4 eff.) Apr +10 Melee Ret 8 temporal ----- def ----- Armour +2 Resists +7% acid +3% fire Phys.save +8 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +57% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.20 Technique/Grappling Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | iron pickaxe 'Tarrygar' (dig speed 8 turns) iron pickaxe 'Tarrygar' (dig speed 8 turns)3.0 T1 digger tool [Random Unique] Master/Psionic While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +13% mind +7% fire Res.pen +10% mind ----- def ----- Armour +5 Defense +5 (+3 eff.) Resists +6% light +6% physical Spell.save +15 (+4 eff.) Mind.save +26 (+6 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Tempestmortal' [demon seed [dúathedlen] (level 7, finger)] copper ring 'Tempestmortal' [demon seed [dúathedlen] (level 7, finger)]0.1 T1 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Melee+ 23 light Ranged+ 25 light Res.pen +5% lightning Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn * 13% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Resists +13% acid +14% fire +11% lightning +11% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/ret +0.00 Vim/melee +1.00 Rings can have magical properties. |
On fingers | Mireraider the copper ring [demon seed [daelach] (level 3, finger)] Mireraider the copper ring [demon seed [daelach] (level 3, finger)]0.1 T1 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil +8 Cun dps ---------- Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+1 eff.) Res.pen +15% nature Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature ---------- misc Vim/ret +0.00 Vim/melee +3.00 Rings can have magical properties. |
On fingers | voratun ring 'Aereta' [demon seed [wretch titan] (level 42, finger)] voratun ring 'Aereta' [demon seed [wretch titan] (level 42, finger)]0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Mag +7 Wil +7 Cun +1 Con +1 Lck dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +16% light Apr +3 ----- def ----- Defense +14 (+7 eff.) Resists +32% light Crit.dmg- 15.00% Spell.save +10 (+2 eff.) HP.leech%% +15% HP.leech +5% ---------- misc Vim/melee +3.00 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
On fingers | Dairikath the Arcmoon [demon seed [wretch titan] (level 38, finger)] Dairikath the Arcmoon [demon seed [wretch titan] (level 38, finger)]0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +10 Con dps ---------- Crit.mult +5.00% Phys.pwr +45 (+7 eff.) Spell.pwr +32 (+7 eff.) Mind.pwr +33 (+8 eff.) Dmg.mod +16% blight +7% all Res.pen +10% mind Melee Ret 8 blight 12 lightning ----- def ----- Resists +16% blight +3% lightning Phys.save +17 (+6 eff.) Spell.save +28 (+7 eff.) Mind.save +14 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.20 Vim/melee +3.00 Mana/s.crit +2.00 Rings can have magical properties. |
Around neck | Morningcrack the copper amulet Morningcrack the copper amulet0.1 T1 amulet jewelry [Random Unique] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +12% light Melee Ret 8 darkness 8 light ----- def ----- Fatigue -10% Resists +9% darkness HP.reg +1.90 ---------- misc Stam/turn +0.60 Light +1 Amulets can have magical properties. |
In main hand | Kindlerip (144% power, 14 apr) [demon seed [fire imp] (level 20, mainhand)] Kindlerip (144% power, 14 apr) [demon seed [fire imp] (level 20, mainhand)]3.0 T4 longsword 1H weapon [Random Unique] Arcane Power 145% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +14 Crit +4.5% Atk.spd 100% Phasing +20% Melee+ +12 temporal On Hit.r1 +14 fire While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +6 (+2 eff.) Res.pen +15% blight +5% fire +10% arcane Melee Ret 11 temporal ----- def ----- Resists +12% temporal ---------- misc Mana/turn +0.08 Max.P.En +5.00 Max.N.En +5.00 Talents +2 Flame Bolts Sharp, long, and deadly. |
In main hand | Polunn (151% power, 6 apr) [demon seed [dolleg] (level 9, mainhand)] Polunn (151% power, 6 apr) [demon seed [dolleg] (level 9, mainhand)]3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 152% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 acid +8 mind +14 lightning On Hit: 20% Blood Grasp 1 On Hit: * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing * splashes the target with acid While equipped: Stats +3 Dex dps ---------- Phys.crit +20.0% Crit.mult +19.00% Phys.pwr +9 (+1 eff.) Res.pen +20% mind Apr +12 ----- def ----- Armour +2 ---------- misc Stam/turn +0.80 One-handed war axes. |
Around waist | Chudedor Chudedor1.0 T1 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +3 Wil +4 Cun dps ---------- Phys.crit +6.0% Mind.crit +6% Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Fatigue -5% Resists +6% mind Spell.save +20 (+5 eff.) Mind.save +7 (+2 eff.) Max.HP +52.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +25 A belt that goes around your waist. |
In off hand | shocking stralite shield of lightning resistance (+23%) (10 def, 2 armour, 154% power, 135 block) [demon seed [thaurhereg] (level 41, offhand)] shocking stralite shield of lightning resistance (+23%) (10 def, 2 armour, 154% power, 135 block) [demon seed [thaurhereg] (level 41, offhand)]7.0 T4 shield armor [Ego] Nature/Master Power 154% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Crit +4.5% Block +135 On Hit: * 20% chance to daze at end of turn When used to Attack: Power 154% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Crit +4.5% Block +135 On Hit: * 20% chance to daze at end of turn While equipped: dps ---------- Melee+ 9 lightning Melee Ret 18 lightning ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +23% lightning ---------- misc Talents +5 Blood Shield +4 Block Handheld deflection devices. |
In off hand | Giludorab (115% power, 34 apr, mind damage) [demon seed [wretch titan] (level 5, mainhand)] Giludorab (115% power, 34 apr, mind damage) [demon seed [wretch titan] (level 5, mainhand)]3.0 T4 mindstar 1H weapon [Random Unique] Nature This natural lightning should be returned to the wyrm. Power 115% Range: 1.1x Uses 45% Wil, 50% Mag, 25% Cun Dmg Mind Mastery Weapons Mastery Acc uses Wil Apr +34 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +4% Crit.mult +6.00% Mind.pwr +14 (+3 eff.) Dmg.mod +13% lightning +13% nature Res.pen +11% lightning Melee Ret 9 lightning ----- def ----- Armour +10 Resists +16% lightning +14% blight Disease- +30% ---------- misc Telepathy Dragon Talents +1 Corrosive Cone Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Aeriyahek' (1 def, 0 armour) linen cloak 'Aeriyahek' (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Phys.crit +2.0% Mind.crit +5% Crit.mult +12.00% Phys.pwr +2 (+0 eff.) Res.pen +5% mind Acc +6 (+2 eff.) Apr +6 ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Resists +12% arcane Mind.save +10 (+3 eff.) Stealth +6 ---------- misc Max.hate +2.00 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cyradhessra the dwarven-steel plate armour (5 def, 11 armour) [demon seed [fire imp] (level 21, body)] Cyradhessra the dwarven-steel plate armour (5 def, 11 armour) [demon seed [fire imp] (level 21, body)]17.0 T3 massive armor [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +11 Wil dps ---------- Dmg.mod +6% blight +3% arcane Res.pen +15% blight +15% arcane Melee Ret 12 blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +24% Resists +6% blight Mind.save +32 (+8 eff.) Max.HP +38.00 ---------- misc Talents +3 Fiery Cleansing A suit of armour made of metal plates. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
steam generator implant of the wizard (steam 14) steam generator implant of the wizard (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.8 steam per turn. Can be activated for an instant burst of 69 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the warrior (heal 348 over 5 turns) regeneration infusion of the warrior (heal 348 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (288 acid damage; disarm 5 turns with power 22) acid wave rune (288 acid damage; disarm 5 turns with power 22)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 287.50 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 22 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 449 for 4 turns) shielding rune of the warrior (absorb 449 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 449 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (494 lightning damage) lightning rune (494 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 164.67 to 494.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
stabilizing copper amulet of dexterity (+2) stabilizing copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +21% Amulets can have magical properties. |
warrior's copper ring of time (+11%) warrior's copper ring of time (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% temporal ----- def ----- Armour +6 Resists +11% temporal ---------- misc Vim/melee +0.00 Rings can have magical properties. |
wizard's copper ring wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+1 eff.) ---------- misc Vim/melee +0.00 Rings can have magical properties. |
keeper's elm starstaff of channeling (100% power, 2 apr, temporal element) keeper's elm starstaff of channeling (100% power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 100% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +13 (+3 eff.) Spell.spd +12% Dmg.mod +10% temporal ---------- misc Mana/turn +0.15 Talents +1 Command Staff Paradox regeneration: -1.00 Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Drubar (111% power, 3 apr, darkness element) Drubar (111% power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Weapons Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +20 mind While equipped: Stats +1 Cun dps ---------- Phys.crit +14.0% Spell.crit +5% Crit.mult +23.00% Phys.pwr +7 (+1 eff.) Spell.pwr +18 (+4 eff.) Dmg.mod +15% blight +15% fire +15% darkness +15% acid Acc +9 (+3 eff.) ----- def ----- Armour +5 Hardiness +6% Phys.save +6 (+2 eff.) ---------- misc Mana/turn +0.22 Max.mana +51.00 Max.psi +10.00 Talents +1 Command Staff On Mind Hit: 5% Slime Spit 1 Staves designed for wielders of magic, by the greats of the art. |
Isagawyn (111% power, 3 apr, lightning element) Isagawyn (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature Power 111% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: 5% Bone Spear 1 On Hit: 5% Blood Grasp 1 While equipped: Stats +3 Mag +3 Wil +4 Con dps ---------- Spell.crit +7% Spell.pwr +27 (+6 eff.) S.pwr/crit +4 Dmg.mod +15% lightning ----- def ----- Armour +6 Hardiness +5% Phys.save +13 (+5 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) HP.reg +1.10 Heal.mod +16% ---------- misc Mana/turn +0.22 Mana/s.crit +4.00 Max.mana +28.00 Light +1 Talents +1 Command Staff On Spell Hit: 5% Curse of Defenselessness 1 Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Ulfakhad (136% power, 6 apr, darkness element) Ulfakhad (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Spell.crit +9% Crit.mult +16.00% Spell.pwr +33 (+7 eff.) Spell.spd +26% Dmg.mod +30% darkness ----- def ----- Resists +3% temporal ---------- misc Mana/turn +0.62 Max.mana +91.00 Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Paradox regeneration: -5.00 On Spell Hit: 10% Bone Spear 1 Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Eryvon (118% power, 2 apr) Eryvon (118% power, 2 apr)3.0 T1 longsword 1H weapon [Random Unique] Master Power 118% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +4 arcane On Crit.r2 +4 arcane While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% arcane +7% physical Acc +6 (+2 eff.) Apr +6 Melee Ret 4 acid Sharp, long, and deadly. |
Adidhemina the steel mace (110% power, 3 apr) Adidhemina the steel mace (110% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature Power 110% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 nature +9 temporal On Crit.r2 +6 fire While equipped: dps ---------- All.spd +2% Dmg.mod +15% acid +6% blight Res.pen +10% acid +7% fire On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6% blight Blunt and deadly. |
Unlightworm (103% power, 3 apr) Unlightworm (103% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 104% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +11 nature +11 temporal While equipped: Stats +4 Dex +10 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +9% physical Melee Ret 8 darkness 16 physical ----- def ----- Max.HP +96.00 Blunt and deadly. |
iron waraxe 'Emelida' (102% power, 2 apr) iron waraxe 'Emelida' (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Master Power 102% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% HP.leech +3% Melee+ +6 acid On Crit: * splashes the target with acid While equipped: Stats +3 Dex +1 Cun dps ---------- Dmg.mod +12% temporal Res.pen +6% physical Acc +6 (+2 eff.) Apr +6 One-handed war axes. |
Morningwalker the iron dagger (102% power, 5 apr) Morningwalker the iron dagger (102% power, 5 apr)1.0 T1 dagger 1H weapon [Random Unique] Arcane/Master Power 102% Range: 1.3x Uses 45% Str, 50% Mag, 45% Dex Dmg Physical Mastery Weapons Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 acid +8 light On Hit: * 40% chance to blind On Crit: * splashes the target with acid * wounds the target for 7 turns: 28 bleeding, 79% reduced healing While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Dmg.mod +9% light +3% arcane ----- def ----- Resists +3% light Sharp, short and deadly. |
blooming vined mindstar of frost (87% power, 18 apr, nature damage) blooming vined mindstar of frost (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 87% Range: 1.1x Uses 35% Wil, 50% Mag, 15% Cun Dmg Nature Mastery Weapons Mastery Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +8% cold Res.pen +10% cold Melee Ret 10 ice ----- def ----- Armour +7 Resists +6% cold Heal.mod +13% Heal/summ +23 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stalking thorny mindstar of vitality (98% power, 24 apr, mind damage) stalking thorny mindstar of vitality (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 99% Range: 1.1x Uses 40% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Weapons Mastery Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +10 bleed Against +20% Undead On Crit: * wounds the target While equipped: dps ---------- Phys.crit +11.0% Mind.crit +14% Mind.pwr +6 (+1 eff.) Dmg.mod +11% physical ----- def ----- Resists +10% blight +19% darkness +10% nature ---------- misc Stam/ret +1.50 Infravis +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's thorny mindstar of vitality (91% power, 24 apr, mind damage) summoner's thorny mindstar of vitality (91% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic This natural mindstar summons a caller. Power 92% Range: 1.1x Uses 40% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Weapons Mastery Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +17% Undead While equipped: dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +9% blight +19% darkness +10% nature ---------- misc Stam/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's thorny mindstar of slime (97% power, 24 apr, mind damage) wyrm's thorny mindstar of slime (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt The natural wyrm seeks an element. Power 97% Range: 1.1x Uses 40% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Weapons Mastery Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +5% nature Melee Ret 7 lightning 5 physical 5 cold 6 acid 7 fire Melee Ret Eff: * Slows global speed by 7% ----- def ----- Resists +6% lightning +6% physical +5% cold +7% fire +6% acid Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of the solstice (105% power, 32 apr, nature damage) dreamer's pulsing mindstar of the solstice (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 106% Range: 1.1x Uses 45% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Weapons Mastery Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 ice +7 fire While equipped: Stats +8 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% fire +13% temporal +7% cold ----- def ----- Resists +19% mind +7% temporal Mind.save +7 (+2 eff.) ---------- misc Max.psi +41.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel steamgun 'Blindsun' dwarven-steel steamgun 'Blindsun'4.0 T3 steamgun 1H weapon Reqs Shoot [Random Unique] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 111% Range +9 Proj.spd +800% Ranged+ +12 fire +13 draining blight Dmg.conv 33% temporal On Hit: 10% Shoot 1 On Hit: * 40% chance to disease * 40% chance to cause random gloom * 20% chance to inflict 15% damage reduction Uses 2.0 Steam While equipped: Stats +3 Dex dps ---------- Dmg.mod +13% blight +17% fire +3% darkness Res.pen +5% darkness ----- def ----- Resists +6% blight +6% darkness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun of nature mighty dwarven-steel steamgun of nature4.0 T3 steamgun 1H weapon Reqs Shoot [Ego+] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +22 nature Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +9% nature ----- def ----- Resists +7% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
plaguebringer's dwarven-steel steamsaw of crippling (129% power, 14 apr) plaguebringer's dwarven-steel steamsaw of crippling (129% power, 14 apr)3.0 T3 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 129% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +50 Melee+ +13 blight On Hit: 10% Epidemic 3 On Hit: * 13% chance to disease On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Disease- +23% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cobrawill the dragonbone longbow Cobrawill the dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +24 fire While equipped: Stats +2 Cun dps ---------- Phys.crit +9.0% Mind.pwr +6 (+1 eff.) Dmg.mod +56% physical +12% nature +24% fire Res.pen +83% physical +5% nature +5% mind Phasing +50% Acc +17 (+5 eff.) ----- def ----- Resists +6% nature ---------- misc Max.psi +20.00 Longbows are used to shoot arrows at your foes. |
pouch of dwarven-steel shots of crippling (17/17, 136% power, 3 apr) pouch of dwarven-steel shots of crippling (17/17, 136% power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 137% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +16.0% Capacity 17 On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
reinforced iron shield of cold resistance (0%) (4 def, 7 armour, 98% power, 43 block) reinforced iron shield of cold resistance (0%) (4 def, 7 armour, 98% power, 43 block)7.0 T1 shield armor [Ego] Master Power 99% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Crit +2.5% Block +43 When used to Attack: Power 99% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Crit +2.5% Block +43 While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +0% blight +0% fire +0% physical +15% cold Dmg.red +0 blight +0 fire +0 physical ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven linen robe of Linaniil (0 def, 0 armour) mindwoven linen robe of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.crit +7% Mind.crit +3% Spell.pwr +17 (+4 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Mind.save +18 (+5 eff.) ---------- misc Mana/turn +0.15 Max.mana +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (5 def, 0 armour) verdant elven-silk robe of life (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +15% nature ----- def ----- Defense +5 (+3 eff.) Resists +18% blight Max.HP +73.00 HP.reg +4.40 Heal.mod +30% Poison- +44% Disease- +45% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Fulerasin (2 def, 4 armour) Fulerasin (2 def, 4 armour)14.0 T1 heavy armor [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Dex dps ---------- Phys.spd +10% Dmg.mod +9% physical Apr +4 ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% darkness +6% physical Max.HP +43.00 HP.reg +1.00 Heal.mod +13% ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Zanedan the rough leather belt Zanedan the rough leather belt1.0 T1 belt armor [Random Unique] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Mind.crit +2% ----- def ----- Fatigue -6% Resists +6% blight ---------- misc Mana/turn +0.15 Max.mana +26.00 Max.hate +4.00 Max.psi +10.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
enveloping linen cloak of the Shaloren (6 def, 0 armour) enveloping linen cloak of the Shaloren (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Turuvor' (1 def, 0 armour) linen cloak 'Turuvor' (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +14.00% Dmg.mod +6% blight +12% mind Res.pen +15% blight +10% mind Acc +6 (+2 eff.) Apr +6 Melee Ret 12 blight ----- def ----- Defense +1 (+1 eff.) Resists +13% temporal +12% darkness +6% mind Stealth +7 Def/telep +12 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunweeper (0 def, 5 armour) Sunweeper (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +10 Wil +3 Cun +11 Con dps ---------- Spell.crit +4% Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +6% arcane Res.pen +8% physical +5% arcane +25% fire Melee Ret 8 arcane ----- def ----- Armour +5 Fatigue -4% Resists +6% fire Phys.save +34 (+11 eff.) Mind.save +23 (+6 eff.) ---------- misc Max.enc +40 Mana/turn +0.47 Max.mana +50.00 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
blood-soaked pair of iron boots of invasion (0 def, 3 armour) blood-soaked pair of iron boots of invasion (0 def, 3 armour)3.0 T1 feet armor [Ego++] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +8 (+1 eff.) Res.pen +7% physical Apr +5 ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
radiant rough leather gloves of strength (+2) (0 def, 1 armour) radiant rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Phys.save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
Glimmerhunt (0 def, 3 armour) Glimmerhunt (0 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +8 Dex +1 Mag +6 Wil +8 Cun +3 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% light +6% temporal ----- def ----- Armour +3 Fatigue +3% Resists +10% blight +9% temporal +8% darkness Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +18 (+5 eff.) ---------- misc Light +2 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Hellssting (0 def, 3 armour) Hellssting (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% fire Res.pen +15% fire Melee Ret 16 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +9% acid Mind.save +6 (+2 eff.) ---------- misc Stam/ret +0.80 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voredavea Voredavea1.0 T1 wardstone armor [Random Unique] Arcane While equipped: Stats +1 Wil dps ---------- S.pwr/crit +8 Res.pen +15% blight +0% darkness Melee Ret 14 lightning 2 blindness ----- def ----- Defense +2 (+1 eff.) Resists +7% lightning +9% temporal +8% arcane Dmg.red +0 darkness +1 all Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Proj.slow +10% ---------- misc Mana/s.crit +1.00 Max.mana +100.00 Wards +2 lightning +2 temporal +1 arcane Talents +2 Ward Randomly fires a lightning bolt at a nearby enemy for 17 Handheld warding devices |
23 nuummite 23 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
18 agate 18 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 verdite 20 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
35 spinel 35 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 tiny geode 19 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
16 ametrine 16 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
16 quartz 16 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 citrine 19 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 hematite 2 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
malachite malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+7 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 small geode 3 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Combine with a weapon (makes a non enchanted into an artifact) . Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
122 alchemist agate 122 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
73 alchemist citrine 73 alchemist citrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Additional 10 bright light damage Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bethada (dig speed 29 turns) Bethada (dig speed 29 turns)3.0 T1 digger tool [Random Unique] Master While equipped: Stats +3 Str +1 Wil dps ---------- Mind.crit +1% Mind.pwr +8 (+2 eff.) Melee Ret 12 mind ----- def ----- Fatigue -5% Resists +6% arcane ---------- misc Psi/ret +0.04 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dazzlewyrd the voratun pickaxe (dig speed 10 turns) Dazzlewyrd the voratun pickaxe (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +12 Str +4 Dex dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +6% arcane +18% blight Melee Ret 16 light ----- def ----- Fatigue -16% Resists +27% darkness Affinity +30% darkness Spell.save +6 (+1 eff.) ---------- misc Light +2 Infravis +14 While carried: ---------- misc Talents +1 Dig On Spell Hit: 5% Ice Shards 1 Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [water imp] (level 41, finger) demon seed [water imp] (level 41, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 40, finger) demon seed [dolleg] (level 40, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger) demon seed [dolleg] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger) demon seed [uruivellas] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 35, body) demon seed [wretch titan] (level 35, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 28.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 44, offhand) demon seed [wretch titan] (level 44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 42, offhand) demon seed [champion of Urh'Rok] (level 42, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 44, mainhand) demon seed [champion of Urh'Rok] (level 44, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 44, offhand) demon seed [champion of Urh'Rok] (level 44, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 37, finger) demon seed [forge-giant] (level 37, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 43, body) demon seed [forge-giant] (level 43, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand) demon seed [forge-giant] (level 50, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Demon status: alive (100% life). The seed of a demon. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Achievements
By Inner Demons the Xorn Demonologist level 13
78th Pyre 122nd year of Ascendancy at 18:41 see stats
By Inner Demons the Xorn Demonologist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Inner Demons the Xorn Demonologist level 20
11st Dusk 122nd year of Ascendancy at 06:41 see stats
By Inner Demons the Xorn Demonologist level 30
20th Dusk 122nd year of Ascendancy at 09:31 see stats
By Inner Demons the Xorn Demonologist level 40
24th Dusk 122nd year of Ascendancy at 00:58 see stats
By Inner Demons the Xorn Demonologist level 33
21st Dusk 122nd year of Ascendancy at 07:32 see stats
By Inner Demons the Xorn Demonologist level 12
76th Pyre 122nd year of Ascendancy at 20:43 see stats
By Inner Demons the Xorn Demonologist level 19
9th Dusk 122nd year of Ascendancy at 23:29 see stats
By Inner Demons the Xorn Demonologist level 19
4th Dusk 122nd year of Ascendancy at 14:37 see stats
Log
You collect a new ingredient: sandworm tooth (1).
Inner Demons's spell attains critical power!
Inner Demons performs a melee critical strike against Sandworm destroyer!
Inner Demons performs a melee critical strike against Sandworm destroyer!
Inner Demons performs a melee critical strike against Sandworm destroyer!
Inner Demons receives 42 healing.
Inner Demons hits Sandworm destroyer for 717 blight damage.
Inner Demons killed Sandworm destroyer!
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Resting starts...
Inner Demons deactivates Blood Shield.
Inner Demons is no longer illuminated.
Xanodalle the rogue sapper uses Mucus.
Inner Demons deactivates Osmosis Shield.
Rested for 6 turns (stop reason: all resources and life at maximum).
--------------------------------
Talent Demon Seed is ready to use.
--------------------------------
Resting starts...
Xanodalle the rogue sapper activates a prepared device.
Rested for 8 turns (stop reason: all resources and life at maximum).
--------------------------------
Inner Demons deactivates Chant of Fortitude.
Inner Demons deactivates Flame of Urh'Rok.
Inner Demons deactivates Hardened Core.
Inner Demons deactivates Willful Tormenter.