Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Additional Randart Properties 1.4.9 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Bastion 1.4.6A complete rework for Bulwark. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Constitution Viability Buff Addon 1.4.6Constitution now grants: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Half-Cost Category Mastery 1.3.1 Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: QuickTome: Resource Tweaks 1.3.1 Reworked Higher Racials 1.5.2Reworks the Higher racial tree. Gift of the Highborn: For the next 10 turns, heal whenever you use a talent, based on its cost. Overseer of Nations: Unchanged, except for removing the Sight Radius increase. Tended to make playing just more awkward in regards to autoexplore and range 10 talents. Born into Magic: Passively convert some of your Willpower into Magic. At higher Talent Levels, increase the effect of Magic on your spellsave. Highborn's Bloom: Gain increased Max Life, Heal Mod %, and Life Regen. Greatly scales with Willpower. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dark Faerie |
Class | Demonologist |
Level / Exp | 106 / 76% |
Size | tiny |
Lifes / Deaths | Killed by Arythra the large brown snake at level 16 on the 6th Mirth 122nd year of Ascendancy at 23:00 3 / 4Killed by luminous horror at level 41 on the 9th Flare 122nd year of Ascendancy at 11:19 Killed by Feyologist at level 92 on the 17th Dusk 122nd year of Ascendancy at 04:10 Killed by Feyologist at level 106 on the 18th Dusk 122nd year of Ascendancy at 18:45 |
Primary Stats
Strength | 119 (base 88) |
Dexterity | 66 (base 10) |
Constitution | 69 (base 14) |
Magic | 132 (base 100) |
Willpower | 77 (base 10) |
Cunning | 122 (base 60) |
Resources
Life | 3168/3168 |
Positive | 365/365 |
Stamina | 822/822 |
Vim | 520/520 |
Healing Factor | 2.5 |
Regeneration | 79.5 |
Speed
Mental | +10.000000000004% |
Attack | +10% |
Movement | -56.333333333333% |
Spell | +10% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 18 |
See Stealth | 57.074207531484 |
See Invisible | 62.074207531484 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 357 |
Accuracy | 99 |
Crit Chance | 92% |
APR | 76 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 68 |
Crit Chance | 57% |
Speed | 0.90909090909091 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 64% |
Speed | 0.90909090909091 |
Offense: Damage Bonus
Lightning | +26% |
Darkness | +27% |
Temporal | +23% |
Blight | +13% |
Physical | +32% |
Fire | +28% |
All | +8% |
Offense: Damage Penetration
Nature | +15% |
Lightning | +10% |
Darkness | +18% |
Temporal | +10% |
Blight | +20% |
Physical | +25% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 105 (87.462686567164%) |
Defense | 77 |
Ranged Defense | 83 |
Fatigue | 26 |
Physical Save | 96 |
Spell Save | 83 |
Mental Save | 99 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 35%( 70%) |
All | + 12%( 70%) |
Mind | + 32%( 70%) |
Lightning | + 70%( 70%) |
Light | + 28%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 29%( 70%) |
Darkness | + 61%( 70%) |
Fire | + 70%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Stun Resistance | 92% |
Confusion Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 82% |
Silence Resistance | 38% |
Bleed Resistance | 5% |
Disarm Resistance | 100% |
Pinning Resistance | 61% |
Instadeath Resistance | 100% |
Knockback Resistance | 55% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 546 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 753% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 11 turns. While Heroism is active, you will only die when reaching -1069 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 10/5 |
| 4/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 10/5 |
| 8/5 |
Technique / Combat techniques | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.70 |
| 10/5 |
| 5/5 |
| 1/5 |
| 8/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Race / Dark-faerie | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost anorithil from death by Feyologist. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 10% of the way to your next Rank. You have killed: 73 Uniques 19 Bosses 12 Elite Bosses 10 Veterans 4 Heroics 4 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 680. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of elder vampire blood. * You've found the needed vial of greater demon bile. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Hellsvault (26 def, 4 armour) Hellsvault (26 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +26 (+6 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +3% Changes stats: +3 Dex / +12 Mag / +8 Wil / +4 Cun / +4 Con Changes damage: +9% physical Physical save: +36 (+7 eff.) Spell save: +3 (+1 eff.) Mental save: +19 (+3 eff.) Silence immunity: +38% Confusion immunity: +34% Stun/Freeze immunity: +38% Stamina each turn: +0.80 Psi when hit: +0.04 Maximum stamina: +27.00 Maximum hate: +6.00 Lowers spell cool-downs by: 10% Mental crit. chance: +1% Mental speed: +10% Activating this item is instant. It can be used to blink to a nearby random location (rad 36), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Yvylaith (23/23, 89-106.8 power, 38 apr) Yvylaith (23/23, 89-106.8 power, 38 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 89.0 - 106.8 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +38 Crit. chance: +39.0% Capacity: 23 When this weapon hits: Dust to Dust (5% chance level 1). On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to crush the target * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 27 bleeding, 77% reduced healing Travel speed: +600% Damage (Ranged): +12 arcane / +23 temporal / +66 darkness / +57 mind / +13 gravity / +35 bleed / +18 nature Burst (radius 1) on hit: +16 mind / +4 temporal Burst (radius 2) on crit: +16 mind Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Filthbore' brass lantern 'Filthbore'Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +5 Cun / +4 Wil Changes resistances: +6% cold / +6% mind / +3% temporal Critical mult.: +12.00% Physical save: +20 (+4 eff.) Mental save: +19 (+3 eff.) Blindness immunity: +82% Cut immunity: +5% Confusion immunity: +52% Pinning immunity: +15% Maximum life: +94.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +11% Light radius: +4 Infravision radius: +5 See stealth: +34 See invisible: +36 Talent on hit(nature): Mana Clash (10% chance level 1). Talent on hit(nature): Poisonous Spores (5% chance level 1). It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | voratun helm 'Dayquarry' (0 def, 5 armour) voratun helm 'Dayquarry' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +12 Dex / +1 Mag / +9 Wil / +4 Cun / +4 Con Changes resistances: +14% blight / +25% darkness / +3% mind Physical save: +24 (+5 eff.) Spell save: +6 (+1 eff.) Mental save: +13 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +2 (+0 eff.) Light radius: +3 Infravision radius: +8 Casting speed: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Fulidunarath the iron gauntlets (0 def, 3 armour) Fulidunarath the iron gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +14 Physical power: +16 (+2 eff.) Armour: +3 Damage (Melee): 7 blight Changes stats: +9 Str / +12 Dex / +8 Mag / +1 Wil / +13 Cun / +4 Con Changes resistances: +6% blight / +6% light / +6% darkness / +9% arcane Changes damage: +5% blight Talent cooldown: Double Strike (-1 turn) Physical save: +54 (+10 eff.) Spell save: +10 (+2 eff.) Mental save: +30 (+5 eff.) Disarm immunity: +52% Knockback immunity: +5% Life regen: +1.60 Stamina each turn: +0.80 Mana each turn: +0.16 Maximum stamina: +16.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +5% Infravision radius: +2 Life leech chance: +15% Life leech: +5% It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 96.16 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Lorisus the iron pickaxe (dig speed 15 turns) Lorisus the iron pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +3 Defense: +5 (+1 eff.) Changes stats: +2 Cun / +1 Str Changes resistances: +6% temporal / +6% physical Changes resistances penetration: +10% temporal Changes damage: +6% temporal Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Skyblur [demon seed [forge-giant] (level 50, finger)] Skyblur [demon seed [forge-giant] (level 50, finger)]Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +14 Armour: +18 Defense: +14 (+3 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 temporal Changes stats: +9 Str / +9 Wil Changes resistances: +3% lightning Changes resistances penetration: +5% lightning Changes damage: +9% temporal Mental save: +18 (+3 eff.) Disarm immunity: +37% Pinning immunity: +46% Stun/Freeze immunity: +44% Knockback immunity: +50% Life regen: +3.10 Vim each turn: +1.00 Vim when hitting in melee: +0.00 Maximum life: +47.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Urthazilafast the Gleamsorrow [demon seed [wretch titan] (level 71, finger)] Urthazilafast the Gleamsorrow [demon seed [wretch titan] (level 71, finger)]Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+5 eff.) Physical power: +15 (+2 eff.) Defense: +33 (+7 eff.) Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 12 light Changes stats: +10 Dex / +1 Wil / +9 Cun / +17 Con / +2 Lck Changes resistances: +36% lightning / +40% fire / +9% light Changes resistances penetration: +15% fire Changes damage: +18% lightning / +20% fire / +8% all Grants telepathy: Humanoid/Orc Spell save: +60 (+12 eff.) Life regen: +3.50 Vim when hitting in melee: +3.00 Maximum life: +166.00 Maximum stamina: +109.00 Spellpower: +12 (+3 eff.) Mindpower: +20 (+5 eff.) Light radius: +3 Movement speed: +21% Healing mod.: +53% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
Around neck | stralite amulet 'Dagodan' stralite amulet 'Dagodan'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +24 (+4 eff.) Armour penetration: +17 Defense: +13 (+3 eff.) Fatigue: -8% Changes stats: +16 Dex / +5 Wil / +9 Cun / +7 Con / +17 Lck Changes resistances: +13% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +16.00% Mental save: +17 (+3 eff.) Confusion immunity: +15% Life regen: +1.30 Stamina each turn: +2.10 Equilibrium when hit: +0.12 Psi when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mindpower: +8 (+2 eff.) Movement speed: +10% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
In main hand | Radhablek the Morningborn (67.5-94.5 power, 6 apr) [demon seed [fire imp] (level 82, mainhand)] Radhablek the Morningborn (67.5-94.5 power, 6 apr) [demon seed [fire imp] (level 82, mainhand)]Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 67.5 - 94.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 32% chance to cause random gloom * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +25 mind / +8 physical When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Physical crit. chance: +14.0% Physical power: +13 (+2 eff.) Armour: +6 Defense: +14 (+3 eff.) Changes stats: +7 Wil / +6 Cun / +3 Con Changes resistances: +3% light / +6% darkness / +8% all Changes resistances penetration: +15% nature / +25% physical Changes damage: +15% physical Talent granted: +9 Flame Bolts Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) Poison immunity: +10% Disarm immunity: +81% Stun/Freeze immunity: +10% Combat speed: +10% One-handed war axes. |
Around waist | Xanitta XanittaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Defense: +8 (+2 eff.) Changes stats: +2 Mag / +2 Wil / +2 Lck Changes resistances: +17% lightning / +9% temporal / +7% fire / +7% cold / +7% acid Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.20 Corruption / Demonic pact Physical save: +13 (+3 eff.) Light radius: +1 See invisible: +3 A belt that goes around your waist. |
In off hand | voratun shield 'Shocknull' (12 def, 25 armour, 89-106.8 power, 432.5 block) [demon seed [wretch titan] (level 71, offhand)] voratun shield 'Shocknull' (12 def, 25 armour, 89-106.8 power, 432.5 block) [demon seed [wretch titan] (level 71, offhand)]Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 89.0 - 106.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +432 On weapon hit: * 40% chance to disease * 75% chance to daze at end of turn On weapon crit: * smash the target with your shield crippling them Damage Shield penetration (this weapon only): +40% Damage (Melee): +12 blight Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +8 blight When wielded/worn: Physical crit. chance: +10.0% Physical power: +20 (+3 eff.) Armour: +25 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 9 lightning / 10 fire Damage when hit (Melee): 30 lightning / 19 fire Changes stats: +3 Wil / +13 Con Changes resistances: +13% acid / +0% physical / +11% lightning / +20% blight / +12% fire / +20% nature / +13% cold Reduce damage by fixed amount: +0 physical Changes resistances penetration: +5% lightning Talents granted: +8 Acid Burst +5 Block Critical mult.: +5.00% Physical save: +30 (+6 eff.) Handheld deflection devices. |
Cloak | elven-silk cloak 'Lightningwalker' (3 def, 0 armour) elven-silk cloak 'Lightningwalker' (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 (+5 eff.) Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -14% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 mind / 8 lightning Changes stats: +4 Str / +6 Mag / +9 Wil / +4 Con Changes resistances: +35% blight / +19% darkness / +6% mind / +19% nature Changes resistances penetration: +18% darkness / +10% blight Changes damage: +19% darkness Stealth bonus: +25 Spell save: +13 (+3 eff.) Mental save: +15 (+3 eff.) Life regen: +2.10 Maximum life: +110.00 Maximum mana: +80.00 Maximum stamina: +29.00 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Xaneldathra the voratun plate armour (19 def, 16 armour) [demon seed [forge-giant] (level 100, body)] Xaneldathra the voratun plate armour (19 def, 16 armour) [demon seed [forge-giant] (level 100, body)]Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +16 Defense: +19 (+4 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 26 physical Changes stats: +7 Str / +0 Mag / +9 Wil / +9 Cun / +6 Con Changes resistances: +30% acid / +30% fire / +8% mind Changes resistances penetration: +10% blight Mental save: +45 (+8 eff.) Life regen: +12.00 Spellpower on spell critical (stacks up to 3 times): +11 Maximum life: +439.00 Healing mod.: +85% A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 308) healing infusion of the warrior (heal 308)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 308 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 3; dispels darkness)sun infusion (rad 10; power 22; turns 3; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 7 turns)shielding rune (absorb 462 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (458.00 temporal damage, removed from time 4 turns) Rune of the Rift (458.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Inflicts 563.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (749 lightning damage) lightning rune of the warrior (749 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 249.56 to 748.69 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Cobrahue'stralite amulet 'Cobrahue' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +14 Defense: +20 (+4 eff.) Fatigue: -8% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to inflict 15% damage reduction * 13% chance to blind Changes stats: +16 Dex / +13 Mag / +7 Wil / +10 Cun / +12 Con Changes resistances: +13% physical Changes resistances cap: +12% all Changes resistances penetration: +30% nature Changes damage: +8% temporal / +19% light / +8% physical / +3% mind / +21% darkness Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.34 Corruption / Infernal combat +0.34 Corruption / Demonic pact Physical save: +80 (+14 eff.) Spell save: +22 (+4 eff.) Mental save: +62 (+11 eff.) Confusion immunity: +22% Life regen: +3.10 Stamina each turn: +2.30 Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Maximum life: +70.00 Maximum hate: +2.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Mindpower: +13 (+3 eff.) Movement speed: +10% Talent on hit(nature): Mana Clash (5% chance level 1). Amulets can have magical properties. |
Hatherand HatherandPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +2 Str / +7 Dex / +3 Mag / +3 Wil / +8 Cun Changes resistances: +15% acid Changes damage: +9% acid Vim when hit: +0.00 Vim when hitting in melee: +0.00 Spellpower: +6 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. ash magestaff 'Dagavor' (15-18 power, 3 apr, lightning element)ash magestaff 'Dagavor' (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +18.0% Armour: +6 Defense: +14 (+3 eff.) Damage (Melee): 7 % chance of confusion Changes stats: +3 Mag / +3 Wil / +10 Con Changes resistances: +6% mind / +6% cold / +6% arcane / +3% temporal Changes resistances penetration: +8% lightning Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +25.00% Physical save: +12 (+3 eff.) Mental save: +32 (+6 eff.) Blindness immunity: +10% Disease immunity: +10% Disarm immunity: +15% Stun/Freeze immunity: +10% Life regen: +2.10 Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +20 Maximum mana: +37.00 Spellpower: +54 (+13 eff.) Spell crit. chance: +11% Healing mod.: +36% Damage Shield penetration: +26% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. bloodlich's ash vilestaff of breaching (15-18 power, 3 apr, acid element)bloodlich's ash vilestaff of breaching (15-18 power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +5 Cun / +5 Con Changes resistances penetration: +8% acid Changes damage: +15% acid Talent granted: +1 Command Staff Critical mult.: +18.00% Vim when firing critical spell: +5.00 Maximum vim: +32.00 Maximum neg.energy: +32.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood vilestaff (25-30 power, 5 apr, darkness element)magewarrior's short elven-wood vilestaff (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +9.0% Physical power: +13 (+2 eff.) Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +21 (+5 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. inquisitor's iron greatsword of dampening (14.5-23.2 power, 1 apr)inquisitor's iron greatsword of dampening (14.5-23.2 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +13% acid / +13% fire / +13% lightning / +13% cold Spell save: +10 (+2 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel greatsword of evisceration (24-38.4 power, 2 apr)blazebringer's steel greatsword of evisceration (24-38.4 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing Burst (radius 2) on crit: +16 fire When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Changes resistances penetration: +13% fire Global speed: +4% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick steel greatsword (21-33.6 power, 2 apr)quick steel greatsword (21-33.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +5 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword of shearing (32.5-52 power, 2 apr)plaguebringer's dwarven-steel greatsword of shearing (32.5-52 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Melee): +20 blight When wielded/worn: Armour penetration: +16 Changes resistances penetration: +14% physical Changes damage: +16% physical Disease immunity: +29% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Ragamnir (69.5-111.2 power, 3 apr)Ragamnir (69.5-111.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 69.5 - 111.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing Damage (Melee): +70 insidious poison / +21 temporal / +19 nature / +24 lightning When wielded/worn: Armour penetration: +72 Physical crit. chance: +55.0% Physical power: +19 (+3 eff.) Changes stats: +2 Wil Changes resistances: +22% all Changes resistances penetration: +30% blight / +38% physical / +36% nature Changes damage: +38% physical Critical mult.: +49.00% Spell save: +20 (+4 eff.) Mental save: +6 (+1 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +4.00 Maximum vim: +20.00 Mindpower: +18 (+5 eff.) Massive two-handed swords. |
Belita (52.5-73.5 power, 6 apr) Belita (52.5-73.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * Random elemental explosion * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Melee): +17 lightning / +19 blight / +4 mind / +4 physical Burst (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +1 Physical crit. chance: +3.0% Changes stats: +7 Str Changes resistances penetration: +12% acid / +14% darkness / +17% cold / +13% fire / +13% mind / +17% lightning Changes damage: +15% physical Physical save: +6 (+1 eff.) Disease immunity: +33% Stamina when hit: +2.10 Maximum life: +70.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental steel mace of vileness (13-18.2 power, 3 apr)elemental steel mace of vileness (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 12% chance to disease * Random elemental explosion Damage (Melee): +15 blight When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +11% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Toredig the Shimmernoon (49-68.6 power, 5 apr)Toredig the Shimmernoon (49-68.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 49.0 - 68.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to inflict 15% damage reduction * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing * cripple the target Burst (radius 1) on hit: +17 fire When wielded/worn: Accuracy: +25 (+4 eff.) Armour penetration: +51 Physical crit. chance: +63.0% Physical power: +13 (+2 eff.) Defense: +13 (+3 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 light / 8 lightning Changes resistances penetration: +10% lightning / +23% physical Changes damage: +12% blight / +13% physical / +9% light / +18% lightning Critical mult.: +36.00% Disarm immunity: +44% Light radius: +4 Blunt and deadly. |
hateful iron waraxe of erosion (12-16.8 power, 2 apr) hateful iron waraxe of erosion (12-16.8 power, 2 apr)Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 temporal / +6 nature / +7 darkness Damage against: +5% Living When wielded/worn: One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental steel waraxe of phasing (14-19.6 power, 12 apr)elemental steel waraxe of phasing (14-19.6 power, 12 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +28% When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +11% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Haluromirab the Blindviper (53-74.2 power, 6 apr)Haluromirab the Blindviper (53-74.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% On weapon hit: * 20% chance to blind * 32% chance to corrode armour by 30% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing * cripple the target When wielded/worn: Accuracy: +52 (+9 eff.) Armour penetration: +15 Physical crit. chance: +30.0% Physical power: +15 (+2 eff.) Armour: +6 Defense: +29 (+6 eff.) Damage when hit (Melee): 8 light Changes stats: +7 Dex / +6 Wil Changes resistances: +17% all Changes resistances penetration: +14% acid / +15% physical / +15% darkness / +30% nature / +14% mind Changes damage: +12% light Physical save: +10 (+2 eff.) Disarm immunity: +92% Life regen: +2.50 Maximum life: +40.00 Maximum stamina: +20.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 One-handed war axes. |
voratun waraxe 'Glorotta' (52.5-73.5 power, 6 apr) voratun waraxe 'Glorotta' (52.5-73.5 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Temporal Bolt (5% chance level 1). On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Burst (radius 1) on hit: +8 temporal When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +11.0% Defense: +10 (+2 eff.) Changes stats: +1 Dex / +4 Mag / +1 Wil / +4 Con Reduces incoming crit damage: 5.00% Disarm immunity: +43% Infravision radius: +1 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. manaburning steel dagger of purging (11.5-14.95 power, 6 apr)manaburning steel dagger of purging (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 13 arcane resource burn * 25% chance to remove a magical effect Damage (Melee): +9 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of frost (3-3.3 power, 12 apr, nature damage)nature's mossy mindstar of frost (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 3.0 - 3.3 Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 8 ice Changes resistances: +4% blight / +8% cold Changes resistances penetration: +8% cold Changes damage: +4% nature / +7% cold Disease immunity: +13% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mighty ash longbow of recursionmighty ash longbow of recursion Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +14 (+2 eff.) Changes stats: +6 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of ash arrows of vileness (19/19, 22-30.8 power, 7 apr)plaguebringer's quiver of ash arrows of vileness (19/19, 22-30.8 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 29% chance to disease Damage (Ranged): +34 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Gotochak the Hellscast (20/20, 130-182 power, 72 apr)Gotochak the Hellscast (20/20, 130-182 power, 72 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 130.0 - 182.0 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +72 Crit. chance: +96.0% Capacity: 20 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 30% chance to disease * 59% chance to cause random gloom * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 27 bleeding, 77% reduced healing * cripple the target Travel speed: +600% Lifesteal (this weapon only): +3% Damage (Ranged): +29 lightning / +30 darkness / +8 fire / +30 blight / +30 bleed / +30 mind / +27 cold Burst (radius 1) on hit: +20 blight / +12 fire / +4 acid Burst (radius 2) on crit: +4 blight / +4 fire / +8 acid Arrows are used with bows to pierce your foes to death. |
Wrathroot's Barkwood (9 def, 10 armour, 24.5-34.3 power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 24.5-34.3 power, 60 block)Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 24.5 - 34.3 Uses stats: 50% Mag, 150% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+2 eff.) Fatigue: +14% Changes resistances: +0% physical / +20% darkness / +0% blight / +20% cold / +20% nature Reduce damage by fixed amount: +0 blight / +0 physical Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
This item will automatically be transmogrified when you leave the level. cosmic steel shield of crushing (6 def, 2 armour, 23-27.6 power, 40 block)cosmic steel shield of crushing (6 def, 2 armour, 23-27.6 power, 40 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 23.0 - 27.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +40 On weapon crit: * smash the target with your shield crippling them Burst (radius 2) on crit: +22 light / +22 darkness When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +9% light / +9% darkness Talent granted: +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block) Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block)Requires: - Strength 39 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +4 Defense: +14 (+3 eff.) Ranged Defense: +14 (+3 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight / +0% physical Reduce damage by fixed amount: +0 blight / +0 physical Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
This item will automatically be transmogrified when you leave the level. focusing linen robe of life (0 def, 0 armour)focusing linen robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +8% blight Life regen: +2.40 Mana each turn: +0.15 Psi each turn: +0.16 Maximum life: +51.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven cashmere robe of life (2 def, 0 armour)stormwoven cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Str / +7 Mag / +7 Wil Changes resistances: +11% lightning / +11% cold / +10% blight Changes damage: +14% lightning / +11% physical / +14% cold Life regen: +4.10 Maximum life: +74.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk robe (5 def, 0 armour)psion's elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances penetration: +13% mind Changes damage: +20% mind Psi each turn: +0.93 Maximum psi: +40.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. rejuvenating rough leather armour of lightning resistance (1 def, 2 armour)rejuvenating rough leather armour of lightning resistance (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +17% lightning Life regen: +3.20 Stamina each turn: +0.80 A suit of armour made of leather. |
Sootguile (5 def, 10 armour) Sootguile (5 def, 10 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 14 light / 12 darkness Changes stats: +0 Str / +0 Mag / +5 Wil / +4 Con Changes resistances: +30% blight / +8% physical / +24% darkness / +25% fire Critical mult.: +5.00% Reduces incoming crit damage: 5.00% Physical save: +20 (+4 eff.) Mental save: +6 (+1 eff.) Silence immunity: +0% Life regen: +8.00 Psi when hit: +0.08 Maximum life: +223.00 Maximum hate: +4.00 Light radius: +2 Infravision radius: +2 Healing mod.: +60% A suit of armour made of mail. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Emeleba the Flashwrest (1 def, 0 armour) Emeleba the Flashwrest (1 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +2 Wil Changes resistances: +6% lightning Critical mult.: +5.00% Physical save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Mana when firing critical spell: +3.00 Vim when firing critical spell: +2.00 Only die when reaching: -50.00 life Maximum life: +32.00 Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. reinforced pair of rough leather boots of tirelessness (0 def, 6 armour)reinforced pair of rough leather boots of tirelessness (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Stamina each turn: +0.50 Maximum stamina: +16.00 A pair of boots made of leather. |
Ce'Nabeth the pair of drakeskin leather boots (0 def, 5 armour) Ce'Nabeth the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: -5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 physical Changes stats: +5 Dex / +6 Mag / +4 Cun Changes resistances penetration: +10% physical Changes damage: +6% physical Reduces incoming crit damage: 10.00% Maximum encumbrance: +50 Physical save: +29 (+6 eff.) Spell save: +22 (+4 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +20% Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Teleport immunity: +40% Lowers spell cool-downs by: 10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 66% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of voratun boots 'Fogstreak' (0 def, 21 armour) pair of voratun boots 'Fogstreak' (0 def, 21 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +21 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +22% acid / +19% fire / +27% lightning / +28% cold Changes resistances penetration: +15% temporal Changes damage: +9% darkness / +6% temporal Reduces incoming crit damage: 15.00% Physical save: +13 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +13 (+2 eff.) Silence immunity: +37% Confusion immunity: +35% Stun/Freeze immunity: +49% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted rough leather gloves of magic (+2) (0 def, 1 armour) blighted rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 blight Changes stats: +2 Mag Changes resistances: +6% blight Changes damage: +4% arcane / +3% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cinderonslaught (0 def, 3 armour) Cinderonslaught (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +14.0% Physical power: +13 (+2 eff.) Armour: +3 Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 13 arcane / 13 light Changes stats: +5 Str / +9 Mag / +7 Wil / +6 Cun / +5 Con Changes resistances: +10% arcane / +13% light / +9% darkness Changes resistances penetration: +15% acid Changes damage: +9% acid / +9% fire / +8% light Critical mult.: +15.00% Physical save: +29 (+6 eff.) Spell save: +7 (+1 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +49% Spell crit. chance: +19% Mental crit. chance: +18% Infravision radius: +4 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shockwrecker the drakeskin leather gloves (0 def, 19 armour) Shockwrecker the drakeskin leather gloves (0 def, 19 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+4 eff.) Armour: +19 Armour Hardiness: +12% Effects on melee hit: * 33% chance to daze at end of turn Damage (Melee): 18 darkness Damage when hit (Melee): 4 lightning Changes stats: +5 Str / +6 Dex / +5 Mag / +6 Wil / +20 Con Changes resistances: +15% darkness / +12% physical Changes damage: +11% darkness / +10% arcane Talent mastery: +0.20 Technique / Grappling Mental save: +3 (+1 eff.) Disarm immunity: +38% Mana each turn: +0.40 Spellpower: +14 (+3 eff.) Spell crit. chance: +10% Mental crit. chance: +3% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing linen wizard hat of frost (+15%) (1 def, 0 armour) stabilizing linen wizard hat of frost (+15%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +15% cold Changes damage: +10% cold Physical save: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindcaging rough leather cap of the bounder (0 def, 1 armour)mindcaging rough leather cap of the bounder (0 def, 1 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Str / +6 Dex Changes resistances: +13% mind Mental save: +14 (+3 eff.) Confusion immunity: +26% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing rough leather cap of constitution (+4) (0 def, 1 armour)stabilizing rough leather cap of constitution (+4) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Con Physical save: +13 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Isilrana the Cracklewyrd (24 def, 31 armour)Isilrana the Cracklewyrd (24 def, 31 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +6 (+1 eff.) Armour: +31 Defense: +24 (+5 eff.) Fatigue: +5% Damage when hit (Melee): 16 lightning / 8 nature Changes stats: +31 Str / +20 Dex / +16 Wil / +10 Cun / +5 Con Changes resistances: +15% blight / +12% lightning / +12% arcane / +21% all Changes resistances penetration: +15% lightning Changes damage: +18% nature / +24% lightning Physical save: +44 (+8 eff.) Mental save: +30 (+5 eff.) Light radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. equalising granite wardstone of the explorerequalising granite wardstone of the explorer Requires: - Magic 15 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Wil Changes resistances: +13% acid / +12% cold / +9% nature / +13% light Reduce damage by fixed amount: +2 all Maximum wards: +3 acid / +3 cold / +3 nature / +3 light Reduced damage from: +13% Animal / +11% Vermin / +13% Insect / +11% Spiderkin Talent granted: +3 Ward Equilibrium each turn: -0.50 Infravision radius: +2 Slows Projectiles: +15% Equilibrium regeneration: -0.50 Reduced minimum equilibrium: -13.00 Handheld warding devices |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 agate 2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+2 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 hematite 3 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+4 eff.) Changes damage: +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
272 alchemist agate 272 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0 Dex / +0 Mag Changes resistances: +0% blight / +0% darkness Changes resistances cap: +0% blight / +0% darkness Spellpower: +0 (+0 eff.) Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 721.92 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [fire imp] (level 97, body) demon seed [fire imp] (level 97, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +10 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 51, mainhand) demon seed [wretchling] (level 51, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +6 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 65, offhand) demon seed [quasit] (level 65, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +43% physical Reduce damage by fixed amount: +33 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 67, mainhand) demon seed [quasit] (level 67, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +7 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 99, body) demon seed [quasit] (level 99, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +10 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 105, finger) demon seed [water imp] (level 105, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 90, body) demon seed [water imp] (level 90, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +9 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 103, mainhand) demon seed [dolleg] (level 103, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 11 The seed of a demon. |
demon seed [dolleg] (level 88, offhand) demon seed [dolleg] (level 88, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +54% blight Reduce damage by fixed amount: +44 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 90, body) demon seed [dolleg] (level 90, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +9 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 102, offhand) demon seed [dúathedlen] (level 102, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 29, offhand) demon seed [dúathedlen] (level 29, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, body) demon seed [dúathedlen] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 91, mainhand) demon seed [dúathedlen] (level 91, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +10 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 99, finger) demon seed [dúathedlen] (level 99, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 48, mainhand) demon seed [thaurhereg] (level 48, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [thaurhereg] (level 89, offhand) demon seed [thaurhereg] (level 89, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +9 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 101, mainhand) demon seed [uruivellas] (level 101, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +11 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 69, offhand) demon seed [uruivellas] (level 69, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +7 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 99, finger) demon seed [uruivellas] (level 99, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 59, offhand) demon seed [daelach] (level 59, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +6 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 63, mainhand) demon seed [daelach] (level 63, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +7 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 94, body) demon seed [daelach] (level 94, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +168% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 30, finger) demon seed [wretch titan] (level 30, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 98, body) demon seed [wretch titan] (level 98, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 60.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 104, offhand) demon seed [champion of Urh'Rok] (level 104, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +11 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 106, body) demon seed [champion of Urh'Rok] (level 106, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +28 Str / +28 Mag Maximum life: +265.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, body) demon seed [champion of Urh'Rok] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +12 Str / +12 Mag Maximum life: +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 67, mainhand) demon seed [champion of Urh'Rok] (level 67, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +7 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 68, finger) demon seed [champion of Urh'Rok] (level 68, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 104, mainhand) demon seed [forge-giant] (level 104, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +11 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 105, finger) demon seed [forge-giant] (level 105, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 90, body) demon seed [forge-giant] (level 90, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 90, offhand) demon seed [forge-giant] (level 90, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +9 Flash Block Demon status: alive (100% life). The seed of a demon. |
Achievements
By Feyologist the Dark Faerie Demonologist level 66
10th Dusk 122nd year of Ascendancy at 09:08 see stats
By Feyologist the Dark Faerie Demonologist level 94
17th Dusk 122nd year of Ascendancy at 13:08 see stats
By Feyologist the Dark Faerie Demonologist level 17
3rd Summertide 122nd year of Ascendancy at 00:13 see stats
By Feyologist the Dark Faerie Demonologist level 48
10th Flare 122nd year of Ascendancy at 16:01 see stats
By Feyologist the Dark Faerie Demonologist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Feyologist the Dark Faerie Demonologist level 20
6th Flare 122nd year of Ascendancy at 04:30 see stats
By Feyologist the Dark Faerie Demonologist level 30
7th Flare 122nd year of Ascendancy at 13:11 see stats
By Feyologist the Dark Faerie Demonologist level 40
9th Flare 122nd year of Ascendancy at 04:48 see stats
By Feyologist the Dark Faerie Demonologist level 50
4th Dusk 122nd year of Ascendancy at 13:26 see stats
By Feyologist the Dark Faerie Demonologist level 80
16th Dusk 122nd year of Ascendancy at 10:55 see stats
By Feyologist the Dark Faerie Demonologist level 50
4th Dusk 122nd year of Ascendancy at 14:30 see stats
By Feyologist the Dark Faerie Demonologist level 32
8th Flare 122nd year of Ascendancy at 00:33 see stats
By Feyologist the Dark Faerie Demonologist level 106
18th Dusk 122nd year of Ascendancy at 18:45 see stats
By Feyologist the Dark Faerie Demonologist level 66
10th Dusk 122nd year of Ascendancy at 09:08 see stats
By Feyologist the Dark Faerie Demonologist level 15
1st Mirth 122nd year of Ascendancy at 21:09 see stats
By Feyologist the Dark Faerie Demonologist level 66
10th Dusk 122nd year of Ascendancy at 09:08 see stats
By Feyologist the Dark Faerie Demonologist level 64
6th Dusk 122nd year of Ascendancy at 04:43 see stats
By Feyologist the Dark Faerie Demonologist level 62
6th Dusk 122nd year of Ascendancy at 02:46 see stats
By Feyologist the Dark Faerie Demonologist level 18
3rd Flare 122nd year of Ascendancy at 00:57 see stats
Log
Feyologist's Clone deactivates Overkill.
Feyologist's Clone deactivates Rain of Fire.
Feyologist's Clone deactivates Night Terror.
Feyologist's Clone has regained its confidence.
Feyologist's Clone deactivates Blood Vengeance.
Feyologist's Clone deactivates Precise Strikes.
Feyologist's Clone deactivates Chant of Fortress.
Feyologist's Clone is no longer surging arcane power.
Feyologist's Clone deactivates Tale of Destruction.
Feyologist's Clone returns to normal.
Feyologist's Clone deactivates Phantasmal Shield.
Feyologist's Clone deactivates Willful Tormenter.
Feyologist's Clone shakes off the crushing forces.
Feyologist's Clone has finished recovering.
Feyologist's Clone deactivates Tale of Destruction.
Feyologist's Clone deactivates Chant of Fortress.
Feyologist's Clone deactivates Shattered Mind.
Feyologist's Clone deactivates Willful Tormenter.
Feyologist's Clone deactivates Precise Strikes.
Feyologist's Clone has regained its confidence.
Feyologist's Clone deactivates Acid Infusion.
Feyologist's Clone is no longer surging arcane power.
Feyologist's Clone deactivates Hardened Core.
Feyologist's Clone deactivates Body of Fire.
The raging fire around Feyologist's Clone calms down and disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Feyologist's Flame Bolts killed Feyologist!
Saving done.