Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Half-Cost Category Mastery 1.3.1 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Constitution Viability Buff Addon 1.4.6Constitution now grants: Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Inferno Race Pack 1.4.0Adds a collection of my races. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Additional Randart Properties 1.4.9 Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. QuickTome: Resource Tweaks 1.3.1 Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Possessor Bonus Class 1.5.4Donators/Buyers bonus! Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Xorn |
Class | Sawbutcher |
Level / Exp | 105 / 94% |
Size | gargantuan |
Lifes / Deaths | Killed by Xornbutcher's Inner Demon at level 44 on the 13rd Dusk 122nd year of Ascendancy at 03:23 2 / 5Killed by Xornbutcher's Inner Demon at level 44 on the 13rd Dusk 122nd year of Ascendancy at 06:42 Killed by Xornbutcher's Inner Demon at level 44 on the 13rd Dusk 122nd year of Ascendancy at 08:25 Killed by Isyrin the telugoroth at level 105 on the 33rd Dusk 122nd year of Ascendancy at 11:25 Killed by Adarimina the ultimate telugoroth at level 105 on the 33rd Dusk 122nd year of Ascendancy at 16:58 |
Primary Stats
Strength | 218 (base 100) |
Dexterity | 98 (base 10) |
Constitution | 206 (base 11) |
Magic | 137 (base 91) |
Willpower | 88 (base 10) |
Cunning | 168 (base 60) |
Resources
Life | 6075/6075 |
Steam | 100/100 |
Healing Factor | 2.334 |
Regeneration | 64.5351 |
Speed
Mental | +50% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 31 |
See Stealth | 42 |
See Invisible | 54 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 566 |
Accuracy | 119 |
Crit Chance | 175% |
APR | 158 |
Speed | 0.67 |
Damage | 468 |
Accuracy | 119 |
Crit Chance | 175% |
APR | 158 |
Speed | 0.67 |
Offense: Offhand
Damage | 261 |
Accuracy | 119 |
Crit Chance | 175% |
APR | 158 |
Speed | 0.67 |
Damage | 232 |
Accuracy | 119 |
Crit Chance | 174% |
APR | 152 |
Speed | 0.67 |
Offense: Spell
Spellpower | 88 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 84% |
Speed | 1 |
Offense: Damage Bonus
Acid | +44% |
Blight | +26% |
Arcane | +15% |
Mind | +27% |
All | +12% |
Lightning | +33% |
Light | +22% |
Temporal | +21% |
Darkness | +52% |
Physical | +61% |
Nature | +23% |
Offense: Damage Penetration
Physical | +34% |
Mind | +65% |
All | 0% |
Lightning | +48% |
Light | +5% |
Darkness | +15% |
Arcane | +20% |
Fire | 0% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 221.72307323196 (100%) |
Defense | 86 |
Ranged Defense | 88 |
Fatigue | 58 |
Physical Save | 108 |
Spell Save | 87 |
Mental Save | 110 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 70%( 70%) |
All | + 24%( 70%) |
Mind | + 40%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 46%( 70%) |
Physical | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 83% |
Confusion Resistance | 52% |
Poison Resistance | 100% |
Blind Resistance | 25% |
Silence Resistance | 5% |
Bleed Resistance | 45% |
Teleport Resistance | 5% |
Disarm Resistance | 96% |
Pinning Resistance | 53% |
Instadeath Resistance | 100% |
Knockback Resistance | 5% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 255% efficiency and cooldown mod of 66%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 183% efficiency and cooldown mod of 98%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.3 steam per turn. Can be activated for an instant burst of 96 steam. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1324% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Battlefield management | 1.40 |
| 5/5 |
| 10/5 |
| 5/5 |
| 10/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 10/5 |
| 1/5 |
| 9/5 |
| 0/5 |
Steamtech / Furnace | 1.30 |
| 10/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.62 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 9/5 |
| 5/5 |
| 0/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Xorn | 1.00 |
| 1/5 |
| 10/5 |
| 5/5 |
| 1/3 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 33% of the way to your next Rank. You have killed: 63 Uniques 40 Bosses 28 Elite Bosses 10 Veterans 6 Heroics 3 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of voratun boots 'Glorimina' (0 def, 9 armour) pair of voratun boots 'Glorimina' (0 def, 9 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Fatigue: -6% Changes stats: +4 Str / +6 Mag / +2 Wil / +4 Cun / +10 Con Maximum encumbrance: +50 Physical save: +57 (+9 eff.) Spell save: +23 (+4 eff.) Mental save: +53 (+9 eff.) Life regen: +5.30 Spellpower: +6 (+2 eff.) Lowers spell cool-downs by: 10% Healing mod.: +28% Life leech chance: +17% Life leech: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 35 alchemist obsidian 35 alchemist obsidian0.00 Encumbrance. Type: alchemist-gem / black ; tier 4 When used as an alchemist bomb: Life regen 8% of max life Gems can be sold for money or used in arcane rituals. |
Light source | Thunderrage the alchemist's lamp Thunderrage the alchemist's lampPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid / 12 lightning Changes stats: +4 Mag Changes resistances: +3% acid / +8% temporal / +11% light / +11% blight / +8% cold / +15% mind / +10% darkness Changes resistances penetration: +15% lightning Changes damage: +11% darkness / +18% acid Damage affinity(heal): +5% darkness Mental save: +22 (+4 eff.) Spellpower: +18 (+4 eff.) Spell crit. chance: +5% Light radius: +9 Infravision radius: +9 See stealth: +34 See invisible: +45 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +20% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 81 blight damage or heals 96 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Strikespawn the drakeskin leather hat (0 def, 5 armour) [iron mental stimulator] Strikespawn the drakeskin leather hat (0 def, 5 armour) [iron mental stimulator]Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +12 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 40% chance to daze at end of turn Damage when hit (Melee): 8 blight / 8 physical Changes stats: +12 Str / +23 Dex / +21 Wil / +11 Cun Changes resistances: +27% acid / +14% physical / +45% darkness / +20% light / +9% blight / +30% fire / +30% cold / +42% lightning Changes resistances penetration: +5% arcane Physical save: +11 (+2 eff.) Mental save: +18 (+3 eff.) Mana when firing critical spell: +3.00 Vim when firing critical spell: +4.00 Psi when firing a critical mind attack: +3.00 Maximum mana: +40.00 Maximum psi: +10.00 Mindpower: +8 (+2 eff.) Infravision radius: +8 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3538.2 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A hat made of leather. Very stylish. |
On hands | Duvogarek the drakeskin leather gloves (0 def, 22 armour) [voratun grapple] Duvogarek the drakeskin leather gloves (0 def, 22 armour) [voratun grapple]Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +57 (+8 eff.) Armour penetration: +13 Physical crit. chance: +15.0% Armour: +22 Armour Hardiness: +15% Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 20 darkness / 15 nature Changes stats: +5 Str / +25 Dex / +14 Cun / +21 Con Changes resistances: +12% lightning / +12% physical / +22% darkness / +10% nature Changes damage: +9% darkness / +11% nature Talent cooldown: Double Strike (-1 turn) Talent granted: +5 Spring Grapple Critical mult.: +14.00% Reduces incoming crit damage: 10.00% Physical save: +54 (+9 eff.) Spell save: +10 (+2 eff.) Mental save: +48 (+8 eff.) Disarm immunity: +49% Pinning immunity: +5% Stun/Freeze immunity: +5% Mana each turn: +0.29 Spellpower: +16 (+4 eff.) Spell crit. chance: +29% Mental crit. chance: +18% When used to modify unarmed attacks: Power: 145% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +40 Armour Penetration: +14 Crit. chance: +51.0% Attack speed: 100% When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 15% chance to inflict 15% damage reduction Damage (Melee): +8 acid / +29 physical / +18 arcane Burst (radius 2) on crit: +15 nature Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On hands | Grinestir the voratun gauntlets (0 def, 32 armour) Grinestir the voratun gauntlets (0 def, 32 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +40 (+5 eff.) Physical power: +40 (+4 eff.) Armour: +32 Armour Hardiness: +30% Damage (Melee): 19 light Changes stats: +12 Str / +6 Dex / +1 Wil / +6 Cun / +35 Con Changes resistances: +12% lightning / +23% physical / +15% darkness / +6% nature / +16% light Changes damage: +10% light / +12% mind Physical save: +28 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +9 (+1 eff.) Cut immunity: +30% Disarm immunity: +47% Teleport immunity: +5% Mana each turn: +0.40 Spellpower: +11 (+3 eff.) Spell crit. chance: +10% Infravision radius: +4 When used to modify unarmed attacks: Power: 161% Range: 1.4x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +15 Crit. chance: +29.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Stone Touch (10% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 13% chance to blind Damage (Melee): +19 arcane / +27 physical / +29 darkness Burst (radius 2) on crit: +8 mind Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Voramina the Cureknave (dig speed 2 turns) Voramina the Cureknave (dig speed 2 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +17 Physical power: +8 (+1 eff.) Armour: +8 Defense: +13 (+2 eff.) Fatigue: -7% Changes stats: +10 Str / +4 Cun Changes resistances: +6% acid / +14% physical / +9% darkness / +3% arcane / +6% nature Changes resistances penetration: +10% nature Changes damage: +6% temporal Critical mult.: +13.00% Physical save: +10 (+1 eff.) Spell save: +3 (+0 eff.) Silence immunity: +5% Knockback immunity: +5% Lowers spell cool-downs by: 10% Infravision radius: +5 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Cyreriamina' steel ring 'Cyreriamina'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +37 (+5 eff.) Armour penetration: +23 Physical power: +9 (+1 eff.) Armour: +6 Defense: +31 (+6 eff.) Ranged Defense: +9 (+1 eff.) Effects on melee hit: * 36% chance to corrode armour by 30% * 14% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +7 Str / +7 Dex / +6 Wil / +11 Cun / +15 Con Changes resistances: +31% acid / +2% physical Changes resistances penetration: +20% physical Changes damage: +14% acid Spell save: +14 (+2 eff.) Mental save: +21 (+3 eff.) Confusion immunity: +32% Stun/Freeze immunity: +32% Life regen: +2.40 Hate when firing a critical mind attack: +2.00 Maximum stamina: +22.00 Maximum hate: +9.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 66% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | voratun ring 'Dawnlace' voratun ring 'Dawnlace'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +27 (+3 eff.) Damage when hit (Melee): 8 light / 8 blight Changes stats: +10 Str / +7 Mag / +9 Wil / +7 Cun / +16 Con Changes resistances: +23% acid / +40% darkness / +30% fire / +30% cold / +27% lightning Changes resistances penetration: +15% arcane Changes damage: +20% darkness / +3% arcane Spell save: +26 (+5 eff.) Mental save: +18 (+3 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum stamina: +40.00 Spellpower: +28 (+6 eff.) Spell crit. chance: +7% Mindpower: +15 (+3 eff.) Rings can have magical properties. |
On fingers | Iverassra the Chargequill Iverassra the ChargequillPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+1 eff.) Physical power: +31 (+3 eff.) Damage when hit (Melee): 12 lightning / 4 temporal / 12 mind Changes stats: +7 Str / +7 Dex / +8 Wil / +8 Cun / +10 Con Changes resistances: +17% acid / +14% blight / +18% fire / +18% cold / +21% lightning Changes resistances penetration: +25% mind Changes damage: +14% blight / +12% all Grants telepathy: Humanoid/Orc Spell save: +14 (+2 eff.) Mental save: +10 (+2 eff.) Maximum stamina: +21.00 Maximum psi: +20.00 Spellpower: +21 (+5 eff.) Mindpower: +28 (+6 eff.) Rings can have magical properties. |
On fingers | Skybreaker SkybreakerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 24% chance to cause random gloom Damage (Ranged): 18 bleed Damage when hit (Melee): 8 lightning Changes stats: +4 Str / +4 Mag / +10 Wil / +20 Cun Changes resistances: +3% lightning Changes damage: +15% lightning Critical mult.: +20.00% Mental save: +12 (+2 eff.) Blindness immunity: +25% Stun/Freeze immunity: +26% Life regen: +1.60 Hate when firing a critical mind attack: +6.00 Maximum hate: +14.00 Spellpower: +7 (+2 eff.) Mindpower: +14 (+3 eff.) Infravision radius: +4 See stealth: +8 See invisible: +9 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around neck | Airvortex AirvortexPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +34 (+4 eff.) Physical power: +26 (+3 eff.) Defense: +34 (+7 eff.) Fatigue: -9% Changes stats: +9 Dex / +6 Mag / +9 Cun / +18 Con / +31 Lck Changes damage: +6% lightning / +27% physical Talent masteries: +0.32 Cunning / Survival +0.32 Steamtech / Automated butchery Life regen: +1.20 Stamina each turn: +1.30 Movement speed: +10% Combat speed: +50% Healing mod.: +5% Reduce all damage from unseen attackers: 35% Talent on hit(mindpower): Oozebeam (5% chance level 1). Amulets can have magical properties. |
In main hand | Layytira (181% power, 45 apr) [voratun razor edge] Layytira (181% power, 45 apr) [voratun razor edge]Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 182% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +45 Crit. chance: +25.0% Attack speed: 100% Block value: +104 On weapon hit: * 39% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target Burst (radius 1) on hit: +16 fire Attacks use: 1.0 Steam When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +12 Defense: +10 (+2 eff.) Fatigue: +12% Changes stats: +7 Str Changes resistances: +12% cold / +3% temporal Changes resistances penetration: +15% mind Changes damage: +11% physical Talent granted: +3 Block Mental save: +20 (+3 eff.) Cut immunity: +15% Pinning immunity: +15% Stamina when hit: +2.50 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In main hand | Glorildanor (151% power, 45 apr) [voratun razor edge] Glorildanor (151% power, 45 apr) [voratun razor edge]Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 151% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +45 Crit. chance: +25.0% Attack speed: 100% Block value: +95 When this weapon hits: Epidemic (15% chance level 6). On weapon hit: * 20% chance to inflict 15% damage reduction * 20% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +20 blight / +19 acid Burst (radius 1) on hit: +8 mind Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +14.0% Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 32% chance to blind * 20% chance to corrode armour by 30% Changes stats: +7 Mag / +1 Wil / +12 Con Changes resistances: +19% acid / +10% physical / +35% light / +15% darkness Changes damage: +3% mind Talent granted: +3 Block Disease immunity: +35% Equilibrium when hit: +0.04 Life leech chance: +17% Life leech: +10% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | drakeskin leather belt 'Dagylin' drakeskin leather belt 'Dagylin'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +15 (+2 eff.) Armour: +23 Defense: +59 (+12 eff.) Changes stats: +2 Dex / +6 Mag / +6 Wil / +2 Cun / +9 Con Changes resistances: +6% lightning / +6% mind / +3% nature Reduced damage from: +45% Summoned Critical mult.: +15.00% Stealth bonus: +30 Physical save: +25 (+4 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+2 eff.) Pinning immunity: +15% Maximum life: +40.00 Spell crit. chance: +6% Mindpower: +10 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | voratun steamsaw 'Kindlesin' (167% power, 45 apr) [voratun razor edge] voratun steamsaw 'Kindlesin' (167% power, 45 apr) [voratun razor edge]Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 168% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +45 Crit. chance: +25.0% Attack speed: 100% Block value: +108 On weapon hit: * 35% chance to daze at end of turn * 20% chance to cause random gloom * 20% chance to blind * 40% chance to gain 10% of a turn (3/turn limit) * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On weapon crit: * cripple the target Burst (radius 1) on hit: +16 mind Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +13 Physical crit. chance: +30.0% Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Effects on melee hit: * 34% chance to blind Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +13% lightning / +14% physical / +15% darkness / +15% mind / +5% light Changes damage: +3% temporal / +11% physical Talent granted: +3 Block Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In off hand | stralite steamsaw 'Aeratir' (150% power, 39 apr) [voratun razor edge] stralite steamsaw 'Aeratir' (150% power, 39 apr) [voratun razor edge]Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Power: 150% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +39 Crit. chance: +24.0% Attack speed: 100% Block value: +70 On weapon hit: * 14% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * cripple the target Burst (radius 2) on crit: +4 blight Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +13.0% Armour: +11 Defense: +8 (+1 eff.) Fatigue: +10% Effects when hit in melee: * 18% chance to daze at end of turn * 18% chance to corrode armour by 30% Damage when hit (Melee): 16 temporal Changes stats: +5 Dex / +5 Con Changes resistances: +16% acid / +18% temporal / +3% fire / +32% cold / +18% lightning Talent granted: +2 Block Spell save: +3 (+0 eff.) Confusion immunity: +20% Stun/Freeze immunity: +20% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (397) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | elven-silk cloak 'Striketooth' (3 def, 0 armour) elven-silk cloak 'Striketooth' (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +49 (+7 eff.) Armour penetration: +15 Defense: +3 (+0 eff.) Fatigue: -11% Changes stats: +9 Str / +2 Mag / +10 Wil / +6 Cun / +9 Con Changes resistances: +40% nature / +40% blight Changes resistances penetration: +10% mind / +20% lightning Critical mult.: +30.00% Reduces incoming crit damage: 5.00% Stealth bonus: +12 Mental save: +12 (+2 eff.) Life regen: +5.90 Maximum life: +110.00 Maximum stamina: +40.00 Mental crit. chance: +7% Light radius: +2 Healing mod.: +50% Life leech chance: +17% Life leech: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Adethra the Morbusblood (9 def, 36 armour) [voratun spike attachment] Adethra the Morbusblood (9 def, 36 armour) [voratun spike attachment]Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +9 (+2 eff.) Fatigue: +40% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature / 50 physical Changes stats: +11 Str / +2 Cun / +15 Con / +3 Lck Changes resistances: +30% lightning / +0% light / +15% fire / +9% arcane / +33% darkness Changes resistances penetration: +5% nature Talent mastery: +0.10 Steamtech / Battlefield management Physical save: +10 (+1 eff.) Spell save: +33 (+6 eff.) Mental save: +9 (+1 eff.) Maximum life: +80.00 Infravision radius: +1 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the wizard (heal 980 over 5 turns) regeneration infusion of the wizard (heal 980 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 980 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 826 over 5 turns) regeneration infusion of the wizard (heal 826 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 826 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (990% speed; 6 turns) movement infusion of the sneak (990% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 990% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1024% speed; 5 turns) movement infusion of the warrior (1024% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1024% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+32 for 13 turns, die at -1383) heroism infusion of the sneak (+32 for 13 turns, die at -1383)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 32 for 13 turns. While Heroism is active, you will only die when reaching -1383 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Airquench AirquenchPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +6 Mag Changes resistances: +3% mind Changes resistances penetration: +15% lightning Changes damage: +6% mind Amulets can have magical properties. |
Lisyta the Prismlace Lisyta the PrismlaceInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Dex / +5 Cun / +8 Con Changes resistances penetration: +5% light Changes damage: +3% light / +6% temporal Physical save: +10 (+1 eff.) Cut immunity: +50% Life regen: +2.00 Stamina each turn: +0.70 Maximum life: +30.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Light radius: +3 Movement speed: +10% Healing mod.: +12% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 468 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Brighttrial the stralite amulet Brighttrial the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +6 Str Changes resistances: +13% physical / +6% light / +6% cold / +15% nature / +9% darkness Changes damage: +9% physical Physical save: +12 (+2 eff.) Spell save: +22 (+4 eff.) Mental save: +19 (+3 eff.) Stamina each turn: +1.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Combat speed: +10% Amulets can have magical properties. |
stralite amulet 'Ereludubers' stralite amulet 'Ereludubers'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +11 (+2 eff.) Fatigue: -9% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to inflict 15% damage reduction * 13% chance to blind Changes stats: +8 Dex / +9 Mag / +3 Wil / +7 Cun / +8 Con Changes resistances: +20% lightning Changes resistances cap: +6% all Changes resistances penetration: +10% arcane / +15% temporal Changes damage: +19% darkness / +6% temporal / +21% light / +8% physical Talent masteries: +0.29 Steamtech / Furnace +0.29 Technique / Combat training Critical mult.: +10.00% Physical save: +37 (+6 eff.) Spell save: +22 (+4 eff.) Mental save: +22 (+4 eff.) Stun/Freeze immunity: +44% Life regen: +1.30 Stamina each turn: +1.30 Mana when firing critical spell: +8.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Movement speed: +10% Amulets can have magical properties. |
Glareradiance GlareradiancePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 16 light / 4 acid Changes stats: +9 Dex / +11 Mag / +10 Wil / +10 Cun / +7 Con Changes resistances: +6% light Changes resistances penetration: +15% acid / +15% fire Changes damage: +8% lightning / +8% temporal / +7% darkness / +42% fire / +7% acid / +16% physical / +27% blight / +7% cold / +13% light Critical mult.: +33.00% Life regen: +1.30 Stamina each turn: +1.50 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +41 (+9 eff.) Spell crit. chance: +12% Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
Ring of Insight Ring of InsightPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Mag Change telepathy range by : +1 Talent mastery: +0.20 Spell / Divination Infravision radius: +1 See stealth: +3 See invisible: +3 This small iron ring seems exceptionally shiny and in focus. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +0.80 Rings can have magical properties. |
copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +22% Infravision radius: +3 See stealth: +6 See invisible: +5 Rings can have magical properties. |
marksman's copper ring of corrosion (+22%) marksman's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Changes stats: +2 Dex Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Rings can have magical properties. |
Polamina the Stormking Polamina the StormkingPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +18 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 arcane Changes stats: +7 Str / +15 Mag / +18 Wil / +15 Cun / +7 Con Changes resistances: +14% arcane Changes damage: +20% arcane / +3% lightning Critical mult.: +5.00% Disarm immunity: +32% Pinning immunity: +26% Knockback immunity: +26% Maximum life: +32.00 Spellpower: +27 (+6 eff.) Spell crit. chance: +1% Mindpower: +26 (+5 eff.) Talent on hit(spell): Chain Lightning (10% chance level 1). Rings can have magical properties. |
warrior's steel ring of life warrior's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Changes stats: +5 Str Life regen: +1.10 Maximum life: +64.00 Healing mod.: +18% Rings can have magical properties. |
Breezedash the gold ring Breezedash the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +11 (+1 eff.) Effects on melee hit: * 10% chance to blind Damage (Melee): 35 light Effects on ranged hit: * 24% chance to blind Damage (Ranged): 37 light Damage when hit (Melee): 12 nature Changes stats: +5 Dex / +6 Mag / +6 Wil Changes resistances: +6% mind / +9% lightning Changes damage: +6% all Mental save: +6 (+1 eff.) Blindness immunity: +34% Cut immunity: +10% Silence immunity: +10% Maximum life: +40.00 Spellpower: +22 (+5 eff.) Mindpower: +13 (+3 eff.) Infravision radius: +5 See stealth: +15 See invisible: +16 Rings can have magical properties. |
Lustremaster the stralite ring Lustremaster the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+1 eff.) Physical power: +11 (+1 eff.) Armour: +10 Changes stats: +13 Str / +7 Dex / +8 Cun / +9 Con Changes resistances: +12% blight / +28% cold / +10% nature / +12% light Changes resistances penetration: +15% light Changes damage: +9% light / +14% cold / +6% arcane / +3% nature Poison immunity: +22% Disease immunity: +11% Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Rings can have magical properties. |
Overcutter (107% power, 12 apr) Overcutter (107% power, 12 apr)Requires: - Strength 20 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 1 It must be held with both hands. It can be used as a weapon and offhand. Power: 107% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Crit. chance: +2.0% Attack speed: 100% Block value: +70 Attacks use: 1.0 Steam When wielded/worn: Armour: +7 Defense: +8 (+1 eff.) Fatigue: +10% Talent granted: +2 Block Earlier steamsaws were notably not meant to be used with one hand. |
Eye of Winter (94% power, 18 apr, cold damage) Eye of Winter (94% power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% Range: 1.1x Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Pinwheel (107% power, 10 apr) Pinwheel (107% power, 10 apr)Requires: - Strength 18 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 1 Power: 107% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% Block value: +50 On weapon hit: * 15% chance to pin the target Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +7 (+1 eff.) Fatigue: +7% Talent granted: +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
Yarigas the Hellcrack (109% power, 8 apr) Yarigas the Hellcrack (109% power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Power: 109% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +22 On weapon hit: * 11% chance to disease Damage (Melee): +14 blight Burst (radius 1) on hit: +0 20% chance of physical repulsion Burst (radius 2) on crit: +4 arcane / +12 fire Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 4 arcane / 24 fire Changes stats: +2 Str Changes resistances: +14% fire Changes resistances penetration: +5% fire Changes damage: +6% fire Talent granted: +1 Block Critical mult.: +13.00% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Zubulaith (123% power, 8 apr) Zubulaith (123% power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Power: 123% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +24 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +2% physical / +16% fire Talent granted: +1 Block Confusion immunity: +10% Pinning immunity: +10% Knockback immunity: +10% Maximum life: +40.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced stralite steamsaw of massacre (153% power, 19 apr) reinforced stralite steamsaw of massacre (153% power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Power: 153% Range: 1.5x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +72 Attacks use: 1.0 Steam When wielded/worn: Armour: +13 Defense: +8 (+1 eff.) Fatigue: +10% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron plate armour 'Voidrebel' (3 def, 7 armour) iron plate armour 'Voidrebel' (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+0 eff.) Fatigue: +20% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 acid / 0 physical / 12 darkness Changes stats: +5 Cun / +4 Wil Changes resistances: +11% nature / +10% blight Changes resistances penetration: +10% darkness Mental save: +11 (+2 eff.) A suit of armour made of metal plates. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Erosaldir the hardened leather belt Erosaldir the hardened leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +14 Defense: +27 (+5 eff.) Changes stats: +4 Con / +4 Wil Changes resistances: +14% fire / +9% nature / +10% cold Critical mult.: +11.00% Reduces incoming crit damage: 10.00% Stealth bonus: +11 Physical save: +19 (+3 eff.) Mental save: +22 (+4 eff.) Silence immunity: +20% Stun/Freeze immunity: +15% Psi when hit: +0.12 Maximum life: +136.00 Maximum hate: +4.00 Mindpower: +8 (+2 eff.) A belt that goes around your waist. |
enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+1 eff.) Changes stats: +1 Mag / +1 Wil Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Windpython the cashmere cloak (2 def, 0 armour) Windpython the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Dex / +8 Wil / +15 Cun Changes resistances: +12% nature / +3% light Changes resistances penetration: +8% arcane Changes damage: +11% arcane / +6% light Critical mult.: +18.00% Maximum mana: +43.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +4% Mental crit. chance: +12% Talent on hit(nature): Slime Spit (5% chance level 1). A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sulfurravager the pair of iron boots (0 def, 3 armour) Sulfurravager the pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +3 Fatigue: +2% Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% nature / +3% fire Changes damage: +9% nature / +12% fire Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Armelagas the rough leather gloves (6 def, 5 armour) Armelagas the rough leather gloves (6 def, 5 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +6 Physical power: +11 (+1 eff.) Armour: +5 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -2% Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil Changes resistances: +7% blight Spell save: +10 (+2 eff.) Life regen: +0.20 Stamina each turn: +0.40 When used to modify unarmed attacks: Power: 101% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +8 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 12% * 12% chance to corrode armour by 30% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Falegarek' (0 def, 1 armour) iron gauntlets 'Falegarek' (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +18 (+2 eff.) Armour: +1 Changes stats: +2 Dex Changes resistances penetration: +5% arcane Changes damage: +6% arcane Physical save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +23% When used to modify unarmed attacks: Power: 104% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +3 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 1). Damage (Melee): +16 acid / +16 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets (0 def, 6 armour) sand iron gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 5 physical Changes damage: +3% physical When used to modify unarmed attacks: Power: 101% Range: 1.4x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +5 physical Burst (radius 2) on crit: +6 physical Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+1 eff.) Spell save: +15 (+3 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Power: 142% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 207.00 arcane damage and stunned), costing 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
rough leather hat 'Yvyriakira' (0 def, 1 armour) rough leather hat 'Yvyriakira' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Str / +3 Dex / +0 Cun / +2 Con Changes resistances: +3% physical Changes damage: +3% arcane Critical mult.: +3.00% Physical save: +26 (+4 eff.) Spell save: +20 (+4 eff.) Mental save: +7 (+1 eff.) Damage Shield penetration: +20% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Boragrim the drakeskin leather hat (0 def, 10 armour) Boragrim the drakeskin leather hat (0 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +16 (+2 eff.) Armour: +10 Fatigue: +5% Damage when hit (Melee): 8 acid Changes stats: +11 Str / +4 Dex / +5 Wil / +3 Cun / +4 Con Changes resistances: +8% lightning / +13% temporal / +9% cold / +6% acid / +17% physical Changes resistances penetration: +10% acid Physical save: +9 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +0 (+0 eff.) Stun/Freeze immunity: +10% Teleport immunity: +15% Infravision radius: +3 A hat made of leather. Very stylish. |
Ce'Nuselaith (0 def, 3 armour) Ce'Nuselaith (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +5 Str / +9 Wil / +4 Cun / +5 Con Changes resistances: +9% acid / +10% physical / +6% fire / +17% nature / +6% temporal Changes resistances penetration: +10% mind Changes damage: +12% mind Physical save: +11 (+2 eff.) Spell save: +13 (+2 eff.) Mental save: +0 (+0 eff.) Maximum life: +60.00 Mindpower: +5 (+1 eff.) Healing mod.: +22% A cap made of leather. |
iron helm 'Flamepower' (0 def, 3 armour) iron helm 'Flamepower' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Armour: +3 Fatigue: +5% Effects on melee hit: * 10 arcane resource burn * Slows global speed by 30% Damage when hit (Melee): 16 fire Changes stats: +3 Dex / +2 Cun / +7 Lck Changes resistances: +6% acid / +3% temporal / +3% light / +6% fire / +6% cold / +7% lightning Spell save: +9 (+1 eff.) Mental save: +0 (+0 eff.) Spell crit. chance: +3% Mental crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 nuummite 9 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
10 agate 10 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 verdite 8 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+2 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 spinel 15 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 tiny geode 11 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+3 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+4 eff.) Changes damage: +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
obsidian obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
379 alchemist agate 379 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
62 alchemist citrine 62 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Additional 10 bright light damage Gems can be sold for money or used in arcane rituals. |
Ce'Nunne Ce'NunneInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +6 Physical crit. chance: +1.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Damage when hit (Melee): 4 physical Changes resistances: +4% physical Changes resistances penetration: +6% all Physical save: +7 (+1 eff.) Light radius: +4 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
simple healing salve [power 377] simple healing salve [power 377]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 255% efficiency and 66% cooldown modifier. It can be used to heal 377, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing frost salve [power 59] amazing frost salve [power 59]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 255% efficiency and 66% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (59% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Gorulathadan the iron pickaxe (dig speed 29 turns) Gorulathadan the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Damage when hit (Melee): 8 temporal Changes stats: +1 Cun / +1 Str Changes resistances: +3% acid Changes resistances penetration: +25% acid Changes damage: +6% temporal Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Achievements
By Xornbutcher the Xorn Sawbutcher level 62
19th Dusk 122nd year of Ascendancy at 17:02 see stats
By Xornbutcher the Xorn Sawbutcher level 99
33rd Dusk 122nd year of Ascendancy at 04:03 see stats
By Xornbutcher the Xorn Sawbutcher level 103
33rd Dusk 122nd year of Ascendancy at 08:05 see stats
By Xornbutcher the Xorn Sawbutcher level 74
24th Dusk 122nd year of Ascendancy at 16:37 see stats
By Xornbutcher the Xorn Sawbutcher level 55
15th Dusk 122nd year of Ascendancy at 11:40 see stats
By Xornbutcher the Xorn Sawbutcher level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Xornbutcher the Xorn Sawbutcher level 20
10th Dusk 122nd year of Ascendancy at 21:37 see stats
By Xornbutcher the Xorn Sawbutcher level 30
11st Dusk 122nd year of Ascendancy at 11:21 see stats
By Xornbutcher the Xorn Sawbutcher level 40
12nd Dusk 122nd year of Ascendancy at 14:37 see stats
By Xornbutcher the Xorn Sawbutcher level 50
15th Dusk 122nd year of Ascendancy at 01:08 see stats
By Xornbutcher the Xorn Sawbutcher level 67
24th Dusk 122nd year of Ascendancy at 03:44 see stats
By Xornbutcher the Xorn Sawbutcher level 54
15th Dusk 122nd year of Ascendancy at 09:36 see stats
By Xornbutcher the Xorn Sawbutcher level 40
12nd Dusk 122nd year of Ascendancy at 16:56 see stats
By Xornbutcher the Xorn Sawbutcher level 13
77th Pyre 122nd year of Ascendancy at 23:11 see stats
By Xornbutcher the Xorn Sawbutcher level 58
15th Dusk 122nd year of Ascendancy at 20:43 see stats
By Xornbutcher the Xorn Sawbutcher level 53
15th Dusk 122nd year of Ascendancy at 07:58 see stats
By Xornbutcher the Xorn Sawbutcher level 18
3rd Dusk 122nd year of Ascendancy at 22:12 see stats
Log
Something hits Xornbutcher for 133 light, 0 blight (133 total damage).
Xornbutcher's skin returns to normal.
Talent Punishment is ready to use.
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Xornbutcher is recovering from the damage!
Something hits Xornbutcher for (767 resilience), 3555 blight (3555 total damage).
Xornbutcher has been illuminated.
Xornbutcher averted their eyes!
Something hits Xornbutcher for 0 light damage.
Xornbutcher recovers sight.
Talent Implant: Medical Injector is ready to use.
Xornbutcher receives 177 healing.
Something hits Xornbutcher for 945 temporal, 896 temporal (1841 total damage).
Adarimina the ultimate telugoroth casts Rethread.
Adarimina the ultimate telugoroth's spell attains critical power!
Adarimina the ultimate telugoroth hits Xornbutcher for 1559 temporal damage.
Xornbutcher the level 105 xorn sawbutcher was grandfathered to death by Adarimina the ultimate telugoroth and lost outside time on level 1 of Temporal Rift.
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You have 2 life(s) left.
Xornbutcher has finished recovering.
Xornbutcher deactivates Tempest of Metal.
Xornbutcher deactivates Grinding Shield.
Xornbutcher deactivates Furnace.
Xornbutcher is no longer flawed.
Xornbutcher deactivates Mow Down.
Xornbutcher is no longer blood locked.
Xornbutcher is no longer illuminated.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.