
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
Addons | Simple Font Floating Text 1.1.5Changes the floating text to a different font Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Amiga Music Replacement [Pt. 1] 1.5.5 Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Amiga Music Replacement [Pt. 3] 1.5.5 Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Amiga Music Replacement [Pt. 2] 1.5.5 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 2128% |
Size | medium |
Lifes / Deaths | Killed by Emoba the alchemist golem at level 21 on the 9th Pyre 123rd year of Ascendancy at 15:23 0 / 8Killed by Poralle the barrow wight at level 28 on the 74th Pyre 123rd year of Ascendancy at 06:47 Killed by Emeligathra the snow giant thunderer at level 33 on the 7th Flare 123rd year of Ascendancy at 08:51 Killed by Emeligathra the snow giant thunderer at level 33 on the 7th Flare 123rd year of Ascendancy at 11:00 Killed by Xerygabeth the cute little bunny at level 36 on the 40th Dusk 123rd year of Ascendancy at 16:07 Killed by Cyroldaba the orc high cryomancer at level 41 on the 49th Haze 123rd year of Ascendancy at 03:55 Killed by Atamathon the Giant Golem at level 50 on the 34th Dusk 124th year of Ascendancy at 12:23 Killed by Atamathon the Giant Golem at level 50 on the 34th Dusk 124th year of Ascendancy at 14:15 |
Primary Stats
Strength | 150.16 (base 65) |
Dexterity | 189.16 (base 60) |
Constitution | 118 (base 8) |
Magic | 188.16 (base 60) |
Willpower | 127 (base 9) |
Cunning | 143 (base 37) |
Resources
Life | -905/2637 |
Paradox | 357 |
Healing Factor | 1.5624999999999 |
Regeneration | 585.34228495926 |
Speed
Mental | +24.268086021969% |
Attack | +24.268086021969% |
Movement | -15.999999999996% |
Spell | +24.268086021969% |
Global | +180.71651193146% |
Vision
Sight | 10 |
Lite | 17 |
Infravision | 6 |
See Stealth | 106.6979397774 |
See Invisible | 119.6979397774 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 497 |
Accuracy | 103 |
Crit Chance | 221% |
APR | 56 |
Speed | 0.64 |
Offense: Spell
Spellpower | 90 |
Crit Chance | 100% |
Speed | 0.80471183874452 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 100% |
Speed | 0.80471183874452 |
Offense: Damage Bonus
Acid | +150% |
Temporal | +132% |
Blight | +120% |
Physical | +160% |
Fire | +129% |
All | +117% |
Offense: Damage Penetration
Acid | +25% |
Nature | +31% |
Arcane | +30% |
Fire | +20% |
All | +10% |
Defense: Base
Armour (hardiness) | 112.72307323196 (100%) |
Defense | 83 |
Ranged Defense | 85 |
Fatigue | 36 |
Physical Save | 73 |
Spell Save | 70 |
Mental Save | 83 |
Defense: Resistances
Acid | + 58%( 73%) |
Blight | + 61%( 73%) |
Arcane | + 53%( 73%) |
Cold | + 64%( 73%) |
All | + 50%( 73%) |
Darkness | + 73%( 73%) |
Temporal | + 73%( 73%) |
Physical | + 72%( 73%) |
Mind | + 61%( 73%) |
Fire | + 62%( 73%) |
Lightning | + 57%( 73%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 45% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1141% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1041 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 879 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 12 turns. While Heroism is active, you will only die when reaching -1241 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Secrets of the Eternals |
talent | Contingency |
talent | Chant of Fortress |
talent | Weapon Folding |
beneficial effect | All stats increased by 75. Pain Enhancement System |
beneficial effect | Increases your three highest stats by 20 and keeps you from dying even if your life drops to -842. Heroism |
beneficial effect | A flow of life spins around the target, regenerating 124.76 life per turn. Regeneration |
beneficial effect | Increases global action speed by 31%. Haste |
beneficial effect | The target is out of phase with reality, increasing defense by 49, resist all by 25%, and reducing the duration of detrimental timed effects by 30%. Out of Phase |
beneficial effect | Each turn will fire an arrow at Atamathon the Giant Golem. Arrow Echoes |
beneficial effect | Displacing 31% of all damage on to a random enemy. Webs of Fate |
beneficial effect | The target's defense and saves have been increased by 18. 6 Spin |
detrimental effect | The target is on fire, taking 37.60 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
beneficial effect | The target is regaining 46 life per turn and refreshing talents at twice the normal rate. Invigorate |
beneficial effect | The target filled with compressed time! +100% all damage, +50% all crit, +1000 life, +200 life regen, +50% global speed 1000 Strings of Compressed Time! |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
beneficial effect | The time distortion has created a restoration field, healing the target for 62 each turn. Temporal Restoration Field |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 23, and granting a 5% chance to ignore critical hits. Precognition |
beneficial effect | Focused on Atamathon the Giant Golem, +28% critical damage and +28% critical hit chance against this target. Warden's Focus |
beneficial effect | The target's accuracy and power have been increased by 18. 6 Fateweaver |
beneficial effect | Increases attack, spell, and mind speed by 12%. 2 Time Dilation |
beneficial effect | The target has a 123% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by PINK-MONSTER. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by lesser vampire. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emeledamina the hornet swarm. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2320. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | ![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master Power 183% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +33 Crit +44.0% Capacity 53 Proj.spd +200% Ranged+ +68 insidious poison +8 darkness On Hit.r1 +4 acid On Crit.r2 +8 acid On Hit: * 40% chance to inflict 15% damage reduction * 47% chance to corrode armour by 30% On Crit: * cripple the target While equipped: ---------- misc Reload +8 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Spell.crit +4% Spell.pwr +5 (+1 eff.) Res.pen +10% all Apr +10 Melee Ret 16 fire ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +13% blight +8% fire +10% darkness ---------- misc Light +6 Infravis +3 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 96 blight damage or heals 65 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor [Rare] Master While equipped: Stats +11 Str +5 Mag +6 Wil dps ---------- Phys.crit +3.0% Crit.mult +18.00% Dmg.mod +18% physical Phasing +30% Apr +6 ----- def ----- Armour +11 Fatigue +5% Mind.save +15 (+3 eff.) ---------- misc Max.mana +80.00 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +15% temporal +10% all ----- def ----- Resists +15% temporal -12% all Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 18 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Dex +8 Mag +18 Wil dps ---------- Spell.pwr +15 (+3 eff.) Acc +20 (+3 eff.) ----- def ----- Armour +4 Resists +3% mind +9% darkness Phys.save +17 (+5 eff.) Spell.save +26 (+7 eff.) Mind.save +38 (+8 eff.) Die.at -60.00 life Stun/Frz- +10% Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +9 Dex +9 Cun +8 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +12% fire Res.pen +15% acid Acc +13 (+2 eff.) Melee Ret 21 blight ----- def ----- Resists +9% blight HP.reg +4.00 Stun/Frz- +44% Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +5 Dex +6 Wil +6 Cun dps ---------- Phys.crit +15.0% Mind.crit +15% Spell.pwr +12 (+2 eff.) S.pwr/crit +4 Dmg.mod +3% blight Res.pen +10% fire Melee Ret 4 arcane 16 mind ----- def ----- Resists +14% lightning +14% temporal +9% fire Spell.save +6 (+2 eff.) Mind.save +30 (+6 eff.) Max.HP +102.00 ---------- misc Vim/s.crit +2.00 Max.mana +60.00 A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +29 acid +47 nature On Hit.r1 +2 acid On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease While equipped: dps ---------- Phys.crit +23.0% Dmg.mod +33% acid Res.pen +21% nature Acc +23 (+3 eff.) ----- def ----- Resists +15% all +20% temporal Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 1037.40 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 23 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Spell.pwr +12 (+2 eff.) Res.pen +20% arcane Phasing +20% ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +30% temporal +30% darkness +6% fire +5% arcane +27% cold Max.HP +60.00 Def/telep +30 Res/telep +13% Dur/telep +30% ---------- misc Max.vim +30.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to ???. |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +1 Mag dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Armour +5 Defense +7 (+2 eff.) Fatigue -6% Resists +18% mind Res.Cap +3% all Phys.save +10 (+3 eff.) Mind.save +7 (+2 eff.) Confus- +35% ---------- misc Infravis +3 Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1141 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 994 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1062 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1000 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 774 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 797 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 880 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 852 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1003% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1031% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 910% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 887% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1085% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1141% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 972% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 32 for 11 turns. While Heroism is active, you will only die when reaching -1418 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 32 for 10 turns. While Heroism is active, you will only die when reaching -894 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 8 turns. While Heroism is active, you will only die when reaching -919 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 10 turns. While Heroism is active, you will only die when reaching -964 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 31 for 10 turns. While Heroism is active, you will only die when reaching -941 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 32 for 9 turns. While Heroism is active, you will only die when reaching -959 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (80% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 57%, your defense is increased by 57 and all your resistances by 57%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 866 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 593 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (80% of a turn) Is a spell Description: Inflicts 1526.56 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% light Res.pen +10% light On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +13% lightning +12% light Stun/Frz- +24% Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +15% acid +5% arcane +12% lightning Res.Cap +3% all Phys.save +8 (+2 eff.) Spell.save +30 (+8 eff.) Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% darkness Res.pen +5% physical ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Phys.save +13 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +50% Heal: Puts all charms on 32 cooldown Level 2.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 368 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% light +11% darkness Blind- +22% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Wil ----- def ----- Resists +14% mind Confus- +23% ---------- misc Psi/ret +0.12 Max.psi +10.00 Masteries +0.17 Chronomancy/Temporal Hounds Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% light +3% blight Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +1 Mag dps ---------- Spell.crit +3% Spell.pwr +4 (+0 eff.) Dmg.mod +5% physical +5% temporal +5% darkness +5% light ----- def ----- Armour +5 Defense +6 (+2 eff.) Res.Cap +3% all Phys.save +9 (+3 eff.) ---------- misc Equi/ret +0.08 Light +1 See.Invis +9 Masteries +0.14 Chronomancy/Spacetime Folding Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% mind Confus- +30% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod -5% cold +10% fire ----- def ----- Resists -20% cold +20% fire Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 526 strength, based on Magic) for 5 turns. Uses 22 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Str +6 Con dps ---------- Phys.crit +4.0% Res.pen +20% physical Acc +4 (+0 eff.) ---------- misc Masteries +0.23 Chronomancy/Speed Control Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 27 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 23% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Mag +4 Wil +4 Cun dps ---------- S.pwr/crit +4 ----- def ----- Fatigue -4% Resists +12% temporal Spell.save +9 (+2 eff.) Pinning- +29% Knockbk- +32% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +23% Teleport- +50% Teleport you randomly (rad 37) Puts all charms on 14 cooldown Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +12% temporal Pinning- +29% Knockbk- +27% Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 27 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +4 Mag +4 Cun dps ---------- Dmg.mod +18% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +11 (+3 eff.) Res.Cap +6% all Phys.save +11 (+3 eff.) ---------- misc Infravis +3 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue -10% Resists +9% fire +3% physical +12% nature +15% temporal Crit.dmg- 15.00% HP.reg +3.90 Blind- +25% Confus- +15% Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Dmg.mod +11% blight Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +11% blight Mind.save +12 (+3 eff.) ---------- misc Equi/ret +0.08 Max.psi +20.00 Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% arcane Melee Ret 12 arcane ----- def ----- Resists +5% arcane Silence- +24% ---------- misc Mana/turn +0.18 Max.vim +10.00 Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +11% temporal Res.pen +20% nature Melee Ret 12 light ----- def ----- Resists +6% nature +11% temporal Silence- +22% ---------- misc Mana/turn +0.17 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% light Res.pen +15% light Melee Ret 12 mind 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +8 (+2 eff.) Resists +9% mind Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +23 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +10 Cun +5 Mag dps ---------- Mind.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +6% mind Melee Ret 8 mind ----- def ----- Resists +6% mind Mind.save +30 (+6 eff.) Heal/summ +10 ---------- misc Hate/m.crit +4.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +8 Wil dps ---------- Melee+ 14 bleed Ranged+ 17 bleed Dmg.mod +9% nature Res.pen +15% nature Melee Ret 16 mind On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +17.00 Bleeding Edge: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +6% blight +44% darkness +6% lightning Phys.save +15 (+4 eff.) Cut- +10% Disarm- +20% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Acc +8 (+1 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 83% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +9% acid Res.pen +10% blight Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +14 Resists +9% blight +9% acid Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.40 Stun/Frz- +26% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Spell.save +12 (+3 eff.) ---------- misc Max.stam +15.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Phys.save +12 (+3 eff.) Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Con dps ---------- Dmg.mod +14% darkness Res.pen +5% physical Acc +16 (+2 eff.) Apr +13 ----- def ----- Defense +10 (+2 eff.) Resists +28% darkness Phys.save +6 (+2 eff.) Max.HP +29.00 Disarm- +31% Pinning- +34% Knockbk- +20% ---------- misc Stam/turn +0.20 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 83% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +14% light ----- def ----- Fatigue -6% Resists +28% light ---------- misc Max.enc +30 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +16% physical Acc +15 (+2 eff.) Apr +17 ----- def ----- Defense +11 (+3 eff.) Fatigue -8% Resists +9% blight +16% physical HP.reg +3.40 Stun/Frz- +29% ---------- misc Telepathy Humanoid/Orc Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 83% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+1 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Finishing moves +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Pugilism +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Superiority +0.30 Technique/Shield offense +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Combat techniques +0.30 Technique/Combat training +0.30 Technique/Two-handed weapons +0.30 Technique/Grappling +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 510.85 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +10 Str +7 Mag +8 Cun dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +33 (+6 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +15% blight +8% all Phasing +30% ----- def ----- Armour +26 Phys.save +20 (+5 eff.) HP.reg +1.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid ----- def ----- Armour +6 Phys.save +20 (+5 eff.) Mind.save +20 (+4 eff.) Max.HP +46.00 Disarm- +66% Pinning- +38% Stun/Frz- +20% Knockbk- +58% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +18 (+4 eff.) Dmg.mod +7% all On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +18 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +6% blight Mind.save +9 (+2 eff.) Max.HP +79.00 HP.reg +1.60 Heal.mod +27% Confus- +20% Rings can have magical properties. |
![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 180 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 160% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+4 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Psionic Power 154% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 blight +12 temporal On Hit.r1 +8 lightning On Hit: 10% Epidemic 5 On Hit: * 20% chance to inflict 15% damage reduction * 20% chance to disease * 20% chance to curse the target * 20% chance to torment the target While equipped: dps ---------- Res.pen +15% lightning +12% mind +7% darkness Melee Ret 16 lightning ----- def ----- Resists +9% lightning Disease- +34% Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Rare] Arcane Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 acid On Crit: * splashes the target with acid While equipped: ----- def ----- Armour +7 Resists +9% fire Silence- +15% Disarm- +15% Pinning- +25% Stun/Frz- +30% Teleport- +20% ---------- misc Hate/m.crit +6.00 Blunt and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 55% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 45% Dex, 95% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +30 cold While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +5.00% Dmg.mod +57% physical +6% arcane +30% cold Res.pen +68% physical Phasing +90% ----- def ----- Max.HP +10.00 ---------- misc Max.enc +20 See.Invis +3 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +97 fire While equipped: dps ---------- Mind.crit +2% All.spd +16% Dmg.mod +15% fire +6% mind +33% physical Res.pen +30% physical +38% fire ----- def ----- Resists +6% cold ---------- misc Psi/ret +0.16 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+3 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 174% Range: 1.4x Uses 120% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 3.0 T5 arrow ammo [Ego] Master Power 167% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +24 Apr +18 Crit +3.0% Capacity 18 Ranged+ +24 bleed On Crit: * wounds the target for 7 turns: 32 bleeding, 84% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego] Nature Power 169% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 20 Ranged+ +62 insidious poison +15 temporal +18 nature Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego] Nature Power 167% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 20 Ranged+ +23 lightning +17 temporal +20 nature On Crit.r2 +8 lightning Arrows are used with bows to pierce your foes to death. |
![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 1.0 Pwr.cost 45 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() 17.0 T4 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+4 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Armour +13 Defense +6 (+2 eff.) Resists +9% light Phys.save +12 (+3 eff.) Spell.save +32 (+8 eff.) Pinning- +20% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T1 belt armor [Rare] Disrupt While equipped: ----- def ----- Resists +6% acid +12% light +6% blight +3% mind +6% lightning Mind.save +12 (+3 eff.) Disarm- +10% Stun/Frz- +15% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind ----- def ----- Armour +12 Resists +6% darkness +6% temporal Stealth +10 Knockbk- +30% ---------- misc T.Disarm +20 Infravis +5 Telepathy Dragon A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +7% Crit.mult +15.00% Mind.pwr +6 (+1 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Equi/ret +0.12 Telepathy Dragon A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +10.0% Mind.crit +8% Dmg.mod +12% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning +6% temporal +6% light +5% arcane A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind +18% lightning Res.pen +20% lightning Melee Ret 16 mind 12 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Max.HP +50.00 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Cun +4 Con dps ---------- Mind.crit +2% Phys.pwr +11 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Mind.save +30 (+6 eff.) ---------- misc Equi/ret +0.16 Size +1 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Acc +24 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Crit.dmg- 15.00% Max.HP +78.00 ---------- misc Max.stam +24.00 Light +3 Infravis +3 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +8% Dmg.mod +6% temporal Res.pen +26% fire On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +12% fire +6% light +15% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 feet armor [Unique] Arcane While equipped: Stats +8 Cun +4 Dex ----- def ----- Armour +1 Defense +7 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.10 Spell/Temporal Blink to a nearby random location within range 19 (based on Magic). Uses 20 power out of 40/40 Those leather boots can make anybody as annoying as their former possessor, Draebor. |
![]() 3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +9% light Melee Ret 8 light On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to blind ----- def ----- Armour +4 Fatigue -2% Resists +9% light +9% acid Phys.save +11 (+3 eff.) ---------- misc Max.enc +34 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% nature +6% temporal Res.pen +20% mind +20% temporal On Hit (Melee): * Slows global speed by 40% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +4% Resists +12% mind +12% nature Silence- +43% Confus- +42% Stun/Frz- +43% Def/telep +20 Res/telep +20% Dur/telep +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Master While equipped: Stats +2 Wil +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +3 (+1 eff.) Dmg.mod +9% arcane Apr +12 ----- def ----- Armour +13 Fatigue -4% Resists +10% acid +11% fire +9% cold +12% lightning Crit.dmg- 10.00% Phys.save +14 (+4 eff.) ---------- misc Max.enc +41 See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Str +3 Wil +3 Con ----- def ----- Armour +2 Resists +15% acid Crit.dmg- 15.00% Mind.save +6 (+2 eff.) Blind- +15% Disarm- +26% Stun/Frz- +15% Knockbk- +10% ---------- misc Masteries +0.20 Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% physical Melee Ret 4 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Rare] Master While equipped: dps ---------- Res.pen +20% physical Apr +6 ----- def ----- Armour +7 Resists +6% light +12% nature Phys.save +6 (+2 eff.) Mind.save +9 (+2 eff.) Max.HP +53.00 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +2 Dex dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 35 mind 32 darkness On Hit (Melee): * 21% chance to cause random gloom ----- def ----- Armour +3 Mind.save -8 (-1 eff.) Die.at -80.00 life HP.reg +6.20 Heal.mod +15% ---------- misc Stam/turn +2.60 Psi/turn +0.37 Max.stam +31.00 Ruined Earth: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Ivewyn (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +3 Fatigue -1% Resists +12% lightning +8% cold +13% mind +6% nature Mind.save +16 (+4 eff.) Confus- +29% ---------- misc Breathe water A cap made of leather. |
![]() 3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() 3.0 T5 head armor [Rare] Master While equipped: Stats +14 Str +4 Dex dps ---------- Phys.crit +7.0% Res.pen +26% physical ----- def ----- Armour +5 Fatigue +5% ---------- misc Light +3 Telepathy Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Cun +10 Con dps ---------- Crit.mult +15.00% Spell.pwr +4 (+0 eff.) Res.pen +15% arcane +10% mind ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +15% temporal -40% light Spell.save +35 (+9 eff.) Mind.save +20 (+4 eff.) HP.reg +8.00 ---------- misc Stam/ret +3.00 Equi/ret +2.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
1000 Strings of Compressed Time 1000 Strings of Compressed Time0.0 T5 gift gem [Legendary] Unknown While carried: Light +8 Become a near god for 1000 turns (usable only once!). Uses 1 power out of 0/1 This looks like a time fragment of the timestream, all compressed in a time ball of power! |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +10% light Apr +2 ----- def ----- Resists +8% blight +16% darkness Affinity +5% light HP.reg +0.20 Blind- +20% Silence- +5% Disarm- +10% ---------- misc Light +9 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Sun Flare: Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 147.12 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +10.00% Res.pen +12% all Phasing +20% Apr +15 ----- def ----- Armour +6 Resists +12% blight Phys.save +15 (+4 eff.) HP.reg +6.50 Heal.mod +24% Blind- +5% Poison- +5% Disease- +15% ---------- misc Mana/turn +0.08 Light +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +4 Dex +2 Wil dps ---------- Dmg.mod +6% temporal Res.pen +25% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +3 Infravis +5 See.Invis +6 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 14 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 2067.23 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +20.00% Dmg.mod +18% mind Res.pen +5% fire ---------- misc Equi/ret +0.04 Hate/m.crit +2.00 Max.psi +20.00 Wards +2 physical +3 mind +3 darkness Talents +1 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 79 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +15% lightning ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.24 Hate/m.crit +5.00 Wards +3 physical +4 mind +4 darkness Telepathy Demon/Minor Demon/Major Talents +1 Ward Teleport randomly (rad 51) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +24% light Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature ---------- misc Light +3 Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% lightning +9% cold Confus- +15% Stun/Frz- +20% Knockbk- +25% Teleport- +15% ---------- misc Talents +2 Volcano Cooldown Volcano -2 Reveal the area around you, dispelling darkness (radius 9, power 111 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +6 Str +3 Wil ----- def ----- Blind- +20% Poison- +15% Knockbk- +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +6.00 Light +2 Fire a bolt of a random element with (base) damage 90 to 181 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Apr +1 ----- def ----- Resists +3% cold Phys.save +20 (+5 eff.) Disarm- +5% Stun/Frz- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +5 lightning +4 temporal +4 blight +4 fire +5 cold Talents +1 Ward +3 Volcano Cooldown Volcano -2 Reveal the area around you, dispelling darkness (radius 15, power 117 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By PINK-MONSTER the Shalore Temporal Warden level 33
4th Dusk 123rd year of Ascendancy at 10:19 see stats
By PINK-MONSTER the Shalore Temporal Warden level 27
54th Pyre 123rd year of Ascendancy at 04:54 see stats
By PINK-MONSTER the Shalore Temporal Warden level 32
9th Mirth 123rd year of Ascendancy at 14:33 see stats
By PINK-MONSTER the Shalore Temporal Warden level 37
4th Haze 123rd year of Ascendancy at 05:55 see stats
By PINK-MONSTER the Shalore Temporal Warden level 48
54th Regrowth 124th year of Ascendancy at 16:21 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
36th Pyre 124th year of Ascendancy at 01:07 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
11st Pyre 124th year of Ascendancy at 04:10 see stats
By PINK-MONSTER the Shalore Temporal Warden level 41
44th Haze 123rd year of Ascendancy at 08:34 see stats
By PINK-MONSTER the Shalore Temporal Warden level 7
34th Haze 122nd year of Ascendancy at 05:21 see stats
By PINK-MONSTER the Shalore Temporal Warden level 34
16th Dusk 123rd year of Ascendancy at 14:29 see stats
By PINK-MONSTER the Shalore Temporal Warden level 34
13rd Dusk 123rd year of Ascendancy at 03:46 see stats
By PINK-MONSTER the Shalore Temporal Warden level 46
31st Regrowth 124th year of Ascendancy at 19:34 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
23rd Dusk 124th year of Ascendancy at 22:15 see stats
By PINK-MONSTER the Shalore Temporal Warden level 22
19th Pyre 123rd year of Ascendancy at 16:18 see stats
By PINK-MONSTER the Shalore Temporal Warden level 36
61st Dusk 123rd year of Ascendancy at 19:51 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
14th Dusk 124th year of Ascendancy at 17:22 see stats
By PINK-MONSTER the Shalore Temporal Warden level 27
54th Pyre 123rd year of Ascendancy at 05:15 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
36th Pyre 124th year of Ascendancy at 16:04 see stats
By PINK-MONSTER the Shalore Temporal Warden level 10
55th Haze 122nd year of Ascendancy at 18:09 see stats
By PINK-MONSTER the Shalore Temporal Warden level 20
31st Regrowth 123rd year of Ascendancy at 19:27 see stats
By PINK-MONSTER the Shalore Temporal Warden level 30
79th Pyre 123rd year of Ascendancy at 09:49 see stats
By PINK-MONSTER the Shalore Temporal Warden level 40
29th Haze 123rd year of Ascendancy at 06:10 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
67th Regrowth 124th year of Ascendancy at 07:36 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
5th Flare 124th year of Ascendancy at 19:21 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
18th Dusk 124th year of Ascendancy at 02:06 see stats
By PINK-MONSTER the Shalore Temporal Warden level 25
31st Pyre 123rd year of Ascendancy at 22:36 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
55th Pyre 124th year of Ascendancy at 05:15 see stats
By PINK-MONSTER the Shalore Temporal Warden level 20
54th Regrowth 123rd year of Ascendancy at 18:36 see stats
By PINK-MONSTER the Shalore Temporal Warden level 25
31st Pyre 123rd year of Ascendancy at 22:36 see stats
By PINK-MONSTER the Shalore Temporal Warden level 47
39th Regrowth 124th year of Ascendancy at 11:11 see stats
By PINK-MONSTER the Shalore Temporal Warden level 30
1st Mirth 123rd year of Ascendancy at 07:57 see stats
By PINK-MONSTER the Shalore Temporal Warden level 40
37th Haze 123rd year of Ascendancy at 12:33 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
23rd Dusk 124th year of Ascendancy at 22:14 see stats
By PINK-MONSTER the Shalore Temporal Warden level 27
54th Pyre 123rd year of Ascendancy at 04:54 see stats
By PINK-MONSTER the Shalore Temporal Warden level 5
14th Haze 122nd year of Ascendancy at 14:29 see stats
By PINK-MONSTER the Shalore Temporal Warden level 27
54th Pyre 123rd year of Ascendancy at 04:54 see stats
By PINK-MONSTER the Shalore Temporal Warden level 38
7th Haze 123rd year of Ascendancy at 01:26 see stats
By PINK-MONSTER the Shalore Temporal Warden level 20
1st Pyre 123rd year of Ascendancy at 09:08 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
23rd Dusk 124th year of Ascendancy at 22:15 see stats
By PINK-MONSTER the Shalore Temporal Warden level 50
75th Regrowth 124th year of Ascendancy at 12:10 see stats
By PINK-MONSTER the Shalore Temporal Warden level 5
16th Haze 122nd year of Ascendancy at 16:12 see stats
By PINK-MONSTER the Shalore Temporal Warden level 21
17th Pyre 123rd year of Ascendancy at 11:59 see stats
By PINK-MONSTER the Shalore Temporal Warden level 43
79th Haze 123rd year of Ascendancy at 18:22 see stats
By PINK-MONSTER the Shalore Temporal Warden level 20
1st Time of Balance 123rd year of Ascendancy at 03:49 see stats
By PINK-MONSTER the Shalore Temporal Warden level 23
21st Pyre 123rd year of Ascendancy at 22:24 see stats
By PINK-MONSTER the Shalore Temporal Warden level 17
24th Regrowth 123rd year of Ascendancy at 10:09 see stats
By PINK-MONSTER the Shalore Temporal Warden level 32
8th Mirth 123rd year of Ascendancy at 10:47 see stats
Log
Atamathon the Giant Golem uses Irresistible Sun.
Atamathon the Giant Golem starts to attract all creatures around!
Atamathon the Giant Golem killed PINK-MONSTER's temporal clone!
--------------------------------
PINK-MONSTER casts Webs of Fate.
PINK-MONSTER casts Seal Fate.
PINK-MONSTER casts Thread Walk.
Target out of range. Hold to force your weapon to fire at targets beyond its range (10).
PINK-MONSTER slows down.
PINK-MONSTER stops burning.
PINK-MONSTER has recovered!
Talent Infusion: Heroism is ready to use.
Talent Pain Enhancement System is ready to use.
Talent Haste is ready to use.
Talent Fold Gravity is ready to use.
PINK-MONSTER is on fire!
Webs of Fate hits Atamathon the Giant Golem for (8 shifted), 0 fire, 25 fire (25 total damage).
Burning from Atamathon the Giant Golem hits PINK-MONSTER for (19 webs of fate), 41 fire (41 total damage).
Atamathon the Giant Golem's fire burn area effect hits PINK-MONSTER for (56 webs of fate), 123 fire (123 total damage).
PINK-MONSTER receives 77 healing from Temporal Restoration Field.
PINK-MONSTER is pulled in!
Webs of Fate hits Atamathon the Giant Golem for 24 fire, 14 light, 15 physical (54 total damage).
Atamathon the Giant Golem hits PINK-MONSTER for (53 webs of fate), 116 fire, (66 webs of fate), 145 light, (58 webs of fate), 128 physical (390 total damage).
--------------------------------
PINK-MONSTER casts Precognition.
You feel the edges of spacetime begin to ripple and bend!
PINK-MONSTER revels in the pain.
PINK-MONSTER's Arrow Echoes performs a ranged critical strike against Atamathon the Giant Golem!
PINK-MONSTER shrugs off the critical damage!
Saving game...