Dhjkj the level 13 Cornac Sun Paladin by famousmonkey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp13 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength61 (base 37)
Dexterity28 (base 10)
Constitution23 (base 16)
Magic42 (base 38)
Willpower12 (base 10)
Cunning20 (base 10)

Resources

Life512/512
Mana182/182
Positive46/86
Healing Factor1.1099022211821
Regeneration6.82589866027

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage99
Accuracy43
Crit Chance6%
APR7
Speed1.00

Offense: Spell

Spellpower31
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+10%
Cold+3%
All0%

Defense: Base

Armour (hardiness)43 (88.568973732692%)
Defense26
Ranged Defense26
Fatigue30
Physical Save29
Spell Save24
Mental Save26

Defense: Resistances

Blight+ 13%( 70%)
Arcane+ 9%( 70%)
Cold+ 18%( 70%)
All+ 3%( 70%)
Lightning+ 9%( 70%)
Light+ 33%( 70%)
Temporal+ 10%( 70%)
Fire+ 14%( 70%)
Darkness+ 6%( 70%)

Defense: Immunities

Confusion Resistance21%
Stun Resistance20%
Instadeath Resistance100%
Blind Resistance54%

Inscriptions (5/5)

Infusions
Runes
Infusions
Infusions
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
4/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
5/5
5/5
2/5
Celestial / Sun1.30
1/5
3/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy0.90
1/5
1/5
1/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
2/5
Celestial / Chants1.42
5/5
1/5
1/5
2/5
Technique / Combat training1.00
1/5
5/5
0/5
4/5
5/5
0/5

Effects

Quests

done
active
done
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Dhjkj the Cornac Sun Paladin level 7
1st Flare 122nd year of Ascendancy at 19:57
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Dhjkj the Cornac Sun Paladin level 10
13rd Dusk 122nd year of Ascendancy at 12:55
see stats
Lost in translation (Madness (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Dhjkj the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 01:43
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Dhjkj the Cornac Sun Paladin level 9
10th Dusk 122nd year of Ascendancy at 20:07
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Dhjkj the Cornac Sun Paladin level 7
6th Dusk 122nd year of Ascendancy at 12:42
see stats
Utterly Destroyed (Madness (Adventure) difficulty) Died on the Eidolon Plane.
By Dhjkj the Cornac Sun Paladin level 13
30th Dusk 122nd year of Ascendancy at 20:01
see stats

Log

Dhjkj hits Glutira the white worm mass for 11 nature damage.
Deadly Poison from Glutira the white worm mass hits
Dhjkj for 45 nature damage.
Dhjkj the level 13 cornac sun paladin was naturalised to death by Glutira the white worm mass on level 3 of Norgos Lair.
You have 3 life(s) left.
Betheta, the lost defiler's light is back.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Deadly Poison from Glutira the white worm mass killed Dhjkj!
Saving game...

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Absorption Strike is ready to use.
Talent Healing Light is ready to use.
Talent Infusion: Healing is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Weapon of Light is ready to use.
Talent Phase Door is ready to use.
Dhjkj activates
Weapon of Wrath.
Talent Rune: Shatter Afflictions is ready to use.
Dhjkj activates
Weapon of Light.
Talent Chant of Fortress is ready to use.
Talent Rune: Reflection Shield is ready to use.
Dhjkj activates
Chant of Fortress.
Talent Infusion: Healing is ready to use.
Talent Bathe in Light is ready to use.
Talent Providence is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Saving done.

Personal New Achievement: Utterly Destroyed (Madness (Adventure) difficulty)!