Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Hedge Wizard Must Come 1.7.2Make Forest Troll Hedge-Wizard come at a higher probability. New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Cornac |
Class | Necromancer |
Level / Exp | 30 / 43% |
Size | medium |
Lifes / Deaths | Killed by Saladhetta the ghoul at level 26 on the 7th Haze 122nd year of Ascendancy at 20:05 0 / 8Killed by Salorith the dread at level 29 on the 23rd Haze 122nd year of Ascendancy at 17:12 Killed by Ivyrin the shivgoroth at level 29 on the 60th Haze 122nd year of Ascendancy at 20:33 Killed by Xerylenor the shivgoroth at level 29 on the 61st Haze 122nd year of Ascendancy at 18:19 Killed by Yveriamira the broken golem at level 29 on the 67th Haze 122nd year of Ascendancy at 20:42 Killed by ritch flamespitter at level 30 on the 70th Haze 122nd year of Ascendancy at 08:24 Killed by Belota the slimy ooze at level 30 on the 70th Haze 122nd year of Ascendancy at 15:59 Killed by Belota the slimy ooze at level 30 on the 70th Haze 122nd year of Ascendancy at 16:13 |
Primary Stats
Strength | 26 (base 10) |
Dexterity | 59 (base 37) |
Constitution | 43 (base 31) |
Magic | 82 (base 60) |
Willpower | 30 (base 13) |
Cunning | 35 (base 11) |
Resources
Life | -965/522 |
Mana | 348/441 |
Soul | 17/19 |
Healing Factor | 1.4397742564935 |
Regeneration | 4.6792663336039 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 42 |
Accuracy | 49 |
Crit Chance | 11% |
APR | 5 |
Speed | 0.91 |
Offense: Offhand
Damage | 14 |
Accuracy | 49 |
Crit Chance | 14% |
APR | 7 |
Speed | 0.91 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +3% |
Arcane | +25% |
Mind | +9% |
All | 0% |
Darkness | +25% |
Light | +25% |
Temporal | +25% |
Physical | +39% |
Fire | +9% |
Nature | +6% |
Offense: Damage Penetration
Nature | +35% |
Lightning | +50% |
Mind | +30% |
All | +25% |
Defense: Base
Armour (hardiness) | 50 (30%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 3 |
Physical Save | 28 |
Spell Save | 33 |
Mental Save | 30 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 19%( 70%) |
Physical | + 24%( 70%) |
Mind | + 17%( 70%) |
All | + 14%( 70%) |
Lightning | + 45%( 70%) |
Temporal | + 20%( 70%) |
Darkness | + 17%( 70%) |
Fire | + 27%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 25% |
Poison Resistance | 10% |
Blind Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 243.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the desperate necromancer from death by Ce'Nathra the forest wight. Escort: desperate necromancer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.90). | done |
You successfully escorted the lost spellblade to the recall portal on level 2 of Trollmire. Escort: lost spellblade (level 2 of Trollmire)As a reward you improved talent Arcane Reconstruction (+2 level(s)). | done |
You successfully escorted the lost spellblade to the recall portal on level 3 of Old Forest. Escort: lost spellblade (level 3 of Old Forest)As a reward you improved talent Shielding (+2 level(s)). | done |
You successfully escorted the lost spellblade to the recall portal on level 4 of Old Forest. Escort: lost spellblade (level 4 of Old Forest)As a reward you improved talent Shielding (+2 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | dreamer's pair of hardened leather boots of phasing (0 def, 3 armour) dreamer's pair of hardened leather boots of phasing (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Mag / +7 Wil / +3 Cun Physical save: +7 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Light source | brass lantern 'Beochik' brass lantern 'Beochik'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +3% blight / +3% physical Mental save: +6 (+3 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -40.00 life Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Brodydig (15 def, 31 armour) Brodydig (15 def, 31 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical power: +25 (+10 eff.) Armour: +31 Defense: +15 (+4 eff.) Fatigue: +3% Changes stats: +2 Dex / +2 Con Changes resistances: +5% all Stamina each turn: +3.00 Infravision radius: +3 A cap made of leather. |
On hands | restful hardened leather gloves of dexterity (+2) (0 def, 2 armour) restful hardened leather gloves of dexterity (+2) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+5 eff.) Armour: +2 Changes stats: +2 Dex Life regen: +3.00 Stamina each turn: +1.40 Maximum stamina: +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Aerildara [power 206] (15 cooldown) Aerildara [power 206] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour: +2 Defense: +15 (+4 eff.) Changes resistances: +6% blight / +12% lightning Changes damage: +9% mind Maximum psi: +30.00 Healing mod.: +20% It can be used to heal yourself and all friendly characters within 10 spaces for 206 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Naturedream NaturedreamInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +3% nature / +11% physical Changes damage: +6% nature / +11% physical Physical save: +6 (+3 eff.) Only die when reaching: -60.00 life Maximum stamina: +10.00 Rings make your fingers look great! |
On fingers | Emelubeth the Flashdream Emelubeth the FlashdreamCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +12 Changes stats: +4 Str Changes resistances: +24% acid / +15% fire Changes resistances penetration: +25% lightning Reduces incoming crit damage: 15.00% Rings make your fingers look great! |
Around neck | Dregakhad the copper amulet Dregakhad the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str / +3 Dex Changes resistances: +12% lightning / +1% physical Changes resistances penetration: +5% mind Changes damage: +3% acid Stun/Freeze immunity: +25% Amulets make your neck look great! |
In main hand | Armonarilach the yew starstaff (25-30 power, 4 apr, light element) Armonarilach the yew starstaff (25-30 power, 4 apr, light element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% darkness Changes damage: +25% temporal / +25% darkness / +25% physical / +3% arcane / +25% light Talent granted: +1 Command Staff Critical mult.: +10.00% Mental save: +6 (+3 eff.) Poison immunity: +10% Spellpower: +29 (+7 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Around waist | hardened leather belt of containment hardened leather belt of containment Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Maximum life: +73.00 Maximum mana: +38.00 Maximum stamina: +32.00 Maximum hate: +10.00 Maximum psi: +26.00 Maximum vim: +25.00 Maximum pos.energy: +26.00 Maximum neg.energy: +23.00 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
In off hand | Malenariregoyon (14-18 power, 6 apr) Malenariregoyon (14-18 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage Damage (Melee): +5 temporal When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +1 Defense: +5 (+2 eff.) Changes stats: +3 Dex Changes resistances: +7% temporal Hate when firing a critical mind attack: +3.00 Only die when reaching: -40.00 life Combat speed: +10% Sharp, short and deadly. |
Cloak | Barknull the linen cloak (1 def, 0 armour) Barknull the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +12% lightning / +3% mind Changes resistances penetration: +10% nature Changes damage: +9% fire Reduces incoming crit damage: 10.00% Blindness immunity: +10% Only die when reaching: -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +14 Mag / +5 Wil / +14 Cun / +5 Con Changes resistances: +9% all Changes damage: +22% arcane Spellpower: +15 (+4 eff.) Spell crit. chance: +20% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Inventory
blink rune of the sneak (range 5; phase 22; cd 10) blink rune of the sneak (range 5; phase 22; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the titan (range 5; phase 17; cd 11) blink rune of the titan (range 5; phase 17; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 310; dur 4; cd 17) shielding rune of the wizard (absorb 310; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 310 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 90; cd 15) teleportation rune of the sneak (range 90; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 90 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Arebeth the steel ring Arebeth the steel ringInfused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Str / +2 Mag / +10 Wil / +10 Cun Reduces incoming crit damage: 5.00% Mental save: +7 (+3 eff.) Confusion immunity: +24% Mindpower: +14 (+7 eff.) Infravision radius: +1 Rings make your fingers look great! |
Ivunn the steel ring Ivunn the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +2 Str / +2 Wil / +3 Con Critical mult.: +15.00% Stun/Freeze immunity: +24% Life regen: +2.00 Maximum hate: +6.00 Rings make your fingers look great! |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
This item will automatically be transmogrified when you leave the level. magelord's elven-wood magestaff of might (25-30 power, 5 apr, cold element)magelord's elven-wood magestaff of might (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Damage (Melee): 39 arcane Changes damage: +25% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick iron greatsword (18-30 power, 1 apr)quick iron greatsword (18-30 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+5 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of paradox (38-61 power, 2 apr)hateful dwarven-steel greatsword of paradox (38-61 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +19 darkness / +20 temporal Damage against: +20% Living When wielded/worn: Changes resistances: +13% temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic stralite longsword of projection (36-51 power, 5 apr)acidic stralite longsword of projection (36-51 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick steel mace (14-20 power, 3 apr)quick steel mace (14-20 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+5 eff.) Changes stats: +4 Dex Combat speed: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stormbringer's iron waraxe of corruption (12-17 power, 2 apr)stormbringer's iron waraxe of corruption (12-17 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 1). Damage (radius 2) on crit: +12 lightning / +13 cold When wielded/worn: Changes resistances penetration: +9% lightning / +8% cold Movement speed: +23% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. psychokinetic pouch of iron shots of crippling (11/11, 15-18 power, 1 apr)psychokinetic pouch of iron shots of crippling (11/11, 15-18 power, 1 apr) Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +11.0% Capacity: 11 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 104 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +12 physical Shots are used with slings to pummel your foes to death. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. sunsealed linen robe of alchemy (4 def, 4 armour)sunsealed linen robe of alchemy (4 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Changes stats: +5 Mag Changes resistances: +12% acid / +12% physical / +7% light / +7% darkness / +12% cold / +12% fire / +7% all Changes damage: +9% acid / +9% physical / +10% light / +8% cold / +9% fire Talent cooldown: Refit Golem (-3 turns) Maximum life: +37.00 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eclipsequeller (10 def, 0 armour) =str= Eclipsequeller (10 def, 0 armour) =str=Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +10 (+3 eff.) Damage when hit (Melee): 8 darkness Changes stats: +7 Str / +5 Mag / +5 Wil Changes resistances: +21% acid / +19% fire / +8% cold / +8% lightning / +9% all Changes damage: +14% acid / +8% physical / +9% cold / +13% fire / +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Offalbreacher' (0 def, 0 armour)cashmere robe 'Offalbreacher' (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +12% fire / +27% nature / +11% all Changes resistances penetration: +33% acid / +14% physical / +14% darkness / +30% fire / +33% nature Changes damage: +20% physical / +20% darkness / +9% nature Hate when firing a critical mind attack: +6.69 Maximum hate: +11.00 Mindpower: +28 (+14 eff.) Mental crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating hardened leather armour of the deep (9 def, 7 armour) =water= rejuvenating hardened leather armour of the deep (9 def, 7 armour) =water=Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +7% acid / +9% cold Allows you to breathe in: water Life regen: +2.50 Stamina each turn: +0.80 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. fearforged stralite mail armour of stability (4 def, 8 armour)fearforged stralite mail armour of stability (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +25% Changes stats: +9 Con Changes resistances: +9% physical / +13% fire / +13% darkness / -18% light Physical save: +31 (+14 eff.) Spell save: +9 (+4 eff.) Mental save: +9 (+4 eff.) A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 21.35 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Brodykalthorim BrodykalthorimCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +20 (+8 eff.) Defense: +5 (+2 eff.) Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +6% light Trap disarming bonus: +8 Stealth bonus: +6 Only die when reaching: -20.00 life Infravision radius: +4 A belt that goes around your waist. |
Mighty Girdle =mg= Mighty Girdle =mg=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt of unlife =water= rough leather belt of unlife =water=Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rhozor the hardened leather belt Rhozor the hardened leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +5 Defense: +17 (+5 eff.) Changes stats: +4 Dex / +3 Cun / +6 Lck Trap disarming bonus: +10 Stealth bonus: +17 Physical save: +15 (+8 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +20.00 Mindpower: +15 (+8 eff.) Infravision radius: +3 A belt that goes around your waist. |
Amorerach (1 def, 10 armour) Amorerach (1 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +15 (+7 eff.) Armour: +10 Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Dex / +1 Cun Changes resistances penetration: +5% mind Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eladawen the Crackleparry (0 def, 1 armour) =dex= Eladawen the Crackleparry (0 def, 1 armour) =dex=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 arcane Changes stats: +6 Lck / +4 Dex Changes resistances: +12% lightning / +3% temporal / +5% arcane Stealth bonus: +6 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
polar hardened leather gloves of strength (+4) (0 def, 2 armour) =str= polar hardened leather gloves of strength (+4) (0 def, 2 armour) =str=Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+4 eff.) Armour: +2 Damage (Melee): 7 cold Changes stats: +4 Str Changes resistances: +6% cold Changes damage: +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. steady hardened leather gloves of regeneration (0 def, 2 armour)steady hardened leather gloves of regeneration (0 def, 2 armour) Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +2 Physical save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Disarm immunity: +38% Life regen: +4.20 Stamina each turn: +0.90 Psi each turn: +0.22 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.99 mind and 13.75 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 13. Terrified: Deals 2.73 mind and 3.12 darkness damage per turn and increases cooldowns by 22%. Haunted: Causes the target to suffer 4.77 mind and 5.47 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Broduran the linen wizard hat (1 def, 12 armour) Broduran the linen wizard hat (1 def, 12 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +12 Defense: +1 (+1 eff.) Reduces incoming crit damage: 10.00% Disarm immunity: +20% Psi each turn: +0.16 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% Healing mod.: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat of knowledge (2 def, 0 armour)clarifying cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +11 Cun / +6 Wil Mental save: +11 (+5 eff.) Mindpower: +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Aerudoyarak (0 def, 1 armour) =water= Aerudoyarak (0 def, 1 armour) =water=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold Changes damage: +6% arcane Allows you to breathe in: water Critical mult.: +5.00% Mana each turn: +0.12 Spellpower: +5 (+1 eff.) Spell crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
Nimbuswitch (0 def, 1 armour) Nimbuswitch (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Str / +7 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +3% lightning Mental save: +15 (+7 eff.) Teleport immunity: +10% Only die when reaching: -60.00 life Healing mod.: +5% A cap made of leather. |
2 spinel 2 spinelRequires: - Gem related talents 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 opal 9 opalRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarineRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes resistances: +30% lightning When used to imbue an object: Changes resistances: +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topazRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used as an alchemist bomb: Bomb thrown range +4 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amethyst amethystRequires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Casting speed: +10% When used to imbue an object: Casting speed: +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuliRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Mana each turn: +2.00 When used to imbue an object: Mana each turn: +2.00 When used as an alchemist bomb: Mana regain 40 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emeraldRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes resistances: +5% all When used to imbue an object: Changes resistances: +5% all When used as an alchemist bomb: Gain affinity for all damage by 5% in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
amber amberRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Mana when firing critical spell: +8.00 When used to imbue an object: Mana when firing critical spell: +8.00 When used as an alchemist bomb: Mana regain 60 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoiseRequires: - Gem related talents 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Changes resistances penetration: +12% all When used to imbue an object: Accuracy: +12 (+4 eff.) Changes resistances penetration: +12% all When used as an alchemist bomb: 50% chance to disarm Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstoneRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +12% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +12% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 jade 2 jadeRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% When used as an alchemist bomb: Regen 150 life in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamondRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Movement speed: +25% When used to imbue an object: Movement speed: +25% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
fire opal fire opalRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +15% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +15% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Deals 30% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
pearl pearlRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +10 Changes resistances: +5% all When used to imbue an object: Armour: +10 Changes resistances: +5% all When used as an alchemist bomb: Gain 25 armor in 3 turns (stacks for 3 times) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuriteRequires: - Gem related talents Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Hurukhad the Starweeper (dig speed 12 turns) Hurukhad the Starweeper (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Fatigue: -6% Changes stats: +5 Str / +3 Wil Critical mult.: +15.00% Maximum life: +26.00 Maximum stamina: +21.00 Light radius: +2 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. supercharged iron torque of mindblast [power 145] (17 cooldown)supercharged iron torque of mindblast [power 145] (17 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 158 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
This item will automatically be transmogrified when you leave the level. overpowered steel torque of psionic shield [power 107] (37 cooldown)overpowered steel torque of psionic shield [power 107] (37 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 107 for 5 turns Activation puts all charms on cooldown for 37 turns. Torques are made by powerful psionics to store psionic powers. |
focusing stralite torque of gale force [power 300] (15 cooldown) focusing stralite torque of gale force [power 300] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 417 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quick stralite torque of clear mind [power 2] (17 cooldown)quick stralite torque of clear mind [power 2] (17 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
Glyyavena [power 205] (25 cooldown) Glyyavena [power 205] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Defense: +25 (+7 eff.) Changes resistances: +9% temporal Critical mult.: +5.00% Stamina each turn: +3.00 It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 557 Base Damage: 249 Armor: 18 All Resist: 18 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 50. Natural totems are made by powerful wilders to store nature power. |
piercing yew totem of stinging [power 242] (15 cooldown) piercing yew totem of stinging [power 242] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 257 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of healing [power 392] (19 cooldown) supercharged yew totem of healing [power 392] (19 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 392 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Sreay the Cornac Necromancer level 9
3rd Dusk 122nd year of Ascendancy at 23:20 see stats
By Sreay the Cornac Necromancer level 19
56th Dusk 122nd year of Ascendancy at 21:52 see stats
By Sreay the Cornac Necromancer level 19
56th Dusk 122nd year of Ascendancy at 20:02 see stats
By Sreay the Cornac Necromancer level 10
18th Dusk 122nd year of Ascendancy at 13:09 see stats
By Sreay the Cornac Necromancer level 20
56th Dusk 122nd year of Ascendancy at 21:52 see stats
By Sreay the Cornac Necromancer level 30
68th Haze 122nd year of Ascendancy at 04:12 see stats
By Sreay the Cornac Necromancer level 29
63rd Haze 122nd year of Ascendancy at 03:51 see stats
By Sreay the Cornac Necromancer level 29
60th Haze 122nd year of Ascendancy at 11:52 see stats
By Sreay the Cornac Necromancer level 10
18th Dusk 122nd year of Ascendancy at 21:08 see stats
By Sreay the Cornac Necromancer level 9
11st Dusk 122nd year of Ascendancy at 10:22 see stats
By Sreay the Cornac Necromancer level 9
13rd Dusk 122nd year of Ascendancy at 00:09 see stats
By Sreay the Cornac Necromancer level 21
60th Dusk 122nd year of Ascendancy at 04:45 see stats
By Sreay the Cornac Necromancer level 20
58th Dusk 122nd year of Ascendancy at 00:34 see stats
By Sreay the Cornac Necromancer level 12
21st Dusk 122nd year of Ascendancy at 11:15 see stats
By Sreay the Cornac Necromancer level 30
70th Haze 122nd year of Ascendancy at 15:59 see stats
Log
Sreay's spell attains critical power!
Dire Plague from Sreay hits Belota the slimy ooze for 70 darkness, 46 darkness (116 total damage).
Skeleton mage casts Flame.
Belota the slimy ooze is on fire!
Skeleton mage hits Belota the slimy ooze for 77 fire damage.
Sreay hits Belota the slimy ooze for 79 darkness damage.
Belota the slimy ooze uses Adrenaline Surge.
Belota the slimy ooze feels a surge of adrenaline.
Belota the slimy ooze uses Slime Spit.
Dire Plague from Sreay hits Belota the slimy ooze for 29 darkness damage.
Burning from Skeleton mage hits Belota the slimy ooze for 26 fire damage.
Skeleton mage casts Manathrust.
Skeleton mage's spell attains critical power!
Skeleton mage hits Belota the slimy ooze for 93 arcane damage.
Sreay's spell attains critical power!
Sreay hits Belota the slimy ooze for 97 darkness damage.
Dire Plague from Sreay hits Belota the slimy ooze for 29 darkness damage.
Burning from Skeleton mage hits Belota the slimy ooze for 26 fire damage.
Call of the Crypt is still on cooldown for 7 turns.
Skeleton mage refocuses the energies of his staff.
Sreay's spell attains critical power!
Talent Black Ice is ready to use.
Sreay hits Belota the slimy ooze for 97 darkness damage.
Belota the slimy ooze uses Shattering Shout.
Belota the slimy ooze hits Sreay for 1091 physical damage.
Sreay the level 30 cornac necromancer was punctured to death by Belota the slimy ooze on level 1 of Sludgenest.
Belota the slimy ooze prepares for the next kill!