
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.1.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Infinite500 v2.5b: Revised high level play for ToME 1.3.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Extended Auto-use 1.1.5Adds additional options to talent auto-use Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Xorn Race 1.2.5Xorns, four armed creatures of earth.
Release 0.0.2 "BugFixes Are Go!" + Changed starting equipment + Changed starting text + Added create alchemist gems. + Altered extract gems + Changed the way gem eating talent works. + Fixed Earth Glide Working in the Overworld + Fixed Earth Glide acting as a free teleport + Fixed Quickswap bug + Added Temporary Xorn Paperdoll Released 0.0.3 "Bugfix + Easy Mode" + Fixed racial Alchemist gems costing mana + Removed any class restrictions Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Wights 1.0.4Adds Wights as playable undead race. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Wight |
| Class | Archer |
| Level / Exp | 30 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Isliba the cutpurse at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:38 / 164Killed by venom drake at level 4 on the 79th Pyre 122nd year of Ascendancy at 09:46 Killed by venom drake at level 4 on the 79th Pyre 122nd year of Ascendancy at 10:30 Killed by Fororg the dúathedlen at level 5 on the 79th Pyre 122nd year of Ascendancy at 18:52 Killed by Fororg the dúathedlen at level 5 on the 79th Pyre 122nd year of Ascendancy at 19:29 Killed by Fororg the dúathedlen at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:03 Killed by Fororg the dúathedlen at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:40 Killed by Fororg the dúathedlen at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:18 Killed by Fororg the dúathedlen at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:57 Killed by multi-hued drake at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:59 Killed by multi-hued drake at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:58 Killed by multi-hued drake at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:05 Killed by multi-hued drake at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:06 Killed by wretchling at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:34 Killed by Roormut the forge-giant at level 8 on the 3rd Mirth 122nd year of Ascendancy at 23:50 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 00:28 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 01:25 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:19 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:48 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:46 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:19 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:55 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:27 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:24 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:19 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:17 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:10 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:03 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:59 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 11:55 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:17 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:11 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 15:09 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:03 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 17:03 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 18:00 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 18:57 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 19:51 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 20:46 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 21:38 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 22:34 Killed by Roormut the forge-giant at level 8 on the 4th Mirth 122nd year of Ascendancy at 23:33 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 00:23 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:17 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 02:15 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 03:09 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 04:11 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 05:02 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 06:02 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 06:56 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 07:50 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 08:48 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 09:39 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 10:32 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 11:25 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 12:18 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 13:11 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:02 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:55 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:46 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:38 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 17:31 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 18:26 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:19 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 20:10 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 20:59 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:55 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 22:47 Killed by Roormut the forge-giant at level 8 on the 5th Mirth 122nd year of Ascendancy at 23:41 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 00:35 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 01:22 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 01:50 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 02:41 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 03:32 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 03:42 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 04:26 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:17 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:16 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:03 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:56 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:49 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:42 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:35 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 11:26 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 12:17 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 12:44 Killed by Roormut the forge-giant at level 8 on the 6th Mirth 122nd year of Ascendancy at 13:32 Killed by Ce'Nusewe the ritch larva at level 10 on the 9th Mirth 122nd year of Ascendancy at 23:05 Killed by Ce'Nusewe the ritch larva at level 10 on the 9th Mirth 122nd year of Ascendancy at 23:59 Killed by Ce'Nusewe the ritch larva at level 10 on the 10th Mirth 122nd year of Ascendancy at 00:56 Killed by naga myrmidon at level 11 on the 10th Mirth 122nd year of Ascendancy at 15:58 Killed by naga myrmidon at level 11 on the 10th Mirth 122nd year of Ascendancy at 17:01 Killed by naga myrmidon at level 11 on the 10th Mirth 122nd year of Ascendancy at 18:31 Killed by naga myrmidon at level 11 on the 1st Summertide 122nd year of Ascendancy at 01:56 Killed by oozing horror at level 11 on the 2nd Summertide 122nd year of Ascendancy at 15:32 Killed by luminous horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 06:48 Killed by luminous horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 07:42 Killed by luminous horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 08:45 Killed by luminous horror at level 12 on the 3rd Summertide 122nd year of Ascendancy at 09:38 Killed by multi-hued drake at level 12 on the 3rd Summertide 122nd year of Ascendancy at 17:50 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 18:32 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 19:25 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 20:18 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 21:01 Killed by multi-hued drake at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:01 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:53 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 23:46 Killed by greater multi-hued wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 00:44 Killed by blade horror at level 12 on the 2nd Flare 122nd year of Ascendancy at 08:45 Killed by greater multi-hued wyrm at level 13 on the 3rd Flare 122nd year of Ascendancy at 20:07 Killed by greater multi-hued wyrm at level 13 on the 3rd Flare 122nd year of Ascendancy at 20:59 Killed by greater multi-hued wyrm at level 13 on the 3rd Flare 122nd year of Ascendancy at 22:08 Killed by greater multi-hued wyrm at level 13 on the 3rd Flare 122nd year of Ascendancy at 22:57 Killed by greater multi-hued wyrm at level 13 on the 3rd Flare 122nd year of Ascendancy at 23:51 Killed by greater multi-hued wyrm at level 13 on the 4th Flare 122nd year of Ascendancy at 00:58 Killed by greater multi-hued wyrm at level 13 on the 4th Flare 122nd year of Ascendancy at 01:40 Killed by greater multi-hued wyrm at level 13 on the 4th Flare 122nd year of Ascendancy at 04:31 Killed by multi-hued drake at level 13 on the 4th Flare 122nd year of Ascendancy at 05:27 Killed by greater multi-hued wyrm at level 13 on the 4th Flare 122nd year of Ascendancy at 06:05 Killed by multi-hued drake at level 13 on the 4th Flare 122nd year of Ascendancy at 06:56 Killed by greater multi-hued wyrm at level 13 on the 4th Flare 122nd year of Ascendancy at 07:44 Killed by greater multi-hued wyrm at level 13 on the 4th Flare 122nd year of Ascendancy at 08:25 Killed by greater multi-hued wyrm at level 13 on the 4th Flare 122nd year of Ascendancy at 09:16 Killed by thaurhereg at level 14 on the 7th Flare 122nd year of Ascendancy at 13:52 Killed by Polaba the elder vampire at level 15 on the 8th Flare 122nd year of Ascendancy at 19:43 Killed by wretchling at level 16 on the 2nd Dusk 122nd year of Ascendancy at 13:28 Killed by wretchling at level 16 on the 2nd Dusk 122nd year of Ascendancy at 14:15 Killed by wretchling at level 16 on the 2nd Dusk 122nd year of Ascendancy at 15:03 Killed by wretchling at level 16 on the 2nd Dusk 122nd year of Ascendancy at 15:56 Killed by wretchling at level 16 on the 2nd Dusk 122nd year of Ascendancy at 16:46 Killed by skeleton mage at level 17 on the 3rd Dusk 122nd year of Ascendancy at 21:54 Killed by Belille the skeletal rat at level 19 on the 7th Dusk 122nd year of Ascendancy at 19:00 Killed by Belille the skeletal rat at level 19 on the 7th Dusk 122nd year of Ascendancy at 19:48 Killed by Belille the skeletal rat at level 19 on the 7th Dusk 122nd year of Ascendancy at 20:29 Killed by Belille the skeletal rat at level 19 on the 7th Dusk 122nd year of Ascendancy at 21:10 Killed by radiant horror at level 19 on the 8th Dusk 122nd year of Ascendancy at 23:18 Killed by radiant horror at level 19 on the 9th Dusk 122nd year of Ascendancy at 00:00 Killed by radiant horror at level 19 on the 9th Dusk 122nd year of Ascendancy at 01:11 Killed by luminous horror at level 19 on the 9th Dusk 122nd year of Ascendancy at 02:01 Killed by radiant horror at level 19 on the 9th Dusk 122nd year of Ascendancy at 02:47 Killed by radiant horror at level 19 on the 9th Dusk 122nd year of Ascendancy at 04:02 Killed by fire wyrm at level 19 on the 9th Dusk 122nd year of Ascendancy at 06:02 Killed by fire drake at level 19 on the 9th Dusk 122nd year of Ascendancy at 07:16 Killed by luminous horror at level 20 on the 9th Dusk 122nd year of Ascendancy at 09:39 Killed by luminous horror at level 20 on the 9th Dusk 122nd year of Ascendancy at 10:25 Killed by radiant horror at level 20 on the 9th Dusk 122nd year of Ascendancy at 11:26 Killed by radiant horror at level 20 on the 9th Dusk 122nd year of Ascendancy at 12:23 Killed by The Shade of Telos at level 25 on the 20th Dusk 122nd year of Ascendancy at 22:03 Killed by The Shade of Telos at level 25 on the 20th Dusk 122nd year of Ascendancy at 23:33 Killed by skeleton mage at level 27 on the 24th Dusk 122nd year of Ascendancy at 10:23 Killed by Vorutha the orc pyromancer at level 27 on the 24th Dusk 122nd year of Ascendancy at 13:29 Killed by Mayerin the orc necromancer at level 27 on the 24th Dusk 122nd year of Ascendancy at 15:45 Killed by Mayerin the orc necromancer at level 27 on the 24th Dusk 122nd year of Ascendancy at 16:55 Killed by Mayerin the orc necromancer at level 27 on the 24th Dusk 122nd year of Ascendancy at 17:42 Killed by Mayerin the orc necromancer at level 27 on the 24th Dusk 122nd year of Ascendancy at 18:45 Killed by Mayerin the orc necromancer at level 27 on the 24th Dusk 122nd year of Ascendancy at 19:40 Killed by armoured skeleton warrior at level 27 on the 24th Dusk 122nd year of Ascendancy at 20:45 Killed by Mayerin the orc necromancer at level 27 on the 24th Dusk 122nd year of Ascendancy at 21:57 Killed by Slasul at level 28 on the 29th Dusk 122nd year of Ascendancy at 20:19 Killed by Slasul at level 28 on the 29th Dusk 122nd year of Ascendancy at 21:52 Killed by Arydatira the archlich at level 30 on the 35th Dusk 122nd year of Ascendancy at 07:13 Killed by Arydatira the archlich at level 30 on the 35th Dusk 122nd year of Ascendancy at 08:18 Killed by Arydatira the archlich at level 30 on the 35th Dusk 122nd year of Ascendancy at 09:11 Killed by Slim Shady at level 30 on the 35th Dusk 122nd year of Ascendancy at 09:49 |
Primary Stats
| Strength | 59 (base 18) |
| Dexterity | 79 (base 60) |
| Constitution | 41 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 33 (base 11) |
| Cunning | 77 (base 50) |
Resources
| Life | 890/890 |
| Stamina | 244/244 |
| Healing Factor | 1 |
| Regeneration | 7.2622123579051 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 8 |
| See Stealth | 15 |
| See Invisible | 28 |
Offense: Mainhand
| Damage | 175 |
| Accuracy | 64 |
| Crit Chance | 30% |
| APR | 35 |
| Speed | 0.70 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23.5 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.633333333333 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 39 (50%) |
| Defense | 43.983333333333 |
| Ranged Defense | 48.316666666667 |
| Fatigue | 31 |
| Physical Save | 36.7375 |
| Spell Save | 23.0125 |
| Mental Save | 45.991666666667 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Bleed Resistance | 50% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 340 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 130 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 348 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Wight | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+10% resist all). Shroud of Passing |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 5. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lone alchemist to the recall portal on level 11 of Infinite Dungeon. Escort: lone alchemist (level 11 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 12 of Infinite Dungeon. Escort: lost sun paladin (level 12 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 14 of Infinite Dungeon. Escort: lost sun paladin (level 14 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 16 of Infinite Dungeon. Escort: repented thief (level 16 of Infinite Dungeon)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 18 of Infinite Dungeon. Escort: repented thief (level 18 of Infinite Dungeon)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 9 of Infinite Dungeon. Escort: repented thief (level 9 of Infinite Dungeon)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Infinite Dungeon. Escort: worried loremaster (level 8 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
You entered a temporal rift on level 16 of the Infinite Dungeon and found yourself outside an underground city of dwarves. The Lost City of Vulcus (Infinite Dungeon, level 16)While exploring the town, it came under siege. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
Equipment
| On feet | Ivorassra (Misfortune) (0 def, 3 armour) Ivorassra (Misfortune) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Changes stats: +2 Str Reduces incoming crit damage: 5.00% Maximum encumbrance: +33 Physical save: +17 (+7 eff.) Stamina each turn: +0.40 Curse of Misfortune A pair of boots made of leather. |
| Quiver | Zerygund (20/20, 71.5-85.8 power, 9 apr) Zerygund (20/20, 71.5-85.8 power, 9 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 71.5 - 85.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +14 Armour Penetration: +9 Physical crit. chance: +5.5% Capacity: 20 On weapon hit: * 20% chance to torment the target Damage (Ranged): +15 mind / +6 darkness Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 103, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 279.09 darkness damage (based on Mindpower and charge), costing 8 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Getekalthodor the drakeskin leather cap (Corpses) (0 def, 5 armour) Getekalthodor the drakeskin leather cap (Corpses) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +6 Str / +4 Dex / +4 Cun Changes resistances: +11% lightning / +15% temporal / +6% mind Infravision radius: +3 Curse of Corpses It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 287.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | storm rough leather gloves of strength (+2) (Misfortune) (0 def, 1 armour) storm rough leather gloves of strength (+2) (Misfortune) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 6 lightning Changes stats: +2 Str Changes resistances: +6% lightning Changes damage: +3% lightning Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe of predation (dig speed 19 turns) voratun pickaxe of predation (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +3 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +18 (+4 eff.) Changes stats: +12 Str / +13 Con Changes resistances: +13% blight Changes damage: +13% blight / +6% mind / +12% nature Mental save: +20 (+7 eff.) Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Mental crit. chance: +2% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | sneakthief's steel ring of pilfering sneakthief's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +10 Defense: +9 (+3 eff.) Changes stats: +5 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | warmaker's copper amulet of the eclipse warmaker's copper amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to blind * 5% chance to inflict damage reduction Changes stats: +5 Str / +4 Dex / +5 Wil Changes damage: +6% light / +6% darkness Amulets can have magical properties. |
| In main hand | Eldoral Last Resort (Corpses) Eldoral Last Resort (Corpses)Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns) Curse of Corpses A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| Around waist | Daymonster (Corpses) Daymonster (Corpses)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Changes stats: +4 Wil Changes resistances: +3% light Critical mult.: +9.00% Mental save: +8 (+3 eff.) Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +2.00 Maximum life: +91.00 Light radius: +3 Curse of Corpses A belt that goes around your waist. |
| In off hand | Titanic (Shrouds) (20 def, 18 armour, 320 block) Titanic (Shrouds) (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +4 Block Curse of Shrouds This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +13 (+3 eff.) Spellpower: +13 (+6 eff.) Mindpower: +13 (+4 eff.) Curse of Corpses A black cloak that seems to twist and contort on its own. |
| Main armor | The Untouchable (Misfortune) (14 def, 12 armour) The Untouchable (Misfortune) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Misfortune This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
manasurge rune of the sneak (1588% regen over 10 turns; 79 instant mana) manasurge rune of the sneak (1588% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1588% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (1273% regen over 10 turns; 64 instant mana) manasurge rune of the warrior (1273% regen over 10 turns; 64 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1273% over 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (856% regen over 10 turns; 43 instant mana) manasurge rune of the wizard (856% regen over 10 turns; 43 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 856% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 14; power 24; dur 5) phase door rune (range 14; power 24; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 10; power 31; dur 5) phase door rune of the titan (range 10; power 31; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 240; cure a cut or wound) reconstruction rune of the warrior (heal 240; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 240 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (123 acid damage; dur 5; apply 20) acid wave rune (123 acid damage; dur 5; apply 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 123.42 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (165 acid damage; dur 5; apply 22) acid wave rune (165 acid damage; dur 5; apply 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 165.24 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (241 acid damage; dur 5; apply 21) acid wave rune (241 acid damage; dur 5; apply 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 240.72 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (96 acid damage; dur 5; apply 21) acid wave rune (96 acid damage; dur 5; apply 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 95.88 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (156 acid damage; dur 5; apply 62) acid wave rune of the warrior (156 acid damage; dur 5; apply 62)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 156.26 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 62. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (45 cold damage; 20 apply power) biting gale rune (45 cold damage; 20 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 44.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 79) teleportation rune (range 79)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 79 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the duelist (range 149)teleportation rune of the duelist (range 149) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 149 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 112) teleportation rune of the sneak (range 112)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 112 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (184 fire damage) heat beam rune (184 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 183.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (314 fire damage) heat beam rune (314 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 314.16 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 13 for 11 turns)invisibility rune (power 13 for 11 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 11 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 13 for 7 turns) invisibility rune of the titan (power 13 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 12 for 9 turns) invisibility rune of the wizard (power 12 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 12) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (228 lightning damage) lightning rune (228 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 75.95 to 227.85 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (144 lightning damage) lightning rune (144 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 47.95 to 143.85 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 272 for 8 turns)shielding rune (absorb 272 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
restful steel amulet of cunning (+4) restful steel amulet of cunning (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Cun Life regen: +1.10 Amulets can have magical properties. |
steel amulet of vision steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Blindness immunity: +14% Infravision radius: +2 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +2 Mag / +6 Cun / +5 Con Life regen: +0.70 Stamina each turn: +0.30 Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +35.00 Movement speed: +10% Amulets can have magical properties. |
rogue's copper ring of lightning (+24%) rogue's copper ring of lightning (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. |
savior's copper ring of perseverance savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+2 eff.) Stun/Freeze immunity: +21% Life regen: +0.90 Rings can have magical properties. |
marksman's steel ring of corrosion (+22%) marksman's steel ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
psionicist's steel ring of clarity psionicist's steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +10 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
sneakthief's steel ring of pilfering sneakthief's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +7 Defense: +8 (+3 eff.) Changes stats: +4 Cun / +5 Dex It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
warrior's steel ring of warding warrior's steel ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +11% acid / +13% fire / +13% cold / +13% lightning Rings can have magical properties. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
gold ring 'Brightpython' gold ring 'Brightpython'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +6% darkness / +15% blight / +6% fire / +11% nature / +10% mind Changes damage: +10% mind / +12% light Poison immunity: +19% Disease immunity: +13% Mindpower: +11 (+4 eff.) Rings can have magical properties. |
pixie's gold ring of misery pixie's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +5 Cun / +4 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +6 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Shantiz the Stormblade (Misfortune) (15-19.5 power, 20 apr) Shantiz the Stormblade (Misfortune) (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Misfortune This surreal dagger crackles with the intensity of a vicious storm. |
flaming stralite longsword of ruin (Nightmares) (33-46.2 power, 5 apr) flaming stralite longsword of ruin (Nightmares) (33-46.2 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +13 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +13.0% Critical mult.: +17.00% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Eilinuthra the voratun waraxe (Corpses) (41-57.4 power, 6 apr)Eilinuthra the voratun waraxe (Corpses) (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +12 temporal When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +10.0% Physical power: +12 (+3 eff.) Defense: +15 (+5 eff.) Changes stats: +1 Dex Changes resistances: +10% all Changes resistances penetration: +13% nature Changes damage: +3% temporal Disarm immunity: +49% Vim when firing critical spell: +4.00 Infravision radius: +2 Curse of Corpses One-handed war axes. |
Telos's Staff (Top Half) (Misfortune) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (Misfortune) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+15 eff.) Spell crit. chance: +15% Curse of Misfortune The top part of Telos' broken staff. |
Telos's Staff (Bottom Half) (Corpses) Telos's Staff (Bottom Half) (Corpses)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% Curse of Corpses The bottom part of Telos' broken staff. |
Kindledredge (Madness) (27.5-44 power, 10 apr) Kindledredge (Madness) (27.5-44 power, 10 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to blind * 20% chance to disease Damage (Melee): +12 light / +4 blight / +12 mind Burst (radius 2) on crit: +27 ice When wielded/worn: Physical power: +12 (+3 eff.) Armour: +13 Effects on melee hit: * 20% chance to disease Changes stats: +5 Con Changes resistances penetration: +10% physical / +10% cold Changes damage: +12% blight Disarm immunity: +24% Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 5 turns. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Surefire (Shrouds) Surefire (Shrouds)Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Curse of Shrouds It can be used to activate talent Steady Shot (costing 6 power out of 8/8) : Effective talent level: 2.6 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 189% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. warden's dragonbone longbow of true flight (Misfortune)warden's dragonbone longbow of true flight (Misfortune) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +9.0% Ammo reloads per turn: +1 Changes stats: +5 Mag Changes resistances penetration: +10% physical / +6% temporal Changes damage: +8% physical / +7% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Hare-Skin Sling (Madness) Hare-Skin Sling (Madness)Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. Curse of Madness It can be used to activate talent Inertial Shot (costing 6 power out of 8/8) : Effective talent level: 3.9 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 144% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
hateful quiver of ash arrows of amnesia (5/22, 21.5-30.1 power, 7 apr) hateful quiver of ash arrows of amnesia (5/22, 21.5-30.1 power, 7 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 22 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +7 darkness Damage against: +5% Living Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of warping (19/19, 53.5-74.9 power, 18 apr) plaguebringer's quiver of dragonbone arrows of warping (19/19, 53.5-74.9 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to disease * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +14 blight / +10 physical / +16 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of annihilation (24/24, 61-85.4 power, 26 apr)quiver of dragonbone arrows of annihilation (24/24, 61-85.4 power, 26 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 61.0 - 85.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +26 Physical crit. chance: +15.0% Capacity: 24 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
Ragodunakan the Woeblood (15/15, 22-26.4 power, 6 apr) Ragodunakan the Woeblood (15/15, 22-26.4 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +14.5% Capacity: 15 On weapon hit: * 20% chance to curse the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +8 blight / +13 darkness Burst (radius 1) on hit: +8 darkness / +4 fire Shots are used with slings to pummel your foes to death. |
sentry's pouch of dwarven-steel shots of amnesia (33/33, 38.5-46.2 power, 7 apr) sentry's pouch of dwarven-steel shots of amnesia (33/33, 38.5-46.2 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 38.5 - 46.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +5.0% Capacity: 33 Turns elapse between self-loadings: 5 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
Bindings of Eternal Night (Shrouds) (12 def, 12 armour) Bindings of Eternal Night (Shrouds) (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Curse of Shrouds Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
nimble rough leather armour of the void (Corpses) (3 def, 2 armour) nimble rough leather armour of the void (Corpses) (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +6% Damage (Melee): 5 darkness Damage (Ranged): 5 darkness Changes stats: +2 Dex Changes resistances: +11% darkness / +10% temporal Movement speed: +20% Defense after a teleport: +11 Resist all after a teleport: +12% New effects duration reduction after a teleport: +11% Curse of Corpses It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 18 turns. A suit of armour made of leather. |
Death's Embrace (Madness) (18 def, 18 armour) Death's Embrace (Madness) (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) Healing mod.: -15% Curse of Madness It can be used to turn yourself invisible (power 25, based on Cunning and Magic) for 10 turns, costing 36 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour (Shrouds) (5 def, 8 armour)enlightening drakeskin leather armour (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +7 Cun / +5 Wil Mental save: +19 (+6 eff.) Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. impenetrable steel plate armour of delving (Madness) (4 def, 18 armour)impenetrable steel plate armour of delving (Madness) (4 def, 18 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +7 Str Changes resistances: +13% darkness / +6% physical Light radius: +2 Curse of Madness It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
warded dwarven-steel shield of radiance (Madness) (8 def, 2 armour, 74.5 block) warded dwarven-steel shield of radiance (Madness) (8 def, 2 armour, 74.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 21% chance to blind Changes stats: +5 Con / +2 Mag Changes resistances: +14% light Maximum wards: +3 lightning / +1 temporal / +2 blight / +2 fire / +3 cold Talents granted: +3 Block +1 Ward Curse of Madness Handheld deflection devices. |
Girdle of the Calm Waters (Nightmares) Girdle of the Calm Waters (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
Crystle's Astral Bindings (Misfortune) (0 def, 0 armour) Crystle's Astral Bindings (Misfortune) (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Curse of Misfortune Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Charfiend (Misfortune) (5 def, 7 armour) Charfiend (Misfortune) (5 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Defense: +5 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 4 fire Changes stats: +6 Wil Changes resistances: +10% acid / +7% lightning / +8% blight / +8% fire / +7% cold / +3% all Critical mult.: +15.00% Physical save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Maximum hate: +2.00 Mindpower: +6 (+2 eff.) Curse of Misfortune A cap made of leather. |
Crown of Eternal Night (Corpses) (0 def, 3 armour) Crown of Eternal Night (Corpses) (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Curse of Corpses This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
2 hematite 2 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 malachite 6 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. 2 sugilite2 sugilite 0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
67 alchemist agate 67 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
preserving brass lantern of the sun preserving brass lantern of the sunPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight / +6% darkness Changes damage: +6% light Damage affinity(heal): +5% light Life regen: +1.30 Light radius: +4 It can be used to activate talent Sun Flare, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 23.23 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% lightning / +6% fire / +6% arcane / +6% cold Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 51 power out of 70/70) : Effective talent level: 2.0 Power cost: 51 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 42.10 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 15 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 58 power out of 150/150) : Effective talent level: 4.0 Power cost: 58 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 12.76 cold damage and 14.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 72 power out of 100/100. The very essence of bearness! |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 72 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+5 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 51 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Grinoragund the voratun torque of psychoportation [power 85] (35 cooldown) Grinoragund the voratun torque of psychoportation [power 85] (35 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +3 Mag / +1 Con Changes resistances: +6% darkness Maximum wards: +2 physical / +4 mind / +4 darkness Talent cooldown: Silence (+5 turn) Talents granted: +4 Silence +1 Ward Maximum life: +10.00 It can be used to teleport randomly (rad 85), putting all charms on cooldown for 35 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged ash totem of healing [power 135] (31 cooldown) supercharged ash totem of healing [power 135] (31 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal the target for 135, and remove up to 2 poisons or diseases, putting all charms on cooldown for 31 turns. Natural totems are made by powerful wilders to store nature power. |
tentacled yew totem of cleansing [power 2] (15 cooldown) tentacled yew totem of cleansing [power 2] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove magical effects from the target (up to 2), putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
volcanic ash wand of clairvoyance [power 10] (5 cooldown) volcanic ash wand of clairvoyance [power 10] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent granted: +2 Volcano It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Slim Shady the Wight Archer level 19
7th Dusk 122nd year of Ascendancy at 03:58 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Slim Shady the Wight Archer level 14
6th Flare 122nd year of Ascendancy at 17:18 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Slim Shady the Wight Archer level 16
2nd Dusk 122nd year of Ascendancy at 15:53 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Slim Shady the Wight Archer level 16
1st Dusk 122nd year of Ascendancy at 13:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Slim Shady the Wight Archer level 18
6th Dusk 122nd year of Ascendancy at 18:04 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Slim Shady the Wight Archer level 19
7th Dusk 122nd year of Ascendancy at 11:34 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Slim Shady the Wight Archer level 28
29th Dusk 122nd year of Ascendancy at 14:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Slim Shady the Wight Archer level 10
8th Mirth 122nd year of Ascendancy at 07:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Slim Shady the Wight Archer level 20
9th Dusk 122nd year of Ascendancy at 08:38 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Slim Shady the Wight Archer level 30
32nd Dusk 122nd year of Ascendancy at 20:13 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Slim Shady the Wight Archer level 26
23rd Dusk 122nd year of Ascendancy at 18:31 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Slim Shady the Wight Archer level 20
10th Dusk 122nd year of Ascendancy at 02:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Slim Shady the Wight Archer level 25
19th Dusk 122nd year of Ascendancy at 23:56 see stats
Log
The Draining hits Grave wight for 4 blight damage.
The Draining hits Shadow for 4 blight damage.
The Draining hits Shadow for 4 blight damage.
The Draining hits Forest wight for 3 blight damage.
Arydatira the archlich hits Slim Shady for 21 temporal damage.
Slim Shady receives 2 healing from Shadow.
Slim Shady receives 2 healing from Forest wight.
Forest wight drains life from Slim Shady!
Forest wight receives 3 healing from Slim Shady.
The Draining hits Slim Shady for 6 blight damage.
Arydatira the archlich casts Freeze.
Arydatira the archlich hits Slim Shady for 300 cold damage.
Slim Shady the level 30 wight archer was cooled to death by Arydatira the archlich on level 22 of Infinite Dungeon.
Slim Shady uses Steady Shot.
Slim Shady deactivates Aim.
Slim Shady speeds up.
Slim Shady deactivates The Draining.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Arydatira the archlich killed Slim Shady!
Saving done.
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Aim is ready to use.
Talent The Draining is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
Slim Shady's remains glow with a strange light.
Saving game...
