Mengluo the level 23 Cornac Doomed by mengluo123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassDoomed
Level / Exp23 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity17.340449927278 (base 10)
Constitution18.340449927278 (base 10)
Magic10 (base 10)
Willpower57.794183812961 (base 44)
Cunning61 (base 51)

Resources

Life698/698
Hate56/100
Equilibrium18
Healing Factor0.95574800720674
Regeneration7.4070470558522

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible6.3404499272777

Offense: Mainhand

Damage51
Accuracy43
Crit Chance21%
APR24
Speed1.00

Offense: Offhand

Damage58
Accuracy43
Crit Chance17%
APR19
Speed1.00

Offense: Spell

Spellpower10
Crit Chance15%
Speed1

Offense: Mind

Mindpower47
Crit Chance22%
Speed1

Offense: Damage Bonus

Acid+6%
Nature+10%
Cold+6%
Lightning+3%
Mind+9%
All0%

Offense: Damage Penetration

Darkness+15%
Acid+15%

Defense: Base

Armour (hardiness)10 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save38
Spell Save22
Mental Save41

Defense: Resistances

Acid+ 12%( 70%)
Blight+ 20%( 70%)
Arcane+ 14%( 70%)
Cold+ 19%( 70%)
All+ 9%( 70%)
Physical+ 15%( 74%)
Lightning+ 41%( 70%)
Light+ 9%( 70%)
Temporal+ 17%( 70%)
Mind+ 3%( 70%)
Darkness+ 17%( 76%)
Fire+ 17%( 70%)
Nature+ 18%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%
Disarm Resistance42%
Confusion Resistance10%
Fear Resistance18%
Stun Resistance38%
Poison Resistance50%
Knockback Resistance58%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
5/5
5/5
5/5
1/5
Cursed / Punishments1.30
1/5
1/5
1/5
1/5
Cursed / Force of will1.30
1/5
5/5
1/5
5/5

Generic Talents

Cursed / Cursed aura1.00
5/5
5/5
0/5
0/5
Cursed / Cursed form1.00
1/5
1/5
1/5
0/5
Wild-gift / Mindstar mastery1.20
3/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
1/5
1/5
3/5
Cursed / Dark sustenance1.30
1/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
active
done
done
done
active
done
active
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Mengluo the Cornac Doomed level 10
3rd Mirth 122nd year of Ascendancy at 10:09
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Mengluo the Cornac Doomed level 20
30th Dusk 122nd year of Ascendancy at 13:41
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Mengluo the Cornac Doomed level 12
2nd Flare 122nd year of Ascendancy at 20:52
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Mengluo the Cornac Doomed level 7
78th Pyre 122nd year of Ascendancy at 13:08
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Mengluo the Cornac Doomed level 10
5th Mirth 122nd year of Ascendancy at 15:24
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Mengluo the Cornac Doomed level 17
13rd Dusk 122nd year of Ascendancy at 20:07
see stats

Log

Infusion: Regeneration is still on cooldown for 2 turns.
Talent Blast is ready to use.
Infusion: Regeneration is still on cooldown for 1 turns.

Talent Infusion: Regeneration is ready to use.
Mengluo starts regenerating health quickly.

Shadow casts
Phase Door.
Shadow casts
Phase Door.
Talent Infusion: Heroism is ready to use.
Mengluo stops regenerating health quickly.

Shadow casts
Phase Door.
Shadow casts
Phase Door.
Talent Infusion: Regeneration is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


You gain 3.47 gold from the transmogrification of
catburglar's dwarven-steel helm (Shrouds) (0 def, 4 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (Madness) (0 def, 3 armour).
You gain 14.42 gold from the transmogrification of
hardened leather belt 'Zubigada' (Madness).
You gain 5.06 gold from the transmogrification of
hardened leather armour of Toknor (Corpses) (9 def, 6 armour).
You gain 0.96 gold from the transmogrification of
woollen robe of fire (+9%) (Madness) (0 def, 0 armour).
You gain 1.45 gold from the transmogrification of
reinforced steel shield of resilience (Misfortune) (0 def, 5 armour, 57.5 block).
You gain 1.70 gold from the transmogrification of
chilling pouch of dwarven-steel shots (18/21, 141% power, 3 apr).
You gain 2.45 gold from the transmogrification of
mighty hardened leather sling (Madness).
You gain 3.23 gold from the transmogrification of
earthen yew magestaff of might (Misfortune) (120% power, 4 apr, arcane element).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.