Kanmushi the level 25 Yeek Summoner by ClawedKitty

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignArena
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp25 / 17%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 11)
Dexterity15 (base 9)
Constitution5 (base 10)
Magic10 (base 10)
Willpower64 (base 55)
Cunning53 (base 49)

Resources

Life312/312
Equilibrium0
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+115%

Vision

Sight10
Lite2
See Stealth7
See Invisible5

Offense: Mainhand

Damage26
Accuracy44
Crit Chance16%
APR18
Speed1.00

Offense: Offhand

Damage20
Accuracy44
Crit Chance15%
APR12
Speed1.00

Offense: Spell

Spellpower16
Crit Chance14%
Speed1

Offense: Mind

Mindpower46
Crit Chance17%
Speed1

Offense: Damage Bonus

Physical+15%
Acid+11%

Defense: Base

Armour (hardiness)6 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save9
Spell Save22
Mental Save38

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Physical+ 16%( 70%)
Acid+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance100%
Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.50
5/5
5/5
1/5
5/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
5/5
1/5
Wild-gift / Summoning (melee)1.50
5/5
1/5
3/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
5/5
0/5
0/5
Wild-gift / Mindstar mastery1.10
3/5
1/5
5/5
0/5
Race / Yeek1.00
1/5
1/5
5/5
0/5

Effects

Quests

active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Kanmushi the Yeek Summoner level 10
74th Pyre 122nd year of Ascendancy at 18:40
see stats
Level 20 Got a character to level 20.
By Kanmushi the Yeek Summoner level 20
75th Pyre 122nd year of Ascendancy at 09:16
see stats

Log


You pickup 0.70 gold pieces.

Talent Infusion: Healing is ready to use.
Talent Phase Summon is ready to use.

Your summoned ritch flamespitter disappears.
Talent War Hound is ready to use.

You pickup 0.95 gold pieces.


Talent Nature's Touch is ready to use.

Your summoned 3-headed hydra disappears.

Kanmushi wears (replacing
pair of rough leather boots of uncanny dodging (2 def, 1 armour)): Wanderer's Rest (4 def, 0 armour).

Kanmushi wears (replacing
rough leather gloves (0 def, 1 armour)): sand rough leather gloves of dexterity (+2) (0 def, 6 armour).
Talent Hydra is ready to use.

Kanmushi wears (replacing
supercharged elm totem of thorny skin [power 20] (1/23 cooldown)): quick ash wand of conjuration [power 115] (8 cooldown).

Kanmushi wears (offslot):
mossy mindstar of clarity (2-2.2 power, 12 apr, mind damage).

You have no more inscription slots.

You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Kanmushi drops on the floor:
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).

Kanmushi drops on the floor:
rough leather gloves (0 def, 1 armour).