Maroon the level 9 Higher Deathknight by HJFudge

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassDeathknight
Level / Exp9 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 26)
Dexterity11 (base 10)
Constitution19 (base 16)
Magic30 (base 24)
Willpower15 (base 10)
Cunning18 (base 10)

Resources

Life265/265
Mana131/131
Soul10/10
Healing Factor1.1791723257555
Regeneration0.29479308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1

Offense: Mainhand

Damage39
Accuracy22
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower26
Crit Chance3%
Speed1

Offense: Mind

Mindpower28
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)25.062037804251 (68.37595394432%)
Defense3
Ranged Defense3
Fatigue11
Physical Save17
Spell Save21
Mental Save17

Defense: Resistances

Lightning+ 14%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Physical+ 1%( 70%)
Cold+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Soul1.30
4/5
0/5
0/5
0/5
Spell / Dread1.30
3/5
1/5
1/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Necrotic might1.30
1/5
0/5
0/5
0/5
Spell / Undeath1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
1/5
1/5
0/5
0/5
Spell / Reaping1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Maroon the Higher Deathknight level 9
2nd Summertide 122nd year of Ascendancy at 02:01
see stats

Log

Ran for 6 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 12 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Maroon deactivates
Necrotic Aura.
Maroon activates
Necrotic Aura.
Maroon deactivates
Corpse Explosion.
Maroon activates
Corpse Explosion.
Maroon deactivates
Spirit Feed.
Maroon activates
Spirit Feed.