Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Steamtech UI 1.1.4 Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Weapons Pack 1.1.5This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Crystal |
| Class | Storm Warden |
| Level / Exp | 30 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:04 / 30Killed by Spellblaze Crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:11 Killed by Spellblaze Crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:27 Killed by war hound at level 5 on the 7th Mirth 122nd year of Ascendancy at 03:26 Killed by Islykira the slumbering giant grey mouse at level 6 on the 7th Mirth 122nd year of Ascendancy at 05:24 Killed by Xakira the dozing warg at level 6 on the 7th Mirth 122nd year of Ascendancy at 06:29 Killed by Xakira the dozing warg at level 6 on the 7th Mirth 122nd year of Ascendancy at 07:02 Killed by Islinor the slumbering brown bear at level 6 on the 7th Mirth 122nd year of Ascendancy at 12:06 Killed by Betulrawyn the dozing giant rabbit at level 6 on the 7th Mirth 122nd year of Ascendancy at 15:02 Killed by Yvulewyn the dreaming giant white mouse at level 7 on the 7th Mirth 122nd year of Ascendancy at 17:50 Killed by Betytta the dreaming giant crystal rat at level 8 on the 7th Mirth 122nd year of Ascendancy at 22:16 Killed by Xakira the dozing warg at level 8 on the 8th Mirth 122nd year of Ascendancy at 05:33 Killed by war hound at level 10 on the 9th Mirth 122nd year of Ascendancy at 12:38 Killed by thought-forged bowman at level 11 on the 11st Dusk 122nd year of Ascendancy at 05:52 Killed by Vorurewyn the forest troll at level 11 on the 11st Dusk 122nd year of Ascendancy at 06:26 Killed by Vorurewyn the forest troll at level 11 on the 11st Dusk 122nd year of Ascendancy at 11:07 Killed by Cyrogabeth the stone troll at level 11 on the 11st Dusk 122nd year of Ascendancy at 12:58 Killed by Vorurewyn the forest troll at level 12 on the 11st Dusk 122nd year of Ascendancy at 22:36 Killed by Vorurewyn the forest troll at level 12 on the 12nd Dusk 122nd year of Ascendancy at 03:50 Killed by thought-forged warrior at level 19 on the 38th Dusk 122nd year of Ascendancy at 09:52 Killed by Ce'Nerissra the sandworm at level 20 on the 38th Dusk 122nd year of Ascendancy at 19:56 Killed by Lisyvea the white jelly at level 21 on the 38th Dusk 122nd year of Ascendancy at 23:05 Killed by rimebark at level 22 on the 39th Dusk 122nd year of Ascendancy at 11:23 Killed by Zubatha the sandworm at level 24 on the 39th Dusk 122nd year of Ascendancy at 23:11 Killed by Zubatha the sandworm at level 24 on the 40th Dusk 122nd year of Ascendancy at 04:57 Killed by Arcane Archer at level 27 on the 50th Dusk 122nd year of Ascendancy at 11:49 Killed by Arcane Archer at level 28 on the 51st Dusk 122nd year of Ascendancy at 11:04 Killed by Eluvena the rattlesnake at level 29 on the 53rd Dusk 122nd year of Ascendancy at 18:33 Killed by Eluvena the rattlesnake at level 29 on the 53rd Dusk 122nd year of Ascendancy at 22:24 Killed by Arcane Archer at level 29 on the 54th Dusk 122nd year of Ascendancy at 02:02 |
Primary Stats
| Strength | 37 (base 20) |
| Dexterity | 71 (base 60) |
| Constitution | 53 (base 26) |
| Magic | 50 (base 36) |
| Willpower | 28 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 770/780 |
| Mana | 183/183 |
| Stamina | 252/252 |
| Positive | 0/137 |
| Healing Factor | 1.47 |
| Regeneration | 9.359375295293 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +156.16921969587% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 68 |
| Crit Chance | 17% |
| APR | 5 |
| Speed | 0.64 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.6 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Arcane | +3% |
| Darkness | +42% |
| Physical | +42% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +17% |
Defense: Base
| Armour (hardiness) | 57.92 (100%) |
| Defense | 38.675 |
| Ranged Defense | 38.675 |
| Fatigue | 9 |
| Physical Save | 37.1875 |
| Spell Save | 33.968988061469 |
| Mental Save | 31.543988061469 |
Defense: Resistances
| Lightning | + 32%( 70%) |
| Darkness | + 70%( 70%) |
| Nature | + 22%( 70%) |
| Acid | + 11%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 25%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Confusion Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
| Disarm Resistance | 34% |
| Bleed Resistance | 100% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane surge | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Thunderstrike | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Crystal | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Mage warden | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Essence of Speed |
| talent | Crystal Crawl |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Arcane Archer. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 95. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed black mamba head. * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Earylehek (25 def, 4 armour) Earylehek (25 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +25 Fatigue: -2% Changes resistances: +6% lightning / +1% physical Maximum encumbrance: +23 Physical save: +5 Disarm immunity: +10% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 27 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Quiver | Arrows of Manalocking (10/10, 15-21 power, 5 apr) Arrows of Manalocking (10/10, 15-21 power, 5 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Damage when this weapon hits(ranged): +10 arcane silence Fight magic with magic! This item has been sent to the Item's Vault. |
| Light source | alchemist's lamp 'Urthiregorand' alchemist's lamp 'Urthiregorand'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +4 Changes stats: +4 Wil Changes resistances: +2% physical Changes damage: +6% mind Maximum encumbrance: +10 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Crystal-imbued Gem | black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | stralite ring 'Khelitar' stralite ring 'Khelitar'Requires: - Level 25 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +21 Changes stats: +15 Str / +15 Con Damage when the wearer is hit: 4 mind Changes resistances: +28% darkness Changes damage: +14% darkness / +3% physical Stamina each turn: +0.20 Maximum stamina: +20.00 Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Malarath the steel ring Malarath the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +3% cold / +22% lightning / +6% acid Changes damage: +11% lightning Maximum encumbrance: +20 Disarm immunity: +24% Pinning immunity: +23% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Polewyn the yew longbow Polewyn the yew longbowRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 Travel speed: +200% When wielded/worn: Damage when the wearer is hit: 8 blight Changes resistances penetration: +17% physical Changes damage: +18% physical / +3% arcane Maximum mana: +40.00 Longbows are used to shoot arrows at your foes. |
| On hands | Aruwe the hardened leather gloves (0 def, 2 armour) Aruwe the hardened leather gloves (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Physical crit. chance: +10.0% Armour: +2 Changes stats: +3 Dex Critical mult.: +15.00% Physical save: +5 Mental save: +6 Spell crit. chance: +8% Mental crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 109.76 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Blindobeisance the stralite amulet Blindobeisance the stralite amuletRequires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 Fatigue: -7% Changes stats: +7 Dex / +5 Cun / +5 Con Damage when the wearer hits(melee): 6 darkness Changes resistances: +6% darkness Changes damage: +3% darkness / +6% physical Cut immunity: +50% Life regen: +0.50 Stamina each turn: +0.70 Movement speed: +10% Combat speed: +10% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 194 life. The life healed will increase with your Mindpower. Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
magic missile rune of the wizard (177 arcane damage) magic missile rune of the wizard (177 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 16 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 177 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the wizard (146 arcane damage) magic missile rune of the wizard (146 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 21 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 146 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 100; cure a cut or wound) reconstruction rune of the sneak (heal 100; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 100 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet 'Gulaith' steel amulet 'Gulaith'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Changes resistances: +6% darkness Talent mastery: +0.17 Spell / Thunderstrike Life regen: +2.20 Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ulabar UlabarCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +50 Mental save: +6 Disarm immunity: +21% Confusion immunity: +20% Pinning immunity: +22% Knockback immunity: +22% Stamina each turn: +0.40 Maximum life: +21.00 Rings can have magical properties. This item has been sent to the Item's Vault. |
voratun ring 'Blackstake' voratun ring 'Blackstake'Requires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +36 Changes stats: +7 Cun / +12 Dex Damage when the wearer hits(melee): 2 nature Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +6% darkness / +6% nature Mental save: +11 Confusion immunity: +23% Rings can have magical properties. This item has been sent to the Item's Vault. |
Magmacast the elven-wood longbow Magmacast the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +13 lightning When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer hits(ranged): 2 fire Damage when the wearer is hit: 16 fire Changes resistances: +9% fire Changes resistances penetration: +9% lightning / +10% fire Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
elven-wood longbow 'Flarecut' elven-wood longbow 'Flarecut'Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +6 mind Damage conversion: 20% fire When wielded/worn: Accuracy: +12 Physical crit. chance: +8.0% Physical power: +8 Changes stats: +5 Str Damage when the wearer hits(ranged): 4 fire Changes resistances penetration: +11% physical Changes damage: +3% mind / +12% physical Longbows are used to shoot arrows at your foes. |
archer's rough leather gloves of dispersion (0 def, 1 armour) archer's rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Armour penetration: +5 Armour: +1 Changes stats: +2 Dex / +4 Mag / +4 Wil / +3 Cun Damage when the wearer hits(melee): 5 arcane Changes resistances: +4% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard. This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
quiver of yew arrows 'Emelatha' (23.659441132521/23, 38-53.2 power, 10 apr) quiver of yew arrows 'Emelatha' (23.659441132521/23, 38-53.2 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 38.0 - 53.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 24 Damage when this weapon hits(ranged): +8 mind / +13 cold / +4 nature slow Burst (radius 2) on crit: +8 mind Damage conversion: 28% cold When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
134 alchemist agate 134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. This item has been sent to the Item's Vault. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 tiny geode 8 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
Eilinibrekira [power 69] (3/20 cooldown) Eilinibrekira [power 69] (3/20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes resistances penetration: +5% arcane Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast Vim when firing critical spell: +1.00 Resist all after a teleport: +4% It can be used to setup a psionic shield, reducing all fire and cold damage by 69 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 57 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Sameyon [power 82] (3/23 cooldown) Sameyon [power 82] (3/23 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% blight It can be used to heal the target for 82, and remove up to 2 poisons or diseases, placing all other charms into a 23 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arcane Archer the Crystal Storm Warden level 30
55th Dusk 122nd year of Ascendancy at 21:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arcane Archer the Crystal Storm Warden level 10
9th Mirth 122nd year of Ascendancy at 10:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arcane Archer the Crystal Storm Warden level 20
38th Dusk 122nd year of Ascendancy at 16:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arcane Archer the Crystal Storm Warden level 30
54th Dusk 122nd year of Ascendancy at 18:05 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Arcane Archer the Crystal Storm Warden level 11
2nd Summertide 122nd year of Ascendancy at 16:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Arcane Archer the Crystal Storm Warden level 19
29th Dusk 122nd year of Ascendancy at 13:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Arcane Archer the Crystal Storm Warden level 23
39th Dusk 122nd year of Ascendancy at 22:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arcane Archer the Crystal Storm Warden level 17
21st Dusk 122nd year of Ascendancy at 20:08 see stats
Log
You transfer Unflinching Eye to the online item's vault.
Saving done.
Saving game...
Saving done.
