Curunír the level 13 Yeek Archmage by feanor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp13 / 85%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity9 (base 10)
Constitution23 (base 24)
Magic37 (base 29)
Willpower31 (base 24)
Cunning16 (base 11)

Resources

Life-52/188
Mana65/289
Healing Factor1.2199022211821
Regeneration1.158907110123

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision3
See Stealth8.8817841970013E-16
See Invisible3

Offense: Mainhand

Damage14
Accuracy3
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower44
Crit Chance11%
Speed1

Offense: Mind

Mindpower29
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+3%
Blight+6%
Arcane+15%
Cold+10%
Lightning+6%
Light+6%
Physical+3%
Darkness+12%
Mind+3%
Nature+14%

Offense: Damage Penetration

Cold+18%
Lightning+10%
Mind+5%
Temporal+25%

Defense: Base

Armour (hardiness)11 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save17
Spell Save29
Mental Save20

Defense: Resistances

Acid+ 32%( 70%)
Arcane+ 16%( 70%)
Cold+ 56%( 70%)
All+ 7%( 70%)
Lightning+ 13%( 70%)
Light+ 13%( 70%)
Darkness+ 13%( 70%)
Fire+ 33%( 70%)
Nature+ 27%( 70%)

Defense: Immunities

Knockback Resistance10%
Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
2/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.60
2/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
1/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
1/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Curunír the Yeek Archmage level 10
10th Mirth 122nd year of Ascendancy at 21:47
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Curunír the Yeek Archmage level 12
1st Flare 122nd year of Ascendancy at 00:23
see stats

Log

Melee retaliation killed Armoured skeleton warrior!
Silemira the cave bear summons a 3-headed hydra!
Curunír's arcane area effect hits Armoured skeleton warrior for
9 arcane damage.
Curunír's arcane area effect hits Gatira the shimmering crystal for
9 arcane damage.
Gatira the shimmering crystal's light area effect hits Armoured skeleton warrior for
35 light damage.
Gatira the shimmering crystal's light area effect hits
Curunír for 44 light damage.
Talent Manathrust is ready to use.
Gatira the shimmering crystal casts
Moonlight Ray.
Character control switched to armoured skeleton warrior.

Arcane Vortex from Curunír hits 3-headed hydra for
33 arcane damage.
Arcane Vortex from Curunír hits Gatira the shimmering crystal for
28 arcane damage.
Gatira the shimmering crystal hits Curunír for 145 darkness damage.
Gatira the shimmering crystal killed Curunír!
Curunír's arcane area effect hits
armoured skeleton warrior for 9 arcane damage.
Curunír's arcane area effect hits 3-headed hydra for
10 arcane damage.

Curunír's arcane area effect hits
armoured skeleton warrior for 9 arcane damage.
Curunír's arcane area effect hits 3-headed hydra for
10 arcane damage.
Armoured skeleton warrior is no longer out of phase.


Curunír's arcane area effect hits 3-headed hydra for
10 arcane damage.
Talent Block is ready to use.

Curunír's arcane area effect hits 3-headed hydra for
10 arcane damage.
Ran for 2 turns (stop reason: hostile spotted to the southeast (3-headed hydra)).


Armoured skeleton warrior collapses.

Character control switched to Curunír.
Curunír the level 13 yeek archmage was battered to death by himself in some sort of fetish experiment gone wrong on level 1 of Scintillating Caves.