Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Commando class 1.3.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Monk 1.1.5Monk for versions b42 and above. Hexkin race 1.2.5Adds the Hexkin race. !!!This addon is still a work in progress!!! What's new: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Hedgeknight Class 1.3.0"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Steamtech UI 1.1.4 Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Bulwark |
Level / Exp | 69 / 94% |
Size | medium |
Lifes / Deaths | Killed by Glorudhewen the dire wolf at level 16 on the 4th Dusk 122nd year of Ascendancy at 12:51 / 43Killed by Lisetta the gigantic gravity worm at level 21 on the 10th Dusk 122nd year of Ascendancy at 14:19 Killed by try at level 22 on the 10th Dusk 122nd year of Ascendancy at 17:07 Killed by Aeruriavea the gigantic corrosive tunneler at level 25 on the 11st Dusk 122nd year of Ascendancy at 02:41 Killed by rogue at level 35 on the 22nd Dusk 122nd year of Ascendancy at 01:11 Killed by Emelewe the bandit lord at level 36 on the 22nd Dusk 122nd year of Ascendancy at 02:41 Killed by Salyriara the dremling at level 36 on the 22nd Dusk 122nd year of Ascendancy at 06:47 Killed by Salyriara the dremling at level 36 on the 22nd Dusk 122nd year of Ascendancy at 07:56 Killed by Aridhemina the giant black ant at level 39 on the 22nd Dusk 122nd year of Ascendancy at 20:14 Killed by Aridhemina the giant black ant at level 39 on the 22nd Dusk 122nd year of Ascendancy at 23:01 Killed by multi-hued drake at level 40 on the 23rd Dusk 122nd year of Ascendancy at 00:39 Killed by try at level 53 on the 28th Dusk 122nd year of Ascendancy at 13:38 Killed by Zubutha the elven cultist at level 59 on the 32nd Dusk 122nd year of Ascendancy at 14:29 Killed by Zubutha the elven cultist at level 59 on the 32nd Dusk 122nd year of Ascendancy at 15:39 Killed by Elerekira the mean looking elven guard at level 62 on the 33rd Dusk 122nd year of Ascendancy at 03:53 Killed by Elerekira the mean looking elven guard at level 62 on the 33rd Dusk 122nd year of Ascendancy at 05:52 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 06:34 Killed by ogre pounder at level 66 on the 35th Dusk 122nd year of Ascendancy at 07:50 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 09:17 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 10:31 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 11:58 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 13:27 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 14:56 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 15:58 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 17:21 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 18:49 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 20:24 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 21:45 Killed by Betobrevena the elven guard at level 66 on the 35th Dusk 122nd year of Ascendancy at 23:10 Killed by Betobrevena the elven guard at level 66 on the 36th Dusk 122nd year of Ascendancy at 00:40 Killed by Betobrevena the elven guard at level 66 on the 36th Dusk 122nd year of Ascendancy at 01:56 Killed by Betobrevena the elven guard at level 66 on the 36th Dusk 122nd year of Ascendancy at 03:28 Killed by Betobrevena the elven guard at level 66 on the 36th Dusk 122nd year of Ascendancy at 04:44 Killed by Betobrevena the elven guard at level 66 on the 36th Dusk 122nd year of Ascendancy at 05:49 Killed by Betobrevena the elven guard at level 66 on the 36th Dusk 122nd year of Ascendancy at 06:34 Killed by Betobrevena the elven guard at level 66 on the 36th Dusk 122nd year of Ascendancy at 07:57 Killed by Veleba the elven tempest at level 69 on the 36th Dusk 122nd year of Ascendancy at 16:49 Killed by Veleba the elven tempest at level 69 on the 36th Dusk 122nd year of Ascendancy at 18:42 Killed by Veleba the elven tempest at level 69 on the 36th Dusk 122nd year of Ascendancy at 20:27 Killed by Veleba the elven tempest at level 69 on the 36th Dusk 122nd year of Ascendancy at 23:56 Killed by Veleba the elven tempest at level 69 on the 37th Dusk 122nd year of Ascendancy at 01:41 Killed by Veleba the elven tempest at level 69 on the 37th Dusk 122nd year of Ascendancy at 03:22 Killed by try at level 69 on the 37th Dusk 122nd year of Ascendancy at 03:27 |
Primary Stats
Strength | 81 (base 69) |
Dexterity | 40 (base 19) |
Constitution | 76 (base 65) |
Magic | 26 (base 16) |
Willpower | 74 (base 51) |
Cunning | 56 (base 41) |
Resources
Life | 2215/2215 |
Stamina | 489/489 |
Healing Factor | 1.62 |
Regeneration | 20.074180846103 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
Offense: Mainhand
Damage | 145 |
Accuracy | 58 |
Crit Chance | 26% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 25.5 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 60.925 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 102.2 (100%) |
Defense | 43.3 |
Ranged Defense | 46.633333333333 |
Fatigue | 17 |
Physical Save | 82.569400209454 |
Spell Save | 75.53125 |
Mental Save | 78.099250261818 |
Defense: Resistances
All | + 25%( 70%) |
Defense: Immunities
Teleport Resistance | 50% |
Disarm Resistance | 57% |
Instadeath Resistance | 100% |
Confusion Resistance | 89% |
Silence Resistance | 38% |
Stun Resistance | 70% |
Poison Resistance | 26% |
Knockback Resistance | 41% |
Inscriptions (2/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 6/5 |
| 1/5 |
| 6/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat veteran | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 2/5 |
Technique / Combat training | 1.50 |
| 6/5 |
| 6/5 |
| 4/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved spell save by +4. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
On feet | Ivotta the pair of hardened leather boots (0 def, 3 armour) Ivotta the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +11 Lck / +6 Dex Changes resistances: +6% mind / +9% acid Changes resistances penetration: +20% acid Changes damage: +3% acid / +3% mind Stealth bonus: +11 Silence immunity: +38% Confusion immunity: +38% Stun/Freeze immunity: +38% Spellpower: +5 (+2 eff.) A pair of boots made of leather. |
Quiver | tundral pouch of iron shots (16/16, 13.5-16.2 power, 1 apr) tundral pouch of iron shots (16/16, 13.5-16.2 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 Damage (Ranged): +9 cold Burst (radius 2) on crit: +5 cold Shots are used with slings to pummel your foes to death. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (130 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Brandsever the iron helm (0 def, 3 armour) Brandsever the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 fire Changes stats: +6 Str / +6 Dex Changes resistances: +3% lightning / +6% fire Changes resistances penetration: +10% lightning Changes damage: +12% fire Stamina when hit: +0.90 Equilibrium when hit: +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Dazzlestrike the hardened leather gloves (0 def, 2 armour) Dazzlestrike the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Damage (Melee): 9 arcane / 11 temporal Damage (Ranged): 10 temporal Damage when hit (Melee): 12 mind / 8 light Changes stats: +5 Wil / +7 Mag Changes resistances: +6% arcane / +11% temporal Changes resistances penetration: +10% light / +10% mind Changes damage: +3% temporal Physical save: +7 (+1 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +26% Light radius: +1 It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | stralite ring 'Blindquench' stralite ring 'Blindquench'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% nature / +13% blight Changes damage: +6% light Spell save: +20 (+5 eff.) Mental save: +13 (+3 eff.) Poison immunity: +26% Disease immunity: +31% Confusion immunity: +40% Knockback immunity: +10% Life regen: +1.70 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +74.00 Spell crit. chance: +2% Healing mod.: +22% Rings can have magical properties. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 38 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | Gunumas the stralite amulet Gunumas the stralite amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Damage when hit (Melee): 8 physical Changes stats: +4 Wil Changes resistances: +19% cold / +23% fire Changes damage: +9% arcane Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Physical save: +22 (+4 eff.) Spell save: +20 (+5 eff.) Mental save: +28 (+6 eff.) Confusion immunity: +11% Teleport immunity: +50% Life regen: +0.40 Stamina each turn: +0.20 Mindpower: +9 (+2 eff.) It can be used to teleport you randomly (rad 31), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
In main hand | arcing stralite waraxe of shearing (29.5-41.3 power, 5 apr) arcing stralite waraxe of shearing (29.5-41.3 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning When wielded/worn: Armour penetration: +9 Changes resistances penetration: +13% physical Changes damage: +12% physical One-handed war axes. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Boradas the stralite shield (10 def, 23 armour, 49.5-59.4 power, 316 block) Boradas the stralite shield (10 def, 23 armour, 49.5-59.4 power, 316 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +316 On weapon hit: * 26% chance to daze * 40% chance to gain 10% of a turn * reduce the cooldown of your ward talent by 1 Damage (Melee): +48 cold Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Armour: +23 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 9 lightning Damage when hit (Melee): 18 lightning / 12 temporal / 4 blight / 35 ice Changes stats: +10 Wil / +6 Con Changes resistances: +36% cold / +3% temporal Maximum wards: +5 lightning / +5 temporal / +2 blight / +3 fire / +5 cold Changes damage: +6% temporal Talents granted: +4 Block +1 Ward Physical save: +13 (+3 eff.) Handheld deflection devices. |
Cloak | Glarin (23 def, 8 armour) Glarin (23 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +6 Armour: +8 Defense: +23 (+8 eff.) Changes stats: +6 Dex / +3 Mag / +5 Cun Reduces incoming crit damage: 5.00% Physical save: +29 (+6 eff.) Spell save: +19 (+5 eff.) Mental save: +19 (+4 eff.) Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Glitterrazor (16 def, 38 armour) Glitterrazor (16 def, 38 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +38 Defense: +16 (+5 eff.) Fatigue: +2% Effects on melee hit: * 42% chance to daze Damage when hit (Melee): 8 nature Changes stats: +4 Str / +4 Cun / +4 Con Changes resistances: +11% acid / +11% physical / +11% fire / +8% mind / +9% cold / +3% nature / +14% lightning Changes resistances penetration: +10% light Changes damage: +9% light Talent cooldown: Rush (-5 turns) Physical save: +32 (+6 eff.) Mental save: +35 (+7 eff.) Disarm immunity: +31% Stun/Freeze immunity: +32% Knockback immunity: +31% Light radius: +2 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of mastery (0.10 Technique / Combat techniques) clarifying copper amulet of mastery (0.10 Technique / Combat techniques)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Talent mastery: +0.10 Technique / Combat techniques Confusion immunity: +20% Amulets can have magical properties. |
marksman's steel ring of light (+20%) marksman's steel ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Rings can have magical properties. |
steel ring 'Urylathad' steel ring 'Urylathad'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Defense: +11 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 acid Changes stats: +5 Cun / +5 Wil Changes resistances: +3% blight / +6% temporal / +12% acid / +9% lightning Changes damage: +3% acid Mental save: +7 (+2 eff.) Confusion immunity: +20% Mindpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ichorknight the dwarven-steel longsword (22-30.8 power, 4 apr) Ichorknight the dwarven-steel longsword (22-30.8 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stats: 30% Wil, 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 13% Burst (radius 1) on hit: +12 nature / +4 fire Burst (radius 2) on crit: +4 nature Sharp, long, and deadly. |
Amovon (2 def, 0 armour) Amovon (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +9% acid / +9% blight Physical save: +10 (+2 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron helm of constitution (+3) (0 def, 3 armour) iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of lightning (+18%) (1 def, 0 armour) linen wizard hat of lightning (+18%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +18% lightning Changes damage: +12% lightning A pointy cloth hat, very wizardly... |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
193 alchemist agate 193 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. telekinetic dwarven-steel torque of charged psionic shield [power 91] (18 cooldown)telekinetic dwarven-steel torque of charged psionic shield [power 91] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +4 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 91 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By try the Thalore Bulwark level 10
78th Pyre 122nd year of Ascendancy at 03:32 see stats
By try the Thalore Bulwark level 20
10th Dusk 122nd year of Ascendancy at 09:40 see stats
By try the Thalore Bulwark level 30
21st Dusk 122nd year of Ascendancy at 11:55 see stats
By try the Thalore Bulwark level 40
22nd Dusk 122nd year of Ascendancy at 23:58 see stats
By try the Thalore Bulwark level 50
24th Dusk 122nd year of Ascendancy at 04:00 see stats
By try the Thalore Bulwark level 42
23rd Dusk 122nd year of Ascendancy at 03:34 see stats
By try the Thalore Bulwark level 25
11st Dusk 122nd year of Ascendancy at 02:41 see stats
By try the Thalore Bulwark level 28
20th Dusk 122nd year of Ascendancy at 14:37 see stats
By try the Thalore Bulwark level 47
23rd Dusk 122nd year of Ascendancy at 22:57 see stats
Log
Veleba the elven tempest rushes out!
Try starts to bleed.
Veleba the elven tempest teleports some damage to try!
try hits try for 8 teleported, 5 teleported, 5 teleported, 2 teleported, 3 teleported, 4 teleported, 8 teleported, 7 teleported, 6 teleported, 8 teleported, 5 teleported, 5 teleported, 3 teleported, 4 teleported, 8 teleported, 7 teleported, 6 teleported (93 total damage).
try hits Veleba the elven tempest for (8 teleported), 0 lightning, (5 teleported), 0 temporal, (5 teleported), 0 light, (2 teleported), 0 fire, (3 teleported), 0 nature, (4 teleported), 0 physical, (8 teleported), 0 blight, (7 teleported), 0 cold, (6 teleported), 0 mind, (8 teleported), 0 lightning, (5 teleported), 0 temporal, (5 teleported), 0 light, 2 fire, (3 teleported), 0 nature, (4 teleported), 0 physical, (8 teleported), 0 blight, (7 teleported), 0 cold, (6 teleported), 0 mind (2 total damage).
Veleba the elven tempest hits try for 48 physical, , 22 cold, 45 physical, 7 blight, (122 total damage).
try performs a melee critical strike against Veleba the elven tempest!
Veleba the elven tempest teleports some damage to try!
Veleba the elven tempest hits try for 8 acid, 6 fire, 4 cold, 7 lightning (26 total damage).
try hits try for 46 teleported, 4 teleported, 4 teleported (54 total damage).
try hits Veleba the elven tempest for (94 parried), (46 teleported), 0 physical, 7 lightning, (4 teleported), 0 lightning, 5 temporal, (4 teleported), 0 arcane, (12 total damage).
Try stops bleeding.
Try has recovered!
Bleeding from Veleba the elven tempest hits try for 4 physical damage.
Thunderstorm hits try for 39 lightning damage.
Veleba the elven tempest casts Lightning.
Veleba the elven tempest's spell attains critical power!
Veleba the elven tempest hits try for 554 lightning damage.
try the level 69 thalore bulwark was amped to death by Veleba the elven tempest on level 5 of Dark crypt.
Try deactivates Shield Wall.
Try deactivates Precise Strikes.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Veleba the elven tempest killed try!
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving game...