Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Cloning Insanity 1.2.5This addon allows every single unit in the game, besides the player, to clone themselves. If an enemy(or an ally) has sight of the player for 5 turns, they will clone themselves. The clone will be given the following stats: 75% of their current life. Every single npc in the game can do so, even allies. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Monk 1.1.5Monk for versions b42 and above. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 70 / 2% |
Size | medium |
Lifes / Deaths | Killed by Velybressra the forest troll's Clone at level 17 on the 8th Mirth 122nd year of Ascendancy at 12:57 / 14Killed by Velybressra the forest troll's Clone at level 17 on the 8th Mirth 122nd year of Ascendancy at 14:18 Killed by Emelralaith the gigantic corrosive tunneler at level 32 on the 8th Flare 122nd year of Ascendancy at 03:23 Killed by Emelralaith the gigantic corrosive tunneler's Clone at level 32 on the 8th Flare 122nd year of Ascendancy at 04:24 Killed by Emelralaith the gigantic corrosive tunneler's Clone's Clone at level 32 on the 8th Flare 122nd year of Ascendancy at 05:27 Killed by Emelralaith the gigantic corrosive tunneler's Clone's Clone at level 33 on the 8th Flare 122nd year of Ascendancy at 06:29 Killed by Emelralaith the gigantic corrosive tunneler at level 33 on the 8th Flare 122nd year of Ascendancy at 07:27 Killed by Emelralaith the gigantic corrosive tunneler's Clone at level 34 on the 8th Flare 122nd year of Ascendancy at 08:30 Killed by treg at level 37 on the 8th Flare 122nd year of Ascendancy at 19:35 Killed by treg at level 37 on the 8th Flare 122nd year of Ascendancy at 21:30 Killed by treg at level 40 on the 1st Dusk 122nd year of Ascendancy at 01:34 Killed by eldritch eye at level 70 on the 8th Dusk 122nd year of Ascendancy at 05:18 Killed by eldritch eye's Clone at level 70 on the 8th Dusk 122nd year of Ascendancy at 09:20 Killed by eldritch eye's Clone at level 70 on the 8th Dusk 122nd year of Ascendancy at 12:05 |
Primary Stats
Strength | 131 (base 69) |
Dexterity | 61 (base 51) |
Constitution | 92 (base 63) |
Magic | 20 (base 16) |
Willpower | 67 (base 58) |
Cunning | 44 (base 29) |
Resources
Life | 4726/4726 |
Stamina | 392/392 |
Healing Factor | 1.13 |
Regeneration | 15.243479090475 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 163 |
Accuracy | 56 |
Crit Chance | 15% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 36.5 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 47.833333333333 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
All | +6% |
Defense: Base
Armour (hardiness) | 113.55425065955 (100%) |
Defense | 64.0182422451 |
Ranged Defense | 64.5182422451 |
Fatigue | 0 |
Physical Save | 61.2625 |
Spell Save | 66.0875 |
Mental Save | 43.616666666667 |
Defense: Resistances
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Silence Resistance | 20% |
Poison Resistance | 93% |
Knockback Resistance | 65% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Technique / Warcries | 1.30 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 7/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Technique / Shield defense | 1.30 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Technique / Combat veteran | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Ghoul | 1.30 |
| 6/5 |
| 1/5 |
| 7/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 7/5 |
| 7/5 |
| 3/5 |
| 7/5 |
| 0/5 |
| 6/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Shield Wall |
talent | Last Stand |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by treg. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Gitira (0 def, 3 armour) Gitira (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Wil Changes resistances: +6% fire / +7% cold Life regen: +2.10 Mana when firing critical spell: +1.00 Spellpower: +10 (+4 eff.) Spell crit. chance: +1% Mindpower: +4 (+1 eff.) Movement speed: +20% Healing mod.: +13% Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | tundral pouch of dwarven-steel shots (17/17, 30.5-36.6 power, 3 apr) tundral pouch of dwarven-steel shots (17/17, 30.5-36.6 power, 3 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.5 - 36.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 17 Damage (Ranged): +17 cold Burst (radius 2) on crit: +7 cold Shots are used with slings to pummel your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | voratun helm 'Brighthash' (27 def, 13 armour) voratun helm 'Brighthash' (27 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +13 Defense: +27 (+7 eff.) Fatigue: +5% Effects on melee hit: * 40% chance to gain 10% of a turn Effects when hit in melee: * 35% chance to gain 10% of a turn Changes stats: +9 Dex / +8 Wil / +11 Cun Changes resistances: +11% blight / +12% light / +5% all Changes resistances penetration: +5% temporal Changes damage: +3% light / +3% temporal Physical save: +12 (+3 eff.) Mental save: +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Kastir the Cureveil Kastir the CureveilPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +22 (+4 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to disease Damage when hit (Melee): 8 blight Changes stats: +4 Str / +5 Con Changes resistances: +6% nature Changes resistances penetration: +5% blight Changes damage: +6% blight / +6% all Silence immunity: +20% Mana each turn: +0.23 Spellpower: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Rings can have magical properties. |
On fingers | Gloruthra GloruthraPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Changes stats: +4 Mag / +4 Cun / +4 Con Changes resistances: +6% acid / +10% blight / +3% fire / +10% nature / +5% arcane Changes resistances penetration: +5% mind Spell save: +18 (+4 eff.) Poison immunity: +13% Disease immunity: +16% Maximum stamina: +22.00 Spellpower: +8 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
Around waist | insulating hardened leather belt of valiance insulating hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +7% fire / +6% cold Mental save: +5 (+2 eff.) Maximum life: +58.00 A belt that goes around your waist. |
In main hand | dwarven-steel waraxe (20-28 power, 4 apr) dwarven-steel waraxe (20-28 power, 4 apr)Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
On hands | umbral hardened leather gloves (0 def, 2 armour) umbral hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 darkness Changes resistances: +7% darkness Changes damage: +5% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | dwarven-steel plate armour 'Stokeonslaught' (5 def, 21 armour) dwarven-steel plate armour 'Stokeonslaught' (5 def, 21 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Defense: +5 (+1 eff.) Fatigue: +17% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal / 8 fire Changes resistances: +48% acid / +3% temporal / +11% cold / +7% mind / +6% fire Changes resistances penetration: +20% fire Allows you to breathe in: water Physical save: +7 (+2 eff.) Mental save: +16 (+5 eff.) A suit of armour made of metal plates. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 55)teleportation rune (range 55) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
balanced iron longsword of massacre (17-23.8 power, 2 apr) balanced iron longsword of massacre (17-23.8 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+2 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
insulating iron helm (0 def, 3 armour) insulating iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +7% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ragodugen the Cinderrace (4 def, 16 armour) Ragodugen the Cinderrace (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +16% acid / +11% arcane Changes resistances penetration: +10% arcane Spell save: +12 (+3 eff.) A suit of armour made of metal plates. |
spiked iron plate armour of lightning resistance (3 def, 7 armour) spiked iron plate armour of lightning resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Changes resistances: +15% lightning A suit of armour made of metal plates. |
iron shield (4 def, 2 armour, 8-9.6 power, 20.5 block) iron shield (4 def, 2 armour, 8-9.6 power, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By treg the Ghoul Bulwark level 16
8th Mirth 122nd year of Ascendancy at 02:37 see stats
By treg the Ghoul Bulwark level 10
76th Pyre 122nd year of Ascendancy at 17:11 see stats
By treg the Ghoul Bulwark level 20
7th Flare 122nd year of Ascendancy at 22:30 see stats
By treg the Ghoul Bulwark level 30
8th Flare 122nd year of Ascendancy at 01:20 see stats
By treg the Ghoul Bulwark level 40
1st Dusk 122nd year of Ascendancy at 01:34 see stats
By treg the Ghoul Bulwark level 50
5th Dusk 122nd year of Ascendancy at 21:47 see stats
By treg the Ghoul Bulwark level 39
1st Dusk 122nd year of Ascendancy at 01:34 see stats
By treg the Ghoul Bulwark level 37
8th Flare 122nd year of Ascendancy at 19:35 see stats
By treg the Ghoul Bulwark level 32
8th Flare 122nd year of Ascendancy at 04:24 see stats
Log
Treg's purging blight area effect hits Headless horror's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone's Clone for 4 blight damage.
Headless horror's Clone's Clone uses Mana Clash.
treg hits Headless horror's Clone's Clone's Clone for 0 physical, 0 darkness, , (slow 30%) (0 total damage).
Headless horror's Clone's Clone hits treg for 0 arcane damage.
Headless horror's Clone's Clone misses treg.
Headless horror's Clone's Clone misses treg.
treg receives 103 healing from Treg's purging blight area effect.
Treg's purging blight area effect hits Headless horror's Clone's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone's Clone for 4 blight damage.
Headless horror's Clone's Clone's Clone uses Mana Clash.
treg hits Headless horror's Clone's Clone's Clone for 0 physical, 0 darkness, , (slow 30%) (0 total damage).
Headless horror's Clone's Clone's Clone hits treg for 0 arcane damage.
Headless horror's Clone's Clone misses treg.
treg receives 103 healing from Treg's purging blight area effect.
Treg's purging blight area effect hits Headless horror's Clone's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone for 4 blight damage.
Treg's purging blight area effect hits Headless horror's Clone's Clone's Clone for 4 blight damage.
Headless horror's Clone's Clone misses treg.
Treg deactivates Shield Wall.
Treg deactivates Last Stand.