Saitama the level 2 Krog Brawler by atomsk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceKrog
ClassBrawler
Level / Exp2 / 45%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength16 (base 13)
Dexterity12 (base 13)
Constitution12 (base 10)
Magic8 (base 10)
Willpower12 (base 10)
Cunning13 (base 13)

Resources

Life145/145
Stamina108/108
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage16
Accuracy20
Crit Chance2%
APR1
Speed0.80

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save9
Spell Save7
Mental Save8

Defense: Resistances

Lightning+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
0/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On hands
Light source
On fingers
Main armor

Inventory

Achievements

Log


Resting starts...

Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Saitama picks up (b.):
rough leather sling.
Lore found:
journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 7 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 17 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Saitama deactivates Striking Stance.