![](/images/donator-tiles/custom-tiles/Amane.png)
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Steamtech UI 1.1.4 Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. NPC Forgiveness 2.4 1.3.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Dark Faerie |
Class | Adventurer |
Level / Exp | 51 / 43% |
Size | small |
Lifes / Deaths | Killed by shadow at level 44 on the 6th Mirth 122nd year of Ascendancy at 03:18 6 / 1 |
Primary Stats
Strength | 112 (base 60) |
Dexterity | 32 (base 12) |
Constitution | 62 (base 60) |
Magic | 69 (base 60) |
Willpower | 86 (base 60) |
Cunning | 42 (base 12) |
Resources
Equilibrium | 0 |
Vim | 245/245 |
Life | 814/1093 |
Stamina | 397/412 |
Paradox | 300 |
Healing Factor | 1.11 |
Regeneration | 10.1565 |
Speed
Mental | +48.26000559207% |
Attack | 0% |
Movement | 0% |
Spell | +96.52001118413% |
Global | +115% |
Vision
Sight | 10 |
Lite | -5 |
Infravision | 8 |
See Stealth | 28.452843725762 |
See Invisible | 28.452843725762 |
Offense: Mainhand
Damage | 187 |
Accuracy | 61 |
Crit Chance | 65% |
APR | 24 |
Speed | 0.67 |
Offense: Offhand
Damage | 130 |
Accuracy | 61 |
Crit Chance | 69% |
APR | 30 |
Speed | 0.67 |
Offense: Spell
Spellpower | 61.991666666667 |
Crit Chance | 64% |
Speed | 0.50885403169606 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
All | +88% |
Defense: Base
Armour (hardiness) | 60 (87.462686567164%) |
Defense | 60.871712368759 |
Ranged Defense | 60.871712368759 |
Fatigue | 0 |
Physical Save | 78.05 |
Spell Save | 62.6375 |
Mental Save | 60.275 |
Defense: Resistances
All | + 64%( 76%) |
Defense: Immunities
Stun Resistance | 74% |
Disarm Resistance | 46% |
Confusion Resistance | 50% |
Fear Resistance | 50% |
Knockback Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 31% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. |
Class Talents
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Stasis | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dark-faerie | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Blood Vengeance |
talent | Overkill |
talent | Weapon Folding |
talent | Flame of Urh'Rok |
talent | Willful Tormenter |
talent | Contingency |
talent | Chant of Resistance |
beneficial effect | The target is out of phase with reality, increasing defense by 38, resist all by 22%, and reducing the duration of detrimental timed effects by 58%. Out of Phase |
beneficial effect | The target is in a magical frenzy, improving spellpower by 4. Bloodlust |
beneficial effect | The target's accuracy and power have been increased by 4. 1 Fateweaver |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +97% Combat Speed: +48% All Damage: +88% |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | The target's defense and saves have been increased by 8. 1 Spin |
beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | Glorumirewe the pair of iron boots (0 def, 3 armour) Glorumirewe the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 10% chance to disease Changes stats: +1 Wil / +2 Cun / +2 Con Changes resistances: +12% darkness / +12% temporal Changes resistances penetration: +12% darkness / +11% temporal Critical mult.: +15.00% Maximum encumbrance: +23 Physical save: +19 (+4 eff.) Mental save: +13 (+3 eff.) Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 (+1 eff.) Spell crit. chance: +1% Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Quiver | Greensever the quiver of elm arrows (22/22, 20.5-28.7 power, 13 apr) Greensever the quiver of elm arrows (22/22, 20.5-28.7 power, 13 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 20.5 - 28.7 Uses stats: 100% Mag, 70% Dex Damage type: Nature Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Physical crit. chance: +15.0% Capacity: 22 On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +18 insidious poison / +40 nature Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +4 nature Arrows are used with bows to pierce your foes to death. Press to compare |
Light source | brass lantern 'Toxinbile' brass lantern 'Toxinbile'Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 15% chance to blind * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +4 Cun / +4 Wil Changes resistances: +9% light Changes resistances penetration: +5% nature Changes damage: +9% nature Critical mult.: +12.00% Physical save: +7 (+2 eff.) Maximum life: +45.00 Light radius: -7 Infravision radius: +5 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Dayspike the hardened leather cap (0 def, 7 armour) Dayspike the hardened leather cap (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes stats: +3 Cun / +4 Wil Changes resistances: +9% lightning / +10% temporal / +15% light / +10% cold / +15% darkness Changes damage: +6% light / +9% blight Allows you to breathe in: water Reduces incoming crit damage: 5.00% Physical save: +19 (+4 eff.) Infravision radius: +3 A cap made of leather. Press to compare |
On hands | Prismfame (0 def, 1 armour) Prismfame (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 15% chance to corrode armour * 30% chance to blind Damage (Melee): 7 temporal Damage (Ranged): 7 temporal Damage when hit (Melee): 4 light Changes stats: +2 Con Changes resistances: +7% temporal Changes resistances penetration: +15% light Changes damage: +3% acid / +4% temporal Physical save: +14 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +21% Life regen: +1.30 Stamina each turn: +0.60 Maximum stamina: +12.00 When used to modify unarmed attacks: Base power: 8.5 - 11.9 Uses stats: 40% Mag, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Slumber (10% chance level 1). On weapon hit: * 6% chance to gain 10% of a turn * 20% chance to corrode armour Damage (Melee): +4 acid / +9 physical / +12 light It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Tool | elm totem of thorny skin 'Issodobers' [power 22] (33 cooldown) elm totem of thorny skin 'Issodobers' [power 22] (33 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn Changes stats: +1 Cun Changes resistances: +6% acid / +3% cold / +6% fire Changes resistances penetration: +5% temporal Talent granted: +2 Rushing Claws Physical save: +10 (+2 eff.) Maximum psi: +20.00 It can be used to harden the skin for 7 turns increasing armour by 22 and armour hardiness by 30%, putting all charms on cooldown for 33 turns. When used: 200% chance to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
On fingers | copper ring 'Grinydunarion' copper ring 'Grinydunarion'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 8 bleed Damage when hit (Melee): 4 arcane Changes stats: +3 Cun Spell save: +25 (+6 eff.) Stun/Freeze immunity: +24% Life regen: +0.80 Hate when firing a critical mind attack: +2.00 Maximum mana: +60.00 Maximum hate: +6.00 Spell crit. chance: +1% Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
On fingers | Prismwrack PrismwrackInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Effects on melee hit: * 12% chance to cause random gloom * 40% chance to blind Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +8 Cun / +6 Dex Changes resistances: +24% lightning / +24% cold / +6% light / +6% fire Changes resistances penetration: +15% light Changes damage: +12% lightning / +12% cold / +3% light Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Around neck | Spidervein SpiderveinPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Armour: +7 Defense: +10 (+2 eff.) Damage when hit (Melee): 20 mind / 4 nature Changes stats: +9 Str / +7 Dex / +4 Mag / +8 Wil Changes resistances: +6% nature / +3% mind / +24% darkness / +21% light Changes resistances cap: +6% all Changes resistances penetration: +15% mind Changes damage: +7% physical / +7% light / +8% temporal / +6% nature / +15% mind / +7% darkness Critical mult.: +20.00% Physical save: +22 (+5 eff.) Blindness immunity: +31% Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. Press to compare |
In main hand | Shockvalor (59.5-83.3 power, 6 apr) Shockvalor (59.5-83.3 power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 59.5 - 83.3 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +24 ice When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Physical crit. chance: +3.0% Armour: +12 Defense: +9 (+2 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +2 Dex Changes resistances: +8% all Changes resistances penetration: +12% physical / +15% nature / +14% cold Changes damage: +22% physical Disarm immunity: +25% Maximum life: +40.00 Blunt and deadly. Press to compare |
Around waist | Getamnir the rough leather belt Getamnir the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+2 eff.) Effects on melee hit: * 30% chance to disease Changes stats: +1 Mag Changes resistances: +12% acid / +12% fire / +12% lightning / +12% cold Critical mult.: +14.00% Spell save: +7 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +3% Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal bonus arcane and darkness damage On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Shadow Veil (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a spell Description: You veil yourself in shadows for 6 turns, and let them control you. While veiled, you become immune to status effects and gain 27% all damage reduction. Each turn, you blink to a nearby foe (within range 6), hitting it for 175% darkness weapon damage. The shadow cannot teleport. While this goes on, you cannot be stopped unless you are killed, and you cannot control your character. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. Press to compare |
Cloak | Hettylathabar the linen cloak (1 def, 0 armour) Hettylathabar the linen cloak (1 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 blight Changes stats: +6 Cun / +3 Wil Changes resistances: +6% acid / +12% darkness / +6% fire / +6% lightning / +6% cold Changes resistances penetration: +8% darkness Changes damage: +7% darkness / +3% blight Stealth bonus: +7 Mental save: +6 (+2 eff.) Equilibrium when hit: +0.04 Maximum hate: +4.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Adedhema (9 def, 16 armour) Adedhema (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 14 light / 8 temporal Changes stats: +6 Str / +2 Dex / +6 Wil / +2 Cun / +5 Con Changes resistances: +26% blight / +26% cold / +26% darkness / +8% mind Changes resistances penetration: +10% acid Changes damage: +3% acid Reduces incoming crit damage: 15.00% Mental save: +13 (+3 eff.) Life regen: +6.80 Maximum life: +259.00 Light radius: +2 Healing mod.: +49% A suit of armour made of metal plates. Press to compare |
Inventory
wild infusion (resist 23%; cure physical) wild infusion (resist 23%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 16%; cure mental) wild infusion of the titan (resist 16%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Malyregokor the Gloomfear Malyregokor the GloomfearInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane / 4 blight Changes stats: +1 Mag Changes resistances: +14% lightning / +26% fire / +27% cold Changes resistances penetration: +15% blight / +5% darkness Critical mult.: +10.00% Spell save: +10 (+2 eff.) Stun/Freeze immunity: +25% Spell crit. chance: +2% Amulets can have magical properties. Press to compare |
cleansing copper amulet of willpower (+3) cleansing copper amulet of willpower (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% nature / +10% blight Poison immunity: +22% Disease immunity: +20% Amulets can have magical properties. Press to compare |
copper amulet of manastreaming copper amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +26.00 Amulets can have magical properties. Press to compare |
Velildanor VelildanorPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 15% chance to corrode armour Damage (Melee): 8 light / 6 darkness Effects when hit in melee: * 8% chance to blind * 6% chance to inflict damage reduction Damage when hit (Melee): 8 acid Changes stats: +8 Dex / +3 Wil / +6 Cun / +8 Con Changes damage: +9% light / +7% darkness Mental save: +7 (+2 eff.) Confusion immunity: +14% Life regen: +0.70 Stamina each turn: +0.60 Mindpower: +8 (+3 eff.) See invisible: +6 Movement speed: +10% Amulets can have magical properties. Press to compare |
titan's copper ring of lightning (+20%) titan's copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +6 (+2 eff.) Rings can have magical properties. Press to compare |
Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 160% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. Press to compare |
This item will automatically be transmogrified when you leave the level. Gleamrip the elven-wood magestaff (34-40.8 power, 5 apr, arcane element)Gleamrip the elven-wood magestaff (34-40.8 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 light When wielded/worn: Physical crit. chance: +32.0% Changes stats: +1 Cun Changes resistances penetration: +17% arcane / +4% mind Changes damage: +34% arcane / +9% mind Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +50.00% Mental save: +20 (+5 eff.) Mana each turn: +0.30 Hate when firing a critical mind attack: +4.00 Maximum psi: +30.00 Spellpower: +28 (+7 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Eremurostir (55.5-83.25 power, 4 apr) Eremurostir (55.5-83.25 power, 4 apr)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +12 acid / +27 temporal / +19 nature When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +13 (+3 eff.) Changes resistances: +6% temporal / +9% darkness / +12% all Changes resistances penetration: +23% acid / +24% lightning / +14% cold / +17% nature / +21% fire Mental save: +3 (+1 eff.) Poison immunity: +15% Disarm immunity: +49% Stun/Freeze immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. Press to compare |
flaming iron longsword of phasing (12-16.8 power, 8 apr) flaming iron longsword of phasing (12-16.8 power, 8 apr)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +5 fire Sharp, long, and deadly. Press to compare |
iron longsword (11-15.4 power, 2 apr) iron longsword (11-15.4 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
iron longsword (12.5-17.5 power, 2 apr) iron longsword (12.5-17.5 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
Elybrerin the Blazestun (18.5-25.9 power, 2 apr) Elybrerin the Blazestun (18.5-25.9 power, 2 apr)Requires: - Magic 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +7 mind When wielded/worn: Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 12 blight / 8 fire Changes resistances: +3% fire Changes resistances penetration: +10% blight Changes damage: +3% blight / +6% fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. Press to compare |
iron mace 'Biletrial' (12-16.8 power, 2 apr) iron mace 'Biletrial' (12-16.8 power, 2 apr)Requires: - Magic 11 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 150% Mag Damage type: Nature Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +8 nature / +6 temporal When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +2 Cun Changes damage: +9% mind / +9% nature Psi when hit: +0.08 Blunt and deadly. Press to compare |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Magic 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. Press to compare |
dwarven-steel mace 'Galyruitir' (27.5-38.5 power, 4 apr) dwarven-steel mace 'Galyruitir' (27.5-38.5 power, 4 apr)Requires: - Magic 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom * 20% chance to torment the target Damage (Melee): +13 mind / +12 darkness Burst (radius 2) on crit: +14 fire Damage against: +10% Living When wielded/worn: Changes stats: +6 Cun / +4 Wil Changes resistances penetration: +10% fire / +11% mind / +10% darkness Grants telepathy: Dragon Mental save: +20 (+5 eff.) Hate when firing a critical mind attack: +3.00 Maximum psi: +30.00 Mental crit. chance: +1% Global speed: +3% Heals friendly targets nearby when you use a nature summon: +20 Blunt and deadly. Press to compare |
Glarefoe (11.5-16.1 power, 2 apr) Glarefoe (11.5-16.1 power, 2 apr)Requires: - Magic 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to disease * 15% chance to cause random gloom Damage (Melee): +4 light / +7 mind Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +10 ice / +4 blight When wielded/worn: Armour: +6 Effects on melee hit: * 30% chance to blind Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% light / +6% cold One-handed war axes. Press to compare |
Hatherach the iron waraxe (10.5-14.7 power, 2 apr) Hatherach the iron waraxe (10.5-14.7 power, 2 apr)Requires: - Magic 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +18 insidious poison Burst (radius 2) on crit: +4 blight When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+3 eff.) Changes stats: +1 Dex / +2 Con Changes damage: +9% blight Grants telepathy: Dragon Light radius: +1 See invisible: +12 One-handed war axes. Press to compare |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Magic 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Press to compare |
Infernokarma (9.5-12.35 power, 5 apr) Infernokarma (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 7% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +4 arcane Burst (radius 1) on hit: +4 arcane / +12 fire When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 4 arcane / 4 fire Changes stats: +3 Dex Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Sharp, short and deadly. Press to compare |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Press to compare |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. Press to compare |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger (37-48.1 power, 9 apr)thunderous voratun dagger (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 21% chance to daze When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning Sharp, short and deadly. Press to compare |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 540.29 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Press to compare |
Vileguile (18/18, 13-15.6 power, 1 apr) Vileguile (18/18, 13-15.6 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Nature Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +10.0% Capacity: 18 On weapon hit: * Slows global speed by 40% On weapon crit: * cripple the target Damage (Ranged): +4 nature Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +8 nature Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield of mind resistance (+16%) (8 def, 11 armour, 147.5 block)reinforced dwarven-steel shield of mind resistance (+16%) (8 def, 11 armour, 147.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +11 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +16% mind Talent granted: +3 Block Handheld deflection devices. Press to compare |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. Press to compare |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... Press to compare |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+5 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. Press to compare |
Anytir the iron plate armour (3 def, 7 armour) Anytir the iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +2 Str / +2 Con Changes resistances: +6% acid / +6% physical / +5% cold / +7% lightning / +6% fire Changes resistances penetration: +5% mind / +15% temporal Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +20% Knockback immunity: +22% A suit of armour made of metal plates. Press to compare |
Hathidir (3 def, 7 armour) Hathidir (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes stats: +3 Str Changes resistances: +16% fire / +11% light / +10% darkness Only die when reaching: -80.00 life Maximum stamina: +5.00 Healing mod.: +10% A suit of armour made of metal plates. Press to compare |
iron plate armour 'Stokeraze' (10 def, 11 armour) iron plate armour 'Stokeraze' (10 def, 11 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +11 Defense: +10 (+2 eff.) Fatigue: +20% Changes stats: +2 Cun Changes resistances: +17% fire / +17% cold Changes resistances penetration: +25% fire Mental save: +13 (+3 eff.) Equilibrium when hit: +0.12 Maximum hate: +2.00 Mental crit. chance: +2% A suit of armour made of metal plates. Press to compare |
Ichorwinter the steel plate armour (12 def, 21 armour) Ichorwinter the steel plate armour (12 def, 21 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +21 Defense: +12 (+3 eff.) Fatigue: +22% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 mind Changes stats: +8 Cun / +5 Wil Changes resistances: +6% lightning / +12% light / +28% fire / +6% nature / +8% acid / +7% physical / +7% cold / +15% mind / +14% darkness Changes damage: +12% mind Mental save: +32 (+8 eff.) A suit of armour made of metal plates. Press to compare |
Islylradama IslylradamaCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Critical mult.: +7.00% Reduces incoming crit damage: 10.00% Physical save: +7 (+2 eff.) Spell save: +20 (+5 eff.) Disease immunity: +20% Confusion immunity: +10% Mindpower: +3 (+1 eff.) Healing mod.: +20% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. balancing rough leather belt of containmentbalancing rough leather belt of containment Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Cun / +4 Dex Maximum life: +66.00 Maximum mana: +40.00 Maximum stamina: +33.00 Maximum hate: +12.00 Maximum psi: +23.00 Maximum vim: +23.00 Maximum pos.energy: +22.00 Maximum neg.energy: +24.00 Mental crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist. Press to compare |
insulating rough leather belt of carrying insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% fire / +5% cold Maximum encumbrance: +21 A belt that goes around your waist. Press to compare |
Salita the Swampstreaker (1 def, 0 armour) Salita the Swampstreaker (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +4 Str / +1 Dex / +3 Mag / +1 Wil / +3 Cun / +1 Con Changes resistances penetration: +5% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 222.48 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. Press to compare |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
pair of iron boots 'Lisorarenne' (0 def, 3 armour) pair of iron boots 'Lisorarenne' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Cun Changes resistances: +7% fire / +6% cold Changes damage: +3% mind Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +18 (+5 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
rough leather gloves 'Lustrevault' (0 def, 1 armour) rough leather gloves 'Lustrevault' (0 def, 1 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +3% nature Changes resistances penetration: +15% nature / +15% light Life regen: +3.30 Stamina each turn: +1.10 Psi each turn: +0.13 Maximum stamina: +13.00 Light radius: +1 When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 40% Mag, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). Damage (Melee): +4 nature Burst (radius 1) on hit: +4 light Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Mag, 40% Dex, 70% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Attackspeed is 100% for non-Brawlers! Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. Press to compare |
Betyba the Splendouronslaught (0 def, 5 armour) Betyba the Splendouronslaught (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Armour: +5 Damage (Melee): 8 temporal Damage (Ranged): 8 temporal Damage when hit (Melee): 8 light Changes stats: +1 Str / +5 Dex / +6 Mag / +1 Wil / +3 Cun Changes resistances: +7% temporal Changes resistances penetration: +5% arcane Changes damage: +4% temporal / +4% arcane / +9% light Grants telepathy: Demon/Minor Demon/Major Mental save: +7 (+2 eff.) Life regen: +1.60 Stamina each turn: +0.80 Maximum life: +44.00 Maximum stamina: +13.00 When used to modify unarmed attacks: Base power: 14.0 - 19.6 Uses stats: 40% Mag, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +9 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Slumber (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). On weapon hit: * 20% chance to blind * 7% chance to gain 10% of a turn Damage (Melee): +7 arcane Burst (radius 2) on crit: +7 arcane It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 9.0 - 12.6 Uses stats: 40% Cun, 40% Mag, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. aegis linen wizard hat of madness (1 def, 0 armour)aegis linen wizard hat of madness (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Mental save: +13 (+3 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +1.90 Mental crit. chance: +5% Damage Shield Power: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 314 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
Betygatira the Blindoracle (0 def, 1 armour) Betygatira the Blindoracle (0 def, 1 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 darkness / 4 blight Changes stats: +1 Wil / +2 Mag Changes resistances: +12% acid / +13% fire / +12% lightning / +12% cold Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% A cap made of leather. Press to compare |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 78.61 to 235.83 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. Press to compare |
grounding rough leather cap of constitution (+2) (0 def, 1 armour) grounding rough leather cap of constitution (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +5% lightning / +5% temporal A cap made of leather. Press to compare |
Runelen the Shadowstoker (0 def, 5 armour) Runelen the Shadowstoker (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +6 Str / +6 Dex Changes damage: +3% mind Grants telepathy: Dragon Humanoid/Orc Mental save: +10 (+2 eff.) Psi when hit: +0.04 Maximum psi: +20.00 Mental crit. chance: +2% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
iron helm of knowledge (0 def, 3 armour) iron helm of knowledge (0 def, 3 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +2 Wil Mindpower: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
490 alchemist agate 490 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0 Dex / +0 Mag Changes resistances: +0% blight / +0% darkness Changes resistances cap: +0% blight / +0% darkness Spellpower: +0 (+0 eff.) Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (139 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Xanyda the Noonrot (dig speed 18 turns) Xanyda the Noonrot (dig speed 18 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +1 Str / +2 Mag Changes resistances: +9% acid / +3% light / +3% darkness Changes resistances penetration: +11% physical Poison immunity: +10% Maximum mana: +22.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 136 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Press to compare |
elm totem of cure ailments 'Turilelar' [power 1] (10 cooldown) elm totem of cure ailments 'Turilelar' [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Damage when hit (Melee): 4 physical Changes resistances: +3% nature Maximum wards: +2 acid / +1 nature / +2 light Talents granted: +1 Ward +2 Rushing Claws Critical mult.: +6.00% Maximum encumbrance: +10 Knockback immunity: +5% Stamina each turn: +0.20 It can be used to remove up to 1 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By Eternal Struggle the Dark Faerie Adventurer level 10
77th Pyre 122nd year of Ascendancy at 01:32 see stats
By Eternal Struggle the Dark Faerie Adventurer level 20
78th Pyre 122nd year of Ascendancy at 00:09 see stats
By Eternal Struggle the Dark Faerie Adventurer level 30
78th Pyre 122nd year of Ascendancy at 12:22 see stats
By Eternal Struggle the Dark Faerie Adventurer level 40
1st Mirth 122nd year of Ascendancy at 15:30 see stats
By Eternal Struggle the Dark Faerie Adventurer level 50
7th Mirth 122nd year of Ascendancy at 22:58 see stats
By Eternal Struggle the Dark Faerie Adventurer level 44
7th Mirth 122nd year of Ascendancy at 17:04 see stats
By Eternal Struggle the Dark Faerie Adventurer level 39
1st Mirth 122nd year of Ascendancy at 15:28 see stats
By Eternal Struggle the Dark Faerie Adventurer level 31
78th Pyre 122nd year of Ascendancy at 20:28 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
Eternal Struggle receives 45 healing from Unnatural Body.
Eternal Struggle wears (replacing Ichorwinter the steel plate armour (12 def, 21 armour)): Adedhema (9 def, 16 armour).
Your summoned Eternal Struggle's temporal clone disappears.
Eternal Struggle stops spinning fate.
Eternal Struggle is no longer out of phase.
Eternal Struggle deactivates Blood Vengeance.
Eternal Struggle stops weaving fate.
Eternal Struggle deactivates Willful Tormenter.
Eternal Struggle deactivates Flame of Urh'Rok.
Eternal Struggle deactivates Arcane Combat.
Eternal Struggle deactivates Weapon Folding.
Eternal Struggle deactivates Overkill.
Eternal Struggle deactivates Chant of Resistance.
Eternal Struggle deactivates Contingency.
Eternal Struggle deactivates Arcane Feed.
Eternal Struggle's Clone deactivates Flame of Urh'Rok.
Eternal Struggle's Clone deactivates Willful Tormenter.
Eternal Struggle's Clone deactivates Chant of Resistance.
Eternal Struggle's Clone is no longer out of phase.
Eternal Struggle's Clone deactivates Contingency.
Eternal Struggle's Clone deactivates Arcane Feed.
Eternal Struggle's Clone deactivates Overkill.
Eternal Struggle's Clone stops weaving fate.
Eternal Struggle's Clone deactivates Weapon Folding.
Eternal Struggle's Clone deactivates Arcane Combat.
Eternal Struggle's Clone stops spinning fate.
Eternal Struggle's Clone deactivates Blood Vengeance.