Rymegra the level 8 Higher Archmage by baconkid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp8 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution15 (base 14)
Magic34 (base 31)
Willpower24 (base 17)
Cunning11 (base 11)

Resources

Life170/170
Mana169/169
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1

Offense: Mainhand

Damage17
Accuracy7
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower39.180842733638
Crit Chance12%
Speed1

Offense: Mind

Mindpower20.6
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+17%
Acid+6%
Physical+11%
Arcane+9%
Cold+6%
Fire+21%

Offense: Damage Penetration

Lightning+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense9.35
Ranged Defense9.35
Fatigue0
Physical Save15.325
Spell Save20.5875
Mental Save13.125

Defense: Resistances

Lightning+ 22%( 70%)
Blight+ 20%( 70%)
Physical+ 11%( 70%)
Cold+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
4/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
3/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
done

Equipment

On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Rymegra the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:53
see stats

Log

Rymegra picks up (j.): ametrine.
Rymegra picks up (k.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Rymegra deactivates Arcane Power.

Rymegra activates Arcane Power.

Resting starts...

Talent Fireflash is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Rymegra casts Command Staff.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 2.29 gold from the transmogrification of
radiant mossy mindstar of balance (3-3.3 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (13-18.2 power, 2 apr).
You gain 1.03 gold from the transmogrification of
flaming iron mace (7-9.8 power, 2 apr).
You gain 1.17 gold from the transmogrification of
slime-covered iron dagger (5-6.5 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.