Born to die II the level 9 Dwarf Archmage by Traumatic Tuna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDwarf
ClassArchmage
Level / Exp9 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity8 (base 10)
Constitution16 (base 13)
Magic31 (base 30)
Willpower31 (base 22)
Cunning16 (base 11)

Resources

Life193/193
Mana261/261
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible2

Offense: Mainhand

Damage17
Accuracy2
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower30
Crit Chance10%
Speed1

Offense: Mind

Mindpower27
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense2
Ranged Defense2
Fatigue3
Physical Save11
Spell Save23
Mental Save34

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
2/5
2/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
3/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Born to die II the Dwarf Archmage level 7
3rd Acquisition 122nd year of Ascendancy at 19:13
see stats

Log

Born to die II's skin returns to normal.
Born to die II's armour is more intact.


Born to die II casts Phase Door.

You pickup 0.95 gold pieces.


Born to die II picks up (r.):
citrine.

Born to die II picks up (j.):
agate.
Talent Infusion: Wild is ready to use.

Born to die II uses Infusion: Wild.

Born to die II lessens the pain.

Bill the Stone Troll uses Knockback.

Bill the Stone Troll hits Born to die II for 142 physical damage.
Born to die II hits Bill the Stone Troll for 16 blight damage.
Born to die II the level 9 dwarf archmage was swiped to death by Bill the Stone Troll (yet again) and clobbered into soup on level 4 of Trollmire.
You have 1 life(s) left.
Born to die II deactivates Arcane Power.

Born to die II deactivates Arcane Shield.

Born to die II deactivates Keen Senses.

Born to die II feels pain again.

Born to die II stops surging mana.

Born to die II deactivates Shielding.

Born to die II slows down.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Bill the Stone Troll killed Born to die II!
Saving done.