Born to Die III the level 8 Dwarf Arcane Blade by Traumatic Tuna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDwarf
ClassArcane Blade
Level / Exp8 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 19)
Dexterity8 (base 10)
Constitution16 (base 13)
Magic19 (base 20)
Willpower18 (base 13)
Cunning23 (base 18)

Resources

Life289/289
Mana182/182
Stamina121/121
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage32
Accuracy17
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save20
Spell Save12
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Magical combat1.30
4/5
1/5
1/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
3/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
2/5
0/5

Effects

talent
detrimental effect

Quests

done
active
active
done
done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Born to Die III the Dwarf Arcane Blade level 7
5th Dearth 122nd year of Ascendancy at 20:17
see stats

Log

You have no more lives left.
Born to Die III stops surging mana.

Born to Die III deactivates Arcane Feed.

Born to Die III deactivates Chant of Fortress.

Born to Die III stops being poisoned.

Born to Die III is no longer pinned.

Born to Die III is no longer illuminated.

Born to Die III deactivates Arcane Combat.

Born to Die III feels pain again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Poison from Zubamira the spitting spider killed Born to Die III!
Resting starts...

Talent Lightning is ready to use.
Talent Arcane Feed is ready to use.
Talent Arcane Combat is ready to use.
Talent Stone Skin is ready to use.
Talent Fiery Hands is ready to use.
Talent Rune: Shielding is ready to use.
Talent Chant of Fortress is ready to use.
Talent Infusion: Wild is ready to use.
Talent Dirty Fighting is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).


Saving done.

Born to Die III activates Arcane Combat.

Born to Die III deactivates Arcane Combat.