| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Wind drake aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: 2
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Fly toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You then land at random within a radius of 3 near the target.
Each point in Flyby Slash also increases your movement speed by 1%. Flyby Slash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Spin around, slashing at all targets around you for 140% weapon damage.
Each point in Claw Dance also increases your weapon speed by 1%. Claw Dance
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You have have learned the patience and focus of a wyrm, increasing your sight range by 0 and lowering your minimum equilibrium by 0.
The equilibrium reduction will scale with your Mindpower.
Each point in Cloud Seer also increases your mind speed by 1%. Cloud Seer
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You summon a powerful gust of wind, damaging your foes within a radius of 1 for 14.55 physical damage with a 25% chance of stunning them for 2 turns.
The damage will increase with your Strength.
Each point in Wing Buffet also increases your global speed by 1%. Wing Buffet
| 0/5 |
| Technique / Two-handed assault | 1.10 |
Effective talent level: 1.1
Use mode: Activated
Stamina cost: 8.5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon, doing 123% damage. If the attack hits, the target is stunned for 3 turns.
The stun chance increases with your Physical Power. Stunning Blow
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Spin around, extending your weapon and damaging all targets around you for 140% weapon damage.
At level 3 all damage done will also make the targets bleed for an additional 0% damage over 5 turns Death Dance
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 0.
The sound wave is so strong, your foes also take 13.45 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%. Bellowing Roar
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Your skin forms firey embers, damaging anyone that gets close to you for 0.99 fire damage.
This also increases you light radius by 1 and adds a trail for flames behind you at raw talent level 5.
Each point in fire drake talents also increases your fire resistance by 1%.
The damage will scale with your Willpower. Ember Scales
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 2.96 fire damage in a radius of 2 each turn for 0 turns.
The damage will increase with your Willpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%. Devouring Flame
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 1. Any target caught in the area will take 16.32 fire damage over 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%. Fire Breath
| 0/5 |
| Wild-gift / Sea drake aspect | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You have an affinity for water. Each turn you are submerged in water you regain 0 life and 0.0 equilibrium.
Things that will trigger this include: Fog Cloud, Flood, Tidalwave and water zones.
Your Fog Cloud and Flood effects won't harm you while this is active.
Each point in sea drake talents also increases your movement speed by 2% when in water. Water Dweller
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: A flood of deep water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, drowning all creatures caught inside.
Each turn a creature is inside the flood zone, they lose 12 air. If they do not have that much air remaining, they lose 12% of their current life instead.
The flood lasts for 4 turns.
The damage and duration will increase with your Willpower.
Each point in sea drake talents also increases your movement speed by 2% when in water. Flood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe water in a frontal cone of radius 1. Any target caught in the area will take 6.51 cold and 6.51 physical damage, and are knocked back.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sea drake talents also increases your movement speed by 2% when in water. Water Breath
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Attack the target for 100% nature weapon damage.
If the attack brings your target below 8% life or kills it, you can try to swallow it, killing it automatically and regaining life and equilibrium depending on its level.
The chance to swallow depends on your talent level and the relative size of the target.
Each point in sand drake talents also increases your physical resistance by 0.5%. Swallow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You slam your foot onto the ground, shaking the area around you in a radius of 0.
Creatures caught by the quake will be damaged for 7 and disarmed for 4 turns.
The terrain will also be moved around within the quake's radius.
The damage will increase with your Strength.
Each point in sand drake talents also increases your physical resistance by 0.5%. Quake
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe sand in a frontal cone of radius 1. Any target caught in the area will take 12.18 physical damage, and be blinded for 0 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sand drake talents also increases your physical resistance by 0.5%. Sand Breath
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: You transform into pure lightning, moving 351% faster for 0 game turns.
Also provides 30% physical damage resistance and 100% lightning resistance.
Any damage done while using this talent will be converted into lightning damage.
Any actions other than moving will stop this effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Each point in storm drake talents also increases your lightning resistance by 1%. Lightning Speed
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Generate an electrical field around you. Lightning will randomly discharge from you at a rate of 10% chance per turn.
This does 4.24 lightning damage to an enemy up to 2 tiles away then jumps to another target.
It can hit up to 2 targets up to 2 grids apart, and will never hit the same one twice; nor will it hit the caster.
If you hit a creature with a melee attack while this and Lightning Speed is active, you will automatically discharge a chain of lightning onto that target.
Each point in storm drake talents also increases your lightning resistance by 1%. Static Field
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: melee/personal
Cooldown: 15
Travel Speed: 200% of base
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Summons a tornado that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 2.71 lightning damage.
When it reaches its target, it explodes in a radius of 1 for 5.48 lightning damage and 5.48 physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 4 turns.
The tornado will last for 1 turns, or until it reaches its target.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%. Tornado
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe lightning in a frontal cone of radius 1. Any target caught in the area will take 4.98 to 14.95 lightning damage, and can be dazed for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in storm drake talents also increases your lightning resistance by 1%. Lightning Breath
| 0/5 |
| Technique / Shield offense | 1.10 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8.5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with two shield strikes, doing 100% and 120% shield damage. If it hits a second time, it stuns the target for 0 turns.
The stun chance increases with your Accuracy and your Strength. Shield Pummel
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 17
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your shield, doing 100% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing 100% base damage each. Assault
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You call upon the mighty claw of a cold drake, doing 158% weapon damage as cold damage.
At level 4, the attack becomes pure ice, giving a chance to freeze the target.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Claw
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Your skin forms icy scales, damaging anyone that hits you for 1.35 cold damage and increasing your Armour by 1.
Each point in cold drake talents also increases your cold resistance by 1%.
The damage and Armor will scale with your Willpower. Icy Skin
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe ice in a frontal cone of radius 1. Any target caught in the area will take 13.02 cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Breath
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: 3
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Spray forth a glob of acidic moisture at your enemy.
The target will take 8.95 Mindpower-based acid damage.
Enemies struck have a 25% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating.
At Talent Level 5, this becomes a piercing line of acid.
Each point in acid drake talents also increases your acid resistance by 1%. Acidic Spray
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Exhale a mist of lingering acid, dealing 1.69 acid damage that can critical in a radius of 0 each turn for 6 turns.
Enemies in this mist will be corroded for 1 turns, lowering their Accuracy, their Armour and their Defense by 0.
The damage and duration will increase with your Mindpower, and the radius will increase with talent level.
Each point in acid drake talents also increases your acid resistance by 1%. Corrosive Mist
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 10% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%. Dissolve
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe acid in a frontal cone of radius 1. Any target caught in the area will take 12.74 acid damage.
Enemies caught in the acid have a 25% chance of their weapons becoming useless for three turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in acid drake talents also increases your acid resistance by 1%. Corrosive Breath
| 0/5 |