Gimmea Bow the level 7 Homosuperior Archer by bluntforce

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHomosuperior
ClassArcher
Level / Exp7 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity35 (base 30)
Constitution16 (base 11)
Magic15 (base 10)
Willpower19 (base 10)
Cunning28 (base 19)

Resources

Life280/280
Stamina120/120
Equilibrium0
Healing Factor1
Regeneration2

Speed

Mental-15.909090909091%
Attack0%
Movement0%
Spell0%
Global+140%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage43
Accuracy50
Crit Chance42%
APR29
Speed0.95

Offense: Spell

Spellpower15
Crit Chance14%
Speed1

Offense: Mind

Mindpower23.25
Crit Chance14%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense22.375
Ranged Defense22.375
Fatigue6
Physical Save15.925
Spell Save16.275
Mental Save20.4125

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance20%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery - bows1.30
3/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Corruption / Bone1.20
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
2/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
1/5
0/5
0/5
0/5
Technique / Field control1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

Tool
Around waist
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Log

You pickup 0.95 gold pieces.
You pickup 0.75 gold pieces.

Gimmea Bow picks up (e.):
arcing iron longsword (13-18.2 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Gimmea Bow deactivates Aim.

Gimmea Bow activates Aim.

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 57 turns (stop reason: dialog is displayed).


You gain 1.56 gold from the transmogrification of
scorching brass lantern.
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 15.5-18.6 power, 1 apr).
You gain 0.96 gold from the transmogrification of
acidic iron waraxe (10.5-14.7 power, 2 apr).
You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 0.92 gold from the transmogrification of
arcing iron longsword (13-18.2 power, 2 apr).
You gain 0.68 gold from the transmogrification of
wizard's copper ring.
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 6; power 20; dur 4).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.