












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Possessor |
| Level / Exp | 10 / 52% |
| Size | big |
| Lifes / Deaths | Killed by golem at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:00 / 39Killed by bandit at level 4 on the 79th Pyre 122nd year of Ascendancy at 17:24 Killed by cutpurse at level 4 on the 79th Pyre 122nd year of Ascendancy at 18:06 Killed by thief at level 4 on the 79th Pyre 122nd year of Ascendancy at 19:32 Killed by thief at level 4 on the 79th Pyre 122nd year of Ascendancy at 20:50 Killed by thief at level 4 on the 79th Pyre 122nd year of Ascendancy at 22:07 Killed by thief at level 4 on the 79th Pyre 122nd year of Ascendancy at 23:31 Killed by thief at level 4 on the 1st Mirth 122nd year of Ascendancy at 00:55 Killed by thief at level 4 on the 1st Mirth 122nd year of Ascendancy at 02:28 Killed by bandit at level 4 on the 1st Mirth 122nd year of Ascendancy at 06:21 Killed by rogue at level 5 on the 1st Mirth 122nd year of Ascendancy at 15:41 Killed by Silidalaith the thief at level 5 on the 1st Mirth 122nd year of Ascendancy at 16:58 Killed by cutpurse at level 5 on the 1st Mirth 122nd year of Ascendancy at 18:24 Killed by rogue at level 5 on the 1st Mirth 122nd year of Ascendancy at 19:48 Killed by cutpurse at level 5 on the 1st Mirth 122nd year of Ascendancy at 21:11 Killed by rogue at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:35 Killed by bandit at level 5 on the 2nd Mirth 122nd year of Ascendancy at 00:04 Killed by Silidalaith the thief at level 5 on the 2nd Mirth 122nd year of Ascendancy at 01:29 Killed by Silidalaith the thief at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:55 Killed by thief at level 5 on the 2nd Mirth 122nd year of Ascendancy at 04:21 Killed by Silidalaith the thief at level 5 on the 2nd Mirth 122nd year of Ascendancy at 05:53 Killed by Silidalaith the thief at level 5 on the 2nd Mirth 122nd year of Ascendancy at 07:22 Killed by orc warrior at level 6 on the 6th Mirth 122nd year of Ascendancy at 01:33 Killed by fire drake hatchling at level 6 on the 6th Mirth 122nd year of Ascendancy at 03:16 Killed by gwelgoroth at level 6 on the 6th Mirth 122nd year of Ascendancy at 04:40 Killed by giant eel at level 7 on the 6th Mirth 122nd year of Ascendancy at 10:05 Killed by shadowblade at level 7 on the 6th Mirth 122nd year of Ascendancy at 11:32 Killed by shadowblade at level 7 on the 6th Mirth 122nd year of Ascendancy at 13:17 Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 18:31 Killed by orc master assassin at level 8 on the 6th Mirth 122nd year of Ascendancy at 20:40 Killed by skeleton archer at level 8 on the 7th Mirth 122nd year of Ascendancy at 06:43 Killed by broken golem at level 9 on the 7th Mirth 122nd year of Ascendancy at 11:23 Killed by alchemist golem at level 9 on the 7th Mirth 122nd year of Ascendancy at 15:35 Killed by alchemist golem at level 9 on the 7th Mirth 122nd year of Ascendancy at 16:58 Killed by fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 18:37 Killed by netherworm mass at level 9 on the 8th Mirth 122nd year of Ascendancy at 00:37 Killed by venom drake at level 9 on the 8th Mirth 122nd year of Ascendancy at 01:52 Killed by minotaur at level 9 on the 8th Mirth 122nd year of Ascendancy at 03:14 Killed by elven sun-mage at level 10 on the 2nd Summertide 122nd year of Ascendancy at 21:48 |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 11 (base 12) |
| Constitution | 20 (base 18) |
| Magic | 19 (base 10) |
| Willpower | 34 (base 31) |
| Cunning | 18 (base 16) |
Resources
| Life | 184/184 |
| Psi | 182/182 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 3.5329413781289 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 31 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 42 |
| Crit Chance | 5% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +24% |
| Physical | +6% |
| Arcane | +15% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 11 |
| Physical Save | 16 |
| Spell Save | 29 |
| Mental Save | 23 |
Defense: Resistances
| Blight | + 30%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
| Darkness | + 37%( 70%) |
| Light | -10%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 3%( 70%) |
| Lightning | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 40% |
| Poison Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Psionic / Possession | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | insulating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +6% cold ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of iron shots of wind (24/24, 16-19 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 24 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 88 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring of clarity0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Mind.save +5 (+2 eff.) Confus- +20% Rings make your fingers look great! |
| On fingers | Eilinuma the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- HP.reg +2.00 Stun/Frz- +20% ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
| Around neck | grounding steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
| In main hand | flaming iron waraxe of erosion (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Nature Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 nature On Hit.r1 +5 fire One-handed war axes. |
| On hands | Frostvile the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Melee+ 6 darkness Dmg.mod +4% darkness +3% cold Res.pen +20% cold Apr +2 ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Mayatta the mossy mindstar (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Phys.pwr +5 (+3 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +3% mind +1% physical Phys.save +2 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+9 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
elm magestaff (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xakira (18-28 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 18.5 - 27.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +4 blight On Crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 While equipped: dps ---------- Dmg.mod +3% blight +6% arcane ----- def ----- Resists +6% blight Massive two-handed battleaxes. |
Radiancebrand the steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Psionic Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 22 * 25% chance for lightning to strike from the target to a second target dealing 27 damage On Crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +10.00% Mind.pwr +10 (+5 eff.) Res.pen +10% light Sharp, short and deadly. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 25.67 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal A pair of boots made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By hmg the Ogre Possessor level 10
8th Mirth 122nd year of Ascendancy at 16:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By hmg the Ogre Possessor level 8
7th Mirth 122nd year of Ascendancy at 02:18 see stats
Log
hmg converts some damage to Psi!
Bethiriawe the giant blue ant hits hmg for 1 to psi, 47 physical (48 total damage).
Hmg overcomes the gloom.
Bethiriawe the giant blue ant uses Instill Fear.
Hmg resists the fear!
hmg converts some damage to Psi!
Bethiriawe the giant blue ant hits hmg for 1 to psi, 1 mind, 1 to psi, 1 darkness (4 total damage).
Bethiriawe the giant blue ant is no longer rampaging.
Psionic Disruption from Hmg hits Bethiriawe the giant blue ant for (10 rampage shugs off), 0 mind (0 total damage).
Bethiriawe the giant blue ant casts Water Bolt.
hmg converts some damage to Psi!
Bethiriawe the giant blue ant hits hmg for 1 to psi, 4 cold (6 total damage).
Psionic Disruption from Hmg hits Bethiriawe the giant blue ant for 10 mind damage.
Elven sun-mage casts Firebeam.
Psionic Disruption from Hmg killed Bethiriawe the giant blue ant!
Degenerated skeleton warrior performs a melee critical strike against hmg!
hmg converts some damage to Psi!
Melee retaliation hits Degenerated skeleton warrior for 6 darkness damage.
Degenerated skeleton warrior hits hmg for 3 to psi, 22 physical (25 total damage).
Elven sun-mage casts Searing Light.
Elven sun-mage hits hmg for 52 light damage.
Elven sun-mage's light area effect hits hmg for 26 light damage.
hmg the level 10 ogre possessor was sun baked to death by an elven sun-mage on level 5 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven sun-mage's light area effect killed hmg!
Saving game...
Saving done.





















































