Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 61 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by Half-Finished Bone Giant at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:06 / 138Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:23 Killed by armoured skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:40 Killed by arcane blade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:29 Killed by Belima the forest troll at level 10 on the 5th Mirth 122nd year of Ascendancy at 06:04 Killed by golem (servant of Glinor the stone troll) at level 10 on the 5th Mirth 122nd year of Ascendancy at 16:44 Killed by bandit at level 19 on the 5th Dusk 122nd year of Ascendancy at 01:57 Killed by bandit at level 21 on the 5th Dusk 122nd year of Ascendancy at 20:45 Killed by rogue at level 21 on the 5th Dusk 122nd year of Ascendancy at 22:34 Killed by assassin at level 22 on the 6th Dusk 122nd year of Ascendancy at 00:34 Killed by thief at level 22 on the 6th Dusk 122nd year of Ascendancy at 02:28 Killed by golem at level 26 on the 20th Dusk 122nd year of Ascendancy at 11:12 Killed by Emireth the golem at level 27 on the 21st Dusk 122nd year of Ascendancy at 01:10 Killed by Gelenor the alchemist golem at level 27 on the 21st Dusk 122nd year of Ascendancy at 01:51 Killed by Emireth the golem at level 27 on the 21st Dusk 122nd year of Ascendancy at 02:23 Killed by Gelenor the alchemist golem at level 27 on the 21st Dusk 122nd year of Ascendancy at 03:01 Killed by Gelenor the alchemist golem at level 27 on the 21st Dusk 122nd year of Ascendancy at 03:51 Killed by Gelenor the alchemist golem at level 27 on the 21st Dusk 122nd year of Ascendancy at 05:10 Killed by Gelenor the alchemist golem at level 27 on the 21st Dusk 122nd year of Ascendancy at 06:44 Killed by Gelenor the alchemist golem's temporal clone at level 27 on the 21st Dusk 122nd year of Ascendancy at 09:07 Killed by ghoulish rat at level 30 on the 21st Dusk 122nd year of Ascendancy at 21:25 Killed by shadow at level 30 on the 21st Dusk 122nd year of Ascendancy at 22:47 Killed by vampire rat at level 30 on the 21st Dusk 122nd year of Ascendancy at 23:32 Killed by skeletal rat at level 31 on the 22nd Dusk 122nd year of Ascendancy at 01:07 Killed by Rat Lich at level 31 on the 22nd Dusk 122nd year of Ascendancy at 02:47 Killed by Rat Lich at level 31 on the 22nd Dusk 122nd year of Ascendancy at 05:09 Killed by Rat Lich at level 31 on the 22nd Dusk 122nd year of Ascendancy at 06:47 Killed by Ce'Nurema the gigantic bone rat at level 34 on the 22nd Dusk 122nd year of Ascendancy at 22:10 Killed by Ce'Nurema the gigantic bone rat at level 34 on the 23rd Dusk 122nd year of Ascendancy at 00:55 Killed by Ce'Nurema the gigantic bone rat at level 34 on the 23rd Dusk 122nd year of Ascendancy at 02:39 Killed by slimy ooze at level 37 on the 27th Dusk 122nd year of Ascendancy at 03:09 Killed by brittle clear ooze at level 38 on the 27th Dusk 122nd year of Ascendancy at 05:09 Killed by slimy ooze at level 39 on the 27th Dusk 122nd year of Ascendancy at 06:45 Killed by Voroma the brittle clear ooze at level 41 on the 27th Dusk 122nd year of Ascendancy at 15:30 Killed by Voroma the brittle clear ooze at level 41 on the 27th Dusk 122nd year of Ascendancy at 17:04 Killed by Voroma the brittle clear ooze at level 41 on the 27th Dusk 122nd year of Ascendancy at 18:27 Killed by brittle clear ooze at level 41 on the 27th Dusk 122nd year of Ascendancy at 19:38 Killed by brittle clear ooze at level 44 on the 27th Dusk 122nd year of Ascendancy at 23:49 Killed by brittle clear ooze at level 48 on the 28th Dusk 122nd year of Ascendancy at 06:34 Killed by Elythra the brittle clear ooze at level 50 on the 28th Dusk 122nd year of Ascendancy at 20:38 Killed by Elythra the brittle clear ooze at level 50 on the 28th Dusk 122nd year of Ascendancy at 21:00 Killed by Elythra the brittle clear ooze at level 50 on the 28th Dusk 122nd year of Ascendancy at 21:33 Killed by Elythra the brittle clear ooze at level 50 on the 28th Dusk 122nd year of Ascendancy at 21:56 Killed by Mayadhevena the crimson ooze at level 50 on the 28th Dusk 122nd year of Ascendancy at 22:10 Killed by Ivumina the poison ooze at level 50 on the 28th Dusk 122nd year of Ascendancy at 22:34 Killed by Mayadhevena the crimson ooze at level 50 on the 28th Dusk 122nd year of Ascendancy at 23:28 Killed by Adaba the slimy ooze at level 50 on the 28th Dusk 122nd year of Ascendancy at 23:51 Killed by Adaba the slimy ooze at level 50 on the 29th Dusk 122nd year of Ascendancy at 00:12 Killed by Adaba the slimy ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 01:37 Killed by Ivumina the poison ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 02:18 Killed by Mayadhevena the crimson ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 02:34 Killed by Yvawen the slimy ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 03:18 Killed by Eilinyrarin the poison ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 03:40 Killed by Arowyn the poison ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 04:04 Killed by Mayegalaith the red ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 05:01 Killed by brittle clear ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 06:26 Killed by Mayegalaith the red ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 07:58 Killed by Arowyn the poison ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 09:29 Killed by Zubelaith the slimy ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 10:57 Killed by Yvawen the slimy ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 11:35 Killed by Voryvea the slimy ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 13:12 Killed by Zubelaith the slimy ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 14:38 Killed by Zubelaith the slimy ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 15:49 Killed by Ivumina the poison ooze at level 51 on the 29th Dusk 122nd year of Ascendancy at 18:05 Killed by temporal hound at level 52 on the 29th Dusk 122nd year of Ascendancy at 18:38 Killed by crimson ooze at level 52 on the 29th Dusk 122nd year of Ascendancy at 20:01 Killed by temporal hound at level 52 on the 29th Dusk 122nd year of Ascendancy at 20:43 Killed by brittle clear ooze at level 52 on the 29th Dusk 122nd year of Ascendancy at 22:09 Killed by crimson ooze at level 52 on the 29th Dusk 122nd year of Ascendancy at 23:07 Killed by Zubelaith the slimy ooze at level 52 on the 29th Dusk 122nd year of Ascendancy at 23:55 Killed by temporal hound at level 52 on the 30th Dusk 122nd year of Ascendancy at 01:25 Killed by Arowyn the poison ooze at level 52 on the 30th Dusk 122nd year of Ascendancy at 02:11 Killed by temporal hound at level 52 on the 30th Dusk 122nd year of Ascendancy at 03:46 Killed by Arowyn the poison ooze at level 53 on the 30th Dusk 122nd year of Ascendancy at 04:35 Killed by temporal hound at level 53 on the 30th Dusk 122nd year of Ascendancy at 05:02 Killed by Arowyn the poison ooze at level 53 on the 30th Dusk 122nd year of Ascendancy at 06:14 Killed by Cyriwe the slimy ooze at level 53 on the 30th Dusk 122nd year of Ascendancy at 06:29 Killed by Eilinemina the brittle clear ooze's temporal clone at level 53 on the 30th Dusk 122nd year of Ascendancy at 07:01 Killed by brittle clear ooze at level 53 on the 30th Dusk 122nd year of Ascendancy at 07:35 Killed by Xanewen the slimy ooze at level 54 on the 30th Dusk 122nd year of Ascendancy at 08:26 Killed by Polubrebeth the poison ooze at level 54 on the 30th Dusk 122nd year of Ascendancy at 08:53 Killed by Polubrebeth the poison ooze at level 54 on the 30th Dusk 122nd year of Ascendancy at 09:04 Killed by Zubelaith the slimy ooze at level 54 on the 30th Dusk 122nd year of Ascendancy at 09:16 Killed by brittle clear ooze at level 54 on the 30th Dusk 122nd year of Ascendancy at 09:47 Killed by temporal hound at level 54 on the 30th Dusk 122nd year of Ascendancy at 10:39 Killed by temporal hound at level 55 on the 30th Dusk 122nd year of Ascendancy at 11:47 Killed by temporal hound at level 55 on the 30th Dusk 122nd year of Ascendancy at 12:00 Killed by Iveta the crimson ooze at level 55 on the 30th Dusk 122nd year of Ascendancy at 12:17 Killed by brittle clear ooze at level 55 on the 30th Dusk 122nd year of Ascendancy at 12:37 Killed by temporal hound at level 55 on the 30th Dusk 122nd year of Ascendancy at 12:56 Killed by temporal hound at level 55 on the 30th Dusk 122nd year of Ascendancy at 13:41 Killed by slimy ooze at level 55 on the 30th Dusk 122nd year of Ascendancy at 14:06 Killed by brittle clear ooze at level 55 on the 30th Dusk 122nd year of Ascendancy at 15:03 Killed by Ce'Nyma the slimy ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 16:35 Killed by Ce'Nyma the slimy ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 16:57 Killed by crimson ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 17:18 Killed by Ce'Nyma the slimy ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 17:39 Killed by Cyrumira the brittle clear ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 18:05 Killed by temporal hound at level 56 on the 30th Dusk 122nd year of Ascendancy at 20:05 Killed by Eilinemina the brittle clear ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 20:18 Killed by Iveta the crimson ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 20:48 Killed by Iveta the crimson ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 21:00 Killed by Iveta the crimson ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 21:11 Killed by Bethivea the brittle clear ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 21:47 Killed by Arowyn the poison ooze at level 56 on the 30th Dusk 122nd year of Ascendancy at 22:21 Killed by brittle clear ooze at level 57 on the 30th Dusk 122nd year of Ascendancy at 23:05 Killed by brittle clear ooze at level 57 on the 30th Dusk 122nd year of Ascendancy at 23:59 Killed by Bethivea the brittle clear ooze at level 57 on the 31st Dusk 122nd year of Ascendancy at 00:38 Killed by Arowyn the poison ooze at level 57 on the 31st Dusk 122nd year of Ascendancy at 00:50 Killed by Eilinyrarin the poison ooze at level 57 on the 31st Dusk 122nd year of Ascendancy at 01:45 Killed by Bethivea the brittle clear ooze at level 58 on the 31st Dusk 122nd year of Ascendancy at 03:26 Killed by Bethivea the brittle clear ooze at level 58 on the 31st Dusk 122nd year of Ascendancy at 03:48 Killed by Emybrerin the gelatinous cube at level 58 on the 31st Dusk 122nd year of Ascendancy at 05:54 Killed by Emybrerin the gelatinous cube at level 58 on the 31st Dusk 122nd year of Ascendancy at 06:16 Killed by Bethivea the brittle clear ooze at level 58 on the 31st Dusk 122nd year of Ascendancy at 06:55 Killed by Bethivea the brittle clear ooze at level 58 on the 31st Dusk 122nd year of Ascendancy at 07:26 Killed by Eilinemina the brittle clear ooze at level 58 on the 31st Dusk 122nd year of Ascendancy at 07:42 Killed by brittle clear ooze at level 58 on the 31st Dusk 122nd year of Ascendancy at 08:06 Killed by temporal hound at level 59 on the 31st Dusk 122nd year of Ascendancy at 08:50 Killed by Gyldavena the brittle clear ooze at level 59 on the 31st Dusk 122nd year of Ascendancy at 09:26 Killed by Mayawen the slimy ooze at level 59 on the 31st Dusk 122nd year of Ascendancy at 09:46 Killed by brittle clear ooze at level 59 on the 31st Dusk 122nd year of Ascendancy at 11:14 Killed by Salurann the crimson ooze at level 59 on the 31st Dusk 122nd year of Ascendancy at 11:55 Killed by Emywen the slimy ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 12:26 Killed by Ce'Nyma the slimy ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 12:45 Killed by Saluna the crimson ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 13:19 Killed by Saluna the crimson ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 13:41 Killed by Lisera the poison ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 14:08 Killed by Lisyriarin the slimy ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 14:23 Killed by skeleton master archer at level 60 on the 31st Dusk 122nd year of Ascendancy at 14:58 Killed by shadow at level 60 on the 31st Dusk 122nd year of Ascendancy at 15:22 Killed by Xerassra the poison ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 16:56 Killed by brittle clear ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 17:25 Killed by Saluna the crimson ooze at level 60 on the 31st Dusk 122nd year of Ascendancy at 19:24 Killed by brittle clear ooze at level 61 on the 31st Dusk 122nd year of Ascendancy at 19:59 Killed by shadow at level 61 on the 31st Dusk 122nd year of Ascendancy at 20:20 Killed by Mayera the yellow jelly at level 61 on the 31st Dusk 122nd year of Ascendancy at 21:11 Killed by Eilinebressra the brittle clear ooze's temporal clone at level 61 on the 31st Dusk 122nd year of Ascendancy at 21:42 |
Primary Stats
| Strength | 102 (base 71) |
| Dexterity | 40 (base 10) |
| Constitution | 66 (base 60) |
| Magic | 13 (base 10) |
| Willpower | 91 (base 71) |
| Cunning | 41 (base 29) |
Resources
| Life | 1932/1932 |
| Hate | 98/100 |
| Healing Factor | 0.99303668561227 |
| Regeneration | 0.24825917140307 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| See Stealth | 15 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 222 |
| Accuracy | 54 |
| Crit Chance | 25% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67.025 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | +13% |
Defense: Base
| Armour (hardiness) | 35.2 (93.924050632911%) |
| Defense | 24.25 |
| Ranged Defense | 26.25 |
| Fatigue | 20 |
| Physical Save | 42.308333333333 |
| Spell Save | 40.175 |
| Mental Save | 43.775 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 64% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 45.38 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: vermin / oozes with 100% effectiveness. Kills: 0 / 516 kills, Damage: +15% / +34%, Attack: +6 / +15, Stun: -- / 6.9%, Outmaneuver: 9.0% / 22.4% Predator |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+10% resist all). Shroud of Passing |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | The target is mimicking a previous victim. (+10 Strength, +8 Dexterity, +1 Magic, +1 Willpower, +1 Cunning, +1 Constitution) Mimic |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 13%. Strength and Willpower are increased by 6. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 16% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +5 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -1 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Getitodur the Stormsage (Nightmares) (0 def, 4 armour) Getitodur the Stormsage (Nightmares) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Damage when hit (Melee): 4 mind Changes resistances: +9% lightning / +17% fire / +3% mind / +19% cold Changes resistances penetration: +15% lightning Changes damage: +3% mind / +9% lightning Maximum encumbrance: +29 Physical save: +9 (+3 eff.) Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | dwarven-steel helm 'Xanomina' (Nightmares) (0 def, 4 armour) dwarven-steel helm 'Xanomina' (Nightmares) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Changes stats: +5 Str / +4 Dex / +3 Wil / +4 Cun Changes resistances: +18% lightning / +19% temporal / +5% arcane Changes resistances penetration: +10% mind Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.04 Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +10 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
| On fingers | marksman's copper ring of arcana(+0.10/turn) (Shrouds) marksman's copper ring of arcana(+0.10/turn) (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Silence immunity: +20% Mana each turn: +0.10 Curse of Shrouds Rings can have magical properties. Press to compare |
| On fingers | psionicist's steel ring of clarity (Misfortune) psionicist's steel ring of clarity (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +10 (+3 eff.) Confusion immunity: +21% Curse of Misfortune Rings can have magical properties. Press to compare |
| Around waist | blurring rough leather belt (Misfortune) blurring rough leather belt (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Stealth bonus: +5 Curse of Misfortune A belt that goes around your waist. Press to compare |
| In main hand | elemental stralite greatsword of evisceration (Shrouds) (49.5-79.2 power, 3 apr) elemental stralite greatsword of evisceration (Shrouds) (49.5-79.2 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes resistances penetration: +17% acid / +13% fire / +16% lightning / +16% cold Curse of Shrouds Massive two-handed swords. Press to compare |
| On hands | storm dwarven-steel gauntlets (Madness) (0 def, 2 armour) storm dwarven-steel gauntlets (Madness) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 lightning Changes resistances: +7% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 18.0 - 25.2 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 3). Burst (radius 2) on crit: +10 lightning Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Main armor | iron plate armour 'Thundertrial' (Misfortune) (3 def, 7 armour) iron plate armour 'Thundertrial' (Misfortune) (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Effects on melee hit: * 30% chance to daze Changes resistances: +9% lightning / +6% temporal / +12% arcane Changes damage: +6% lightning Spell save: +25 (+8 eff.) Curse of Misfortune A suit of armour made of metal plates. Press to compare |
| Cloak | Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+4 eff.) Mindpower: +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. Press to compare |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion of the sneak (rad 8; power 44; turns 4; dispells darkness)sun infusion of the sneak (rad 8; power 44; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 44) for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 8; power 55; turns 4; dispells darkness)sun infusion of the titan (rad 8; power 55; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 27). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 55) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the warrior (rad 10; power 66; turns 4; dispells darkness)sun infusion of the warrior (rad 10; power 66; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 66) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (resist 26%; cure physical)wild infusion of the psychic (resist 26%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 35%; cure mental)wild infusion of the warrior (resist 35%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 14%; cure physical)wild infusion of the wizard (resist 14%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the psychic (64 nature damage, 34% healing reduction)insidious poison infusion of the psychic (64 nature damage, 34% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 64.34 nature damage per turn for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the psychic (+19 for 8 turns, die at -966)heroism infusion of the psychic (+19 for 8 turns, die at -966) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 8 turns. While Heroism is active, you will only die when reaching -966 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the wizard (+9 for 12 turns, die at -336)heroism infusion of the wizard (+9 for 12 turns, die at -336) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 12 turns. While Heroism is active, you will only die when reaching -336 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the warrior (range 18; power 55; dur 5)phase door rune of the warrior (range 18; power 55; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 55%, your defense is increased by 55 and all your resistances by 55%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the psychic (227 cold damage; 63 apply power)biting gale rune of the psychic (227 cold damage; 63 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 227.11 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 63. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the psychic (406 fire damage)heat beam rune of the psychic (406 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 405.89 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
shielding rune of the psychic (absorb 332 for 4 turns) shielding rune of the psychic (absorb 332 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 332 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
shielding rune of the sneak (absorb 177 for 3 turns) shielding rune of the sneak (absorb 177 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 177 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 18; see horror)vision rune (radius 17; dur 18; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 25) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 21; see animal)vision rune (radius 13; dur 21; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 21) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the psychic (power 20 for 9 turns)invisibility rune of the psychic (power 20 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 20) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the sneak (405 lightning damage)lightning rune of the sneak (405 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 135.00 to 405.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the sneak (401 lightning damage)lightning rune of the sneak (401 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 133.68 to 401.03 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. copper amulet of magic (+3)copper amulet of magic (+3) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. KindlequencherKindlequencher Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +3 Wil / +4 Con Changes resistances penetration: +5% light / +5% mind Changes damage: +3% mind Physical save: +15 (+5 eff.) Life regen: +2.40 Maximum life: +70.00 Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. Press to compare |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+5 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite amulet of dexterity (+7)stralite amulet of dexterity (+7) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Dex Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Spiderblack'voratun amulet 'Spiderblack' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 10 light / 15 darkness Effects when hit in melee: * 14% chance to blind * 15% chance to inflict damage reduction Damage when hit (Melee): 12 fire Changes stats: +10 Str / +10 Dex / +21 Mag / +10 Wil Changes resistances: +15% nature Changes resistances penetration: +5% fire Changes damage: +15% light / +15% nature / +30% blight / +29% fire / +9% mind / +15% darkness Critical mult.: +39.00% Mana each turn: +1.10 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +116.00 Spellpower: +24 (+13 eff.) Amulets can have magical properties. Press to compare |
copper ring of frost (+20%) (Shrouds) copper ring of frost (+20%) (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Curse of Shrouds Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel elm vilestaff (Corpses) (10-12 power, 2 apr, blight element)cruel elm vilestaff (Corpses) (10-12 power, 2 apr, blight element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +10% blight Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elm vilestaff of illumination (Misfortune) (10-12 power, 2 apr, blight element)elm vilestaff of illumination (Misfortune) (10-12 power, 2 apr, blight element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +7 (+4 eff.) Effects on melee hit: * 6% chance to blind Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +3 Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 57.11 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Obsidianbore (Corpses) (15-18 power, 3 apr, blight element)Obsidianbore (Corpses) (15-18 power, 3 apr, blight element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +9 (+4 eff.) Effects on melee hit: * 11% chance to blind Changes stats: +2 Cun Changes resistances: +6% darkness Changes resistances penetration: +5% mind Changes damage: +15% blight Talent granted: +1 Command Staff Critical mult.: +5.00% Mental save: +10 (+3 eff.) Equilibrium when hit: +0.08 Spellpower: +6 (+4 eff.) Spell crit. chance: +2% Mental crit. chance: +1% Light radius: +4 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 57.11 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ash magestaff 'Growthhunger' (Madness) (15-18 power, 3 apr, lightning element)ash magestaff 'Growthhunger' (Madness) (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Burst (radius 1) on hit: +4 nature When wielded/worn: Defense: +9 (+4 eff.) Effects on melee hit: * 30% chance to daze * Slows global speed by 41% * 11% chance to blind Changes resistances penetration: +5% lightning Changes damage: +18% lightning Talent granted: +1 Command Staff Spellpower: +6 (+4 eff.) Spell crit. chance: +2% Light radius: +4 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 42.41 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Poriyana the yew starstaff (Shrouds) (28-33.6 power, 4 apr, physical element)Poriyana the yew starstaff (Shrouds) (28-33.6 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +4% Changes stats: +4 Mag / +10 Wil Changes resistances: +10% physical Changes damage: +28% physical Grants telepathy: Dragon Humanoid/Orc Talent granted: +1 Command Staff Physical save: +8 (+3 eff.) Mental save: +9 (+3 eff.) Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +1.00 Maximum mana: +142.00 Spellpower: +28 (+15 eff.) Spell crit. chance: +3% Infravision radius: +2 Curse of Shrouds It can be used to conjure elemental energy in a radius 6 cone, dealing 51.47 - 61.76 physical damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Porybreda the Kindlewinter (Corpses) (27-32.4 power, 4 apr, darkness element)Porybreda the Kindlewinter (Corpses) (27-32.4 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 27.0 - 32.4 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 42% chance to corrode armour Damage (Melee): +8 light When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +3% light / +3% acid Changes resistances penetration: +5% light / +10% acid Changes damage: +9% acid / +20% physical / +27% darkness / +32% light / +20% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +47.00 Spellpower: +43 (+22 eff.) Spell crit. chance: +17% Curse of Corpses It can be used to project a bolt from the staff (to range 8) dealing 50.86 - 61.04 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew magestaff of might (Shrouds) (20-24 power, 4 apr, cold element)yew magestaff of might (Shrouds) (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+6 eff.) Spell crit. chance: +14% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew vilestaff 'Cracklesage' (Shrouds) (20-24 power, 4 apr, fire element)yew vilestaff 'Cracklesage' (Shrouds) (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 lightning / +8 mind Burst (radius 2) on crit: +8 blight When wielded/worn: Armour: +9 Defense: +29 (+14 eff.) Effects on melee hit: * 30% chance to disease Damage (Melee): 7 % chance of confusion Changes resistances: +3% lightning / +10% darkness / +10% blight / +10% fire / +10% acid Maximum wards: +3 blight / +3 fire / +3 darkness / +3 acid Changes damage: +20% blight / +20% fire / +20% darkness / +20% acid Talents granted: +4 Ward +1 Command Staff Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Maximum hate: +11.00 Spellpower: +34 (+18 eff.) Spell crit. chance: +3% Damage Shield penetration: +30% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Nerulle (Nightmares) (25-30 power, 5 apr, fire element)Nerulle (Nightmares) (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +42 (+19 eff.) Damage (Melee): 19 % chance of confusion / 27 fire Changes resistances: +13% temporal / +13% darkness / +2% physical Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +35.00% Physical save: +28 (+9 eff.) Spell save: +20 (+7 eff.) Confusion immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +10% Mana each turn: +0.59 Hate when firing a critical mind attack: +5.00 Maximum mana: +168.00 Maximum psi: +30.00 Spellpower: +33 (+18 eff.) Spell crit. chance: +4% See invisible: +17 Damage Shield penetration: +75% Defense after a teleport: +29 Resist all after a teleport: +14% New effects duration reduction after a teleport: +37% Reduces paradox anomalies(equivalent to willpower): +15 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Chargewire' (Misfortune) (25-30 power, 5 apr, arcane element)elven-wood magestaff 'Chargewire' (Misfortune) (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +5% mind Changes damage: +3% lightning / +25% arcane / +9% mind Talent granted: +1 Command Staff Critical mult.: +18.00% Cut immunity: +10% Knockback immunity: +15% Teleport immunity: +10% Spellpower: +12 (+7 eff.) Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff of warding (Shrouds) (25-30 power, 5 apr, blight element)shimmering elven-wood vilestaff of warding (Shrouds) (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+4 eff.) Maximum wards: +2 blight Changes damage: +25% blight Talents granted: +4 Ward +1 Command Staff Mana each turn: +0.18 Maximum mana: +59.00 Spellpower: +12 (+7 eff.) Spell crit. chance: +4% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Rainfiend the dragonbone vilestaff (Shrouds) (49-58.8 power, 6 apr, darkness element)Rainfiend the dragonbone vilestaff (Shrouds) (49-58.8 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 49.0 - 58.8 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 35 fire Changes stats: +6 Mag / +5 Wil Changes resistances: +12% acid / +13% temporal / +10% darkness Changes resistances penetration: +10% nature Changes damage: +49% darkness Talent granted: +1 Command Staff Critical mult.: +38.00% Physical save: +21 (+7 eff.) Spell save: +14 (+5 eff.) Mental save: +12 (+4 eff.) Silence immunity: +15% Knockback immunity: +10% Maximum mana: +110.00 Spellpower: +40 (+21 eff.) Spell crit. chance: +12% See invisible: +17 Defense after a teleport: +24 Resist all after a teleport: +21% New effects duration reduction after a teleport: +45% Reduces paradox anomalies(equivalent to willpower): +25 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Unrasus the dragonbone magestaff (Corpses) (42-50.4 power, 6 apr, lightning element)Unrasus the dragonbone magestaff (Corpses) (42-50.4 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 arcane When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +10.0% Physical power: +14 (+3 eff.) Damage (Melee): 34 fire Changes stats: +1 Str / +10 Mag / +10 Cun / +12 Con Changes resistances penetration: +5% arcane Changes damage: +42% lightning / +30% fire / +45% arcane / +30% cold Talent granted: +1 Command Staff Critical mult.: +73.00% Mana each turn: +0.37 Vim when firing critical spell: +8.00 Maximum mana: +86.00 Maximum vim: +50.00 Maximum neg.energy: +39.00 Spellpower: +48 (+24 eff.) Spell crit. chance: +13% Light radius: +1 See invisible: +20 Curse of Corpses It can be used to project a bolt from the staff (to range 10) dealing 59.02 - 70.82 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff 'Zerogalin' (Madness) (30-36 power, 6 apr, light element)dragonbone starstaff 'Zerogalin' (Madness) (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Physical crit. chance: +26.0% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight / 4 mind Changes stats: +13 Mag / +5 Wil / +10 Cun / +16 Con Changes resistances: +12% acid / +15% temporal / +15% darkness Changes resistances penetration: +5% acid / +15% mind / +15% blight Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +69.00% Life regen: +2.00 Vim when firing critical spell: +6.00 Maximum mana: +89.00 Maximum vim: +50.00 Maximum neg.energy: +45.00 Spellpower: +36 (+19 eff.) Spell crit. chance: +5% Healing mod.: +28% Defense after a teleport: +35 Resist all after a teleport: +25% New effects duration reduction after a teleport: +40% Reduces paradox anomalies(equivalent to willpower): +16 Curse of Madness Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming iron battleaxe (Shrouds) (13-19.5 power, 1 apr)flaming iron battleaxe (Shrouds) (13-19.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Curse of Shrouds Massive two-handed battleaxes. Press to compare |
iron battleaxe of vileness (Nightmares) (14-21 power, 1 apr) iron battleaxe of vileness (Nightmares) (14-21 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 7% chance to disease Damage (Melee): +7 blight Curse of Nightmares Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe (Shrouds) (33-49.5 power, 2 apr)dwarven-steel battleaxe (Shrouds) (33-49.5 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe (Misfortune) (47-70.5 power, 3 apr)acidic stralite battleaxe (Misfortune) (47-70.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +19 acid Curse of Misfortune Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling stralite battleaxe (Shrouds) (40.5-60.75 power, 3 apr)chilling stralite battleaxe (Shrouds) (40.5-60.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +28 cold Curse of Shrouds Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Brightspawn (Nightmares) (56-84 power, 4 apr)Brightspawn (Nightmares) (56-84 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +28 blight / +62 cold Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +4 light When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +14 (+3 eff.) Effects on melee hit: * 44% chance to blind Damage when hit (Melee): 4 fire Changes resistances penetration: +10% acid / +21% physical / +15% light / +20% fire Changes damage: +3% acid / +21% physical Disease immunity: +49% Light radius: +2 Curse of Nightmares Massive two-handed battleaxes. Press to compare |
Bill's Tree Trunk (Madness) (30-51 power, 7 apr) Bill's Tree Trunk (Madness) (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stats: 30% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Madness It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Press to compare |
This item will automatically be transmogrified when you leave the level. Glintwrest (Corpses) (24-36 power, 2 apr)Glintwrest (Corpses) (24-36 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stats: 30% Wil, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 20% chance to gain 10% of a turn * 24% chance to corrode armour * 20% chance to torment the target Damage (Melee): +42 insidious poison Burst (radius 2) on crit: +17 ice / +4 temporal When wielded/worn: Accuracy: +26 (+8 eff.) Armour: +10 Defense: +12 (+6 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 arcane / 4 temporal Changes stats: +5 Str Changes resistances penetration: +12% acid / +13% cold / +13% mind / +10% darkness Changes damage: +3% light / +13% physical Disarm immunity: +45% Life regen: +2.00 Stamina when hit: +2.00 Curse of Corpses Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful steel greatmaul of paradox (Misfortune) (27.5-41.25 power, 2 apr)hateful steel greatmaul of paradox (Misfortune) (27.5-41.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 darkness / +12 temporal Damage against: +14% Living When wielded/worn: Damage when hit (Melee): 13 temporal Changes resistances: +13% temporal Curse of Misfortune Massive two-handed mauls. Press to compare |
thought-forged steel greatmaul (Nightmares) (32-48 power, 2 apr) thought-forged steel greatmaul (Nightmares) (32-48 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +13 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Curse of Nightmares Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Obsidianenvy the voratun greatmaul (Madness) (72.5-108.75 power, 4 apr)Obsidianenvy the voratun greatmaul (Madness) (72.5-108.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 72.5 - 108.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to inflict damage reduction * 24% chance to disease * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +26 darkness / +19 blight / +31 cold Damage against: +28% Living When wielded/worn: Accuracy: +21 (+7 eff.) Armour penetration: +2 Physical crit. chance: +17.0% Damage when hit (Melee): 16 darkness Changes stats: +9 Dex / +2 Con Disease immunity: +49% Life regen: +0.40 Curse of Madness Massive two-handed mauls. Press to compare |
acidic iron greatsword (Nightmares) (16.5-26.4 power, 1 apr) acidic iron greatsword (Nightmares) (16.5-26.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Curse of Nightmares Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel greatsword of projection (Madness) (34-54.4 power, 2 apr)chilling dwarven-steel greatsword of projection (Madness) (34-54.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 mind / +21 cold Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
hateful dwarven-steel greatsword of massacre (Shrouds) (48.5-77.6 power, 2 apr) hateful dwarven-steel greatsword of massacre (Shrouds) (48.5-77.6 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.5 - 77.6 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +10% Living Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of projection (Madness) (36-57.6 power, 2 apr)hateful dwarven-steel greatsword of projection (Madness) (36-57.6 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +19 mind / +14 darkness Damage against: +13% Living Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatsword of erosion (Nightmares) (34.5-55.2 power, 2 apr)insidious dwarven-steel greatsword of erosion (Nightmares) (34.5-55.2 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +27 insidious poison / +17 temporal / +20 nature Curse of Nightmares Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling stralite greatsword of daylight (Misfortune) (48-76.8 power, 3 apr)chilling stralite greatsword of daylight (Misfortune) (48-76.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 light / +35 cold Damage against: +24% Undead Curse of Misfortune Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged stralite greatsword of massacre (Shrouds) (63.5-101.6 power, 3 apr)thought-forged stralite greatsword of massacre (Shrouds) (63.5-101.6 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 31% chance to cause random gloom Damage (Melee): +24 mind When wielded/worn: Changes stats: +5 Cun / +6 Wil Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing voratun greatsword of the mystic (Madness) (59.5-95.2 power, 4 apr)arcing voratun greatsword of the mystic (Madness) (59.5-95.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning When wielded/worn: Changes stats: +7 Mag / +7 Wil Spellpower: +16 (+9 eff.) Curse of Madness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Splendourwilter' (Shrouds) (61-97.6 power, 4 apr)voratun greatsword 'Splendourwilter' (Shrouds) (61-97.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 30% Wil, 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +19 light Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +12 fire Damage against: +33% Undead When wielded/worn: Accuracy: +19 (+6 eff.) Physical crit. chance: +59.0% Physical power: +39 (+8 eff.) Defense: +21 (+10 eff.) Changes stats: +9 Con Changes resistances penetration: +15% light / +17% physical Changes damage: +3% light Disarm immunity: +92% Light radius: +2 Curse of Shrouds Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword of massacre (Misfortune) (78-124.8 power, 4 apr)voratun greatsword of massacre (Misfortune) (78-124.8 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 78.0 - 124.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Curse of Misfortune Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. iron longsword 'Blindreign' (Misfortune) (11.5-16.1 power, 2 apr)iron longsword 'Blindreign' (Misfortune) (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 8% When wielded/worn: Effects on melee hit: * 41% chance to blind Damage when hit (Melee): 4 light Changes stats: +3 Cun / +1 Con Infravision radius: +1 Curse of Misfortune Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Darkrock' (Madness) (24.5-34.3 power, 4 apr)dwarven-steel longsword 'Darkrock' (Madness) (24.5-34.3 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn Damage (Melee): +8 mind Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 8 darkness / 16 mind Changes stats: +1 Wil Mental save: +3 (+1 eff.) Mindpower: +4 (+1 eff.) Curse of Madness Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword (Madness) (23.5-32.9 power, 4 apr)dwarven-steel longsword (Madness) (23.5-32.9 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Curse of Madness Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel longsword (Nightmares) (22.5-31.5 power, 4 apr)thought-forged dwarven-steel longsword (Nightmares) (22.5-31.5 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom Damage (Melee): +13 mind When wielded/worn: Changes stats: +4 Cun / +3 Wil Curse of Nightmares Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Blade of Distorted Time (Madness) (40-56 power, 10 apr)Blade of Distorted Time (Madness) (40-56 power, 10 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical Curse of Madness It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 48.78 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. Press to compare |
Everpyre Blade (Nightmares) (38-53.2 power, 10 apr) Everpyre Blade (Nightmares) (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire Curse of Nightmares It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 290.24 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword of massacre (Misfortune) (52.5-73.5 power, 6 apr)insidious voratun longsword of massacre (Misfortune) (52.5-73.5 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 52.5 - 73.5 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +32 insidious poison Curse of Misfortune Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mace of persecution (Madness) (14.5-20.3 power, 3 apr)steel mace of persecution (Madness) (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage against: +11% Unnatural When wielded/worn: Changes stats: +3 Wil Curse of Madness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mace 'Anechak' (Madness) (61.5-86.1 power, 6 apr)voratun mace 'Anechak' (Madness) (61.5-86.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 61.5 - 86.1 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Burst (radius 1) on hit: +20 fire When wielded/worn: Armour penetration: +15 Physical crit. chance: +30.0% Physical power: +30 (+6 eff.) Effects on melee hit: * 45% chance to gain 10% of a turn Damage when hit (Melee): 8 acid / 4 temporal Changes stats: +7 Con Changes resistances: +6% acid Changes resistances penetration: +15% acid / +5% temporal / +28% physical Changes damage: +6% acid / +13% physical Disarm immunity: +35% Curse of Madness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe (Nightmares) (21-29.4 power, 4 apr)arcing dwarven-steel waraxe (Nightmares) (21-29.4 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe (Misfortune) (30.5-42.7 power, 5 apr)balanced stralite waraxe (Misfortune) (30.5-42.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +9 (+4 eff.) Disarm immunity: +32% Curse of Misfortune One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Zanulen the voratun waraxe (Nightmares) (39-54.6 power, 6 apr)Zanulen the voratun waraxe (Nightmares) (39-54.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 lightning When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +24 Physical crit. chance: +13.0% Defense: +15 (+8 eff.) Changes stats: +2 Wil Changes resistances penetration: +13% physical / +24% mind / +28% darkness Changes damage: +15% physical Critical mult.: +14.00% Physical save: +6 (+2 eff.) Spell save: +25 (+8 eff.) Disarm immunity: +38% Spellpower on spell critical (stacks up to 3 times): +10 Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun waraxe of massacre (Corpses) (55.5-77.7 power, 6 apr)voratun waraxe of massacre (Corpses) (55.5-77.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 55.5 - 77.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Curse of Corpses One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun waraxe of paradox (Shrouds) (39.5-55.3 power, 6 apr)voratun waraxe of paradox (Shrouds) (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +15 temporal When wielded/worn: Damage when hit (Melee): 16 temporal Changes resistances: +18% temporal Curse of Shrouds One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic iron dagger of projection (Nightmares) (10.5-13.65 power, 5 apr)acidic iron dagger of projection (Nightmares) (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 mind / +6 acid Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel dagger (Misfortune) (19.5-25.35 power, 7 apr)flaming dwarven-steel dagger (Misfortune) (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling stralite dagger of projection (Misfortune) (27-35.1 power, 9 apr)chilling stralite dagger of projection (Misfortune) (27-35.1 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +9 mind / +12 cold Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger (Corpses) (31.5-40.95 power, 9 apr)flaming stralite dagger (Corpses) (31.5-40.95 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of erosion (Shrouds) (29-37.7 power, 9 apr)insidious stralite dagger of erosion (Shrouds) (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 insidious poison / +11 temporal / +11 nature Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Grinodunaruirek the Glarebreeze (Misfortune) (38-49.4 power, 9 apr)Grinodunaruirek the Glarebreeze (Misfortune) (38-49.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Arcane Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +16 mind / +48 cold Burst (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +9.0% Damage when hit (Melee): 12 arcane Changes stats: +6 Str Changes resistances: +15% light Changes resistances penetration: +12% acid / +14% fire / +14% lightning / +14% cold Changes damage: +9% fire / +6% arcane / +12% physical Stamina when hit: +2.00 Light radius: +2 Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of paradox (Nightmares) (40-52 power, 9 apr)acidic voratun dagger of paradox (Nightmares) (40-52 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid / +12 temporal When wielded/worn: Damage when hit (Melee): 9 temporal Changes resistances: +15% temporal Curse of Nightmares Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger of massacre (Shrouds) (47-61.1 power, 9 apr)chilling voratun dagger of massacre (Shrouds) (47-61.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 cold Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of erosion (Misfortune) (36.5-47.45 power, 9 apr)hateful voratun dagger of erosion (Misfortune) (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +10 temporal / +16 nature / +10 darkness Damage against: +8% Living Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of persecution (Corpses) (38-49.4 power, 9 apr)hateful voratun dagger of persecution (Corpses) (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +8 darkness Damage against: +11% Living / +16% Unnatural When wielded/worn: Changes stats: +4 Wil Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger of projection (Nightmares) (39-50.7 power, 9 apr)voratun dagger of projection (Nightmares) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +8 mind Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
Serpent's Glare (Shrouds) (7-7.7 power, 15 apr, nature damage) Serpent's Glare (Shrouds) (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 60% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 312.53 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of the jelly (Nightmares) (3-3.3 power, 12 apr, mind damage)horrifying mossy mindstar of the jelly (Nightmares) (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 60% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 3 darkness Changes damage: +3% acid / +3% mind / +4% darkness Equilibrium when hit: +0.80 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of clarity (Shrouds) (8-8.8 power, 24 apr, mind damage)gifted thorny mindstar of clarity (Shrouds) (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 70% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mental save: +5 (+2 eff.) Maximum psi: +30.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar (Corpses) (8.5-9.35 power, 24 apr, nature damage)horrifying thorny mindstar (Corpses) (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 70% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 mind / 5 darkness Changes damage: +5% mind / +5% darkness Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Polalravea (Nightmares) (12-13.2 power, 32 apr, mind damage)Polalravea (Nightmares) (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. This harmonious mindstar will complement other natural mindstars. This natural fire should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Base power: 12.0 - 13.2 Uses stats: 75% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom When wielded/worn: Damage when hit (Melee): 16 blight / 4 temporal / 17 fire Changes resistances: +16% lightning / +38% fire / +21% cold / +9% nature / +17% mind Changes resistances penetration: +15% blight / +16% fire / +7% nature / +20% mind Changes damage: +16% fire / +9% nature / +6% temporal Talent masteries: +0.20 Wild-gift / Harmony +0.20 Cursed / Dark sustenance +0.40 Psionic / Voracity +0.20 Psionic / Absorption Mental save: +9 (+3 eff.) Equilibrium when hit: +1.80 Hate per kill: +5.00 Psi per kill: +4.00 Maximum psi: +34.00 Mindpower: +27 (+7 eff.) Mental crit. chance: +4% Global speed: +5% Curse of Nightmares It can be used to inflict 155.62 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar (Nightmares) (14-15.4 power, 32 apr, mind damage)nature's pulsing mindstar (Nightmares) (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 75% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% blight Changes damage: +5% nature Disease immunity: +22% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar 'Xowyn' (Misfortune) (17-18.7 power, 40 apr, mind damage)living mindstar 'Xowyn' (Misfortune) (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This psionic mindstar is wrathful to the hated. This natural sand should be returned to the wyrm. This natural mindstar summons a caller. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 11 physical Changes stats: +5 Cun / +2 Dex Changes resistances: +3% mind / +13% physical Changes resistances penetration: +17% physical / +13% mind / +15% darkness Changes damage: +18% physical / +25% mind / +25% darkness Critical mult.: +21.00% Spell save: +12 (+4 eff.) Silence immunity: +5% Disarm immunity: +15% Stun/Freeze immunity: +10% Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Mindpower: +21 (+5 eff.) Mental crit. chance: +18% Healing mod.: +27% Heals friendly targets nearby when you use a nature summon: +52 Curse of Misfortune It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Surefire (Nightmares) Surefire (Nightmares)Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Curse of Nightmares It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Press to compare |
This item will automatically be transmogrified when you leave the level. steady elm longbow of lightning (Shrouds)steady elm longbow of lightning (Shrouds) Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +7 lightning When wielded/worn: Accuracy: +5 (+2 eff.) Changes damage: +10% lightning Talent cooldown: Steady Shot (-1 turn) Curse of Shrouds Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Noonsmash' (Shrouds)dragonbone longbow 'Noonsmash' (Shrouds) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (20% chance level 6). On weapon hit: * 48% chance to blind Travel speed: +200% Damage (Ranged): +19 cold / +35 nature Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +14.0% Physical power: +14 (+3 eff.) Armour: +15 Changes stats: +7 Str / +13 Mag Changes resistances: +9% blight / +6% light / +10% all Changes resistances penetration: +15% nature / +15% cold Changes damage: +12% acid / +29% arcane / +15% light Spellpower: +28 (+15 eff.) Light radius: +1 Curse of Shrouds Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. ranger's hardened leather sling of fire (Madness)ranger's hardened leather sling of fire (Madness) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +11 fire When wielded/worn: Changes stats: +4 Dex Changes damage: +14% fire Curse of Madness Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. deadly quiver of elven-wood arrows of erosion (21/21, 53-74.2 power, 14 apr)deadly quiver of elven-wood arrows of erosion (21/21, 53-74.2 power, 14 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 53.0 - 74.2 Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 Damage (Ranged): +9 nature / +17 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Frozen Shards (25/25, 32-38.4 power, 15 apr)Frozen Shards (25/25, 32-38.4 power, 15 apr) Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
This item will automatically be transmogrified when you leave the level. gloomy iron shield of cold resistance (+18%) (Shrouds) (4 def, 2 armour, 20 block)gloomy iron shield of cold resistance (+18%) (Shrouds) (4 def, 2 armour, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Effects on melee hit: * 7% chance to cause random gloom Effects when hit in melee: * 14% chance to cause random gloom Changes resistances: +18% cold Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Obsidianbreeze' (Madness) (8 def, 2 armour, 83.5 block)dwarven-steel shield 'Obsidianbreeze' (Madness) (8 def, 2 armour, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects on melee hit: * 41% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes resistances: +6% acid / +23% cold Changes resistances penetration: +10% acid Changes damage: +3% acid Talent granted: +3 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield (Misfortune) (10 def, 2 armour, 143.5 block)stralite shield (Misfortune) (10 def, 2 armour, 143.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Talent granted: +4 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Glowqueller (Corpses) (12 def, 30 armour, 317.5 block)Glowqueller (Corpses) (12 def, 30 armour, 317.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +30 Armour Hardiness: +10% Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to blind Damage (Melee): 10 lightning / 8 fire Damage when hit (Melee): 30 lightning / 19 fire / 8 mind Changes stats: +7 Con Changes resistances: +12% acid / +20% physical / +6% light / +13% lightning / +22% fire / +35% mind / +43% cold Talent granted: +5 Block Physical save: +13 (+4 eff.) Light radius: +2 Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of purity (Misfortune) (20 def, 3 armour, 202.5 block)deflecting voratun shield of purity (Misfortune) (20 def, 3 armour, 202.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +20 (+10 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes resistances: +17% nature / +16% blight Talent granted: +5 Block Deflect projectiles away: +15% Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of fire resistance (+27%) (Corpses) (12 def, 3 armour, 187.5 block)flaming voratun shield of fire resistance (+27%) (Corpses) (12 def, 3 armour, 187.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage (Melee): 8 fire Damage when hit (Melee): 18 fire Changes resistances: +27% fire Talent granted: +5 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of mind resistance (+16%) (Nightmares) (12 def, 12 armour, 255 block)reinforced voratun shield of mind resistance (+16%) (Nightmares) (12 def, 12 armour, 255 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes resistances: +16% mind Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of reflection (Nightmares) (12 def, 3 armour, 204 block)shocking voratun shield of reflection (Nightmares) (12 def, 3 armour, 204 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage (Melee): 8 lightning Damage when hit (Melee): 12 lightning Changes resistances: +17% light / +15% darkness Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Shimmerbraze the cashmere robe (Misfortune) (2 def, 0 armour)Shimmerbraze the cashmere robe (Misfortune) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +1 Str Changes resistances: +24% nature / +2% physical Changes damage: +16% nature / +12% lightning Stamina each turn: +0.60 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe of nature (+19%) (Corpses) (2 def, 0 armour)focusing cashmere robe of nature (+19%) (Corpses) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +19% nature Changes damage: +13% nature Mana each turn: +0.16 Psi each turn: +0.15 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of blight (+14%) (Shrouds) (2 def, 0 armour)mindwoven cashmere robe of blight (+14%) (Shrouds) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +14% blight Changes damage: +14% blight Mental save: +23 (+8 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Delikan' (Madness) (5 def, 0 armour)elven-silk robe 'Delikan' (Madness) (5 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Cun / +9 Mag Changes resistances: +49% lightning / +30% darkness / +20% blight / +18% cold / +30% mind / +9% fire Changes resistances penetration: +12% temporal / +15% physical Changes damage: +33% lightning / +18% physical / +17% light / +13% darkness / +18% temporal Grants telepathy: Dragon Physical save: +16 (+5 eff.) Spell save: +18 (+6 eff.) Mental save: +27 (+9 eff.) Silence immunity: +10% Life regen: +5.10 Maximum life: +76.00 Maximum hate: +4.00 Spellpower: +9 (+6 eff.) Spell crit. chance: +10% Mindpower: +6 (+2 eff.) Healing mod.: +29% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Reduces paradox anomalies(equivalent to willpower): +15 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather armour of clarity (Madness) (1 def, 2 armour)rough leather armour of clarity (Madness) (1 def, 2 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +6% mind Mental save: +12 (+4 eff.) Curse of Madness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour (Nightmares) (2 def, 4 armour)cleansing cured leather armour (Nightmares) (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +11% nature / +14% blight Curse of Nightmares A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour (Shrouds) (2 def, 4 armour)spiked cured leather armour (Shrouds) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 13 physical Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour (Shrouds) (3 def, 6 armour)prismatic hardened leather armour (Shrouds) (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +15% light / +16% darkness Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of resilience (Nightmares) (4 def, 7 armour)cleansing reinforced leather armour of resilience (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +14% nature / +14% blight Maximum life: +40.00 Curse of Nightmares A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of acid resistance (Madness) (4 def, 7 armour)rejuvenating reinforced leather armour of acid resistance (Madness) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +26% acid Life regen: +4.50 Stamina each turn: +1.00 Curse of Madness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of resilience (Shrouds) (4 def, 7 armour)rejuvenating reinforced leather armour of resilience (Shrouds) (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Life regen: +4.90 Stamina each turn: +0.90 Maximum life: +51.00 Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Iseth the Heatvein (Corpses) (5 def, 8 armour)Iseth the Heatvein (Corpses) (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 21 acid / 21 fire / 20 arcane / 10 darkness Damage (Ranged): 18 arcane / 9 darkness Damage when hit (Melee): 15 acid / 15 fire Changes resistances: +50% acid / +29% temporal / +19% light / +36% fire / +15% nature / +47% darkness Changes resistances penetration: +10% nature Changes damage: +21% fire Mana each turn: +0.69 Spellpower: +49 (+24 eff.) Defense after a teleport: +29 Resist all after a teleport: +19% New effects duration reduction after a teleport: +23% Curse of Corpses It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic drakeskin leather armour of spell shielding (Madness) (5 def, 8 armour)prismatic drakeskin leather armour of spell shielding (Madness) (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +10% arcane / +16% light / +15% darkness Spell save: +17 (+6 eff.) Curse of Madness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (Madness) (5 def, 8 armour)spiked drakeskin leather armour (Madness) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical Curse of Madness A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of clarity (Shrouds) (5 def, 8 armour)spiked drakeskin leather armour of clarity (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical Changes resistances: +8% mind Mental save: +14 (+5 eff.) Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of spell shielding (Misfortune) (5 def, 8 armour)spiked drakeskin leather armour of spell shielding (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +9% arcane Spell save: +25 (+8 eff.) Curse of Misfortune A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Tempestspawner the iron mail armour (Corpses) (2 def, 4 armour)Tempestspawner the iron mail armour (Corpses) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 12 lightning Changes stats: +3 Dex / +1 Mag / +1 Cun / +1 Con Changes resistances: +12% blight / +11% nature / +6% lightning Changes damage: +6% lightning Reduced damage from: +7% Unnatural Light radius: +2 Curse of Corpses A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour of resilience (Misfortune) (2 def, 11 armour)impenetrable iron mail armour of resilience (Misfortune) (2 def, 11 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +12% Maximum life: +25.00 Curse of Misfortune A suit of armour made of mail. Press to compare |
spiked iron mail armour of fire resistance (Shrouds) (2 def, 4 armour) spiked iron mail armour of fire resistance (Shrouds) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +15% fire Curse of Shrouds A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of spell shielding (Shrouds) (4 def, 24 armour)impenetrable stralite mail armour of spell shielding (Shrouds) (4 def, 24 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +24 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +8% arcane Spell save: +20 (+7 eff.) Curse of Shrouds A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour (Nightmares) (4 def, 8 armour)spiked stralite mail armour (Nightmares) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Curse of Nightmares A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic voratun mail armour (Madness) (5 def, 10 armour)prismatic voratun mail armour (Madness) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +18% light / +12% darkness Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic voratun mail armour of fire resistance (Corpses) (5 def, 10 armour)prismatic voratun mail armour of fire resistance (Corpses) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +21% fire / +14% light / +20% darkness Curse of Corpses A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of cold resistance (Madness) (5 def, 10 armour)spiked voratun mail armour of cold resistance (Madness) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +18% cold Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Urthydur the hardened leather belt (Shrouds)Urthydur the hardened leather belt (Shrouds) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +11% fire / +9% mind / +10% cold Changes damage: +9% mind Critical mult.: +5.00% Mindpower: +8 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +10 Curse of Shrouds A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. regal cashmere cloak of protection (Misfortune) (2 def, 0 armour)regal cashmere cloak of protection (Misfortune) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil Spell save: +9 (+3 eff.) Mental save: +16 (+5 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Strikewish (Nightmares) (3 def, 13 armour)Strikewish (Nightmares) (3 def, 13 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+2 eff.) Effects on melee hit: * Slows global speed by 30% * 45% chance to daze Damage when hit (Melee): 8 lightning / 4 nature Changes stats: +12 Str / +4 Dex / +6 Mag / +6 Wil / +4 Cun / +12 Con Changes resistances: +10% acid / +10% fire / +9% lightning / +40% cold Changes resistances penetration: +5% temporal Changes damage: +15% lightning / +9% temporal Physical save: +30 (+10 eff.) Maximum life: +202.00 Spell crit. chance: +8% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Koryndil' (Misfortune) (18 def, 10 armour)elven-silk cloak 'Koryndil' (Misfortune) (18 def, 10 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+9 eff.) Damage when hit (Melee): 8 mind Changes stats: +9 Mag / +11 Wil Changes resistances: +30% temporal / +55% darkness / +30% cold Changes resistances penetration: +20% darkness Changes damage: +25% darkness / +9% acid Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +25 Physical save: +14 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Psi when hit: +0.08 Maximum mana: +80.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +29% Curse of Misfortune It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Eden's Guile (Shrouds) (2 def, 1 armour) Eden's Guile (Shrouds) (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Shrouds It can be used to boost speed by 40% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
This item will automatically be transmogrified when you leave the level. Duskpunish (Shrouds) (0 def, 14 armour)Duskpunish (Shrouds) (0 def, 14 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +8.0% Physical power: +5 (+1 eff.) Armour: +14 Fatigue: -11% Damage when hit (Melee): 16 physical Changes stats: +1 Str / +7 Dex / +5 Wil / +5 Con / +13 Lck Changes resistances: +6% temporal Changes resistances penetration: +15% darkness / +9% physical Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Stealth bonus: +15 Maximum encumbrance: +90 Physical save: +24 (+8 eff.) Mindpower: +8 (+2 eff.) Infravision radius: +2 Curse of Shrouds It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating pair of dwarven-steel boots of uncanny dodging (Madness) (6 def, 4 armour)insulating pair of dwarven-steel boots of uncanny dodging (Madness) (6 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Changes resistances: +9% fire / +11% cold Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of tirelessness (Shrouds) (0 def, 10 armour)miner's pair of dwarven-steel boots of tirelessness (Shrouds) (0 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Stamina each turn: +0.80 Maximum stamina: +15.00 Infravision radius: +2 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of speed (Madness) (0 def, 4 armour)pair of dwarven-steel boots of speed (Madness) (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Movement speed: +20% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of voratun boots 'Purehash' (Misfortune) (7 def, 14 armour)pair of voratun boots 'Purehash' (Misfortune) (7 def, 14 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +14 Defense: +7 (+4 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: -5% Changes stats: +4 Dex / +2 Mag / +4 Cun / +1 Con Changes resistances: +19% temporal / +30% darkness / +15% nature Changes resistances penetration: +9% physical / +18% darkness / +20% temporal Changes damage: +3% nature / +3% fire Grants telepathy: Dragon Maximum encumbrance: +50 Physical save: +13 (+4 eff.) Life regen: +5.30 Light radius: +3 Infravision radius: +3 Healing mod.: +28% Defense after a teleport: +30 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
rough leather gloves of strength (+2) (Shrouds) (0 def, 1 armour) rough leather gloves of strength (+2) (Shrouds) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Changes stats: +2 Str When used to modify unarmed attacks: Base power: 9.5 - 10.5 Uses stats: 30% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Cinderrebel the cashmere wizard hat (Shrouds) (2 def, 0 armour)Cinderrebel the cashmere wizard hat (Shrouds) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +10 Wil / +6 Cun Changes resistances penetration: +15% fire Changes damage: +17% physical / +19% darkness / +9% fire / +21% temporal / +19% light Grants telepathy: Dragon Mana each turn: +0.27 Psi each turn: +0.28 Hate when firing a critical mind attack: +3.00 Spellpower: +9 (+6 eff.) Spell crit. chance: +4% Mindpower: +9 (+2 eff.) Mental crit. chance: +6% Curse of Shrouds A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of fire (+21%) (Nightmares) (3 def, 0 armour)stabilizing elven-silk wizard hat of fire (+21%) (Nightmares) (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +8 Wil Changes resistances: +21% fire Changes damage: +14% fire Physical save: +11 (+4 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... Press to compare |
rough leather cap 'Velitira' (Corpses) (5 def, 1 armour) rough leather cap 'Velitira' (Corpses) (5 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +4 (+1 eff.) Armour: +1 Defense: +5 (+2 eff.) Fatigue: +1% Effects on melee hit: * 30% chance to disease Effects when hit in melee: * 11% chance to gain 10% of a turn Damage when hit (Melee): 4 blight Changes stats: +3 Str / +3 Cun / +3 Con Changes resistances: +6% blight Changes resistances penetration: +15% arcane Changes damage: +3% arcane Curse of Corpses A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap of constitution (+5) (Shrouds) (0 def, 8 armour)miner's drakeskin leather cap of constitution (+5) (Shrouds) (0 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +8 Fatigue: +5% Changes stats: +5 Con Infravision radius: +1 Curse of Shrouds A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing drakeskin leather cap of the depths (Shrouds) (0 def, 5 armour)stabilizing drakeskin leather cap of the depths (Shrouds) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +21% cold Allows you to breathe in: water Physical save: +20 (+7 eff.) Curse of Shrouds A cap made of leather. Press to compare |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
171 alchemist agate 171 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. Hanizor the Infernobender (dig speed 6 turns)Hanizor the Infernobender (dig speed 6 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +18 (+6 eff.) Armour penetration: +6 Physical power: +10 (+2 eff.) Changes stats: +3 Str / +9 Cun Changes resistances: +29% darkness / +9% fire / +14% nature / +6% light Changes resistances penetration: +5% blight Changes damage: +10% nature / +3% fire Damage affinity(heal): +30% darkness Critical mult.: +19.00% Spellpower: +4 (+3 eff.) Spell crit. chance: +3% Light radius: +2 Infravision radius: +30 Damage Shield penetration: +40% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+6 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. Press to compare |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. shadowy elm wand of clairvoyance [power 9] (6 cooldown)shadowy elm wand of clairvoyance [power 9] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. bright yew wand of conjuration [power 259] (10 cooldown)bright yew wand of conjuration [power 259] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 130-259), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. Heatswift the dragonbone wand of trap destruction [power 101] (19 cooldown)Heatswift the dragonbone wand of trap destruction [power 101] (19 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +5% arcane / +15% fire Changes resistances penetration: +5% nature Changes damage: +15% fire Talent cooldown: Void Blast (+12 turn) Talents granted: +4 Volcano +9 Void Blast It can be used to disarm traps (101 disarm power, Magic) along a range 2 line, putting all charms on cooldown for 19 turns. When used: 100% chance to regenerate 12 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. Phoenixbreeze [power 14] (6 cooldown)Phoenixbreeze [power 14] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 20 acid Changes resistances: +3% mind / +6% fire Maximum wards: +5 lightning / +5 temporal / +4 blight / +4 fire / +5 cold Changes damage: +9% acid / +33% fire / +3% mind Talent cooldown: Void Blast (+6 turn) Talents granted: +4 Void Blast +1 Ward +10 Volcano Maximum vim: +12.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 14), putting all charms on cooldown for 6 turns. When used: 200% chance to regenerate 14 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Asie the Skeleton Cursed level 51
29th Dusk 122nd year of Ascendancy at 07:53 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Asie the Skeleton Cursed level 10
5th Mirth 122nd year of Ascendancy at 04:10 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Asie the Skeleton Cursed level 20
5th Dusk 122nd year of Ascendancy at 03:38 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Asie the Skeleton Cursed level 30
21st Dusk 122nd year of Ascendancy at 21:16 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Asie the Skeleton Cursed level 40
27th Dusk 122nd year of Ascendancy at 07:41 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Asie the Skeleton Cursed level 50
28th Dusk 122nd year of Ascendancy at 10:35 see stats
Pest Control (Exploration mode) (Uniques)
Killed 1000 reproducing vermin.By Asie the Skeleton Cursed level 58
31st Dusk 122nd year of Ascendancy at 07:59 see stats
Rescuer of the lost (Exploration mode) (Uniques)
Rescued the merchant from the assassin lord.By Asie the Skeleton Cursed level 25
6th Dusk 122nd year of Ascendancy at 07:18 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Asie the Skeleton Cursed level 57
31st Dusk 122nd year of Ascendancy at 00:49 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Asie the Skeleton Cursed level 31
22nd Dusk 122nd year of Ascendancy at 07:43 see stats
Take you with me (Exploration mode) (Uniques)
Killed a boss while already dead.By Asie the Skeleton Cursed level 10
5th Mirth 122nd year of Ascendancy at 06:04 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Asie the Skeleton Cursed level 8
4th Mirth 122nd year of Ascendancy at 00:29 see stats
The Rat Lich (Exploration mode) (Uniques)
Killed the terrible Rat Lich.By Asie the Skeleton Cursed level 31
22nd Dusk 122nd year of Ascendancy at 07:32 see stats
Log
Asie is covered in acid!
Asie hits Saluna the crimson ooze for 8 fire, 3 mind (11 total damage).
Saluna the crimson ooze hits Asie for 27 physical, 3 acid, 17 light, (47 total damage).
Eilinebressra the brittle clear ooze casts Arrow Stitching.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Eilinebressra the brittle clear ooze misses Asie.
Your hatred grows even as your life fades! (+4 hate)
Eilinebressra the brittle clear ooze's temporal clone's Arrow Stitching hits Asie for 150 physical, 5 lightning (154 total damage).
Slimy ooze is no longer weakened.
Your hatred grows even as your life fades! (+4 hate)
Eilinebressra the brittle clear ooze's temporal clone's Arrow Stitching hits Asie for 153 physical damage.
Asie the level 61 skeleton cursed was disembowelled to death by Eilinebressra the brittle clear ooze's temporal clone on level 2 of Sludgenest.
Asie deactivates Cleave.
Asie deactivates Stalk.
Asie is no longer rampaging.
Asie is free from the acid.
Saluna the crimson ooze is no longer being stalked by Asie.
Asie deactivates Gloom.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eilinebressra the brittle clear ooze's temporal clone's Arrow Stitching killed Asie!
Asie activates Gloom.
Asie activates Stalk.
Saving done.
You are sent back to the material plane!
Asie deactivates Stalk.
Asie deactivates Gloom.
