Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 18 / 39% |
Size | medium |
Lifes / Deaths | Killed by Emiwe the giant yellow ant at level 18 on the 18th Dusk 122nd year of Ascendancy at 06:14 / 1 |
Primary Stats
Strength | 31 (base 13) |
Dexterity | 30 (base 10) |
Constitution | 14 (base 10) |
Magic | 59 (base 46) |
Willpower | 10 (base 10) |
Cunning | 46 (base 34) |
Resources
Life | -30/549 |
Mana | 122/242 |
Stamina | 121/161 |
Healing Factor | 1.0372895330003 |
Regeneration | 2.3339014492507 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 32.365053558023 |
See Invisible | 32.365053558023 |
Offense: Mainhand
Damage | 28 |
Accuracy | 34 |
Crit Chance | 14% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Temporal | +13% |
Blight | +4% |
Acid | +14% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Arcane | +10% |
Cold | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 37.5 (52.579428603723%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 19 |
Physical Save | 28 |
Spell Save | 30 |
Mental Save | 30 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 5%( 70%) |
Arcane | + 7%( 70%) |
All | 0%( 70%) |
Lightning | + 3%( 70%) |
Light | + 9%( 70%) |
Temporal | + 22%( 70%) |
Fire | + 3%( 70%) |
Darkness | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Bleed Resistance | 20% |
Disarm Resistance | 28% |
Knockback Resistance | 44% |
Stun Resistance | 55% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | Gloomreek (0 def, 3 armour) =3 str= Gloomreek (0 def, 3 armour) =3 str=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +3 Fatigue +2% Resists +3% acid Crit.chn- 15.00% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Glareedge the brass lantern Glareedge the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% light +9% darkness Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | Duvuratir the Chillquake [power 122] (13 cooldown) =4 str= Duvuratir the Chillquake [power 122] (13 cooldown) =4 str=2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Str +1 Dex +5 Mag +1 Con dps ---------- Res.pen +10% cold ---------- misc Wards +3 lightning +3 light +3 mind +3 arcane Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (140 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Eilinuda the Burnnigh Eilinuda the Burnnigh0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% fire +13% temporal ----- def ----- Resists +9% acid +13% temporal Max.HP +25.00 HP.reg +2.00 Disarm- +28% Pinning- +24% Stun/Frz- +25% Knockbk- +24% Rings make your fingers look great! |
On fingers | Bokodas the copper ring Bokodas the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid +3% temporal +3% light +3% lightning Max.HP +60.00 Blind- +20% Knockbk- +10% Rings make your fingers look great! |
Around waist | Sootpiety =2 str= Sootpiety =2 str=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +3 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Resists +6% temporal +3% fire Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Knockbk- +10% A belt that goes around your waist. |
In main hand | ash vilestaff 'Kindlehunt' (111% power, 3 apr, lightning element) ash vilestaff 'Kindlehunt' (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning +3% fire ----- def ----- Armour +2 Hardiness +4% Resists +6% darkness Phys.save +3 (+1 eff.) Cut- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | blighted rough leather gloves of dexterity (+3) (0 def, 1 armour) blighted rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 blight Dmg.mod +4% blight Acc +11 (+5 eff.) ----- def ----- Armour +1 Resists +5% blight Unarmed combat: Power 96% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +5.0% Atk.spd 100% On Crit.r2 +6 blight On Hit: 20% Soul Rot 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | steel mail armour 'Xerawen' (14 def, 14 armour) steel mail armour 'Xerawen' (14 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- S.pwr/crit +4 Res.pen +10% arcane Phasing +10% ----- def ----- Armour +14 Defense +14 (+7 eff.) Fatigue +12% Resists +7% arcane Spell.save +13 (+6 eff.) Mind.save +22 (+11 eff.) ---------- misc Max.mana +40.00 A suit of armour made of mail. |
Cloak | Tidesweep (1 def, 0 armour) =1 str= Tidesweep (1 def, 0 armour) =1 str=2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Res.pen +20% cold ----- def ----- Defense +1 (+1 eff.) Crit.chn- 10.00% Max.HP +30.00 ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Adethra' copper amulet 'Adethra'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Amulets make your neck look great! |
Inventory
regeneration infusion (heal 60; 16 cd) regeneration infusion (heal 60; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Adassra the Boltstake Adassra the Boltstake1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +3% cold +3% nature Phys.save +3 (+1 eff.) Max.HP +33.00 HP.reg +2.00 Heal.mod +20% A belt that goes around your waist. |
Shimmerwrest (1 def, 0 armour) Shimmerwrest (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +3% temporal Max.HP +50.00 Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Murktrail' (0 def, 3 armour) pair of rough leather boots 'Murktrail' (0 def, 3 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 8 nature ----- def ----- Armour +3 Mind.save +9 (+5 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +10% Stun/Frz- +10% A pair of boots made of leather. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
131 alchemist agate 131 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Xetha' (dig speed 13 turns) dwarven-steel pickaxe 'Xetha' (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature ----- def ----- Armour +6 Resists +11% nature +5% fire +5% darkness +5% arcane Spell.save +6 (+3 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Duathelbrand the dwarven-steel torque of mindblast [power 215] (13 cooldown) Duathelbrand the dwarven-steel torque of mindblast [power 215] (13 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness Melee Ret 4 lightning Blast the opponent's mind dealing 215 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to heal for 33. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Poop thrower the Cornac Arcane Blade level 10
3rd Flare 122nd year of Ascendancy at 11:27 see stats
By Poop thrower the Cornac Arcane Blade level 10
2nd Mirth 122nd year of Ascendancy at 22:09 see stats
By Poop thrower the Cornac Arcane Blade level 10
3rd Mirth 122nd year of Ascendancy at 16:18 see stats
By Poop thrower the Cornac Arcane Blade level 10
5th Mirth 122nd year of Ascendancy at 13:04 see stats
By Poop thrower the Cornac Arcane Blade level 16
14th Dusk 122nd year of Ascendancy at 07:28 see stats
Log
Poop thrower resists the pin!
Bleeding from Poop thrower hits Emiwe the giant yellow ant for (29 blocked), 0 physical (0 total damage).
Melee retaliation hits Emiwe the giant yellow ant for 1 light, 1 light, 1 light (4 total damage).
Emiwe the giant yellow ant's Beyond the Flesh hits Poop thrower for (78 absorbed), 0 physical, (2 absorbed), 0 mind, (16 absorbed), 0 physical (0 total damage).
Emiwe the giant yellow ant hits Poop thrower for (90 absorbed), 0 physical, (4 absorbed), 0 mind, (16 absorbed), 0 physical, (169 absorbed), 14 physical, 4 mind, 16 physical (34 total damage).
Talent Lightning is ready to use.
Deadly Poison from Emiwe the giant yellow ant hits Poop thrower for 42 nature damage.
--------------------------------
Poop thrower casts Rune: Blink.
Poop thrower is out of phase.
Bleeding from Poop thrower hits Emiwe the giant yellow ant for 10 physical damage.
Deadly Poison from Emiwe the giant yellow ant hits Poop thrower for 34 nature damage.
Emiwe the giant yellow ant deactivates Forcefield.
Bleeding from Poop thrower hits Emiwe the giant yellow ant for 13 physical damage.
--------------------------------
Poop thrower casts Arcane Reconstruction.
Poop thrower's spell attains critical power!
Poop thrower receives 166 healing.
Emiwe the giant yellow ant uses Charged Strike.
Emiwe the giant yellow ant performs a melee critical strike against Poop thrower!
Poop thrower is cut deeply.
Poop thrower is crippled.
Emiwe the giant yellow ant performs a melee critical strike against Poop thrower!
Poison bursts out of Poop thrower's corpse!
Emiwe the giant yellow ant hits Poop thrower for 63 lightning, 3 mind, 13 physical, 92 lightning, 3 mind, 13 physical, 54 lightning (240 total damage).
Deep Wound from Emiwe the giant yellow ant hits Poop thrower for 38 physical damage.
Melee retaliation hits Emiwe the giant yellow ant for 3 light, 2 light (5 total damage).
Poop thrower the level 18 cornac arcane blade was maimed to death by Emiwe the giant yellow ant on level 3 of Rhaloren Camp.