Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Archmage |
Level / Exp | 39 / 11% |
Size | medium |
Lifes / Deaths | Killed by Arymira the mean looking elven guard at level 25 on the 8th Regrowth 123rd year of Ascendancy at 15:39 2 / 5Killed by Xanewe the orc berserker at level 35 on the 72nd Regrowth 123rd year of Ascendancy at 13:00 Killed by Jenna at level 36 on the 75th Regrowth 123rd year of Ascendancy at 20:33 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 64th Pyre 123rd year of Ascendancy at 05:43 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 64th Pyre 123rd year of Ascendancy at 08:55 |
Primary Stats
Strength | 18 (base 16) |
Dexterity | 10 (base 10) |
Constitution | 60 (base 60) |
Magic | 79 (base 60) |
Willpower | 54 (base 45) |
Cunning | 11 (base 11) |
Resources
Life | 728/728 |
Mana | 642/642 |
Healing Factor | 1 |
Regeneration | 1.85 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Mainhand
Damage | 45 |
Accuracy | 4 |
Crit Chance | 5% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67.25 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 31.1 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 8 (38%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 26.65 |
Spell Save | 33.275 |
Mental Save | 28.875 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 343 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 338 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1312% over 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Meta | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by large white snake. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the repented thief from death by Jenna. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 505. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed electric eel tail. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed wretchling eyeball. * You've found the needed green worm. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On hands | restful hardened leather gloves of dispersion (0 def, 2 armour) restful hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 arcane Changes stats: +5 Mag / +4 Wil Changes resistances: +3% arcane Life regen: +1.60 Stamina each turn: +0.60 Maximum stamina: +12.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In main hand | Growmalice (47-56.4 power, 6 apr, arcane element) Growmalice (47-56.4 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 47.0 - 56.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Armour: +2 Armour Hardiness: +8% Damage when hit (Melee): 8 nature Changes stats: +5 Mag / +5 Wil Changes resistances penetration: +15% blight Changes damage: +47% arcane Talent granted: +1 Command Staff Physical save: +6 Mana each turn: +0.62 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +56.00 Spellpower: +70 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Gorekath the Spideroblivion Gorekath the SpideroblivionPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 Armour: +8 Defense: +9 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 temporal Changes stats: +3 Mag Changes resistances: +6% nature Changes resistances cap: +5% all Changes damage: +6% acid / +7% physical / +12% temporal / +7% cold / +19% blight / +27% fire / +3% nature / +7% lightning Talent mastery: +0.40 Spell / Arcane Critical mult.: +27.00% Physical save: +15 Spellpower: +22 Spell crit. chance: +4% Combat speed: +10% Amulets can have magical properties. |
Adilaith AdilaithPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +29 Armour penetration: +7 Defense: +18 Effects on melee hit: * 10% chance to disease Changes stats: +5 Dex / +9 Mag / +7 Wil / +10 Cun Changes resistances: +15% arcane Changes damage: +15% arcane Spell save: +12 Disarm immunity: +32% Pinning immunity: +30% Knockback immunity: +34% Maximum life: +28.00 Mindpower: +9 Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
voratun ring 'Glorana' voratun ring 'Glorana'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +39 Armour penetration: +25 Physical power: +25 Armour: +12 Defense: +26 Damage when hit (Melee): 4 mind Changes stats: +6 Str / +9 Dex / +8 Cun Changes resistances: +20% acid / +21% fire / +21% lightning / +23% cold Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +20 Mindpower: +20 Mental crit. chance: +2% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Kheludan the drakeskin leather belt Kheludan the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +9 Defense: +17 Fatigue: -7% Damage when hit (Melee): 4 mind Changes stats: +10 Mag / +3 Wil Changes resistances: +10% light / +8% darkness Changes damage: +3% mind Critical mult.: +20.00% Stealth bonus: +8 Maximum encumbrance: +35 Mental save: +10 Mana each turn: +0.50 Maximum mana: +60.00 Maximum hate: +2.00 Spellpower: +5 Spell crit. chance: +4% It can be used to create a temporary shield that absorbs 305 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
elven-silk cloak 'Chalosus' (12 def, 0 armour) elven-silk cloak 'Chalosus' (12 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +8 Str / +3 Dex / +7 Wil / +12 Cun / +8 Con Changes resistances: +11% acid / +8% lightning / +11% light / +6% mind / +19% blight / +7% cold / +18% nature / +30% fire Talent mastery: +0.40 Technique / Combat training Stealth bonus: +5 Physical save: +11 Spell save: +6 Disarm immunity: +10% Pinning immunity: +10% Knockback immunity: +5% Life regen: +2.00 Stamina each turn: +1.20 Mana each turn: -0.14 Maximum life: +56.00 Mental crit. chance: +13% Healing mod.: +26% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Burin the Sulfurgore (0 def, 5 armour) Burin the Sulfurgore (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Damage when hit (Melee): 4 nature Changes stats: +3 Dex / +6 Mag / +7 Wil / +3 Cun Changes resistances penetration: +5% arcane / +5% nature Changes damage: +15% arcane Maximum encumbrance: +35 Physical save: +6 Life regen: +4.50 Stamina each turn: +1.50 Maximum life: +50.00 Maximum stamina: +11.00 Movement speed: +10% Healing mod.: +22% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
Buyon (3 def, 0 armour) Buyon (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +6 Wil Changes resistances: +6% lightning / +15% temporal / +18% darkness / +7% fire / +7% nature / +12% acid / +20% physical / +7% blight / +8% cold / +5% arcane / +8% light Changes damage: +30% temporal / +20% physical / +20% arcane / +17% darkness Mana each turn: +2.50 Mana when hit: +2.10 Maximum mana: +187.00 Maximum hate: +13.00 Spellpower: +9 Mindpower: +14 Mental crit. chance: +3% Infravision radius: +9 See stealth: +25 See invisible: +21 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
168 alchemist agate 168 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Aerothra AerothraPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +9 Wil / +6 Mag Changes resistances: +24% blight / +8% cold / +20% darkness / +10% temporal Changes damage: +14% mind Mental save: +11 Maximum mana: +80.00 Maximum vim: +20.00 Spellpower: +23 Spell crit. chance: +10% Light radius: +10 Infravision radius: +10 See stealth: +20 See invisible: +50 Defense after a teleport: +16 Resist all after a teleport: +17% New effects duration reduction after a teleport: +24% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 25 blight damage or heals 37 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 108/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Jenna the Cornac Archmage level 34
68th Regrowth 123rd year of Ascendancy at 14:06 see stats
By Jenna the Cornac Archmage level 17
63rd Dusk 122nd year of Ascendancy at 10:00 see stats
By Jenna the Cornac Archmage level 33
54th Regrowth 123rd year of Ascendancy at 00:56 see stats
By Jenna the Cornac Archmage level 36
80th Regrowth 123rd year of Ascendancy at 11:47 see stats
By Jenna the Cornac Archmage level 35
73rd Regrowth 123rd year of Ascendancy at 11:56 see stats
By Jenna the Cornac Archmage level 18
11st Haze 122nd year of Ascendancy at 18:22 see stats
By Jenna the Cornac Archmage level 29
33rd Regrowth 123rd year of Ascendancy at 13:21 see stats
By Jenna the Cornac Archmage level 32
50th Regrowth 123rd year of Ascendancy at 10:22 see stats
By Jenna the Cornac Archmage level 38
62nd Pyre 123rd year of Ascendancy at 22:42 see stats
By Jenna the Cornac Archmage level 36
75th Regrowth 123rd year of Ascendancy at 19:35 see stats
By Jenna the Cornac Archmage level 34
72nd Regrowth 123rd year of Ascendancy at 11:48 see stats
By Jenna the Cornac Archmage level 17
73rd Dusk 122nd year of Ascendancy at 11:58 see stats
By Jenna the Cornac Archmage level 21
2nd Allure 123rd year of Ascendancy at 03:05 see stats
By Jenna the Cornac Archmage level 26
15th Regrowth 123rd year of Ascendancy at 10:09 see stats
By Jenna the Cornac Archmage level 17
63rd Dusk 122nd year of Ascendancy at 10:22 see stats
By Jenna the Cornac Archmage level 10
9th Flare 122nd year of Ascendancy at 07:32 see stats
By Jenna the Cornac Archmage level 20
29th Haze 122nd year of Ascendancy at 13:54 see stats
By Jenna the Cornac Archmage level 30
33rd Regrowth 123rd year of Ascendancy at 13:21 see stats
By Jenna the Cornac Archmage level 26
12nd Regrowth 123rd year of Ascendancy at 18:45 see stats
By Jenna the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:18 see stats
By Jenna the Cornac Archmage level 20
40th Haze 122nd year of Ascendancy at 19:55 see stats
By Jenna the Cornac Archmage level 26
10th Regrowth 123rd year of Ascendancy at 15:31 see stats
By Jenna the Cornac Archmage level 18
74th Dusk 122nd year of Ascendancy at 02:00 see stats
By Jenna the Cornac Archmage level 11
3rd Dusk 122nd year of Ascendancy at 09:35 see stats
By Jenna the Cornac Archmage level 36
76th Regrowth 123rd year of Ascendancy at 02:21 see stats
By Jenna the Cornac Archmage level 36
75th Regrowth 123rd year of Ascendancy at 20:33 see stats
By Jenna the Cornac Archmage level 17
63rd Dusk 122nd year of Ascendancy at 10:00 see stats
By Jenna the Cornac Archmage level 17
63rd Dusk 122nd year of Ascendancy at 10:00 see stats
By Jenna the Cornac Archmage level 21
8th Decay 122nd year of Ascendancy at 14:14 see stats
By Jenna the Cornac Archmage level 22
3rd Allure 123rd year of Ascendancy at 21:00 see stats
By Jenna the Cornac Archmage level 13
12nd Dusk 122nd year of Ascendancy at 15:11 see stats
By Jenna the Cornac Archmage level 32
52nd Regrowth 123rd year of Ascendancy at 16:26 see stats
Log
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Entrance to Grushnak Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
You cannot do that on the world map.
Saving done.
There is a ladder to worldmap here (press '' or right click to use).
Saving game...
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You transfer Fuleldil (3 def, 3 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.