Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 | 
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats:     Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats:     Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ambush Escape 1.3.0Gives the player an option to escape the orc ambush without fighting. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Steamtech UI 1.1.4 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. | 
| Campaign | Infinite | 
| Mode | Easy Exploration | 
| Sex | Female | 
| Race | Higher | 
| Class | Arcane Blade | 
| Level / Exp | 18 / 98% | 
| Size | medium | 
| Lifes / Deaths | Killed by minotaur at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:33/ 189 Killed by minotaur at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:44 Killed by minotaur at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:53 Killed by skeletal rat at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:11 Killed by snow giant at level 3 on the 74th Pyre 122nd year of Ascendancy at 15:33 Killed by ancient elven mummy at level 3 on the 74th Pyre 122nd year of Ascendancy at 16:03 Killed by sabertooth tiger at level 3 on the 74th Pyre 122nd year of Ascendancy at 17:20 Killed by lesser vampire at level 4 on the 74th Pyre 122nd year of Ascendancy at 20:04 Killed by teluvorta at level 4 on the 74th Pyre 122nd year of Ascendancy at 21:06 Killed by multi-hued drake hatchling at level 4 on the 74th Pyre 122nd year of Ascendancy at 21:51 Killed by multi-hued drake hatchling at level 4 on the 74th Pyre 122nd year of Ascendancy at 22:15 Killed by giant venus flytrap at level 5 on the 74th Pyre 122nd year of Ascendancy at 23:51 Killed by king cobra at level 5 on the 75th Pyre 122nd year of Ascendancy at 00:37 Killed by multi-hued drake hatchling at level 5 on the 75th Pyre 122nd year of Ascendancy at 02:09 Killed by multi-hued drake hatchling at level 5 on the 75th Pyre 122nd year of Ascendancy at 02:51 Killed by large white snake at level 5 on the 75th Pyre 122nd year of Ascendancy at 04:29 Killed by elven mage at level 6 on the 75th Pyre 122nd year of Ascendancy at 05:08 Killed by elven mage at level 6 on the 75th Pyre 122nd year of Ascendancy at 05:35 Killed by white ooze at level 6 on the 75th Pyre 122nd year of Ascendancy at 06:03 Killed by black jelly at level 6 on the 75th Pyre 122nd year of Ascendancy at 07:01 Killed by ghoulish rat at level 6 on the 75th Pyre 122nd year of Ascendancy at 13:58 Killed by giant venus flytrap at level 6 on the 75th Pyre 122nd year of Ascendancy at 17:19 Killed by giant venus flytrap at level 6 on the 75th Pyre 122nd year of Ascendancy at 17:37 Killed by greater gwelgoroth at level 6 on the 75th Pyre 122nd year of Ascendancy at 18:00 Killed by fiery orc wyrmic at level 6 on the 76th Pyre 122nd year of Ascendancy at 01:40 Killed by orc soldier at level 6 on the 76th Pyre 122nd year of Ascendancy at 01:48 Killed by orc soldier at level 6 on the 76th Pyre 122nd year of Ascendancy at 01:55 Killed by orc cryomancer at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:02 Killed by orc cryomancer at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:13 Killed by orc cryomancer at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:23 Killed by orc necromancer at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:32 Killed by orc necromancer at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:45 Killed by orc grand master assassin at level 7 on the 76th Pyre 122nd year of Ascendancy at 02:58 Killed by orc grand master assassin at level 7 on the 76th Pyre 122nd year of Ascendancy at 03:18 Killed by giant spider at level 7 on the 76th Pyre 122nd year of Ascendancy at 03:26 Killed by orc grand master assassin at level 7 on the 76th Pyre 122nd year of Ascendancy at 03:38 Killed by orc grand master assassin at level 7 on the 76th Pyre 122nd year of Ascendancy at 03:48 Killed by orc cryomancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:00 Killed by orc cryomancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:08 Killed by orc cryomancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:34 Killed by orc cryomancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 06:20 Killed by orc cryomancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 06:31 Killed by orc cryomancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 06:41 Killed by orc pyromancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 06:53 Killed by orc cryomancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 07:05 Killed by orc pyromancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 11:02 Killed by orc pyromancer at level 7 on the 76th Pyre 122nd year of Ascendancy at 11:18 Killed by orc cryomancer at level 8 on the 76th Pyre 122nd year of Ascendancy at 13:46 Killed by orc cryomancer at level 8 on the 76th Pyre 122nd year of Ascendancy at 14:00 Killed by orc cryomancer at level 8 on the 76th Pyre 122nd year of Ascendancy at 14:32 Killed by broken golem at level 8 on the 78th Pyre 122nd year of Ascendancy at 09:03 Killed by storm drake hatchling at level 8 on the 78th Pyre 122nd year of Ascendancy at 10:01 Killed by Half-Finished Bone Giant at level 8 on the 78th Pyre 122nd year of Ascendancy at 10:29 Killed by Half-Finished Bone Giant at level 8 on the 78th Pyre 122nd year of Ascendancy at 10:47 Killed by Half-Finished Bone Giant at level 8 on the 78th Pyre 122nd year of Ascendancy at 11:03 Killed by Half-Finished Bone Giant at level 8 on the 78th Pyre 122nd year of Ascendancy at 11:21 Killed by Half-Finished Bone Giant at level 8 on the 78th Pyre 122nd year of Ascendancy at 11:39 Killed by Half-Finished Bone Giant at level 8 on the 78th Pyre 122nd year of Ascendancy at 12:02 Killed by war bear at level 8 on the 78th Pyre 122nd year of Ascendancy at 12:50 Killed by treant at level 9 on the 78th Pyre 122nd year of Ascendancy at 15:20 Killed by faeros at level 9 on the 78th Pyre 122nd year of Ascendancy at 16:23 Killed by skeleton master archer at level 9 on the 78th Pyre 122nd year of Ascendancy at 16:58 Killed by skeleton master archer at level 9 on the 78th Pyre 122nd year of Ascendancy at 17:18 Killed by skeleton master archer at level 9 on the 78th Pyre 122nd year of Ascendancy at 17:29 Killed by Voryta the skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 18:10 Killed by minotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 19:02 Killed by Shardskin at level 10 on the 3rd Mirth 122nd year of Ascendancy at 02:16 Killed by Shardskin at level 10 on the 3rd Mirth 122nd year of Ascendancy at 02:37 Killed by skeleton warrior at level 10 on the 3rd Mirth 122nd year of Ascendancy at 03:32 Killed by minotaur at level 10 on the 3rd Mirth 122nd year of Ascendancy at 04:09 Killed by minotaur at level 10 on the 3rd Mirth 122nd year of Ascendancy at 04:30 Killed by manaworm at level 10 on the 3rd Mirth 122nd year of Ascendancy at 06:06 Killed by multi-hued drake hatchling at level 10 on the 3rd Mirth 122nd year of Ascendancy at 06:50 Killed by multi-hued drake hatchling at level 10 on the 3rd Mirth 122nd year of Ascendancy at 07:09 Killed by skeletal rat at level 11 on the 3rd Mirth 122nd year of Ascendancy at 07:48 Killed by ultimate teluvorta at level 11 on the 3rd Mirth 122nd year of Ascendancy at 08:54 Killed by orc archer at level 11 on the 3rd Mirth 122nd year of Ascendancy at 09:05 Killed by ultimate teluvorta at level 11 on the 3rd Mirth 122nd year of Ascendancy at 09:18 Killed by manaworm at level 11 on the 4th Mirth 122nd year of Ascendancy at 21:07 Killed by grizzly bear at level 11 on the 5th Mirth 122nd year of Ascendancy at 08:24 Killed by The Possessed at level 11 on the 5th Mirth 122nd year of Ascendancy at 10:12 Killed by cold drake hatchling at level 12 on the 6th Mirth 122nd year of Ascendancy at 15:16 Killed by Emeliba the bandit lord at level 12 on the 6th Mirth 122nd year of Ascendancy at 21:16 Killed by Emeliba the bandit lord at level 12 on the 6th Mirth 122nd year of Ascendancy at 21:39 Killed by bandit at level 12 on the 6th Mirth 122nd year of Ascendancy at 22:08 Killed by lava floor at level 13 on the 7th Mirth 122nd year of Ascendancy at 19:34 Killed by vampire at level 13 on the 7th Mirth 122nd year of Ascendancy at 19:59 Killed by vampire lord at level 13 on the 7th Mirth 122nd year of Ascendancy at 20:12 Killed by vampire lord at level 13 on the 7th Mirth 122nd year of Ascendancy at 20:34 Killed by lava floor at level 13 on the 7th Mirth 122nd year of Ascendancy at 20:43 Killed by animated mummy wrappings at level 13 on the 7th Mirth 122nd year of Ascendancy at 21:01 Killed by animated mummy wrappings at level 13 on the 7th Mirth 122nd year of Ascendancy at 21:22 Killed by ghoulish rat at level 13 on the 7th Mirth 122nd year of Ascendancy at 21:32 Killed by ghoulish rat at level 13 on the 7th Mirth 122nd year of Ascendancy at 21:43 Killed by animated mummy wrappings at level 13 on the 7th Mirth 122nd year of Ascendancy at 21:55 Killed by elder vampire at level 13 on the 7th Mirth 122nd year of Ascendancy at 22:06 Killed by ghoulish rat at level 13 on the 7th Mirth 122nd year of Ascendancy at 22:18 Killed by animated mummy wrappings at level 13 on the 7th Mirth 122nd year of Ascendancy at 22:31 Killed by armoured skeleton warrior at level 13 on the 7th Mirth 122nd year of Ascendancy at 22:46 Killed by elder vampire at level 13 on the 7th Mirth 122nd year of Ascendancy at 23:21 Killed by vampire lord at level 13 on the 7th Mirth 122nd year of Ascendancy at 23:49 Killed by rogue at level 13 on the 8th Mirth 122nd year of Ascendancy at 12:37 Killed by thief at level 13 on the 8th Mirth 122nd year of Ascendancy at 13:00 Killed by vampire rat at level 14 on the 9th Mirth 122nd year of Ascendancy at 03:13 Killed by mean looking elven guard at level 14 on the 9th Mirth 122nd year of Ascendancy at 03:42 Killed by minotaur at level 14 on the 9th Mirth 122nd year of Ascendancy at 05:14 Killed by minotaur at level 14 on the 9th Mirth 122nd year of Ascendancy at 05:27 Killed by human sun-paladin at level 14 on the 9th Mirth 122nd year of Ascendancy at 19:11 Killed by minotaur at level 14 on the 9th Mirth 122nd year of Ascendancy at 19:55 Killed by devourer at level 14 on the 9th Mirth 122nd year of Ascendancy at 20:33 Killed by devourer at level 14 on the 9th Mirth 122nd year of Ascendancy at 20:53 Killed by blade horror at level 14 on the 9th Mirth 122nd year of Ascendancy at 22:01 Killed by blade horror at level 14 on the 9th Mirth 122nd year of Ascendancy at 22:17 Killed by blade horror at level 14 on the 9th Mirth 122nd year of Ascendancy at 22:34 Killed by fire drake hatchling at level 14 on the 10th Mirth 122nd year of Ascendancy at 10:46 Killed by fire drake hatchling at level 15 on the 10th Mirth 122nd year of Ascendancy at 15:22 Killed by fire drake hatchling at level 15 on the 1st Summertide 122nd year of Ascendancy at 00:34 Killed by vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 11:28 Killed by lava floor at level 15 on the 1st Summertide 122nd year of Ascendancy at 11:48 Killed by vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 12:18 Killed by ancient elven mummy at level 15 on the 1st Summertide 122nd year of Ascendancy at 12:43 Killed by skeleton mage at level 15 on the 1st Summertide 122nd year of Ascendancy at 13:24 Killed by vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 13:42 Killed by vampire lord at level 15 on the 1st Summertide 122nd year of Ascendancy at 14:00 Killed by vampire lord at level 15 on the 1st Summertide 122nd year of Ascendancy at 14:23 Killed by skeleton mage at level 15 on the 1st Summertide 122nd year of Ascendancy at 14:42 Killed by degenerated skeleton warrior at level 15 on the 1st Summertide 122nd year of Ascendancy at 15:03 Killed by elder vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 15:28 Killed by skeleton mage at level 15 on the 1st Summertide 122nd year of Ascendancy at 15:56 Killed by armoured skeleton warrior at level 15 on the 1st Summertide 122nd year of Ascendancy at 16:20 Killed by elder vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 17:19 Killed by elder vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 18:13 Killed by elder vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 18:50 Killed by elder vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 19:04 Killed by elder vampire at level 15 on the 1st Summertide 122nd year of Ascendancy at 19:22 Killed by The Possessed at level 15 on the 2nd Summertide 122nd year of Ascendancy at 04:44 Killed by The Possessed at level 15 on the 2nd Summertide 122nd year of Ascendancy at 05:09 Killed by orc grand master assassin at level 16 on the 2nd Summertide 122nd year of Ascendancy at 08:13 Killed by orc soldier at level 16 on the 2nd Summertide 122nd year of Ascendancy at 08:46 Killed by fiery orc wyrmic at level 16 on the 2nd Summertide 122nd year of Ascendancy at 09:34 Killed by fiery orc wyrmic at level 16 on the 2nd Summertide 122nd year of Ascendancy at 10:02 Killed by orc archer at level 16 on the 2nd Summertide 122nd year of Ascendancy at 10:49 Killed by fiery orc wyrmic at level 16 on the 2nd Summertide 122nd year of Ascendancy at 11:34 Killed by fiery orc wyrmic at level 16 on the 2nd Summertide 122nd year of Ascendancy at 12:04 Killed by orc pyromancer at level 16 on the 2nd Summertide 122nd year of Ascendancy at 12:44 Killed by orc pyromancer at level 16 on the 2nd Summertide 122nd year of Ascendancy at 13:03 Killed by red ooze at level 16 on the 3rd Summertide 122nd year of Ascendancy at 01:59 Killed by venom drake hatchling at level 17 on the 2nd Flare 122nd year of Ascendancy at 01:45 Killed by fire drake hatchling at level 17 on the 2nd Flare 122nd year of Ascendancy at 22:30 Killed by fire drake hatchling at level 17 on the 2nd Flare 122nd year of Ascendancy at 23:02 Killed by elder vampire at level 17 on the 3rd Flare 122nd year of Ascendancy at 05:00 Killed by dredgling at level 17 on the 3rd Flare 122nd year of Ascendancy at 05:20 Killed by elder vampire at level 17 on the 3rd Flare 122nd year of Ascendancy at 05:53 Killed by elder vampire at level 17 on the 3rd Flare 122nd year of Ascendancy at 06:26 Killed by elder vampire at level 17 on the 3rd Flare 122nd year of Ascendancy at 06:42 Killed by elder vampire at level 17 on the 3rd Flare 122nd year of Ascendancy at 06:59 Killed by gigantic bone rat at level 17 on the 3rd Flare 122nd year of Ascendancy at 07:27 Killed by gigantic bone rat at level 17 on the 3rd Flare 122nd year of Ascendancy at 07:49 Killed by gigantic bone rat at level 17 on the 3rd Flare 122nd year of Ascendancy at 08:11 Killed by gigantic bone rat at level 17 on the 3rd Flare 122nd year of Ascendancy at 08:30 Killed by gigantic bone rat at level 17 on the 3rd Flare 122nd year of Ascendancy at 08:58 Killed by orc assassin at level 18 on the 3rd Flare 122nd year of Ascendancy at 10:58 Killed by orc assassin at level 18 on the 3rd Flare 122nd year of Ascendancy at 11:28 Killed by dúathedlen at level 18 on the 3rd Flare 122nd year of Ascendancy at 11:43 Killed by gigantic sandworm tunneler at level 18 on the 3rd Flare 122nd year of Ascendancy at 18:36 Killed by elven cultist at level 18 on the 3rd Flare 122nd year of Ascendancy at 20:47 Killed by elven cultist at level 18 on the 3rd Flare 122nd year of Ascendancy at 21:06 Killed by elven cultist at level 18 on the 3rd Flare 122nd year of Ascendancy at 21:25 Killed by fire blast trap at level 18 on the 3rd Flare 122nd year of Ascendancy at 21:57 Killed by fire drake hatchling at level 18 on the 5th Flare 122nd year of Ascendancy at 16:45 Killed by Salann the giant brown ant at level 18 on the 5th Flare 122nd year of Ascendancy at 22:23 Killed by golem at level 18 on the 6th Flare 122nd year of Ascendancy at 02:45 Killed by forest wight at level 18 on the 7th Flare 122nd year of Ascendancy at 07:22 Killed by lava floor at level 18 on the 7th Flare 122nd year of Ascendancy at 08:04 Killed by elder vampire at level 18 on the 7th Flare 122nd year of Ascendancy at 08:41 Killed by ghoulking at level 18 on the 7th Flare 122nd year of Ascendancy at 09:11 Killed by skeleton warrior at level 18 on the 7th Flare 122nd year of Ascendancy at 09:42 Killed by grave wight at level 18 on the 7th Flare 122nd year of Ascendancy at 10:21 Killed by skeleton archer at level 18 on the 7th Flare 122nd year of Ascendancy at 10:44 Killed by elder vampire at level 18 on the 7th Flare 122nd year of Ascendancy at 11:16 Killed by elder vampire at level 18 on the 7th Flare 122nd year of Ascendancy at 11:45 Killed by elder vampire at level 18 on the 7th Flare 122nd year of Ascendancy at 12:08 Killed by skeleton archer at level 18 on the 7th Flare 122nd year of Ascendancy at 12:45 Killed by vampire lord at level 18 on the 7th Flare 122nd year of Ascendancy at 13:09 Killed by vampire lord at level 18 on the 7th Flare 122nd year of Ascendancy at 13:48 Killed by ghoulish rat at level 18 on the 7th Flare 122nd year of Ascendancy at 14:52 Killed by vampire lord at level 18 on the 7th Flare 122nd year of Ascendancy at 15:33 Killed by vampire lord at level 18 on the 7th Flare 122nd year of Ascendancy at 17:24 Killed by Ai at level 18 on the 7th Flare 122nd year of Ascendancy at 17:28 | 
Primary Stats
| Strength | 30 (base 28) | 
| Dexterity | 23 (base 20) | 
| Constitution | 35 (base 20) | 
| Magic | 21 (base 20) | 
| Willpower | 25 (base 15) | 
| Cunning | 20 (base 20) | 
Resources
| Life | 617/617 | 
| Mana | 297/297 | 
| Stamina | 208/208 | 
| Healing Factor | 1.14 | 
| Regeneration | 5.4701129229232 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -60% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 11 | 
| Lite | 3 | 
| Infravision | 6 | 
Offense: Mainhand
| Damage | 31 | 
| Accuracy | 39 | 
| Crit Chance | 3% | 
| APR | 25 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 22.685576433993 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25.25 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 30 (30%) | 
| Defense | 24.775 | 
| Ranged Defense | 26.275 | 
| Fatigue | 5 | 
| Physical Save | 26.875 | 
| Spell Save | 29.5 | 
| Mental Save | 25.875 | 
Defense: Resistances
| All | + 4%( 70%) | 
Defense: Immunities
| Knockback Resistance | 40% | 
| Silence Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 9% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 179 life over 5 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 804% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. | 
Class Talents
| Technique / Magical combat | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.10 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.20 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Enhancement | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.20 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.10 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Spell / Aegis | 1.10 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Higher | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.10 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.10 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet | miner's pair of iron boots of uncanny dodging (3 def, 7 armour)miner's pair of iron boots of uncanny dodging (3 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source | survivor's alchemist's lamp of healthsurvivor's alchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +49.00 Light radius: +3 Healing mod.: +14% A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head | prismatic dwarven-steel helm of constitution (+4) (0 def, 4 armour)prismatic dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con Changes resistances: +11% light / +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands | umbral rough leather gloves of dexterity (+2) (0 def, 1 armour)umbral rough leather gloves of dexterity (+2) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Damage (Melee): 5 darkness Changes stats: +2 Dex Changes resistances: +5% darkness Changes damage: +3% darkness When used to modify unarmed attacks: Power: 91% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 6% chance to inflict damage reduction Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool | Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
| On fingers | Vargh RedemptionVargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.49 cold and 10.86 physical damage (based on Willpower) each turn and knocking opponents back, costing 53 power out of 18/60. This azure ring seems to be always moist to the touch. | 
| On fingers | savior's gold ring of arcana(+0.13/turn)savior's gold ring of arcana(+0.13/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+3 eff.) Silence immunity: +23% Mana each turn: +0.13 Rings can have magical properties. | 
| Around neck | Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. | 
| In main hand | Unerring Scalpel (111% power, 25 apr)Unerring Scalpel (111% power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
| Around waist | Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Coral Spray (8 def, 8 armour, 48 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. | 
| Cloak | resilient cashmere cloak of Iron Throne (2 def, 0 armour)resilient cashmere cloak of Iron Throne (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | Skin of Many (12 def, 6 armour)Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. | 
Inventory
| Antimagic Wyrm Bile ExtractAntimagic Wyrm Bile Extract Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. | 
| This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 118 over 5 turns) regeneration infusion (heal 118 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.insidious poison infusion (17 nature damage, 20% healing reduction) insidious poison infusion (17 nature damage, 20% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 17.57 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.insidious poison infusion of the psychic (17 nature damage, 27% healing reduction) insidious poison infusion of the psychic (17 nature damage, 27% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 17.14 nature damage per turn for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.movement infusion of the sneak (472% speed; 5 turns) movement infusion of the sneak (472% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| Eclipse (117% power, 4 apr, physical element)Eclipse (117% power, 4 apr, physical element) Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% darkness / +15% light Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+6 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. | 
| This item will automatically be transmogrified when you leave the level.ash magestaff of greater warding (111% power, 3 apr, fire element) ash magestaff of greater warding (111% power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Maximum wards: +3 fire Changes damage: +15% fire Talents granted: +1 Command Staff +1 Ward Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.cruel ash vilestaff of illumination (111% power, 3 apr, blight element) cruel ash vilestaff of illumination (111% power, 3 apr, blight element) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Defense: +5 (+2 eff.) Effects on melee hit: * 5% chance to blind Changes damage: +15% blight Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 41.35 light damage. Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.balanced iron battleaxe (108% power, 1 apr) balanced iron battleaxe (108% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 108% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+3 eff.) Disarm immunity: +29% Massive two-handed battleaxes. | 
| Crooked Club (129% power, 4 apr)Crooked Club (129% power, 4 apr) Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Power: 129% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. | 
| Skullcleaver (120% power, 4 apr)Skullcleaver (120% power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
| Crystalline Steel dagger (108% power, 6 apr)Crystalline Steel dagger (108% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 It is part of a set of items. Power: 108% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+5 eff.) Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane Spellpower: +12 (+6 eff.) Sharp, short and deadly. Transformed with the power of the Spellblaze. | 
| Umbral Razor (129% power, 10 apr)Umbral Razor (129% power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 71.20 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. | 
| Dagger of the Past (129% power, 20 apr)Dagger of the Past (129% power, 20 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 129% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. | 
| Star (129% power, 20 apr)Star (129% power, 20 apr) Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Power: 129% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. | 
| Eye of Summer (94% power, 18 apr, fire damage)Eye of Summer (94% power, 18 apr, fire damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 94% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. | 
| Kinetic Focus (88% power, 18 apr, physical damage)Kinetic Focus (88% power, 18 apr, physical damage) Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 88% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. | 
| This item will automatically be transmogrified when you leave the level.vined mindstar 'Tarrirak' (88% power, 18 apr, mind damage) vined mindstar 'Tarrirak' (88% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 88% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Critical mult.: +5.00% Physical save: +3 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +4 (+2 eff.) Life regen: +0.70 Equilibrium when hit: +0.80 Maximum life: +11.00 Maximum hate: +6.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| SurefireSurefire Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 179% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. | 
| Eldoral Last ResortEldoral Last Resort Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns) A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. | 
| This item will automatically be transmogrified when you leave the level.mighty reinforced leather sling mighty reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str Slings are used to hurl stones or metal shots at your foes. | 
| This item will automatically be transmogrified when you leave the level.deadly pouch of steel shots of accuracy (0/16, 126% power, 2 apr) deadly pouch of steel shots of accuracy (0/16, 126% power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 126% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 Shots are used with slings to pummel your foes to death. | 
| This item will automatically be transmogrified when you leave the level.self-loading pouch of steel shots of accuracy (23/23, 123% power, 2 apr) self-loading pouch of steel shots of accuracy (23/23, 123% power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 123% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 23 Turns elapse between self-loadings: 5 Shots are used with slings to pummel your foes to death. | 
| Wrathroot's Barkwood (9 def, 10 armour, 60 block)Wrathroot's Barkwood (9 def, 10 armour, 60 block) Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. | 
| This item will automatically be transmogrified when you leave the level.steel shield of mind resistance (+11%) (6 def, 2 armour, 40 block) steel shield of mind resistance (+11%) (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +11% mind Talent granted: +2 Block Handheld deflection devices. | 
| Silk Current (12 def, 0 armour)Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. | 
| This item will automatically be transmogrified when you leave the level.rejuvenating cured leather armour of lightning resistance (2 def, 4 armour) rejuvenating cured leather armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +17% lightning Life regen: +2.80 Stamina each turn: +0.60 A suit of armour made of leather. | 
| This item will automatically be transmogrified when you leave the level.prismatic steel plate armour of acid resistance (4 def, 9 armour) prismatic steel plate armour of acid resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +17% acid / +12% light / +11% darkness A suit of armour made of metal plates. | 
| Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. | 
| Eden's Guile (2 def, 1 armour)Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 30% (based on Cunning), costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. | 
| This item will automatically be transmogrified when you leave the level.grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| This item will automatically be transmogrified when you leave the level.rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 91% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| This item will automatically be transmogrified when you leave the level.cinder iron gauntlets of dexterity (+3) (0 def, 1 armour) cinder iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +3 Dex Changes resistances: +6% fire Changes damage: +3% fire When used to modify unarmed attacks: Power: 100% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Fire Breath (10% chance level 1). Burst (radius 2) on crit: +5 fire Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. | 
| 7 agate7 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 9 spinel9 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| 9 ametrine9 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 12 citrine12 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 7 zircon7 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 8 aquamarine8 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 5 opal5 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 4 topaz4 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 4 amethyst4 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
| onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| emeraldemerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| quartzquartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| amberamber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| This item will automatically be transmogrified when you leave the level.bright ash wand of conjuration [power 145]  (9 cooldown) bright ash wand of conjuration [power 145] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 72-145), putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
Log
Vampire lord receives 27 healing from Lava floor.
Elder vampire receives 36 healing from Lava floor.
Skeleton archer shoots!
Skeleton archer receives 40 healing from Lava floor.
Lava floor emits dark energies at your feet.
Lava floor hits Ai for 19 blight damage.
Ai uses Block.
Ancient elven mummy receives 30 healing from Lava floor.
Grave wight drains experience from Ai!
The shield around vampire lord crumbles.
Vampire lord uses Stun.
Vampire lord drains life from Ai!
Ai shrugs off the effect 'Stunned'!
Vampire lord hits Ai for 28 blight damage.
Grave wight hits Ai for 2 blight damage.
Vampire lord receives 11 healing from Ai.
Vampire lord receives 22 healing from Lava floor.
Ai the level 18 higher arcane blade was diseased to death by a vampire lord on level 14 of Infinite Dungeon.
Ai deactivates Stone Skin.
Ai deactivates Arcane Combat.
Ai stops surging mana.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Grave wight killed Ai!
Talent Chain Lightning is ready to use.
Saving done.
Saving game...
