










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Additional Randart Properties 1.5.5 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: ToME Race XP Penalty Tweak 1.5.5Rebalances race xp penalties more in line with their power: Shalore = 30% Thalore = 25% NOTE: Will not work as designed if addons loading after this one change Shalore, Thalore, Skeleton, Ogre or Ghoul XP penalties. ADDON PRIORITY (Load order): 1000 This addon uses a 'ToME:load' HOOK to check for the default 1.5.5 text for certain subraces and changes them if found. Will change the actual XP penalty regardless. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Deathknight |
| Level / Exp | 39 / 49% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:17 / 18Killed by Ethmat the thalore at level 14 on the 56th Dusk 122nd year of Ascendancy at 14:29 Killed by Ethmat the thalore at level 14 on the 56th Dusk 122nd year of Ascendancy at 15:43 Killed by Ethmat the thalore at level 14 on the 56th Dusk 122nd year of Ascendancy at 17:10 Killed by Ethmat the thalore at level 14 on the 56th Dusk 122nd year of Ascendancy at 18:34 Killed by Ethmat the thalore at level 14 on the 56th Dusk 122nd year of Ascendancy at 19:57 Killed by Axiku the dwarf at level 15 on the 44th Haze 122nd year of Ascendancy at 13:18 Killed by Burb the snow giant champion at level 18 on the 70th Haze 122nd year of Ascendancy at 20:04 Killed by Yveldalaith the dredgling at level 20 on the 74th Haze 122nd year of Ascendancy at 13:52 Killed by Chronolith Clone at level 20 on the 75th Haze 122nd year of Ascendancy at 08:43 Killed by greater multi-hued wyrm at level 22 on the 6th Decay 122nd year of Ascendancy at 12:16 Killed by champion of Urh'Rok at level 22 on the 6th Decay 122nd year of Ascendancy at 21:07 Killed by Breamar the human at level 23 on the 8th Regrowth 123rd year of Ascendancy at 10:06 Killed by Narelen the human at level 23 on the 8th Regrowth 123rd year of Ascendancy at 12:11 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 27th Regrowth 123rd year of Ascendancy at 07:02 Killed by Bethowe the elven cultist at level 27 on the 59th Pyre 123rd year of Ascendancy at 16:10 Killed by skeleton magus at level 29 on the 77th Pyre 123rd year of Ascendancy at 07:09 Killed by orc high pyromancer at level 35 on the 21st Dusk 123rd year of Ascendancy at 05:16 |
Primary Stats
| Strength | 129 (base 60) |
| Dexterity | 42 (base 9) |
| Constitution | 73 (base 40) |
| Magic | 78 (base 62) |
| Willpower | 36 (base 10) |
| Cunning | 23 (base 12) |
Resources
| Life | 1331/1331 |
| Mana | 396/396 |
| Soul | 10/10 |
| Healing Factor | 2.5 |
| Regeneration | 14.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 249 |
| Accuracy | 51 |
| Crit Chance | 18% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +50% |
| Light | +47% |
| Nature | +15% |
| Arcane | +17% |
| Physical | +32% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +10% |
| Blight | +10% |
| Darkness | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.268591263751 (89.859154929577%) |
| Defense | 33 |
| Ranged Defense | 42 |
| Fatigue | 35 |
| Physical Save | 60 |
| Spell Save | 51 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 43%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 58%( 70%) |
| Lightning | + 33%( 70%) |
| Physical | + 64%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 43% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Disarm Resistance | 38% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 490 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 158.71 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 56 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1294% for 10 turns and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Frost | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Dread | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Desecration | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Necrotic might | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Soul | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Squire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Undeath | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Reaping | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Soulforge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Soul Link |
| talent | Necrotic Aura |
| talent | Spirit Feed |
| talent | Squire: Melee |
| talent | Rime |
| beneficial effect | Prevents the target from dying until they fall below -198 life. Soul Fragment |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by Burb the snow giant champion. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by skeleton master archer. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 448. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +8 Str +7 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue +4% HP.reg +4.10 Heal.mod +17% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 85, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 279.00 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Skullface (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +10 Dex +17 Wil +10 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +15% physical +9% temporal +3% fire Phys.save +11 (+3 eff.) Mind.save +14 (+5 eff.) Anom.red +5 Stealth +10 Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Xorinne the Spiderlore (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Acc +5 (+2 eff.) Melee Ret 4 nature ----- def ----- Armour +2 Resists +6% darkness +3% lightning Dmg.red +10 all Stun/Frz- +5% ---------- misc Infravis +2 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Hanehell the Chargejustice0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +13% nature Res.pen +10% lightning +10% blight On Hit (Melee): * 30% chance to daze at end of turn * 20% chance to disease ----- def ----- Resists +26% nature +3% lightning Spell.save +13 (+5 eff.) Max.HP +40.00 HP.reg +0.70 Heal.mod +15% ---------- misc Max.stam +20.00 Rings can have magical properties. |
| On fingers | Zeradurab the stralite ring0.1 T4 ring jewelry [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +14% physical Melee Ret 12 arcane ----- def ----- Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Resists +14% physical Phys.save +8 (+2 eff.) Max.HP +78.00 HP.reg +0.50 Heal.mod +20% Knockbk- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.04 Rings can have magical properties. |
| Around neck | Xanildarin the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +3% physical ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +6% light Heal.mod +28% Blind- +20% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 70% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+4 eff.) Rng.Def +10 (+3 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+7 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+5 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 122.93 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | Skull Harness (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +16 Str +6 Wil +6 Con dps ---------- Melee+ 12 temporal Dmg.mod +12% light Res.pen +10% light +15% mind Melee Ret 14 light ----- def ----- Armour +16 Defense +9 (+5 eff.) Fatigue +26% Resists +15% acid +29% physical +49% darkness +12% temporal +30% blight +13% cold +15% lightning +15% fire Max.HP +54.00 Disarm- +38% Stun/Frz- +38% Knockbk- +34% ---------- misc Light +7 Cooldown Rush -5 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
manasurge rune of the titan (1311% regen over 10 turns; 66 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1311% for 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (294.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 299.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
clarifying copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% mind Confus- +22% Amulets can have magical properties. |
stabilizing copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% temporal Pinning- +22% Knockbk- +21% Amulets can have magical properties. |
cleansing stralite amulet of perfection (0.18 Spell / Squire,0.18 Spell / Dread)0.1 T4 amulet jewelry [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +18% nature +18% blight Poison- +32% Disease- +20% ---------- misc Masteries +0.18 Spell/Squire +0.18 Spell/Dread Amulets can have magical properties. |
stralite amulet of perfection (0.27 Spell / Undeath,0.27 Spell / Dusk)0.1 T4 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.27 Spell/Dusk +0.27 Spell/Undeath Amulets can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
titan's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
conjurer's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Blind- +24% ---------- misc Infravis +4 See.Stealth +12 See.Invis +14 Rings can have magical properties. |
Dream Malleus (56-84 power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Nature/Master/Psionic Power 56.0 - 84.0 Physical Uses 70% Wil, 50% Mag, 70% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +16 insidious poison +24 mind On Hit: * 14% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Dex +2 Wil +2 Cun dps ---------- Mind.crit +5% Mind.pwr +15 (+7 eff.) Dmg.mod +10% mind +10% physical ----- def ----- Heal.mod +30% ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
iron greatsword (16-25.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 16.0 - 25.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron longsword (12.5-17.5 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Acera (33-46.2 power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +15% acid Res.pen +10% physical ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 44 acid damage in a 4 radius ball. This damage will increase by 32% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Blindire the stralite longsword (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 33.5 - 46.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% Res.pen +5% light On Hit (Melee): * 15% chance to blind ----- def ----- Armour +6 Resists +3% arcane Blind- +5% Stun/Frz- +20% Sharp, long, and deadly. |
arcing steel waraxe of massacre (18.5-25.9 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 18.5 - 25.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target One-handed war axes. |
warbringer's stralite waraxe of projection (34-47.6 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master/Psionic Power 34.0 - 47.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +8% physical ----- def ----- Disarm- +16% One-handed war axes. |
Pitchusher (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.0 - 56.0 Fire Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 lightning On Crit.r2 +8 fire On Hit: * 40% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target While equipped: dps ---------- Phys.crit +12.0% Crit.mult +19.00% Melee+ 4 darkness Dmg.mod +14% physical Res.pen +5% darkness +12% physical Apr +21 ----- def ----- Resists +3% fire One-handed war axes. |
hateful quiver of yew arrows of amnesia (17/18, 30.5-42.7 power, 10 apr)3.0 T3 arrow ammo [Ego++] Psionic Power 30.5 - 42.7 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 18 Ranged+ +11 darkness Against +14% Living On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
dwarven-steel shield 'Tohir' (8 def, 2 armour, 26.5-31.8 power, 86.5 block)7.0 T3 shield armor [Rare] Nature When used to Attack: Power 26.5 - 31.8 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +86 Against +10% Humanoid On Hit: * 18% chance to corrode armour by 30% While equipped: Stats +4 Str dps ---------- Melee+ 7 acid Dmg.mod +12% physical Apr +2 Melee Ret 15 acid ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Max.HP +40.00 HP.reg +0.40 ---------- misc Talents +3 Block Handheld deflection devices. |
Coalwither (10 def, 2 armour, 44.5-53.4 power, 145.5 block)7.0 T4 shield armor [Rare] Master When used to Attack: Power 44.5 - 53.4 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +146 Melee+ +12 darkness +16 light On Hit.r1 +12 darkness While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 20 darkness ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +19% cold ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +4 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +180 While equipped: ----- def ----- Armour +25 Defense +5 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block)7.0 T4 shield armor [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 50% Mag, 120% Str Acc+ +2.5% procs dam / acc Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+7 eff.) Rng.Def +14 (+4 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+5 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
radiant dwarven-steel plate armour of Eyal (5 def, 11 armour)17.0 T3 massive armor [Ego++] Nature While equipped: Stats +1 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +24% Resists +15% blight +16% darkness Max.HP +60.00 HP.reg +1.60 Heal.mod +12% ---------- misc Light +2 A suit of armour made of metal plates. |
enlightening stralite plate armour of Eyal (7 def, 13 armour)17.0 T4 massive armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +26% Mind.save +18 (+6 eff.) Max.HP +56.00 HP.reg +1.90 Heal.mod +12% A suit of armour made of metal plates. |
insulating rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +5% fire +6% cold Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
reinforced hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +8 Defense +8 (+4 eff.) Phys.save +12 (+3 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +3 Mag ---------- misc Mana/turn +0.20 Max.mana +22.00 A belt that goes around your waist. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+2 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 2.0 Pwr.cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 34.76 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. This item has been sent to the Item's Vault. |
Glodheba the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +2 (+1 eff.) Acc +11 (+4 eff.) ----- def ----- Armour +1 HP.reg +0.40 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Betytira' (6 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.crit +1% Melee+ 7 nature Dmg.mod +4% nature ----- def ----- Armour +7 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +5% nature ---------- misc Stam/turn +0.60 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +23% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Dairyfang' (0 def, 4 armour)1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 nature Dmg.mod +6% nature ----- def ----- Armour +4 Resists +6% nature +6% blight Spell.save +6 (+2 eff.) Blind- +15% Metal gloves protecting the hands up to the middle of the lower arm. |
Zanydodig (3 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +3.00% Acc +8 (+3 eff.) ----- def ----- Armour +5 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% Resists +2% physical A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
hardened leather cap 'Emeleyama' (0 def, 12 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +3% all Apr +5 ----- def ----- Armour +12 Fatigue +3% ---------- misc Stam/turn +0.40 Infravis +1 A cap made of leather. |
Greenwilder (6 def, 10 armour)3.0 T3 head armor [Rare] Master While equipped: dps ---------- Melee+ 12 arcane Res.pen +5% arcane Melee Ret 4 arcane ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +4% Resists +3% arcane +4% all Phys.save +9 (+2 eff.) On Nature Hit: 10% Slime Spit 1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Leledor the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% physical ----- def ----- Phys.save +18 (+5 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Xyna'0.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag dps ---------- Crit.mult +10.00% Spell.pwr +5 (+1 eff.) Melee+ 4 mind ----- def ----- Phys.save +7 (+2 eff.) Heal.mod +14% Heal/summ +10 ---------- misc Equi/ret +0.08 Max.vim +10.00 Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (92 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 465.12 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Taintvengeance [power 163] (10 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Melee+ 4 nature Res.pen +25% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +3% fire +3% lightning On Mind Hit: 5% Poisonous Spores 1 Fire a bolt of a random element with (base) damage 82 to 163 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Skull Knight the Skeleton Deathknight level 31
4th Mirth 123rd year of Ascendancy at 19:35 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Skull Knight the Skeleton Deathknight level 31
2nd Mirth 123rd year of Ascendancy at 20:46 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Skull Knight the Skeleton Deathknight level 28
61st Pyre 123rd year of Ascendancy at 00:40 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Skull Knight the Skeleton Deathknight level 34
8th Flare 123rd year of Ascendancy at 17:40 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Skull Knight the Skeleton Deathknight level 33
5th Flare 123rd year of Ascendancy at 17:25 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Skull Knight the Skeleton Deathknight level 38
63rd Haze 123rd year of Ascendancy at 18:33 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Skull Knight the Skeleton Deathknight level 13
40th Dusk 122nd year of Ascendancy at 14:58 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Skull Knight the Skeleton Deathknight level 18
66th Haze 122nd year of Ascendancy at 08:12 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Skull Knight the Skeleton Deathknight level 32
1st Flare 123rd year of Ascendancy at 20:03 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Skull Knight the Skeleton Deathknight level 37
20th Haze 123rd year of Ascendancy at 18:37 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Skull Knight the Skeleton Deathknight level 22
5th Decay 122nd year of Ascendancy at 12:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Skull Knight the Skeleton Deathknight level 16
53rd Haze 122nd year of Ascendancy at 00:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skull Knight the Skeleton Deathknight level 22
5th Decay 122nd year of Ascendancy at 15:57 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skull Knight the Skeleton Deathknight level 18
58th Haze 122nd year of Ascendancy at 06:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Skull Knight the Skeleton Deathknight level 10
3rd Flare 122nd year of Ascendancy at 15:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Skull Knight the Skeleton Deathknight level 20
73rd Haze 122nd year of Ascendancy at 07:17 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Skull Knight the Skeleton Deathknight level 30
79th Pyre 123rd year of Ascendancy at 06:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Skull Knight the Skeleton Deathknight level 11
35th Dusk 122nd year of Ascendancy at 18:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Skull Knight the Skeleton Deathknight level 28
73rd Pyre 123rd year of Ascendancy at 08:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Skull Knight the Skeleton Deathknight level 32
1st Flare 123rd year of Ascendancy at 22:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Skull Knight the Skeleton Deathknight level 5
77th Pyre 122nd year of Ascendancy at 16:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Skull Knight the Skeleton Deathknight level 10
4th Dusk 122nd year of Ascendancy at 06:34 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skull Knight the Skeleton Deathknight level 25
31st Regrowth 123rd year of Ascendancy at 14:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Skull Knight the Skeleton Deathknight level 11
11st Dusk 122nd year of Ascendancy at 04:10 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Skull Knight the Skeleton Deathknight level 35
45th Dusk 123rd year of Ascendancy at 02:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Skull Knight the Skeleton Deathknight level 24
24th Regrowth 123rd year of Ascendancy at 09:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Skull Knight the Skeleton Deathknight level 14
50th Dusk 122nd year of Ascendancy at 02:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Skull Knight the Skeleton Deathknight level 30
2nd Mirth 123rd year of Ascendancy at 13:23 see stats
Log
Skull Knight deactivates Necrotic Aura.
Skull Knight's Necrotic Aura has been deactivated!
Skull Knight activates Necrotic Aura.
Skull Knight deactivates Spirit Feed.
Skull Knight's Spirit Feed has been deactivated!
Skull Knight activates Spirit Feed.
Skull Knight deactivates Rime.
Skull Knight's Rime has been deactivated!
Skull Knight activates Rime.
Resting starts...
Rested for 14 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Skull Knight deactivates Rime.
Skull Knight's Rime has been deactivated!
Skull Knight deactivates Necrotic Aura.
Skull Knight's Necrotic Aura has been deactivated!
Skull Knight deactivates Squire: Melee.
Skull Knight's Squire: Melee has been deactivated!
Skull Knight deactivates Spirit Feed.
Skull Knight's Spirit Feed has been deactivated!
Skull Knight deactivates Soul Link.
Skull Knight's Soul Link has been deactivated!




















































































