













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 2757% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 10 on the 37th Profit 122nd year of Ascendancy at 00:59 0 / 9Killed by Weirdling Beast at level 17 on the 12nd Dearth 122nd year of Ascendancy at 15:25 Killed by Emelomivea the poison ooze at level 45 on the 23rd Wealth 124th year of Ascendancy at 06:35 Killed by Islirin the poison ooze at level 50 on the 37th Steel 126th year of Ascendancy at 16:25 Killed by Cyraba the slimy ooze at level 50 on the 40th Steel 126th year of Ascendancy at 08:23 Killed by Layunne the poison ooze at level 50 on the 40th Steel 126th year of Ascendancy at 12:09 Killed by Fungal's Inner Demon at level 50 on the 42nd Steel 126th year of Ascendancy at 13:07 Killed by Fungal's Inner Demon at level 50 on the 42nd Steel 126th year of Ascendancy at 14:24 Killed by Fungal's Inner Demon at level 50 on the 42nd Steel 126th year of Ascendancy at 14:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 115 (base 60) |
| Dexterity | 85 (base 60) |
| Constitution | 80 (base 60) |
| Magic | 31 (base 10) |
| Willpower | 64 (base 26) |
| Cunning | 49 (base 20) |
Resources
| Life | -710/2582 |
| Stamina | 444/444 |
| Equilibrium | 0 |
| Healing Factor | 1.8810366327278 |
| Regeneration | 107.44442820107 |
Speed
| Mental | +30% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 16 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 66 |
| Crit Chance | 72% |
| APR | 58 |
| Speed | 0.77 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +22% |
| Lightning | +36% |
| Nature | +27% |
| Cold | +25% |
| Blight | +19% |
| Physical | +65% |
| Fire | +30% |
| All | +16% |
Offense: Damage Penetration
| Physical | +63% |
| Acid | +30% |
| Fire | +15% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 45.089348373819 (81.151787968034%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 38 |
| Physical Save | 72 |
| Spell Save | 70 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 60%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 43%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 38%( 70%) |
| Physical | + 27%( 70%) |
| Lightning | + 39%( 70%) |
| Fire | + 67%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 20% |
| Confusion Resistance | 10% |
| Disarm Resistance | 26% |
| Knockback Resistance | 34% |
| Instadeath Resistance | 100% |
| Blind Resistance | 94% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 679 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 818% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Gleda the patchwork troll. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved physical save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by snow giant thunderer. Escort: worried loremaster (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 75): Near SightedYou completed the challenge and received: Random Artifact: Flamebright of psionic shield [power 157] (25 cooldown) | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2772. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of drakeskin leather boots of strife (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Con / +4 Wil Changes resistances penetration: +8% physical Life regen: +6.00 Mindpower: +5 (+1 eff.) Healing mod.: +15% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Quiver of Domination (20/20, 24-34 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
| Light source | piercing dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Changes resistances penetration: +10% all Mental save: +10 (+2 eff.) Light radius: +7 See stealth: +16 See invisible: +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Deludunalar (5 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +5 Str / +3 Dex / +3 Cun Changes resistances: +11% cold Allows you to breathe in: water Blindness immunity: +20% Teleport immunity: +20% Life regen: +2.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1064.4 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Fungus Pride (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Fatigue: +5% Damage (Melee): 15 nature / 15 fire Damage when hit (Melee): 2 acid Changes resistances: +15% acid / +8% fire / +10% nature Changes resistances penetration: +5% fire Changes damage: +14% fire / +11% nature / +6% mind Critical mult.: +18.00% Mental save: +9 (+2 eff.) Life regen: +11.00 Stamina each turn: +1.90 Maximum stamina: +32.00 Spell crit. chance: +18% Mindpower: +5 (+1 eff.) Mental crit. chance: +22% When used to modify unarmed attacks: Base power: 40.5 - 56.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +24.0% Attack speed: 83% When this weapon hits: Venomous Breath (10% chance level 5). When this weapon hits: Nightmare (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (radius 2) on crit: +12 nature / +15 fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun pickaxe 'Harydefast' (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +9 Str / +12 Mag Changes resistances: +15% blight Changes resistances penetration: +25% physical Changes damage: +15% physical Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Changes damage: +7% all Life regen: +10.00 Maximum life: +61.00 Spellpower: +9 (+4 eff.) Mindpower: +10 (+3 eff.) Healing mod.: +16% Rings make your fingers look great! |
| On fingers | stralite Windborne Azurite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Defense: +11 (+3 eff.) Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 81% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | BlizzardshaperInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +19 Physical power: +10 (+3 eff.) Changes stats: +10 Str Changes resistances: +6% blight / +3% cold / +25% light / +27% darkness Changes resistances penetration: +20% acid Changes damage: +9% cold / +9% physical Critical mult.: +30.00% Blindness immunity: +50% Equilibrium when hit: +0.04 Mindpower: +15 (+5 eff.) Combat speed: +10% Amulets make your neck look great! |
| In main hand | Punae's Blade (46-64 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+10 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Around waist | Kindleedge the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +7 Cun / +6 Str Changes resistances: +5% arcane / +30% fire Changes resistances penetration: +20% physical Changes damage: +25% physical A belt that goes around your waist. |
| In off hand | Amylalen the Loamblood (0 def, 10 armour, 60-73 power, 199.5 block)Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 60.5 - 72.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +200 Damage (Melee): +29 cold Damage (radius 1) on hit: +12 nature When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 35% chance to gain 10% of a turn (3/turn limit) On shield block: * Deals 181 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Con / +6 Wil Changes resistances: +11% acid / +20% temporal / +13% fire / +13% lightning / +30% cold Talent granted: +1 Block Physical save: +12 (+3 eff.) Blindness immunity: +24% Maximum life: +120.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Handheld deflection devices. |
| Cloak | restorative cashmere cloak of backstabbing (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Defense: +2 (+0 eff.) Changes resistances: +13% nature / +14% blight Critical mult.: +20.00% Stealth bonus: +11 Life regen: +3.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scorpionreign the stralite plate armour (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage when hit (Melee): 2 nature Changes stats: +5 Str / +4 Con Changes resistances: +9% acid / +6% physical / +9% lightning / +6% fire / +6% nature / +5% cold Changes damage: +3% blight Talent cooldown: Rush (-5 turns) Spell save: +9 (+3 eff.) Disarm immunity: +26% Stun/Freeze immunity: +30% Knockback immunity: +34% Life regen: +6.60 Stamina each turn: +1.30 Mana when firing critical spell: +2.00 Maximum life: +70.00 Damage Shield penetration: +10% A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+19 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level.quick stralite greatsword of corruption (52-82 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 4). When wielded/worn: Accuracy: +30 (+7 eff.) Changes stats: +9 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun mace of corruption (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). When wielded/worn: Physical power: +14 (+4 eff.) Changes stats: +6 Con Changes resistances penetration: +14% physical Disarm immunity: +31% Blunt and deadly. |
Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 15 Defense and your attacks will gain 21% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level.eldritch cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Cun / +6 Wil Mana each turn: +2.10 Mana when hit: +2.10 Maximum mana: +80.00 Spellpower: +8 (+4 eff.) Mindpower: +5 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Eldritch PearlRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 19.37 cold damage and 25.56 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level.Flamebright of psionic shield [power 157] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 60% Changes resistances: +3% acid / +3% physical / +3% darkness / +3% temporal / +3% fire / +3% mind / +3% light Spell save: +3 (+1 eff.) Mental save: +6 (+1 eff.) Disease immunity: +10% Silence immunity: +24% Disarm immunity: +10% Life regen: +2.00 Maximum life: +20.00 Healing mod.: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to setup a psionic shield, reducing all damage taken by 157 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 51% for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. * Increase all damage penetration by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 60% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Fungal the Dwarf Bulwark level 35
14th Dearth 123rd year of Ascendancy at 20:32 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fungal the Dwarf Bulwark level 17
12nd Dearth 122nd year of Ascendancy at 22:59 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Fungal the Dwarf Bulwark level 29
24th Profit 123rd year of Ascendancy at 14:39 see stats
Against all odds
Killed Ukruk in the ambush.By Fungal the Dwarf Bulwark level 35
43rd Profit 123rd year of Ascendancy at 12:57 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Fungal the Dwarf Bulwark level 10
37th Profit 122nd year of Ascendancy at 03:39 see stats
Arachnophobia
Destroyed the spydric menace.By Fungal the Dwarf Bulwark level 44
5th Profit 124th year of Ascendancy at 20:02 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Fungal the Dwarf Bulwark level 43
24th Voratun 124th year of Ascendancy at 01:30 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Fungal the Dwarf Bulwark level 46
9th Shortage 124th year of Ascendancy at 08:37 see stats
Brave new world
Went to the Far East and took part in the war.By Fungal the Dwarf Bulwark level 40
38th Stralite 124th year of Ascendancy at 20:51 see stats
Bringer of Doom
Killed a Bringer of Doom.By Fungal the Dwarf Bulwark level 50
14th Iron 126th year of Ascendancy at 19:10 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Fungal the Dwarf Bulwark level 39
14th Iron 124th year of Ascendancy at 15:07 see stats
Clone War
Destroyed your own Shade.By Fungal the Dwarf Bulwark level 50
17th Wealth 125th year of Ascendancy at 07:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Fungal the Dwarf Bulwark level 8
3rd Acquisition 122nd year of Ascendancy at 00:18 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Fungal the Dwarf Bulwark level 49
43rd Steel 125th year of Ascendancy at 00:33 see stats
Destroyer of the creation
Killed Slasul.By Fungal the Dwarf Bulwark level 42
9th Voratun 124th year of Ascendancy at 12:08 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Fungal the Dwarf Bulwark level 37
21st Shortage 123rd year of Ascendancy at 14:18 see stats
Deus Ex Machina
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Fungal the Dwarf Bulwark level 50
5th Iron 126th year of Ascendancy at 10:35 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Fungal the Dwarf Bulwark level 40
3rd Steel 124th year of Ascendancy at 16:24 see stats
Don't mind the slimy smell
Have 400 walls on the sludgenest turn into hostile creatures.By Fungal the Dwarf Bulwark level 50
36th Steel 126th year of Ascendancy at 10:58 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Fungal the Dwarf Bulwark level 37
21st Shortage 123rd year of Ascendancy at 07:58 see stats
Earth Master
Killed Harkor'Zun.By Fungal the Dwarf Bulwark level 23
38th Steel 123rd year of Ascendancy at 16:34 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Fungal the Dwarf Bulwark level 50
21st Iron 126th year of Ascendancy at 05:15 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Fungal the Dwarf Bulwark level 38
27th Shortage 123rd year of Ascendancy at 03:49 see stats
Exterminator
Killed 1000 creatures.By Fungal the Dwarf Bulwark level 18
32nd Dearth 122nd year of Ascendancy at 10:33 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fungal the Dwarf Bulwark level 22
28th Steel 123rd year of Ascendancy at 02:14 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Fungal the Dwarf Bulwark level 50
7th Iron 126th year of Ascendancy at 21:19 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Fungal the Dwarf Bulwark level 50
29th Profit 125th year of Ascendancy at 01:30 see stats
Headbanger
Headbanged 20 bosses to death.By Fungal the Dwarf Bulwark level 50
35th Steel 126th year of Ascendancy at 14:36 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fungal the Dwarf Bulwark level 17
12nd Dearth 122nd year of Ascendancy at 20:49 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Fungal the Dwarf Bulwark level 44
24th Voratun 124th year of Ascendancy at 07:11 see stats
In the company of slimes
Have 500 walls on the sludgenest turn into hostile creatures.By Fungal the Dwarf Bulwark level 50
37th Steel 126th year of Ascendancy at 15:36 see stats
Level 10
Got a character to level 10.By Fungal the Dwarf Bulwark level 10
33rd Profit 122nd year of Ascendancy at 22:44 see stats
Level 20
Got a character to level 20.By Fungal the Dwarf Bulwark level 20
25th Loss 122nd year of Ascendancy at 02:38 see stats
Level 30
Got a character to level 30.By Fungal the Dwarf Bulwark level 30
25th Profit 123rd year of Ascendancy at 09:35 see stats
Level 40
Got a character to level 40.By Fungal the Dwarf Bulwark level 40
14th Iron 124th year of Ascendancy at 19:25 see stats
Level 50
Got a character to level 50.By Fungal the Dwarf Bulwark level 50
10th Gold 125th year of Ascendancy at 21:02 see stats
Mad slime dash
Have 300 walls on the sludgenest turn into hostile creatures.By Fungal the Dwarf Bulwark level 50
35th Steel 126th year of Ascendancy at 07:36 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Fungal the Dwarf Bulwark level 50
8th Steel 126th year of Ascendancy at 17:53 see stats
Orcrist
Killed the leaders of the Orc Pride.By Fungal the Dwarf Bulwark level 50
33rd Profit 125th year of Ascendancy at 19:54 see stats
Overpowered!
Did over 6000 damage in one attack.By Fungal the Dwarf Bulwark level 50
32nd Profit 125th year of Ascendancy at 22:57 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Fungal the Dwarf Bulwark level 50
13rd Voratun 125th year of Ascendancy at 13:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Fungal the Dwarf Bulwark level 18
44th Dearth 122nd year of Ascendancy at 16:34 see stats
Size is everything
Did over 1500 damage in one attack.By Fungal the Dwarf Bulwark level 41
8th Voratun 124th year of Ascendancy at 02:49 see stats
Size matters
Did over 600 damage in one attack.By Fungal the Dwarf Bulwark level 26
1st Gold 123rd year of Ascendancy at 21:44 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Fungal the Dwarf Bulwark level 40
33rd Stralite 124th year of Ascendancy at 16:44 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Fungal the Dwarf Bulwark level 50
34th Steel 126th year of Ascendancy at 01:31 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Fungal the Dwarf Bulwark level 36
29th Loss 123rd year of Ascendancy at 10:31 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Fungal the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 13:40 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Fungal the Dwarf Bulwark level 50
21st Iron 126th year of Ascendancy at 05:14 see stats
The Arena
Unlocked Arena mode.By Fungal the Dwarf Bulwark level 11
6th Wealth 122nd year of Ascendancy at 05:56 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Fungal the Dwarf Bulwark level 17
12nd Dearth 122nd year of Ascendancy at 22:59 see stats
The Sun Still Shines
Aeryn survived the last battle.By Fungal the Dwarf Bulwark level 50
21st Iron 126th year of Ascendancy at 05:15 see stats
The bigger the better!
Did over 3000 damage in one attack.By Fungal the Dwarf Bulwark level 50
23rd Profit 125th year of Ascendancy at 17:54 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Fungal the Dwarf Bulwark level 45
7th Wealth 124th year of Ascendancy at 10:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Fungal the Dwarf Bulwark level 29
12nd Voratun 123rd year of Ascendancy at 11:58 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Fungal the Dwarf Bulwark level 27
11st Gold 123rd year of Ascendancy at 06:56 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fungal the Dwarf Bulwark level 18
32nd Dearth 122nd year of Ascendancy at 19:29 see stats
Unstoppable
Returned from the dead.By Fungal the Dwarf Bulwark level 50
42nd Steel 126th year of Ascendancy at 14:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Fungal the Dwarf Bulwark level 33
38th Profit 123rd year of Ascendancy at 09:48 see stats
Log
Iziel the wretchling's acid area effect hits Fungal's Inner Demon for (1 blocked), 0 acid (0 total damage).
Iziel the wretchling's acid area effect hits Giant fire ant for 3 acid damage.
Iziel the wretchling's acid area effect hits Nightmare horror for 2 acid damage.
Wretchling's acid area effect hits Fungal for 11 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Iziel the wretchling for 9 acid damage.
Wretchling's acid area effect hits Fungal's Inner Demon for (9 blocked), 0 acid (0 total damage).
Wretchling's acid area effect hits Giant fire ant for 31 acid damage.
Wretchling's acid area effect hits Nightmare horror for 20 acid damage.
Wretchling's acid area effect hits Giant fire ant for 37 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling casts Corrosive Vapour.
The shattering blow creates a shockwave!
Iziel the wretchling hits Fungal's Inner Demon for (100 blocked), 0 physical (0 total damage).
Iziel the wretchling hits Fungal for 141 physical, 4 fire (145 total damage).
Melee retaliation hits Iziel the wretchling for 13 fire, 3 nature, 1 acid (17 total damage).
Fungal's morale has been lowered.
Fungal's Inner Demon slows down.
Fungal evades Fungal's Inner Demon.
Fungal is frozen to the ground!
Greater Weapon Focus from Fungal's Inner Demon performs a melee critical strike against Fungal!
Greater Weapon Focus from Fungal's Inner Demon performs a melee critical strike against Fungal!
Fungal's Inner Demon uses Cripple.
Greater Weapon Focus from Fungal's Inner Demon performs a melee critical strike against Fungal!
Fungal shrugs off the effect 'Cripple'!
Melee retaliation hits Fungal's Inner Demon for (6 blocked), 0 fire, (2 blocked), 0 nature, (1 blocked), 0 acid, (6 blocked), 0 fire, (2 blocked), 0 nature, (1 blocked), 0 acid, (6 blocked), 0 fire, (2 blocked), 0 nature, (1 blocked), 0 acid, (6 blocked), 0 fire, (2 blocked), 0 nature, (1 blocked), 0 acid (0 total damage).
Greater Weapon Focus from Fungal's Inner Demon hits Fungal for 871 physical, 406 physical, 4 fire, 6 nature, 1568 physical (2856 total damage).
Fungal's Inner Demon hits Fungal for 203 physical, 4 fire, 6 nature, 54 cold (267 total damage).
Fungal the level 50 dwarf bulwark was crushed to death by a Fungal's Inner Demon on level 75 of Infinite Dungeon.
Fungal's Inner Demon prepares for the next kill!
























































































