Acks the level 5 Draconian Stoic by sherokain

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassStoic
Level / Exp5 / 15%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 19)
Dexterity20 (base 18)
Constitution12 (base 10)
Magic12 (base 10)
Willpower20 (base 17)
Cunning10 (base 10)

Resources

Life180/180
Stamina56/56
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy20
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage8
Accuracy20
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense18.5
Ranged Defense20.25
Fatigue3
Physical Save18.3
Spell Save16.2
Mental Save15.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Dynamic combat1.30
1/5
0/5
0/5
0/5
Technique / Inner arts1.30
1/5
1/5
0/5
0/5
Technique / Cyclone arts1.30
1/5
0/5
0/5
0/5
Technique / Fluid combat1.50
1/5
1/5
0/5
0/5
Technique / Tidal arts1.30
1/5
1/5
0/5
0/5
Technique / Stoicism1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
Technique / Conditioning1.20
1/5
0/5
0/5
0/5
Technique / Mobility1.10
1/5
0/5
0/5
0/5
Race / Draconian1.20
1/5
1/5

Effects

Quests

active
active
active

Equipment

On feet
On hands
On head
Tool
Around waist
In main hand
Light source
In off hand
Main armor
Around neck

Inventory

Achievements

Log


Acks picks up (b.):
wild infusion (resist 11%; cure magical).

Acks picks up (a.):
regeneration infusion (heal 84 over 5 turns).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Acks is concentrating.

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 1.89 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, physical damage).
You gain 0.25 gold from the transmogrification of
iron sceptre (5.5-7.7 power, 2 apr).
You gain 3.82 gold from the transmogrification of
glowing steel sceptre of acid (10.5-14.7 power, 3 apr).
You gain 0.99 gold from the transmogrification of
acidic iron greatmaul (18.5-27.75 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure magical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 4; dispells darkness).
You gain 0.75 gold from the transmogrification of
regeneration infusion (heal 84 over 5 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.