















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Dark Priest 1.4.8 Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Store Wish List 1.6.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.6.0Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Revised Short Staves 1.4.6Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Allow Respec Anywhere 1.2.3Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Annihilator |
| Level / Exp | 12 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:02 0 / 5Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:45 Killed by thief at level 8 on the 1st Mirth 122nd year of Ascendancy at 06:43 Killed by rogue at level 8 on the 1st Mirth 122nd year of Ascendancy at 08:15 Killed by Gloldanor the sick wolf at level 12 on the 10th Mirth 122nd year of Ascendancy at 17:32 |
Primary Stats
| Strength | 24 (base 14) |
| Dexterity | 24 (base 24) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 42 (base 37) |
Resources
| Life | -12/330 |
| Steam | 83/100 |
| Healing Factor | 0.75 |
| Regeneration | 5.5125 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 13 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 21 |
| Crit Chance | 16% |
| APR | 3 |
| Speed | 1.43 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 11% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +12% |
| Cold | +3% |
| Blight | +8% |
| Physical | +3% |
| Mind | +12% |
| Nature | +4% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 24 |
| Physical Save | 11 |
| Spell Save | 10 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 32%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Light | + 3%( 70%) |
| Mind | + 32%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 24% |
Inscriptions (3/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 97% efficiency and cooldown mod of 92%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Exoskeleton |
| talent | Boltgun |
| detrimental effect | The target is confused, acting randomly (chance 40%) and unable to perform complex actions. Confused |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 42 HP on the iceblock remaining. Frozen |
| detrimental effect | Huge cut that bleeds, doing 47.40 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| beneficial effect | Has 2 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 2 Ammo |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of iron boots 'Starfury' (3 def, 3 armour) (On feet)]pair of iron boots 'Starfury' (3 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3%(-) lightning +3%(-) cold +9%(-) light Melee Ret 6(-) light ----- def ----- Armour +3 (-) Defense +3 (+0 eff.) (-) Fatigue +2% (-) Resists +6%(-) cold ---------- misc Light +1 (-) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. pouch of iron shots (12/12, 16-19.2 power, 1 apr) (Quiver)]pouch of iron shots (12/12, 16-19.2 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 16.0 - 19.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 12 (-) Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Velesetta (Light source)]Velesetta 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) (-) Dmg.mod +3%(-) physical ----- def ----- Resists +6%(-) cold Max.HP +43.00 (-) Heal.mod +15% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. insulating iron helm (0 def, 3 armour) (On head)]insulating iron helm (0 def, 3 armour) 3.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +5%(-) cold +6%(-) fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Isurawyn (0 def, 1 armour) (On hands)]Isurawyn (0 def, 1 armour) 1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6(-) nature 0(-10) item expose Dmg.mod +4%(-) nature On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) acid +12%(-) fire +6%(-) nature +1%(-) physical Spell.save +3 (+3 eff.) (-) Unarmed combat: Power 11.5 - 16.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 83% (-) On Crit.r2 +6(-) nature On Hit: 10% Venomous Breath 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Scorpionwire the iron torque of psionic shield [power 25] (25 cooldown) (Tool)]Scorpionwire the iron torque of psionic shield [power 25] (25 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 0(-10) item nature slow 0(-20) item manaburn arcane Dmg.mod +3%(-) lightning On Hit (Melee): * 10% chance to slow global speed by 40% * 20 arcane resource burn ----- def ----- Resists +3%(-) nature Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. warrior's copper ring of life (On fingers, 1 of 2)]warrior's copper ring of life 0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3(-) Str ----- def ----- Armour +6 (-) Max.HP +41.00 (-) HP.reg +5.00 (-) Heal.mod +10% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring of life (On fingers, 1 of 2)]Belewen the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-3) Str dps ---------- Dmg.mod +12% mind Acc +5 (+2 eff.) Apr +2 ----- def ----- Armour +0 (-6) Resists +12% lightning +1% physical +12% mind +3% darkness Max.HP +0.00 (-41.00) HP.reg +0.00 (-5.00) Heal.mod +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. clarifying copper amulet (Around neck)]clarifying copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11%(-) mind Confus- +24% (-) Amulets can have magical properties. |
| In main hand | [vs. mighty steel steamgun of life draining (In main hand, 1 of 2)]mighty steel steamgun of life draining 4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +9 (-) Atk.spd 100% (-) Range +7 (-) Proj.spd +600% (-) Ranged+ +5(-) draining blight Uses 2.0(-) Steam While equipped: Stats +2(-) Str dps ---------- Phys.pwr +6 (+2 eff.) (-) Dmg.mod +8%(-) blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Noonripper' (Around waist)]rough leather belt 'Noonripper' 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3%(-) light ----- def ----- Defense +9 (+0 eff.) (-) Resists +3%(-) light +9%(-) mind Stealth +6 (-) ---------- misc Light +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) (In off hand)]Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) 7.0 T1 shield armor Reqs - Shield usage training Cun 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Cun Acc+ +2.5% proc dam (max 250%) Crit +2.0% (-) Block +48 (-) Melee+ +10(-) cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-) Defense +8 (+0 eff.) (-) Fatigue +12% (-) Resists +10%(-) fire +15%(-) cold ---------- misc Max.Air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | [vs. resilient linen cloak of battle (1 def, 0 armour) (Cloak)]resilient linen cloak of battle (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +2.0% (-) Phys.pwr +1 (+0 eff.) (-) ----- def ----- Defense +1 (+0 eff.) (-) Fatigue -2% (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rejuvenating rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]rejuvenating rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature/Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+0 eff.) (-) Fatigue +6% (-) Resists +16%(-) acid HP.reg +2.10 (-) ---------- misc Stam/turn +0.70 (-) A suit of armour made of leather. |
Inventory
schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. mighty steel steamgun of life draining (In main hand, 1 of 2)]iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +5 (-4) Atk.spd 100% (-) Range +6 (-1) Proj.spd +600% (-) Ranged+ +0(-5) draining blight Uses 2.0(-) Steam While equipped: Stats +0(-2) Str dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-8%) blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. mighty steel steamgun of life draining (In main hand, 1 of 2)]iron steamgun of cold 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego] Arcane/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +5 (-4) Atk.spd 100% (-) Range +6 (-1) Proj.spd +600% (-) Ranged+ +0(-5) draining blight +6 cold Uses 2.0(-) Steam While equipped: Stats +0(-2) Str dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-8%) blight +8% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) (In off hand)]exposing iron shield of lightning resistance (+17%) (0 def, 2 armour, 7-8.4 power, 19.5 block) 7.0 T1 shield armor Reqs - Shield usage training Cun 11 [Ego] Master/Psionic When used to Attack: Power 7.0 - 8.4(-11.0 - -16.8) Physical Uses 100% Cun Acc+ +2.5% proc dam (max 250%) Crit +2.5% (+0.5%) Block +20 (-28) Melee+ +0(-10) cold While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 15 On Melee Ret: * 11% chance to reduce all saves and defense by 15 ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-8 (+0 eff.)) Fatigue +8% (-4%) Resists +17% lightning +0%(-15%) cold +0%(-10%) fire ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. |
[vs. Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) (In off hand)]iron shield (0 def, 2 armour, 8.5-10.2 power, 23 block) 7.0 T1 shield armor Reqs - Shield usage training Cun 11 [Normal] When used to Attack: Power 8.5 - 10.2(-9.5 - -15.0) Physical Uses 100% Cun Acc+ +2.5% proc dam (max 250%) Crit +2.5% (+0.5%) Block +23 (-25) Melee+ +0(-10) cold While equipped: ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-8 (+0 eff.)) Fatigue +8% (-4%) Resists +0%(-10%) fire +0%(-15%) cold ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. |
[vs. Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) (In off hand)]reinforced iron shield of acid resistance (+16%) (0 def, 4 armour, 7.5-9 power, 43 block) 7.0 T1 shield armor Reqs - Shield usage training Cun 11 [Ego] Master When used to Attack: Power 7.5 - 9.0(-10.5 - -16.2) Physical Uses 100% Cun Acc+ +2.5% proc dam (max 250%) Crit +2.5% (+0.5%) Block +43 (-5) Melee+ +0(-10) cold While equipped: ----- def ----- Armour +4 (-4) Defense +0 (+0 eff.) (-8 (+0 eff.)) Fatigue +8% (-4%) Resists +16% acid +0%(-15%) cold +0%(-10%) fire ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. |
[vs. rejuvenating rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (+2) Defense +2 (+0 eff.) (-1 (+0 eff.)) Fatigue +12% (+6%) Resists +0%(-16%) acid HP.reg +0.00 (-2.10) ---------- misc Stam/turn +0.00 (-0.70) A suit of armour made of mail. |
[vs. pair of iron boots 'Starfury' (3 def, 3 armour) (On feet)]insulating pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-3%) lightning +0%(-3%) cold +0%(-9%) light Melee Ret 0(-6) light ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-3 (+0 eff.)) Fatigue +0% (-2%) Resists +6%(-) cold +5% fire ---------- misc Light +0 (-1) A pair of boots made of leather. |
[vs. pair of iron boots 'Starfury' (3 def, 3 armour) (On feet)]scholar's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +0%(-3%) lightning +0%(-3%) cold +0%(-9%) light Melee Ret 0(-6) light ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-3 (+0 eff.)) Fatigue +2% (-) Resists +0%(-6%) cold ---------- misc Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Isurawyn (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor [Normal] While equipped: dps ---------- Melee+ 0(-6) nature 0(-10) item expose Dmg.mod +0%(-4%) nature ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-6%) acid +0%(-12%) fire +0%(-6%) nature +0%(-1%) physical Spell.save +0 (+0 eff.) (-3 (-3 eff.)) Unarmed combat: Power 12.5 - 17.5(+1.0 - +1.4) Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 83% (-) On Crit.r2 +0(-6) nature On Hit: 10% Venomous Breath 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. insulating iron helm (0 def, 3 armour) (On head)]Islegakira the Curelace (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +1 Dex +1 Mag +1 Cun ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +5% lightning +6% temporal +0%(-6%) fire +6% nature +0%(-5%) cold ---------- misc Light +2 A hat made of leather. Very stylish. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. pouch of iron shots (12/12, 16-19.2 power, 1 apr) (Quiver)]49 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-1) Crit +0.0% (-4.0%) Capacity 0 (-12) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Velesetta (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +0%(-3%) physical ----- def ----- Resists +0%(-6%) cold Max.HP +0.00 (-43.00) Heal.mod +0% (-15%) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Velesetta (Light source)]brass lantern 'Silorerin' 2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +1 Dex +3 Wil +3 Con dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +0%(-3%) physical ----- def ----- Resists +0%(-6%) cold Max.HP +44.00 (+1.00) Heal.mod +0% (-15%) ---------- misc Light +3 (-) See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Velesetta (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-3%) physical ----- def ----- Resists +30% light +0%(-6%) cold Max.HP +0.00 (-43.00) Heal.mod +10% (-5%) ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 97% efficiency and 92% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 121] simple healing salve [power 121]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 97% efficiency and 92% cooldown modifier. Heal 121 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Scorpionwire the iron torque of psionic shield [power 25] (25 cooldown) (Tool)]Blizzardtrail the elm totem of summon tentacle [power 100] (25 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item nature slow 0(-20) item manaburn arcane Dmg.mod +9% acid +3% cold +0%(-3%) lightning ----- def ----- Resists +6% lightning +9% cold +0%(-3%) nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 220 Base Damage: 103 Armor: 0 All Resist: 6 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Zyann the Cornac Annihilator level 10
3rd Mirth 122nd year of Ascendancy at 04:06 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Zyann the Cornac Annihilator level 7
78th Pyre 122nd year of Ascendancy at 04:09 see stats
Log
Steamgun turret's Steamgun Turret hits Zyann for (22 exoskeleton), 22 physical (22 total damage).
Zyann receives 1 healing from Gabeth the sick wolf.
Gabeth the sick wolf's Grenade Launcher hits Zyann for (37 exoskeleton), 37 physical (37 total damage).
Gloldanor the sick wolf rearms.
Zyann is confused and fails to use Flechette Burst.
Gloldanor the sick wolf shoots!
Deep Wound from Gabeth the sick wolf hits Zyann for (9 exoskeleton), 9 physical (9 total damage).
Zyann shrugs off the effect 'Frozen'!
Gloldanor the sick wolf's Shoot hits Zyann for (0 exoskeleton), 37 physical (37 total damage).
Gloldanor the sick wolf's Shoot hits Zyann for (7 reactive armor), (11 exoskeleton), 17 physical, (0 exoskeleton), 2 cold (19 total damage).
Zyann's Reactive Armor misses Gloldanor the sick wolf.
Gabeth the sick wolf shoots!
Gabeth the sick wolf's Shoot performs a ranged critical strike against Zyann!
Gabeth the sick wolf's Shoot hits Zyann for (0 exoskeleton), 54 physical (54 total damage).
Gloldanor the sick wolf shoots!
Steamgun turret's Steamgun Turret hits Zyann for (0 exoskeleton), 22 physical (22 total damage).
Zyann is encased in ice!
Gloldanor the sick wolf's Shoot hits Zyann for (0 exoskeleton), 33 physical, (0 exoskeleton), 2 cold (35 total damage).
Gloldanor the sick wolf's Shoot hits Zyann for (16 to ice), (0 exoskeleton), 24 physical (24 total damage).
Gabeth the sick wolf shoots!
Deep Wound from Gabeth the sick wolf hits Zyann for (11 to ice), (0 exoskeleton), 17 physical (17 total damage).
Gabeth the sick wolf's Shoot performs a ranged critical strike against Zyann!
Gabeth the sick wolf's Shoot hits Zyann for (22 to ice), (6 reactive armor), (6 exoskeleton), 21 physical (21 total damage).
Sick warg uses Blindside.
Melee retaliation hits Iceblock for 6 light damage.
Sick warg hits Zyann for (6 to ice), (0 exoskeleton), 8 physical (8 total damage).
Gloldanor the sick wolf strafes with his steamguns!
Saving game...














































































