
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.2.0Donators/Buyers bonus! Infinite500 v2.3b: Revised high level play for ToME 1.2.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! NPC Forgiveness 2.2 1.2.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Steamtech UI 1.1.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.2a 1.2.1Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Archer |
Level / Exp | 21 / 88% |
Size | small |
Lifes / Deaths | Killed by Assassin Lord at level 10 on the 11st Dusk 122nd year of Ascendancy at 21:58 / 78Killed by Assassin Lord at level 10 on the 11st Dusk 122nd year of Ascendancy at 22:45 Killed by shadowblade at level 10 on the 11st Dusk 122nd year of Ascendancy at 23:01 Killed by bandit at level 10 on the 11st Dusk 122nd year of Ascendancy at 23:32 Killed by bandit at level 10 on the 12nd Dusk 122nd year of Ascendancy at 00:00 Killed by bandit at level 10 on the 12nd Dusk 122nd year of Ascendancy at 00:47 Killed by bandit at level 10 on the 12nd Dusk 122nd year of Ascendancy at 01:15 Killed by bandit at level 10 on the 12nd Dusk 122nd year of Ascendancy at 01:56 Killed by assassin at level 10 on the 12nd Dusk 122nd year of Ascendancy at 02:27 Killed by assassin at level 10 on the 12nd Dusk 122nd year of Ascendancy at 03:19 Killed by assassin at level 10 on the 12nd Dusk 122nd year of Ascendancy at 04:09 Killed by Onen the human at level 12 on the 27th Haze 122nd year of Ascendancy at 13:50 Killed by fire drake at level 12 on the 27th Haze 122nd year of Ascendancy at 14:52 Killed by Horned Horror at level 13 on the 49th Haze 122nd year of Ascendancy at 00:23 Killed by Horned Horror at level 13 on the 49th Haze 122nd year of Ascendancy at 01:05 Killed by Horned Horror at level 13 on the 49th Haze 122nd year of Ascendancy at 01:40 Killed by Horned Horror at level 13 on the 49th Haze 122nd year of Ascendancy at 02:34 Killed by Horned Horror at level 13 on the 49th Haze 122nd year of Ascendancy at 03:04 Killed by Archer at level 13 on the 49th Haze 122nd year of Ascendancy at 03:04 Killed by Horned Horror at level 13 on the 49th Haze 122nd year of Ascendancy at 05:41 Killed by Horned Horror at level 13 on the 49th Haze 122nd year of Ascendancy at 06:33 Killed by Horned Horror at level 13 on the 49th Haze 122nd year of Ascendancy at 06:56 Killed by red crystal at level 15 on the 53rd Haze 122nd year of Ascendancy at 10:35 Killed by Shardskin at level 15 on the 53rd Haze 122nd year of Ascendancy at 11:34 Killed by giant venus flytrap at level 15 on the 53rd Haze 122nd year of Ascendancy at 12:27 Killed by greater gwelgoroth at level 17 on the 8th Decay 122nd year of Ascendancy at 22:48 Killed by Archer at level 17 on the 8th Decay 122nd year of Ascendancy at 22:48 Killed by Horned Horror at level 17 on the 1st Regrowth 123rd year of Ascendancy at 07:59 Killed by lava floor at level 18 on the 9th Regrowth 123rd year of Ascendancy at 09:07 Killed by gigantic corrosive tunneler at level 18 on the 9th Regrowth 123rd year of Ascendancy at 10:20 Killed by carrion worm mass at level 18 on the 9th Regrowth 123rd year of Ascendancy at 11:10 Killed by Imidos the shalore at level 18 on the 28th Regrowth 123rd year of Ascendancy at 05:55 Killed by Unlohud the dwarf at level 18 on the 37th Regrowth 123rd year of Ascendancy at 13:52 Killed by Konumi the dwarf at level 18 on the 37th Regrowth 123rd year of Ascendancy at 15:11 Killed by Konumi the dwarf at level 18 on the 37th Regrowth 123rd year of Ascendancy at 16:27 Killed by Lisoba the snow giant thunderer at level 18 on the 43rd Regrowth 123rd year of Ascendancy at 06:52 Killed by snow giant boulder thrower at level 18 on the 44th Regrowth 123rd year of Ascendancy at 01:49 Killed by snow giant thunderer at level 18 on the 44th Regrowth 123rd year of Ascendancy at 03:14 Killed by snow giant thunderer at level 19 on the 44th Regrowth 123rd year of Ascendancy at 04:19 Killed by snow giant boulder thrower at level 19 on the 44th Regrowth 123rd year of Ascendancy at 05:20 Killed by Voriminn the snow giant chieftain at level 19 on the 44th Regrowth 123rd year of Ascendancy at 06:21 Killed by snow giant boulder thrower at level 19 on the 44th Regrowth 123rd year of Ascendancy at 08:04 Killed by snow giant boulder thrower at level 19 on the 44th Regrowth 123rd year of Ascendancy at 11:23 Killed by snow giant thunderer at level 19 on the 45th Regrowth 123rd year of Ascendancy at 19:11 Killed by snow giant thunderer at level 20 on the 45th Regrowth 123rd year of Ascendancy at 20:30 Killed by Xanuldama the snow giant chieftain at level 20 on the 45th Regrowth 123rd year of Ascendancy at 22:13 Killed by Xanuldama the snow giant chieftain at level 20 on the 45th Regrowth 123rd year of Ascendancy at 23:24 Killed by Archer at level 20 on the 45th Regrowth 123rd year of Ascendancy at 23:24 Killed by Xanuldama the snow giant chieftain at level 20 on the 46th Regrowth 123rd year of Ascendancy at 01:45 Killed by Xanuldama the snow giant chieftain at level 20 on the 46th Regrowth 123rd year of Ascendancy at 03:09 Killed by Xanuldama the snow giant chieftain at level 20 on the 46th Regrowth 123rd year of Ascendancy at 04:40 Killed by Archer at level 20 on the 46th Regrowth 123rd year of Ascendancy at 06:01 Killed by Silida the snow giant thunderer at level 20 on the 46th Regrowth 123rd year of Ascendancy at 17:25 Killed by snow giant chieftain at level 20 on the 47th Regrowth 123rd year of Ascendancy at 02:24 Killed by snow giant boulder thrower at level 20 on the 47th Regrowth 123rd year of Ascendancy at 10:25 Killed by Rantha the Worm at level 21 on the 47th Regrowth 123rd year of Ascendancy at 18:25 Killed by Archer at level 21 on the 47th Regrowth 123rd year of Ascendancy at 18:25 Killed by Rantha the Worm at level 21 on the 47th Regrowth 123rd year of Ascendancy at 22:09 Killed by snow giant boulder thrower at level 21 on the 48th Regrowth 123rd year of Ascendancy at 03:45 Killed by Archer at level 21 on the 48th Regrowth 123rd year of Ascendancy at 03:45 Killed by orc corruptor at level 21 on the 45th Pyre 123rd year of Ascendancy at 04:53 Killed by orc corruptor at level 21 on the 45th Pyre 123rd year of Ascendancy at 05:15 Killed by orc corruptor at level 21 on the 45th Pyre 123rd year of Ascendancy at 06:10 Killed by orc corruptor at level 21 on the 45th Pyre 123rd year of Ascendancy at 06:24 Killed by Azimaeas the shalore at level 21 on the 49th Pyre 123rd year of Ascendancy at 22:38 Killed by Azimaeas the shalore at level 21 on the 49th Pyre 123rd year of Ascendancy at 22:50 Killed by Cyratha the master vampire at level 21 on the 68th Pyre 123rd year of Ascendancy at 17:32 Killed by Cyratha the master vampire at level 21 on the 68th Pyre 123rd year of Ascendancy at 18:43 Killed by Larion the thalore at level 21 on the 76th Pyre 123rd year of Ascendancy at 14:58 Killed by Mahdur the shalore at level 21 on the 76th Pyre 123rd year of Ascendancy at 16:13 Killed by skeleton mage at level 21 on the 9th Mirth 123rd year of Ascendancy at 23:23 Killed by Xytira the chitinous spider at level 21 on the 10th Mirth 123rd year of Ascendancy at 01:00 Killed by skeleton master archer at level 21 on the 10th Mirth 123rd year of Ascendancy at 02:12 Killed by Xytira the chitinous spider at level 21 on the 10th Mirth 123rd year of Ascendancy at 04:27 Killed by skeleton mage at level 21 on the 10th Mirth 123rd year of Ascendancy at 05:25 Killed by Xytira the chitinous spider at level 21 on the 10th Mirth 123rd year of Ascendancy at 06:27 Killed by Archer at level 21 on the 10th Mirth 123rd year of Ascendancy at 06:27 Killed by Archer at level 21 on the 10th Mirth 123rd year of Ascendancy at 06:27 |
Antimagic | Follower |
Primary Stats
Strength | 16 (base 13) |
Dexterity | 58 (base 50) |
Constitution | 13 (base 11) |
Magic | 10 (base 10) |
Willpower | 15 (base 10) |
Cunning | 55 (base 41) |
Resources
Life | -345/455 |
Stamina | 122/172 |
Healing Factor | 1.1 |
Regeneration | 3.4145292156577 |
Speed
Mental | -2.9976021664879E-12% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
Offense: Mainhand
Damage | 91 |
Accuracy | 37 |
Crit Chance | 20% |
APR | 8 |
Speed | 0.70 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 27.25 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 25.81 |
Ranged Defense | 25.81 |
Fatigue | 0 |
Physical Save | 11.025 |
Spell Save | 35.0625 |
Mental Save | 18.375 |
Defense: Resistances
All | + 2%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target has 50% chance to evade melee attacks and gains 7 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 45. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed green worm. * You've found the needed hummerhorn wing. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Quiver | blazing pouch of dwarven-steel shots of accuracy (17/23, 33.5-40.2 power, 3 apr) blazing pouch of dwarven-steel shots of accuracy (17/23, 33.5-40.2 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.5 - 40.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 23 Damage (Ranged): +8 fire Burst (radius 2) on crit: +6 fire Shots are used with slings to pummel your foes to death. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
On head | bladed hardened leather cap (0 def, 3 armour) bladed hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +4 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 28.2 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Urthichak UrthichakCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes damage: +18% acid Rings can have magical properties. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | swiftstrike rough leather sling of nature swiftstrike rough leather sling of natureRequires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +6 Travel speed: +200% Damage (Ranged): +8 nature When wielded/worn: Changes resistances: +2% all Changes resistances penetration: +6% nature Slings are used to hurl stones or metal shots at your foes. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 30/30. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Achievements
By Archer the Halfling Archer level 18
32nd Regrowth 123rd year of Ascendancy at 22:43 see stats
By Archer the Halfling Archer level 21
45th Pyre 123rd year of Ascendancy at 07:20 see stats
By Archer the Halfling Archer level 16
69th Haze 122nd year of Ascendancy at 12:44 see stats
By Archer the Halfling Archer level 17
1st Regrowth 123rd year of Ascendancy at 11:58 see stats
By Archer the Halfling Archer level 13
49th Haze 122nd year of Ascendancy at 03:04 see stats
By Archer the Halfling Archer level 16
54th Haze 122nd year of Ascendancy at 22:43 see stats
By Archer the Halfling Archer level 10
5th Flare 122nd year of Ascendancy at 00:34 see stats
By Archer the Halfling Archer level 20
45th Regrowth 123rd year of Ascendancy at 20:21 see stats
By Archer the Halfling Archer level 11
12nd Dusk 122nd year of Ascendancy at 06:58 see stats
By Archer the Halfling Archer level 10
12nd Dusk 122nd year of Ascendancy at 04:09 see stats
By Archer the Halfling Archer level 18
32nd Regrowth 123rd year of Ascendancy at 22:43 see stats
By Archer the Halfling Archer level 21
80th Regrowth 123rd year of Ascendancy at 13:16 see stats
By Archer the Halfling Archer level 20
46th Regrowth 123rd year of Ascendancy at 11:53 see stats
Log
Skeleton mage hits Archer for 91 fire damage.
Talent Steady Shot is ready to use.
Archer's mind surges with critical power!
Archer is invigorated by the attack!
Burning from Skeleton mage hits Archer for 43 fire damage.
Xytira the chitinous spider casts Invoke Darkness.
Archer's mind surges with critical power!
Archer is invigorated by the attack!
Xytira the chitinous spider hits Archer for 234 darkness damage.
Archer the level 21 halfling archer was darkened to death by Xytira the chitinous spider on level 1 of Elven Ruins.
Archer shoots!
Archer deactivates Precise Strikes.
Archer deactivates Aim.
Archer is no longer attuned.
Archer stops burning.
Archer is no longer evading attacks.
Archer tries to evade attacks.
From the brink of death you seem to be yanked to another plane.
Saving game...
Xytira the chitinous spider killed Archer!
Archer's Shoot hits Archer for 101 physical damage.
Archer the level 21 halfling archer was shattered to death by himself out of supreme humility on level 1 of Elven Ruins.
Archer shoots!
Archer is no longer evading attacks.
Archer performs a ranged critical strike against Archer!
Archer tries to evade attacks.
Saving done.
Saving game...
From the brink of death you seem to be yanked to another plane.
Saving done.