Demented / Madness | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Calm | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A glittering rainbow stuns those in a radius 0 area, also healing you of 10 damage.
The healing and radius will increase with your Spellpower. Rainbow
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The darkest winters come from the longest summers. You are accustomed to light and life.
You receive a 2% bonus to your healing factor.
This talent also grants you a significantly larger negative energy pool while active, increasing it by 0.
At raw talent level 5 the negative energy bonus is doubled to 0. Long Summers
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A wave of cold light emanates from you with a radius of 0, striking your foes dumb and doing 3.11 cold and 3.11 light damage.
The damage will increase with your Spellpower. Savor the Silence
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: -20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself with the power of the dawn, increasing all your light and cold damage by 0%, and ignoring 3% of the light and cold resistance of your targets.
In addition, shield effects you create are enhanced by 6%, as with Aegis Shielding. Aura of the Dawn
| 0/5 |
Spell / Acid | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 3
Travel Speed: 1000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You launch a ball of volatile acid. If it strikes a target, it deals 4.92 acid damage to them and then 2.46 acid damage in a radius of 0.
It will not harm you.
The damage will increase with your Spellpower. Acid Splash
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You strike in such a way that your foes are left reeling with pain.
Each time you deal damage above -10% of your target’s maximum life, you afflict them with the Weakened debuff, reducing their damage dealt by -7% for three turns. Searing Pain
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You release several waves of acid, melting hordes of lesser foes. Each is a cone with radius 1, and deals 3.87 acid damage.
You conjure two cones, or three at talent level 5 or above.
The damage will increase with your Spellpower. Dissolution Cascade
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Acid strips strength from your foes, and weakness from yourself.
Each time you deal acid damage above -17% of your target’s maximum life, you reduce the duration of one detrimental effect upon you by 0. Dissolve Weakness
| 0/5 |
Celestial / Moonlight | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 5
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You conjure alternate flares of moonlight and darkness, and the contrast blinds foes within radius 1 for 1 turns while lighting up your immediate area (radius 2).
At level 3 it will also do 5.11 darkness damage within radius 1.
The damage done will increase with your Spellpower. Twilight Fades
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 5
Negative energy cost: 3
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You invoke the crescent moon to cleave all foes in front of you, doing 121% weapon damage as light and darkness in a cone of 2. Moonsilver Blade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 6
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures an aura of light that harms adjacent foes for 5.92 light damage, while shielding you for a base value of 12 that is increased by your light damage bonuses.
The values will increase with your Spellpower. Pale Cascade
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: 2
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: An explosion of dark light pulses from you, doing 10.00 light and 10.00 darkness damage to all others within radius 2, while causing them to run in fear for 3 turns.
The damage dealt and fear power will increase with your Spellpower, but the fear is resisted as a mental effect. Dark Nova
| 0/5 |
Cursed / Slaughter | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Void | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Blight | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Life cost: 10
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Twist the elements in the target, changing some of them to Blight.
This shock causes 5.92 Blight damage and stuns them for 1 turns.
The damage will scale with Spellpower. Flux
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Life cost: 25
Range: 6
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invokes a furious storm of elemental chaos at the target point, doing 2.80 half blight, half random element damage, in a radius of 3 each turn for 5 turns.
Each turn the vortex will move at random, and can harm its creator.
The damage and duration will increase with your Spellpower. Chaos Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Sustain life cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You have mastered the fifth element, increasing all your blight damage by 0% and ignoring -107% blight resistance of your targets.
Also, 0% of any blight damage you do, will heal you as well. Quintessence
| 0/5 |
Spell / Metal alchemy | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive metal shards that cause bleeding.
In addition all physical damage you do is increased by 0%.
You cannot have more than one alchemist infusion sustain active at once. Metal Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: While Metal Infusion is active, your bombs cover your golem in a shell of shrapnel for 2 turns when they hit it.
While covered in this shell, any damage done to your golem is reduced by 1 and any melee attacker will take 0.0 physical damage.
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Shrapnel Shell
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Take refuge inside your golem for 3 turns. When this effect ends, you will be healed for 26.
This will also move any buffs/debuffs from you to your golem.
Healing scales with your Spellpower. Golem Refuge
| 0/5 |
Steamtech / Psytech gunnery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automation | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Inanimation | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 5
Range: 6
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Magically animate your melee weapon and have it fly at a nearby enemy, attacking them for 103% weapon damage.
This attack uses Spellpower in place of Accuracy and if it hits, will knock the target off balance for 4 turns.
Weapon damage multiplier scales with Spellpower.
(Will trigger when hit in melee effects on target.) Flying Weapon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Magically animate a weapon and command it to protect you. This enchantment will cause it to attack all nearby enemies for 3 turns. When the spell ends, the weapon will drop to the ground. Attack Speed: 16% Animate Weapon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Summon a storm of swirling blades to slice your foes, inflicting 2.17 physical damage and bleeding to anyone who approaches, for 4 turns.
The damage and duration will increase with your Spellpower. Bladestorm
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Oozing blades | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Dread | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / High magic | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: The Arcanist focusses on supreme control over mana, allowing them to adjust how it flows near them.
Increases mana regen by +0.0, arcane resistance by 0 and arcane resistance cap by 0. Mind Over Mana
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 30
Travel Speed: 300% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Unleash power similar to the original Spellblaze, but on a much smaller scale.
The primary explosion will release 0 extra uncontrolled explosions.
Each explosion will do 8.49 arcane damage and 8.49 fire damage, and will destroy walls.
The damage will increase with your Spellpower.
Spellcraft will not protect you from this spell. Spellblaze
| 0/5 |
Spell / Shades | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sickly Radiance | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You look like a paragon of light, but inside, you are rotten.
Whenever you deal -10% of a target's health with light damage, you inflict them with a disease doing 8.18 blight damage per turn for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by 1. The three diseases can stack.
You will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target.
This will only happen once per turn; and after it effects a target, they will not be affected by this talent again for -12 turns.
The effect will increase with your Spellpower. Sickening Light
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You unleash a beam of tainted light, dealing 4.92 light damage in a line.
Each creature hit has a 0% chance of being infected by a random disease, doing 1.76 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage of both the beam and the disease will increase with your Spellpower. Awful Radiance
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Inner sickness leads to outer weakness.
Whenever you inflict a disease upon your foe, you also inflict Sunburn and Luminescence on them, reducing their light resistance by 0% and stealth power by 0.
The effect will increase with your Constitution. Terrible Glory
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You sicken the target with a radioactive wasting, causing them to radiate 4.83 blight and 4.83 light damage over 6 turns. (0.80 blight, 0.80 light per turn)
You can target yourself, ignoring your disease resistance, and will never take damage from this effect.
The damage will increase with your Spellpower. Dying Star
| 0/5 |
Steamtech / Furnace | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Timethief | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Power | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 42
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fold your magic inwards, into a small feedback loop, increasing your Spellpower by 2 for your next spell.
This spell can Spell crit to last for more than one turn.
The Spellpower bonus is a fraction of your current Spellpower. Yonk
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Removes up to 0 magical effects (both good and bad) and sustained talents from the target, and silences them for 0 turns.
The Silence effect is applied with your Spellpower. Sever Magic
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Overloads one of your active shields, causing it to explode outwards damaging all nearby hostile creatures in a radius 0.
Damage amount and type will depend on which shield is overloaded and how powerful the shield is.
Affected shields are: Damage Shield, Time Shield, Displacement Shield, Disruption Shield, Elemental Shield. Shield Overload
| 0/5 |
Spell / Advanced necrotic minions | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Energies | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Artifice | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Undead drake | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Firmament | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assault a target within 7 with the full magnitude of the night sky, dealing 6.58 darkness damage and pinning them for two turns.
The damage will increase with your Spellpower. Stargaze
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fire a powerful beam of darkness, revealing the power of the night to those struck. They suffer 8.40 darkness damage, and are slowed by 40% for three turns.
The damage will increase with your Spellpower. Perspective
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: 2
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflict the most vicious of punishments on a target within 2 - utter isolation.
They are pinned, blinded and silenced for 0 turns. Null And Void
| 0/5 |
Psionic / Solipsism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Lunar Predator | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your celestial talents have led you to this; the ability to adopt a powerful, lupine form.
While in this form, you deal bonus damage on each attack, reduced by 25% when using a shield and by 50% when dual wielding.
This damage is always at least 0.48 darkness and 0.48 temporal, but will be 25% of the melee attack's damage total if that would be greater.
Your speed and insight also grants you a 1 bonus to your defence. However, this drains your energy very quickly - you lose 5 negative energy each round this is sustained, and it deactivates if this loss would take you below zero.
The effects will increase with your Spellpower. The drain is reduced by talent level.
This talent is disabled automatically on rest or run. Claws of Night
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your body is made of stars and fate, and it is powered more by your mind than your body.
When you activate Claws of Night, it adds 1 Dexterity (Based on your Cunning) and 1 Constitution (Based on your Magic) to your abilities. Moontide Blessings
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You wrap the night around you, vanishing from sight.
For two rounds, you are stealthed; completely regardless of detections or what actions you take. At talent level 5, the duration becomes three rounds. Moon's Vigil
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You have learnt the weaknesses of the unnatural; the creatures that all of Eyal despises. You can slay them more easily than others.
You take 0% less damage from these creatures and deal them 0% more damage.
These creatures include undead, horrors, demons and titans. Blessed Silver
| 0/5 |
Corruption / Fearfire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Written in the Stars | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Fate conspires in little ways to lead you to victory.
Whenever you score a critical hit of any kind, you gain one Spin. (See Chronomancy/Fate Weaving: Spin Fate)
Your Spin Fate stacks grant you 0 negative energy regen each.
All Spin Fate and associated stacks must fade before changes to this talent category are certain to come into effect.
For each talent in this category you have at raw talent level four or above, you may gain one more Spin Fate stack than normal. (Maximum 3.) The Stars Align
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 8
Is: a spell
Description: You now have a -15% chance to Fold Fate, Entropy or Moonlight into your attacks.
Fold Destiny: Deals 7.00 temporal damage to enemies in a radius of 1. Affected targets may lose 30% darkness and temporal resistance for 1 turns.
Fold Entropy: Deals 3.50 darkness and 3.50 temporal damage to enemies in a radius of 1. Affected targets may have their accuracy and damage reduced by 30% for 1 turns.
Fold Moonlight: Deals 7.00 darkness damage to enemies in a radius of 1. Affected targets may be confused or blinded for 1 turns.
Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn. Final Chapter
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your destiny has always lain beyond the heavens. Each stack of Spin Fate you gain also grants you a 1% bonus to temporal damage, penetration, and resistance.
All Spin Fate and associated stacks must fade before changes to this talent category are certain to come into effect. Assuming the Mantle
| 0/5 |
Spell / Meta | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Darkness | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Morph | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Weakens your target, decreasing its defense, damage and saves by 1 for 10 turns.
The weakening will improve with your spellpower. Enfeeble
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Focus your magic inwards enhancing your physical form.
This increases your Strength, Dexterity and Constitution by 0.
You also physically recover faster, increasing your Life regeneration by 0.0 and your Stamina regeneration by 0.0 per turn.
These values will increase with your Spellpower. Vitalise
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: All nearby enemies within radius 0 are violently deconstructed, disarming them and doing 10.94 arcane damage.
Does +50% damage verses stoned targets.
The damage will increase with your Spellpower. Crumble
| 0/5 |
Technique / Archery prowess | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thermal mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.00 |
- Automated Cloak Tessellation
| 0/5 |
| 0/5 |
- Embedded Restoration Systems
| 0/5 |
| 0/5 |
Celestial / Wintertide | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11
Range: 3
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Leap as a bolt of moonlight to your target, hitting it with all your weapons for 110% weapon damage as cold and darkness.
If the target is wet, they lose wet but Lunar Rush does not go on cooldown.
You need to be able to see the target. Lunar Rush
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Negative energy cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Strike the foe with arctic cold, dealing 150% weapon damage as cold.
If the attack hits, the target is frozen in ice, preventing them from acting but protecting them from damage.
You pierce through 0% of this protection. Glacial Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Strike the foe with tidal force, dealing 150% weapon damage as cold and darkness. If the attack hits, the target is soaked and knocked back. The chance improves with your Spell Power. Tsunami
| 0/5 |
Psionic / Augmented striking | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Reflection | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunbeams | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You unleash a beam of blinding light, dealing 4.45 light damage in a line, as well as illuminating and possibly blinding your targets.
The damage done will increase with your Spellpower. Blind the Sinful
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You unleash a mighty beam of light, dealing 4.45 light damage in a line, and knocking you 0 tiles away from the target.
The damage done will increase with your Spellpower. Light of Orion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You lash out twice, unleashing two beams of light, each for 2.23 light damage in a line.
At talent level 5, you launch three beams. Each beam triggers your Second Sun talent.
The damage done will increase with your Spellpower. Danmaku
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your power burns itself into the world, igniting a second time moments later.
Whenever you cast a beam spell, it ignites again one turn later for 22% of the damage as blight.
You can hold up to four beams at once. Second Sun
| 0/5 |
Steamtech / Gadgets | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Distortion | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself in a temporal whirlpool with radius 2, doing 11.60 temporal damage and stunning affected creatures.
The damage will increase with your Spellpower. Time Warp
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Adds 9.20 temporal damage to Phase Door, Teleport, Congeal Time, Time Prison and Space Warp (when used on hostile targets). Time Lash
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Entropy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Heavens | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Positive energy cost: 5
Negative energy cost: 5
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your moonlight is fuelled by the sun, and your attacks blend both lights to strike your foes. You deal 0.30 fire and 0.30 light damage on hit. This damage is reduced by a quarter if you wear a shield, or half if you dual wield.
In addition, when you have more positive than negative energy, your attacks generate 1 negative energy at the cost of the same amount of positive energy.
Learning this talent enhances some of your darkness/cold talents to also benefit light/fire. Sun and Moon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 20
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Call forth the Sun to summon a beam of light, dealing 4.45 light damage to all foes in a line.
The damage done will increase with your Spellpower. Twin Dawn
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Release a wave of summer heat in a radius of 1, dealing them 9.67 fire damage. Wet targets take 30% bonus damage but are no longer wet.
The damage done will increase with your Spellpower. Evaporate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Release all your positive energy at once, dealing nan light damage to all foes within a radius of 1.
The damage done will increase with your Spellpower, and is greater when greater amounts are spent on it. The positive energy cost is equal to your positive energy. Nova
| 0/5 |
Demented / Rift | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Illusion | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Disrupt the target's mind, doing 10.94 mind damage and brainlocking them for 1 turns.
The target may make a mind save against your spellpower to half the damage.
The damage will increase with your Spellpower. Mind Spike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Wrap the target's mind in a delusion, making them think you are their friend for 3 turns.
If you damage the target it will be free from the delusion. Charm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 8
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cast a chaotic ray of light that bounces and hits up to 0 enemies, up to 6 grids apart.
They will be hurt for 8.29 light damage and be confused (30 power) for 0 turns.
The damage and confusion strength will increase with your Spellpower. Prismatic Chaos
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The caster is surrounded by a modified phantasmal shield. If hit by a projectile weapon or a spell, the shield will deal 3 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Mirror
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Elementalism | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: One doesn't survive channelling the elements long, if one doesn't learn to protect themselves.
Increases fire, cold, lightning, acid and physical resistance by 0 and their resistance cap by 0. Endure Elements
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself in shield of elemental power for 10 turns. Any physical, fire, cold, acid or lightning damage you take is reduced by 2.
The max damage the shield can absorb will increase with your Spellpower. Elemental Shield
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 5
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Binds an elemental into your control, giving you full control over its actions for 5 turns.
When the effect ends the elemental will be banished.
Instakill immunity will block Bind Elemental.
The duration and chance to bind will increase with your Willpower.
Each point in Bind Elemental will also increase your elemental damage penetration by 4%. Bind Elemental
| 0/5 |
Steamtech / Artillery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Advanced shadowmancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Chaotic hedgemagic | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Randomly teleports all targets within a radius of 2 around you, including yourself. Everyone will be teleported between 2 and 4 tiles from their current location.
You will go out of phase (2) for 1 turns. The duration can Spell crit.
Requires your Spellpower to beat the target's Spell Save. Scatter
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 90
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Bathes the target area in raw magic, inflicting 1.36 arcane and 1.36 fire damage per turn for 8 turns.
Such wild magic is difficult to control and channelling it will cause you to take 1.81 arcane and 1.81 fire damage.
The damage will increase with your Spellpower.
Spellcraft will not protect you from any damage from this spell. Arcana Unleashed
| 0/5 |
Spell / Stone | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunslinging | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Oblivion | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Depths | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You assault the enemy with a rain of fast, overpowering blows. You strike four times for cold and darkness damage. Every blow does 10% damage.
Points in this talent also passively increase your attack and casting speed, currently by 0%. Pressure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 8
Range: 8
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Icy vapours from the darkest depths of the sea rise up, doing 0.41 cold and 0.41 darkness damage damage in a radius of 3 each turn for 0 turns, with a chance of blinding foes.
The damage will increase with your Spellpower. Deepwater
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: A heavy wetness hangs in the air around you. Nearby foes must save against your spellpower, or begin to drown based on talent level. This occurs to all foes within 1.
Drowning foes lose loses 0.00 air and take 0.54 cold damage per turn Drown
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself with the power of the ocean, increasing all your cold and darkness damage by 0%, ignoring 3% of the cold and darkness resistance of your targets
In addition, your familiarity enhances your defences, increasing your cold and darkness resistance by 0%. Darkest Depths
| 0/5 |
Celestial / Sun | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Elusiveness | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Charged mastery | 1.00 |
- Transcendent Electrokinesis
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wretched | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: 8
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Venomous fumes rise from the ground, doing 0.82 acid damage in a radius of 3 each turn for 0 turns.
The damage will increase with your Spellpower.
In addition, you receive 0% acid resistance. Wretched Spray
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Showers the target in venom for 7 acid damage, corroding their saves and armor to reduce them by 1 for 4 turns.
The effects will increase with your Spellpower.
Bugged, deals damage but doesn't effect right. Given that this gives you a free, cooldown-less nuke, the cost has been made too high to use. Corrode
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: A venomous comet falls on a radius 0 area, doing 5.86 acid damage on impact.
Will eventually knock targets back, but the only precedent code is in Cursed/Force Of Will and is making me go cross-eyed.
The damage dealt will increase with your Spellpower. Vile Comet
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 70
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Through sheer spite, you forge three weak temporary copies of yourself, existing for 2 turns.
The copies possess your exact talents and stats, have 20% life and deal 41% damage.
Bugged, summons one copy. Venom Fodder
| 0/5 |
Spell / Poison alchemy | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive poison that lowers healing.
In addition all nature damage you do is increased by 0%.
You cannot have more than one alchemist infusion sustain active at once. Poison Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: While Poison Infusion is active, your bombs coat your golem in poison for 2 turns when they hit it.
While coated, any attack made by your golem has a 20% chance to trigger a beam of poison towards the target, that does 0.0 nature damage over 6 turns. (This can only happen once per turn.)
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Poison Coat
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Hurl a flask of knockout gas, which explodes on impact releasing the gas in a radius of 3.
Any creatures affected by the gas will be put to sleep (1 power) for 3 turns.
Alchemist Protection reduction works as a chance to avoid hitting yourself with this.
Sleep power scales with your Spellpower. Chloroform Bomb
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Carefully administered potions and magic allow you to transform your body into a much stronger form.
This increases your physical power and physical saves by 1, your maximum life by 26, your life regeneration by 0 per turn, and your size category by 1.
Each hit (spell or weapon) you make also has a 20% chance of firing a beam of poison at the target, doing 5.3 nature damage over 6 turns. Mutation
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Serenity | 1.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 25
Range: melee/personal
Cooldown: 33
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: In peace there is knowledge, in knowledge their is power. Serenity is the place from which birth and death come.
Lethal Performance lasts for 0 rounds, and can only be used while using the Aura of the Twilight. It will end if that stance is left.
While the effect lasts, you do not suffer the damage penalty from that stance. Lethal Performance
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 119
Is: a spell
Description: You can escape from the most deadly situation by never having been there in the first place.
When you would take damage that would reduce you below zero health, you do not take that damage; heal 0% of your maximum health, and teleport randomly in an area of 113, moving at least 20 squares.
This effect has a cooldown. Avoidance Kata
| 0/5 |
Corruption / Infernal combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Chronophage | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blood | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Magnetism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Glimmer | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 5
Range: 10
Cooldown: 10
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Release a beam of icy darkness, doing 7.60 darkness damage and potentially freezing targets.
The damage will increase with your Spellpower. Nightfrost
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You can enhance your magical and physical combat skills by alternating them. Melee attacks grant bonus spellpower, and spells grant physical power. These bonuses last for one round and can only be triggered once per round.
Mental attacks also benefit from these bonuses, but can never trigger them. The spell/physical power bonus is theoretically 6 (but likely far lower after scaling), and increases with your Cunning and talent level.
At talent level five, the bonuses last for two rounds. They will stack with each other, but not themselves. Moonlit Prowess
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: 10
Cooldown: 14
Travel Speed: 1000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Release an effortless bolt of light. If it strikes a target, it deals 3.09 light damage to them and then 6.19 light damage in a radius of 1. Hitting with this spell refreshes your Lunar Rush cooldown.
The damage will increase with your Spellpower, and the cooldown goes down with talent level. Lunar Grace
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A surge of moonlight pulses from you, doing 10.00 light and 10.00 cold damage to all foes within radius 2.
The damage dealt will increase with your Spellpower. Moonfall
| 0/5 |
Cunning / Poisons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Dawn's Aura | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 3
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Strike with overwhelming force, dealing 120% temporal weapon.
This talent also allows you to wield the Aura of the Dawn stance, which grants physical and spellpower. While you use the Aura of the Dawn, if Dawn's Fury isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Dawn's Fury
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Strike with such ancient glory that your foe is frozen, struck dumb by your glory. You deal 100% temporal weapon damage, and the target has a 75% chance each to be silenced or pinned for -1 turns. Radiant Awe
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You shine in the opening stages of a battle. When you first sight an enemy, you gain 10% movement speed and a -4% all damage bonus for 3 rounds, decaying in the final three rounds.
This talent will not trigger again until you have spent a turn without sighting an enemy. Morning Glory
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Strike out with all your might, dealing 100% temporal weapon damage to a target within 0.
A critical hit with this talent deals 2% bonus critical damage, based on your spellpower. First Light
| 0/5 |
Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 1.00 |
- Circle of Shifting Shadows
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Disenchantment | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You can undo item enchantments.
From raw talent level 1, you can undo any of your enchantments, but this will destroy any gems or runes used.
From raw talent level 2, you recover a gem/rune from an enchanted item, but this destroys the item.
From raw talent level 3, you can temporarily disrupt an enemy's items, reducing their damage by 0% for 2 turns.
From raw talent level 4, you can strip all affixes from an item. (doesn't work)
From raw talent level 5, you can remove any of your enchantments and recover any gems/runes used, at the same time.
(You cannot claim for any damages to your items, body or sanity due to misfires of this spell.) Disenchant Item
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Irradiate | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Positive energy cost: 12
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Release a wave of vicious light in a radius of 1, dealing foes 3.87 light damage.
Targets affected with Luminescence are afflicted with a volatile sickness, removing Luminescence.
Each turn for four turns, this will fire a line to another nearby foe, dealing 0.67 blight damage to all foes in a line.
If no foes are found, the target will take 50% more blight damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of light and blight.
The damage done will increase with your Spellpower. Irradiate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 10
Positive energy cost: 8
Range: 10
Cooldown: 13
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a beam of bright light, dealing 9.67 light damage, and tainting the ground it passes over.
Corrupted vapor will linger for four turns, dealing 2.42 blight damage per turn to anyone standing in it.
The damage will increase with your Spellpower. Radiant Worship
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Positive energy cost: 15
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Release a devastating pulse of tainted light in a radius 3 ball within 6.
Creatures within suffer 2.05 light and 2.05 blight damage. Multiple targets cause a more powerful reaction, increasing the damage by 20% per target after the first.
The damage will increase with your Spellpower. Nuclear Fusion
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 20
Sustain positive energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Purge weakness from your body and those around you, increasing all your blight damage by 0% and ignoring 3% blight resistance of your targets.
Your life regen is also increased by 1, based on Constitution. Purge Weakness
| 0/5 |
Celestial / Volatility | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Whenever you cast a non-instant spell, you gain a stack of Solar Flares, up to 2 stacks. Each such stack provides 3% spell critical chance.
You can activate this talent to make your powers unstable. If you do, each non-instant spell instead provides either 1 stack, 2 stacks, 3 stacks, or reduces your stacks by 1 or 2.
If your stacks would go below zero, the feedback deals you 2 damage, half as Blight and half as Light.
The damage is 2, 2% of your maximum life based on talent level, but is reduced to 97% of its value based on your Constitution to 2 damage. Solar Flares
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Range: 8
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up light into a beam of unpredictable taint, dealing from 1.80 light and 1.80 blight to 5.30 light and 5.30 blight damage.
The damage will increase with your Spellpower, and the variance will decrease as your Constitution rises. (No variance at Con 100) Sudden Purge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: An aura of pulsing energy weakens strikes against you... most of the time.
Whenever you would take damage, the damage is either reduced by 0% or increased by 0%.
The second value begins as half of the first, but is reduced by your Constitution. Pulsing Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Casting critical hits against your foes grants a 3 bonus to your spellpower, up to four stacks.
On reaching five or more stacks, you explode, dealing 2.00 light and 2.00 blight damage to all foes within 2.
The damage scales with spellpower, and the range with Constitution. You get the benefit of spellpower from excess stacks for the explosion. Chain Reaction
| 0/5 |
Celestial / Sol | 1.00 |
| 0/5 |
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Demented / Controlled horrors | 1.00 |
| 0/5 |
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| 0/5 |
| 0/5 |
Celestial / Void | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 5
Range: 6
Cooldown: 8
Travel Speed: 350% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fire out a spear of cosmic energies. If it hits an enemy it deals 12.38 damage, otherwise it explodes in a thin cone of radius 4 at the end of its range, blocked by enemies, which deals 4.95 to 12.38 damage depending on how much the enemies block. Nebula Spear
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: 8
Cooldown: 12
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fires out a crescent projectile. If it hits an enemy it deals 7.16 damage and roots them for one turn.
If another projectile damages them within 1 turns, they take half that damage and are rooted again. Crescent Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20
Negative energy cost: 20
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The target feels the echoes of all your light and dark damage for 1 turns.
Light damage slows the target by 0.10% per point of damage dealt for 3 turns, up to a maximum of 3% at 30 damage.
Dark damage creates an effect at the tile for 3 turns which deals 3% of the damage dealt each turn. It will be refreshed as long as the target continues taking damage from it or another source while Twilit Echoes is active, dealing its remaining damage over the new duration as well as the new damage. Twilit Echoes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Summons the starscape in the surrounding area in a radius of 8. For 1 turns, this area exists outside normal time, and in zero gravity. In addition to the effects of zero gravity, Movement of projectiles and other creatures is three times as slow. Spells and attacks cannot escape the radius until the effect ends. Starscape
| 0/5 |
Celestial / Summertide | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a beam of frost, chilling the target for 9.67 cold damage over 3 turns.
The damage will increase with your Spellpower. Chill
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Mana cost: 20
Range: 3
Cooldown: 44
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Rushes toward your target with sudden speed. If the target is reached, you get a free attack doing 120%% weapon damage as cold and fire.
If you begin in melee range, it is instead 150% damage. Steam Jet
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Negative energy cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Like the moon, you reflect heat and light. You are shielded for up to 5 turns for 14. While you are shielded, you reflect 0% damage you take as fire.
The total damage the barrier can absorb will increase with your Spellpower. Mirror Sheen
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Mana cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You strike out with a magically magnified range, striking all foes in front of you for 121% weapon damage as fire and cold in a cone of 5. Red Tsunami
| 0/5 |
Celestial / Tides | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your attacks are like the rising tide, wearing down your foe while building up your own power. Fuelled by magic, you deal 0.50 cold damage and generate 2 negative energy on hit. These benefits are reduced by a quarter when you wear a shield, and by half when dual wielding.
In addition, you now use Magic instead of Strength to equip and use weapons, and Cunning to equip and wear shields. (Tooltips will currently still say they need Str.) Beat the Shore
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You cause seawater to rush out with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 0.79 cold damage and 0.79 light damage to all inside, as well as knocking targets outwards each turn.
The tide lasts for 3 turns.
All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with cold magic.
The damage and duration will increase with your Spellpower. High Tide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You cause seawater to rush inwards with an initial radius of 3, decreasing 1 per turn to a minimum eventual radius of 1, doing 0.79 cold damage and 0.79 darkness damage to all inside, as well as knocking targets inwards each turn.
The tide lasts for 3 turns.
All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with cold magic.
The damage and duration will increase with your Spellpower. Low Tide
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your combat style is serene even in its viciousness. If your negative energy is over three quarters of your maximum, you reduce the duration of a debuff on you by 2 at the cost of 5 negative energy. In addition, 25% physical damage you deal is converted to cold and darkness damage. Wash Away
| 0/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
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| 0/5 |
Spell / Advanced-golemancy | 1.00 |
| 0/5 |
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Psionic / Thought-Forms | 1.00 |
| 0/5 |
- Transcendent Thought-Forms
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| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.00 |
| 0/5 |
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| 0/5 |
Celestial / Blizzard | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 25
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a cone of freezing winds with radius 1. Any targets caught in the area will be slowed by 40%, and will also suffer 3.16 cold and 3.16 physical damage.
The damage will increase with your Spellpower. Wet targets take 30% bonus damage. Arctic Gale
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A furious blizzard rages around the caster, driving shards of ice in a radius of 3 each turn for 6 turns. Foes in this area suffer 0.88 cold damage and 0.88 physical damage each turn.
Foes are also knocked two spaces in a random direction.
The damage and duration will increase with your Spellpower. Driving Blizzard
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: 7
Cooldown: 12
Travel Speed: 800% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You conjure up a mass of ice and stone and drop it on the foe, doing 7.39 physical and 2.46 cold damage in a radius of 0. It then leaves the area ice cold, dealing 1.97 cold damage each turn for four turns.
This area functions like Glacial Vapour, and deals increased damage to and has a chance to freeze wet targets.
The damage will increase with your Spellpower. Avalanche
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your frost chills the heart and bruises the body. You increase all your physical and cold damage by 0%, and ignore 3% of the physical and cold resistance of your targets.
In addition, whenever you deal -10% of a target's health with cold or physical damage, you reduce their speed or damage by 20%, respectively, for one turn. Chill to the Bone
| 0/5 |
Psionic / Action at a distance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced martial enchantments | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Socket a gem into an enchanted weapon, adding extra damage based on the colour and tier of the gem.
The weapon also gets a secondary effect which is specific to each gem type and +5% damage mod from magic per gem tier.
You can only work with gems of the same teir or less than your raw talent level in this talent. Enchanted Pommel Gem
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Adds special wards to your heavy armour enchantments, which add 0 physical save and an extra bonus depending on the item type they are used on.
Body Armour: Reduces all damage by 0.
Head: Grants 0% stun resistance.
Gauntlets: Grants 0% disarm resistance.
Boots: Grants 0% knockback resistance.
Shield: +0 projectile defense. Enchanted Bindings
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Focus magic into your weapon's gem or rune, then attack an enemy for 100% weapon damage.
The gem/rune will then flare creating a burst of damage doing 7% of your weapon damage converted to the gem/runes element.
Different elements produce different shapes.
Physical, Fire, Nature and Light explode in a radius of 2.
Cold, Acid, Blight and Temporal produce a range 4 cone.
Lightning, Arcane, Darkness and Mind hit up to 6 targets in a radius 6 chain.
Damage burst increases with Spellpower. Rune Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Focus your magic into improving your martial skill.
Increasing your accuracy by 1, physical power by 1 and weapon critical chance by 0%.
These effects scale with your Spellpower. Battlesurge
| 0/5 |
Spell / Martial enchantments | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cast a heavy armour enhancing enchantment on an armour of your choice.
This makes the armour easier to use, reducing the physical stat requirements by 0 and the fatigue by 0.
At level 1, it allows you to wear enchanted heavy mail armour, gauntlets, helms, and heavy boots.
At level 2, it allows you to wear enchanted shields.
At level 3, it allows you to wear enchanted massive plate armour.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
This talent also acts an armour mastery talent.
You become better at using your enchanted armour to deflect blows and protect your vital areas.
Increases Armour value by 0, Armour hardiness by 0%, and reduces chance to be critically hit by 0% with your current body armour.
(This talent only provides bonuses when wearing heavy mail or massive plate armour.)
All effects of this talent only apply to armour that has been enchanted and do not stack with another armour training talent.
These values scale with your Spellpower. Enchant Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Charge raw arcane power into your weapon and then attack an adjacent enemy, doing 107% weapon damage converted to arcane.
If this hits, the target will be thrown back.
This attack uses your spellpower in place of accuracy and applies all on weapon hit bonusses and effects at +7% strength.
Damage multiplier increases with Spellpower. Arcane Smite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Focus magic into your weapons and attack your target with full force doing 100% weapon damage.
This attack gains 3% physical resistance penetration and applied effects will use your spellpower.
Each weapon style works slightly differently:
Two handed weapon users will Sunder Armour.
Dual weapon users will attack with both weapons and stuns if the mainhand hits.
Unarmed attacks will attack twice for 100% weapon damage each, gaining a combo point for each hit.
Shield users will attack with their weapon and their shield. If the shield attack hits, the target will be knocked back.
Bow users will pin their target to the ground.
Sling users will blind their target.
Damage and duration scale with talent level. Enchanted Assault
| 0/5 |
Celestial / Drought | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 7
Is: a spell
Description: You strike only at the right moment. Until then you wait. Waiting a turn while you can see a foe grants you 8 negative energy.
Learning this talent teaches you the Thirst talent, a single target spell that costs 90% of your negative energy, and deals 15.23 fire damage to the target over three turns, with a range of 2.
This damage increases with spellpower, and both it and the negative energy gain increase with Patience talent level. Patience
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 30
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a cone of heat with radius 1. Any targets caught in the area will have their global speed reduced by 15% for three turns, and will suffer 6.32 fire damage instantly.
The damage will increase with your Spellpower. Exhaustion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fire a powerful beam of flame, dealing 14.76 fire damage to all.
The damage will increase with your Spellpower.
Additionally, waiting a turn now grants you a stack of Good Things Come, which grants you 1% damage and resist for two turns, and stacks up to 0 times. To Those Who Wait
| 0/5 |
Spell / Animus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Void | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: 10
Cooldown: 8
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a beam of void energy, doing 5.47 darkness and 5.47 temporal damage.
The damage will increase with your Spellpower. Disintegrate
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Existence ends where you begin. All you touch turns to less than dust.
You ignore -107% of your target's darkness and temporal resistances.
Everything in a radius 1 around you takes 1.08 darkness and 1.08 temporal damage every turn.
However it also drains your light radius and life regeneration by 1, and sometimes nearby walls just turn to dust.
Damage will scale with your Spellpower. Void Avatar
| 0/5 |
Celestial / Gale | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 7
Is: a spell
Description: Your movement builds up momentum. Moving while you can see a foe grants you 2 negative energy.
Learning this talent teaches you the Laughing Gust talent, a cone of physical damage that costs 90% of your negative energy, and deals 9.03 physical damage to targets in a range of 1.
This damage increases with spellpower, and both it and the negative energy gain increase with Dynamo talent level. Dynamo
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: 8
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You can briefly turn yourself into a beam of scything wind. You move to the target location and inflict 7.26 physical damage to everything in your path, also causing them to bleed for another 3.63 damage over the next five turns.
The damage will scale with your Spellpower. Death-Dealing Journey
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 30
Range: 8
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Create a deadly hurricane for 2 turns. Each turn, the hurricane will pull in targets within a radius of 1, and inflict 1.84 physical damage.
The damage will scale with your Spellpower. Hurricane's Opened Eye
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: 2
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You are surrounded by a cruel wind. If there is a foe nearby, it will strike creatures within 2 for 1.75 physical damage at the beginning of your turn.
It also grants 0% global speed.
The damage will increase with your Spellpower. Scarlet Wind
| 0/5 |
Spell / Nightfall | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Rainfall | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: 6
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cause it to rain furiously in a radius 2 ball within 6, dealing 4.56 cold damage and having a 25% chance to cause wet.
The damage will increase with your Spellpower. Downpour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Invokes the clouds to rain within radius 1, drenching your foes for 1 turns to reduce resistances to celestial energies by 10%.
This also applies the Wet status effect. Casting this spell is instant. Drench
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures a cascade of water, dealing 6.32 cold damage in a radius of 2. Any creatures caught inside will be knocked back and have a 50% chance to be made wet.
The damage will increase with your Spellpower. Floodgate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 30
Range: 7
Cooldown: 38
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up an immense torrent of rain, doing 5.92 cold damage in a radius of 0 and having a 25% chance to cause wet.
The damage will increase with your Spellpower.
This spell generates 15 negative energy. Open The Heavens
| 0/5 |
Steamtech / Battlefield management | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Blaze | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 20
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Call forth the Sun to summon a fiery beam, burning all targets in a line for 4.92 fire damage.
The damage done will increase with your Spellpower. Firebeam
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures a furious burst of Sunlight, dealing 3.53 light damage to all around you in a radius of 3.
Creatures hit by the furious light will also ignite and take 3.53 fire damage over 4 turns.
The damage done will increase with your Spellpower. Sunburst
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your light burns the spirit, causing it to set the foe alight and deal 15% of the light damage as fire over four turns.
You also passively receive 0% fire penetration. Astral Inferno
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 16
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Calls forth a column of fire from the Sun, doing 8.8 fire damage to the target.
Fire dealing 2.0 damage will also be placed in a radius 2 around it for 3 turns.
The damage dealt will increase with your Spellpower.
Divine Fire will use up the Sun's Vengeance buff as if it were Sun Ray. Divine Fire
| 0/5 |
Spell / Golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Endings | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 9
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: You make a vicious attack that echoes through the world, dealing 56% weapon damage as Darkness in a cone of 1.
Your attack also tears the fabric of space, and you teleport randomly in the cone's area. Echoing Cull
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: The only strike that matters is the last.
Attack the target for 120% weapon damage as darkness. If the target is below 25% of their maximum health, you instead deal 144% weapon damage.
If the attack brings them below 25% health (or if it didn't, but an empowered attack would have), the difference is dealt to them directly. Omega Hand
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: You warp 1 tiles to the target location, reappearing with a warped strike that hits all adjacent foes for 6% weapon damage as darkness. An Aeon Ends
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 25
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Every story has an ending.
You lash out with phenomenal speed and power, dealing 81% weapon damage as darkness in a radius of two.
Against targets afflicted with End's Beginning (caused by dealing high damage while knowing a Beginnings talent), you instead deal 122% weapon damage and consume that debuff.
You also afflict the enemy with Beginning's End for three rounds. This interacts with a Beginnings talent.
It also comes with an additional debuff that reduces their global speed by 1%.
This talent cannot be used when not in the Aura of the Dusk stance. Comes The Dusk
| 0/5 |
Chronomancy / Beginnings | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 7
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You fill the target's mind with a glimpse of infinite history. The overwhelming perspective dismays them, reducing their damage and accuracy by 4% for 0 turns. Gaze of History
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: The first strike is the most important.
Attack the target for 120% weapon damage as temporal. If the target is above 75% of their maximum health, you instead deal 144% weapon damage. Alpha Claw
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Your strike transcends time and space, simultaneously striking all foes in an area of 1, centred up to 1 tiles away.
Foes in the area take 110% temporal weapon damage. In The Beginning
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Every story has a beginning.
Whenever you deal at least -10% of a target's health in damage, you inflict them with Ends Beginning for three rounds. This interacts with an Endings talent.
If you strike an enemy afflicted with Beginning's End (caused by an Endings talent) and deal at least -10% damage, you deal 50% more damage as temporal.
You also give yourself a complementary buff, providing 1% global speed for three rounds. The effect scales with your spellpower and paradox.
No effects apply while not in the Aura of the Dawn stance. With Every Dawn
| 0/5 |
Cursed / Punishments | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Munitions | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Dusk's Aura | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 3
Range: melee/personal
Cooldown: 10
Travel Speed: 2000% of base
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Dash through 0 tiles, dealing 60% weapon damage as darkness to anyone adjacent or within to your path.
This talent also allows you to wield the Aura of the Dusk stance, which grants bonuses to movement and attack speeds. While you use the Aura of the Dusk, this talent's cooldown is reduced by six. Sweeping Dusk
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: While sustained, you detect foes in a radius of 2, based on Magic and talent level. Hunting Black Blood
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You shine when you see the end approaching. When knocked below 50% of your maximum health, you gain -8% global speed and a -8% all resist bonus for 3 rounds, rising up to that value on the third and subsequent rounds.
This talent will not trigger again until you have spent a turn without sighting an enemy. Evening Glory
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: 3
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Dash forwards with vicious speed, with a range of 3. If you reach a target, you perform a vicious melee attack for 80% weapon damage as darkness, and can blind the target for 3 turns.
You must move from at least 2 tiles away. Fall of Night
| 0/5 |
Corruption / Demonic pact | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Tornado | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 30
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a vicious bolt of wind and lightning, doing 5.30 physical and 5.30 lightning damage. This spell also knocks all targets hit backwards, and has a 0% chance to daze,
The damage will increase with your Spellpower. Exodus
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The storm is never truly over around you, and a devastating eruption of lightning can come from nowhere.
When you take at least 18% of your health from a single attack, you have a 21% chance to gain 100% of a turn. This can only happen once a turn. Uneasy Skies
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 30
Range: 8
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a storm of lashing winds and vicious lightning, doing 1.37 physical and 1.37 lightning damage to foes within a radius of 1 of you for the next 6 rounds.
The damage will increase with your Spellpower. Slicing Maelstrom
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself with jagged winds, increasing all your physical and lightning damage by 0%, and ignoring 3% of the physical and lightning resistance of your targets.
In addition, you strike in a flurry of motion. You receive a 0% bonus to your attack speeds. Splintered Gale
| 0/5 |
Technique / Warcries | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Elemental fusion | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: 10
Cooldown: 6
Travel Speed: 200% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjure a molten boulder and roll it in the direction you choose, and enemies that don't get out of the way will take 3.40 fire damage, 3.40 physical damage and be knocked back.
Burning Wake will leave a trail of flames behind the boulder.
The damage will increase with your Spellpower. Molten Boulder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Create an eruption of steam in a radius 1 at the target location, doing 3.40 fire damage and 3.40 cold damage.
The steam will also linger for 4 turns doing another 1 damage per turn in a radius of 0.
Creatures hit will be Wet for 3 turns.
The damage will increase with your Spellpower. Scalding Geyser
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up mana into a powerful beam of plasma, doing 2.96 lightning damage and 2.96 fire damage.
The beam also explodes in a radius of 0 at the target doing the same damage again.
Tempest will add a daze chance to this spell.
Burning Wave will leave a trail of flames on the ground.
The damage will increase with your Spellpower. Plasma Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 3
Travel Speed: 1500% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You launch a ball of volatile brimstone.
It will pass through targets, dealing 2.34 fire and 2.34 acid damage to any target struck, and splashing an additional 0.78 fire and 0.78 acid damage in a radius of 0.
This talent will leave a Burning Wake.
The damage will increase with your Spellpower. Brimstone
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures an avalanche of snow, dealing 3.40 physical damage and 3.40 cold damage in a radius of 1. Any creatures caught inside will be be frozen to the ground for 4 turns.
The damage will increase with your Spellpower. Avalanche
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Thunder emanates from you in a circular wave with radius 1, doing 4.90 lightning damage, 4.90 physical damage and possibly stunning anyone affected (25% chance).
The damage will increase with your Spellpower. Thunderclap
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fire a powerful beam of utter dissolution and stone-shattering force, digging out any walls in its path up to 1.
The beam also affect any creatures in its path, dealing 4.53 physical and 4.53 acid damage to all, as well as causing those affected to make a physical save or lose 1.4% of their current health. (0.9% if the target is Elite or Rare, 0.7% if the target is a Unique or Boss, and 0.6% if they are an Elite Boss.). This life drain is irresistable.
Some creatures will be instantly slain. This has a 10% chance of happening, halved for rare foes. (Bosses and some other creatures are immune.)
The damage will increase with your Spellpower. Witherbore
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invokes a forking beam of liquid lightning doing 3.40 cold damage, 3.40 lightning damage and forking to another target.
It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
Creatures hit will be Wet for 5 turns.
The damage will increase with your Spellpower. Liquid Lightning
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 14
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Condenses acid on a target, freezing it for 0 turns and damaging it for 3.15 cold and 3.15 acid damage, half immediately and the rest over the duration.
While the damage continues, you pierce through iceblocks.
The damage will increase with your Spellpower. Burning Prison
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures a furious, green lightning storm with a radius of 6 that follows you as long as this spell is active.
Each turn, an acid splash will hit up to 0 of your foes for 1 to 2.01 acid and 2.01 lightning damage, and half that in a radius of 2.
This powerful spell will drain 0.00 mana with each hit. Tempest provides a chance to daze.
The damage will increase with your Spellpower. Acid Rain
| 0/5 |
Chronomancy / Timetravel | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane enchantments | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cast a light armour enhancing enchantment on an item of your choice.
This increases the defense of the item by +0, the spell save by +0 and reduces the physical stat requirements by 0.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower. Enchant Garments
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 100
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Imbue a piece of jewelry with a gem (up to tier 0), granting it additional powers.
You can only imbue items once, and it is permanent. Enchant Jewelry
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 100
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Carve extra runes onto a staff to increase its spellpower by 0.
You can also enscribe it with a rune from your inventory, using it as an extra inscription slot.
Should the staff already have an activatable effect, the rune effect will be used at the same time as the original effect.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower. Runestaff
| 0/5 |
Chronomancy / Flux | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ordered hedgemagic | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Learn how to cast lesser runes. You will learn new runes as follows:
Level 1: Lesser Magic Missile
Level 2: Lesser Lightning
Level 3: Lesser Heat Beam
Level 4: Lesser Acid Wave
Level 5: Lesser Biting Gale
These lesser runes work like runes for the purposes of Runic Saturation, Quicken Inscriptions, Inscription Mastery, but do not take up an inscription slot.
They still take a turn to cast and cost mana, and they scale with your Spellpower. Lesser Runes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: With perfect control, you teleport to another location up to 0 tiles away.
Additional talent points increase the range. Perfect Step
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cover yourself in bright arcane fire. The flames will not hurt you, but will hurt anyone who hits you in melee for 1 fire and 1 arcane damage.
The brightness of the flames also increases your light radius by 1 and increases you defense against ranged attacks by 0.
Also increases you fire and arcane resistances by 1%.
These effects scale with your Spellpower. Arcane Fire Shield
| 0/5 |
Psionic / Psychic Assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Blood moon | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 35
Range: 10
Cooldown: 15
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a beam of tainted water, doing 4 darkness damage increased by your missing health (use at half health for average result).
The damage will increase with your Spellpower. Bloodshine
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 38
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: When you kill a creature, the remainder of the damage done will not be lost. Instead, 23% of it will splash in a radius 2 as darkness and fire.
The splash damage will increase with your Spellpower.
Learning this talent increases your critical damage by 0% Bloodfire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invokes a bloodied moon to set foes within radius 1 alight, dealing them 9.67 fire damage over several turns.
The damage done will increase with your Spellpower. Red Dusk
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Negative energy cost: 15
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A dying star falls on a radius 0 area, doing 2.93 instant darkness damage and 2.93 fire damage over time on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower. Burning Star
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Cosmic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemical warfare | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Nether | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Scourge drake | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane elements | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 22
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: A wave of aetherial cold emanates from you with a radius of 0, knocking back anything caught inside, causing 3.59 cold and 3.59 arcane damage.
Affected creatures will also be wet for 4 turns.
The damage will increase with your Spellpower. Aetherial Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Protect yourself with magical armour, granting a 0% reduction to critical hits chances against you.
Also increases your physical and magical saves by 0.
These bonuses will increase with your Spellpower, and physical and arcane damage bonuses. Mage Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Become like the Wind, increasing your movement and spell casting speed by 0% and increasing your defense by 0.
Defence bonus scales with your Spellpower, and lightning and arcane damage bonuses. Mage Wind
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Form a cloak of enchanted acid around you, dealing 0.00 acid and 0.00 arcane damage to foes that strike you in melee, and granting 0% resistance to all damage.
These bonuses will increase with your Spellpower, and acid and arcane damage bonuses. Theionic Cloak
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Surround yourself with an aura of light, increasing your light radius by 0, and reducing self-inflicted arcane damage by 0%.
Each turn there is a 0% chance of blinding adjacent enemies for 4 turns.
Values scale with your fire and arcane damage bonuses. Bright Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Tap into mysterious deep arcane reserves to increase your maximum mana capacity by 0 and your life regeneration by 0.0 per turn.
Values scale with your Spellpower, and cold and arcane damage bonuses. Arcane Depths
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Glare balefully at your enemies. All creatures in a cone of radius of 1 will be struck with 2.07 arcane and 2.07 physical damage, and are petrified for 2 turns.
The damage will increase with your Spellpower. Medusa Gaze
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana gain: 50
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Rupture reality to draw mana directly from the aether, triggering a dangerous cascade of magical energies.
Each turn for 2 turns, a random explosion will occur within a radius of 4 around you.
Each explosion does 2.96 arcane and 2.96 lightning damage in radius 2.
The damage will increase with your Spellpower. Arc Rift
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: You release several waves of acid infused with arcane power, rendering foes down to a weaker form. Each is a cone with radius 1, and deals 1.80 acid and 1.80 arcane damage.
Foes struck have their two highest stats reduced by 3 for three turns. Applications after the first renew the duration and enhance the penalty by one.
You conjure two cones, or three at talent level 5 or above.
The damage and stat reduction will increase with your Spellpower. Devolution Cascade
| 0/5 |
Steamtech / Automated butchery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Glyphs | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Turrets | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Corrosive blades | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spellbinding | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Superiority | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Meteorology | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 25
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Call down a burning meteor to strike somewhere in the target area, dealing 3.98 fire damage and 3.98 physical damage in a radius of 2. Affected terrain is turned to lava for a while.
The damage will increase with your Spellpower. At talent level five, the target area becomes more precise. The Heavens Fall
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You concentrate on calling down a rain of meteors on those nearby.
While this spell is sustained, you cannot move, and you lose 10 negative energy per turn. However, 3 meteors will fall randomly in spaces at least three away and up to six away.
Each meteor deals 2.61 physical and 2.61 fire damage in radius 2.
This spell disables automatically on resting, moving, or if you have less than 10 negative energy at the beginning of your turn.
The effects increase with spellpower. Heavenly Bombardment
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your experience wielding celestial debris makes you a mighty combatant, increasing all your physical and fire damage by 0%, and ignoring 3% of the physical and fire resistance of your targets.
In addition, your reserved distance from those around you allows you to reduce the durations of all incoming physical, mental and magical detrimental effects by 25%. Galactic Debris
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.00 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: 2
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Half Spell (200% of a turn)
Is: a spell
Description: Gather sunlight for one turn, before releasing a massive, fiery beam, striking all targets in a line 2 tiles long for 7.96 light damage and burning them for 7.96 more over three turns.
The damage done will increase with your Spellpower. Solarbeam
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight's Aura | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 5
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: An aura of timeless shadow surrounds you, harming those that attack you in melee for 0.66 darkness and 0.66 temporal damage. The effect lasts for 2 turns.
This talent also allows you to wield the Aura of the Twilight stance, which grants a huge damage penalty and a huge regen bonus. While you use the Aura of the Twilight, this talent also provides -7% all resist.
Effect power scales with spellpower. Eternal Twilight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Everything ends, good and bad. You try not to dwell on the bad, and it slides from you like water from a duck.
When activated, this ability reduces the duration of all active detrimental effects by 15% of your appropriate save value plus your talent level.
Physical effect durations reduced by 1 turns
Magical effect durations reduced by 1 turns
Mental effect durations reduced by 1 turns All Good Things
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You are aware of everything that goes on around you, allowing you to see that which hides, and use your foes' mistakes against them.
You increase existing infravision, and heightened senses range by 1.
In addition, you attempt to knockback any foe that misses you in melee, knocking them two spaces away. Still Winds
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You are strongest in the first moments of the dawn and the dusk.
When you leave the Aura of the Twilight, you gain a damage shield with a value of 14, lasting for 5 turns.
If you enter the Aura of the Dawn in this way, you also receive a 2% all-damage bonus. If you enter the Aura of the Dusk in this way, you also receive a 1 defense bonus.
The shield and defense bonus scale with spellpower. Twilight Fades
| 0/5 |
Technique / Agility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunner training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Thunderstorm | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your efforts shape the storm, driving rain into those you strike.
Whenever you deal -10% of a target's health with lightning damage, you have a -60% chance to wet them for 2 turns. Storm Singing
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Release a vicious strike of lightning through wet targets you can see, doing 7.26 lightning damage.
Critters will be instantly killed. At most, it will affect 2 foes.
The damage will increase with your Spellpower. Electric Crescendo
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: 10
Cooldown: 6
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: In a breathtaking display of disregard for physics, you freeze lightning into 2 missile-shaped shards that you target individually at any target or targets in range. Each missile deals 2.61 cold damage and 2.61 lightning damage.
The missiles also have a 20% chance each to daze or freeze the target. This daze chance is increased by Tempest, and the freeze chance increases on wet foes.
At talent level 5, you can conjure one additional missile.
The damage will increase with your Spellpower. Frozen Lightning
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You conduct wind, thunder and rain with the sureness of a conductor, increasing all your cold and lightning damage by 0%, and ignoring 3% of the cold and lightning resistance of your targets.
In addition, you can manipulate and destroy wet foes with ease, dealing 1% bonus damage to them. Maestro of Storms
| 0/5 |
Psionic / Discharge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Vitriol | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Release a blast of acid, creating a beam doing 8.7 Acid damage with a chance to disarm.
The damage increases with your Spellpower. Torrent of Vitriol
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Acid strips strength from your foes, and weakness from yourself.
Each time you deal acid damage above -17% of your target’s maximum life, you increase the duration of one detrimental effect upon them by 0. Catalyze
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Causes an eruption of acid from the ground in a single spot, dealing 8.8 acid damage to the target.
Corrosive vapours will linger in a radius 2 around it, dealing 2.0 acid damage each turn for 3 turns.
The damage dealt will increase with your Spellpower. This spell will not harm the caster. Burning Geyser
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You have mastered the power of acid and its uses, increasing all your acid damage by 0% and ignoring 3% acid resistance of your targets.
In addition, dealing at least -17% of a target's health with acid damage will cause the Catalysed debuff, reducing their resistances by 2% for three turns. This stacks up to five times. Ultimate Catalyst
| 0/5 |
Spell / Energy alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |