Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 46 / 30% |
Size | medium |
Lifes / Deaths | Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:24 / 76Killed by investigator at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:20 Killed by greater shivgoroth at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:40 Killed by Eminor the great wolf at level 6 on the 7th Mirth 122nd year of Ascendancy at 03:38 Killed by Eminor the great wolf at level 6 on the 7th Mirth 122nd year of Ascendancy at 03:55 Killed by Eminor the great wolf at level 6 on the 7th Mirth 122nd year of Ascendancy at 04:10 Killed by Farmer at level 6 on the 7th Mirth 122nd year of Ascendancy at 04:30 Killed by brown bear at level 6 on the 7th Mirth 122nd year of Ascendancy at 09:12 Killed by rattlesnake at level 6 on the 7th Mirth 122nd year of Ascendancy at 10:19 Killed by war bear at level 6 on the 7th Mirth 122nd year of Ascendancy at 11:23 Killed by copperhead snake at level 6 on the 7th Mirth 122nd year of Ascendancy at 11:51 Killed by Cyradhema the large brown snake at level 6 on the 7th Mirth 122nd year of Ascendancy at 12:07 Killed by brown bear at level 6 on the 7th Mirth 122nd year of Ascendancy at 14:56 Killed by Farmer at level 6 on the 7th Mirth 122nd year of Ascendancy at 15:13 Killed by Farmer at level 6 on the 7th Mirth 122nd year of Ascendancy at 17:06 Killed by Siluvea the dreaming brown bear at level 7 on the 9th Mirth 122nd year of Ascendancy at 01:00 Killed by Adynor the cave troll at level 9 on the 6th Flare 122nd year of Ascendancy at 15:12 Killed by Celia at level 11 on the 14th Dusk 122nd year of Ascendancy at 08:33 Killed by will o' the wisp at level 11 on the 14th Dusk 122nd year of Ascendancy at 09:32 Killed by Celia at level 11 on the 14th Dusk 122nd year of Ascendancy at 10:40 Killed by Betyrakira the ghoul at level 11 on the 14th Dusk 122nd year of Ascendancy at 11:34 Killed by will o' the wisp at level 11 on the 14th Dusk 122nd year of Ascendancy at 12:27 Killed by Betyrakira the ghoul at level 11 on the 14th Dusk 122nd year of Ascendancy at 12:34 Killed by Betima the poison ivy at level 11 on the 27th Dusk 122nd year of Ascendancy at 05:14 Killed by bandit at level 12 on the 27th Dusk 122nd year of Ascendancy at 22:31 Killed by bandit at level 12 on the 27th Dusk 122nd year of Ascendancy at 22:38 Killed by giant spider at level 14 on the 61st Dusk 122nd year of Ascendancy at 05:16 Killed by Isuta the drem at level 14 on the 61st Dusk 122nd year of Ascendancy at 20:58 Killed by Porita the cutpurse at level 14 on the 61st Dusk 122nd year of Ascendancy at 23:11 Killed by Xanabeth the dredgling at level 14 on the 64th Dusk 122nd year of Ascendancy at 04:07 Killed by Porita the cutpurse at level 14 on the 64th Dusk 122nd year of Ascendancy at 05:36 Killed by Porita the cutpurse at level 14 on the 64th Dusk 122nd year of Ascendancy at 08:04 Killed by Porita the cutpurse at level 14 on the 64th Dusk 122nd year of Ascendancy at 08:42 Killed by Xanenor the rogue sapper at level 16 on the 69th Dusk 122nd year of Ascendancy at 23:08 Killed by Gloryretha the drem master at level 16 on the 71st Dusk 122nd year of Ascendancy at 20:20 Killed by ultimate telugoroth at level 17 on the 33rd Haze 122nd year of Ascendancy at 23:46 Killed by Isoseriada the ultimate telugoroth at level 17 on the 34th Haze 122nd year of Ascendancy at 02:01 Killed by will o' the wisp at level 17 on the 34th Haze 122nd year of Ascendancy at 10:11 Killed by champion of Urh'Rok at level 20 on the 44th Haze 122nd year of Ascendancy at 19:33 Killed by champion of Urh'Rok at level 20 on the 44th Haze 122nd year of Ascendancy at 20:50 Killed by champion of Urh'Rok at level 21 on the 45th Haze 122nd year of Ascendancy at 08:10 Killed by champion of Urh'Rok at level 21 on the 45th Haze 122nd year of Ascendancy at 11:43 Killed by champion of Urh'Rok at level 21 on the 45th Haze 122nd year of Ascendancy at 12:38 Killed by champion of Urh'Rok at level 21 on the 45th Haze 122nd year of Ascendancy at 17:36 Killed by Grand Corruptor at level 21 on the 63rd Haze 122nd year of Ascendancy at 20:25 Killed by Nerynor the midge swarm at level 23 on the 75th Haze 122nd year of Ascendancy at 21:43 Killed by Nerynor the midge swarm at level 23 on the 75th Haze 122nd year of Ascendancy at 22:37 Killed by Nerynor the midge swarm at level 23 on the 75th Haze 122nd year of Ascendancy at 23:15 Killed by dreaming horror at level 26 on the 2nd Allure 123rd year of Ascendancy at 07:00 Killed by Silonor the elven guard at level 28 on the 10th Regrowth 123rd year of Ascendancy at 18:23 Killed by Silonor the elven guard at level 28 on the 10th Regrowth 123rd year of Ascendancy at 21:41 Killed by Silonor the elven guard at level 28 on the 11st Regrowth 123rd year of Ascendancy at 02:49 Killed by Silonor the elven guard at level 28 on the 11st Regrowth 123rd year of Ascendancy at 05:30 Killed by orc elite berserker at level 34 on the 30th Pyre 123rd year of Ascendancy at 15:43 Killed by overpowered greater multi-hued wyrm at level 34 on the 30th Pyre 123rd year of Ascendancy at 21:54 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 00:51 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 01:49 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 02:49 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 04:08 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 04:41 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 04:58 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 05:58 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 08:53 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 09:51 Killed by overpowered greater multi-hued wyrm at level 34 on the 31st Pyre 123rd year of Ascendancy at 10:30 Killed by overpowered greater multi-hued wyrm at level 35 on the 31st Pyre 123rd year of Ascendancy at 12:15 Killed by overpowered greater multi-hued wyrm at level 35 on the 31st Pyre 123rd year of Ascendancy at 12:49 Killed by overpowered greater multi-hued wyrm at level 36 on the 31st Pyre 123rd year of Ascendancy at 21:33 Killed by overpowered greater multi-hued wyrm at level 36 on the 32nd Pyre 123rd year of Ascendancy at 01:58 Killed by Zubilrama the orc cryomancer at level 36 on the 32nd Pyre 123rd year of Ascendancy at 20:15 Killed by Yvodawen the orc cryomancer at level 36 on the 33rd Pyre 123rd year of Ascendancy at 02:26 Killed by Slasul at level 38 on the 60th Pyre 123rd year of Ascendancy at 06:34 Killed by champion of Urh'Rok at level 40 on the 7th Flare 123rd year of Ascendancy at 23:39 Killed by champion of Urh'Rok at level 40 on the 8th Flare 123rd year of Ascendancy at 01:48 Killed by champion of Urh'Rok at level 40 on the 8th Flare 123rd year of Ascendancy at 04:43 Killed by Doomed Shade of Farmer at level 42 on the 41st Dusk 123rd year of Ascendancy at 13:11 |
Primary Stats
Strength | 111 (base 60) |
Dexterity | 19 (base 10) |
Constitution | 54 (base 14) |
Magic | 82 (base 60) |
Willpower | 27 (base 10) |
Cunning | 68 (base 53) |
Resources
Life | 1334/1334 |
Stamina | 248/248 |
Vim | 308/308 |
Healing Factor | 1.4646428571428 |
Regeneration | 3.2954464285713 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +118.72307323196% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 4 |
Offense: Mainhand
Damage | 283 |
Accuracy | 39 |
Crit Chance | 51% |
APR | 22 |
Speed | 1.11 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Blight | +14% |
Arcane | +17% |
All | +2% |
Darkness | +17% |
Light | +23% |
Temporal | +12% |
Physical | +22% |
Lightning | +12% |
Offense: Damage Penetration
Mind | -5% |
All | -20% |
Defense: Base
Armour (hardiness) | 95.812421605777 (100%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 32 |
Physical Save | 49 |
Spell Save | 40 |
Mental Save | 53 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 43%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 18%( 70%) |
All | + 7%( 70%) |
Lightning | + 21%( 75%) |
Light | + 38%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 21%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 31%( 70%) |
Mind | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Silence Resistance | 0% |
Bleed Resistance | 80% |
Pinning Resistance | 50% |
Disarm Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 156 with a minimum range of 15. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 211 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 288.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Horrifying Blows |
talent | Abyssal Shield |
talent | Precise Strikes |
talent | Flame of Urh'Rok |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You abandoned injured seer to death. Escort: injured seer (level 2 of Heart of the Gloom) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 1 of Daikara) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 3 of Old Forest) | failed |
You abandoned repented thief to death. Escort: repented thief (level 4 of Dreadfell) | failed |
You abandoned worried loremaster to death. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 430. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of elder vampire blood. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed bloated horror heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 31.05 cold damage and 37.13 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Getibar (0 def, 3 armour) Getibar (0 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Wil ----- def ----- Armour +3 Fatigue +3% Resists +13% blight +12% cold +8% darkness +9% acid Spell.save +10 (+4 eff.) Mind.save +24 (+8 eff.) ---------- misc Stam/turn +0.40 Light +2 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
Tool | Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Lightblight Lightblight0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% light +12% blight Melee Ret 8 blight On Hit (Melee): * 15% chance to blind ----- def ----- Resists +18% light Max.HP +43.00 Disarm- +50% Pinning- +50% Knockbk- +50% ---------- misc Light +2 Rings can have magical properties. |
On fingers | Zubydhelle the voratun ring Zubydhelle the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Cun +8 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +19% acid Res.pen +15% mind ----- def ----- Resists +50% acid Phys.save +16 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +18 (+6 eff.) Rings can have magical properties. |
Around waist | blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+5 eff.) Resists +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | Borosk's Hate (172% power, 22 apr) Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 59.18 to 177.55 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+4 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+7 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 28% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+5 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 119.89 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | serendipitous stralite amulet of healing serendipitous stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +9 Lck dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Unseen.red 14% Heal.mod +17% Cut- +80% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 208 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
wild infusion of the duelist (resist 19%; cure physical) wild infusion of the duelist (resist 19%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (410% speed; 6 turns) movement infusion (410% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 410% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Xeruyathra the steel amulet Xeruyathra the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag +1 Wil +3 Cun dps ---------- Crit.mult +15.00% Mind.pwr +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Amulets can have magical properties. |
gold amulet 'Brightburst' gold amulet 'Brightburst'0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Wil +3 Mag dps ---------- Spell.crit +4% S.pwr/crit +4 Dmg.mod +9% fire Melee Ret 8 blight 20 fire ----- def ----- Spell.save +30 (+10 eff.) ---------- misc Mana/turn +0.34 Max.mana +36.00 Amulets can have magical properties. |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
stralite amulet stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
vitalizing stralite amulet of vision vitalizing stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+3 eff.) Max.HP +47.00 HP.reg +1.20 Blind- +17% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 308.78 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
warrior's steel ring of clarity warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str ----- def ----- Armour +8 Mind.save +7 (+2 eff.) Confus- +28% Rings can have magical properties. |
conjurer's gold ring of aether (+10%) conjurer's gold ring of aether (+10%)0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +10% arcane ----- def ----- Resists +10% arcane Rings can have magical properties. |
gold ring of speed gold ring of speed0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +12% Acc +7 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
pixie's gold ring of blinding strikes pixie's gold ring of blinding strikes0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 29 light Ranged+ 20 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 20% chance to blind Rings can have magical properties. |
psionicist's gold ring of blinding strikes psionicist's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Melee+ 30 light Ranged+ 27 light On Hit (Melee): * 22% chance to blind On Hit (Ranged): * 17% chance to blind ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
rogue's gold ring of blinding strikes rogue's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun dps ---------- Melee+ 26 light Ranged+ 28 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 15% chance to blind ----- def ----- Defense +8 (+4 eff.) Rings can have magical properties. |
wizard's gold ring of pilfering wizard's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Acc +10 (+3 eff.) Apr +7 ----- def ----- Defense +10 (+5 eff.) Spell.save +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 87% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
wizard's gold ring of power wizard's gold ring of power0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +6 Mag dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +12 (+4 eff.) Rings can have magical properties. |
Voidcast Voidcast0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Cun dps ---------- Dmg.mod +30% blight Res.pen +15% blight On Hit (Melee): * 30% chance to inflict 15% damage reduction * 10% chance to disease ----- def ----- Defense +18 (+8 eff.) Resists +6% blight +9% darkness Rings can have magical properties. |
solipsist's stralite ring of life solipsist's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Max.HP +52.00 HP.reg +1.00 Heal.mod +18% Rings can have magical properties. |
stralite ring of blinding strikes stralite ring of blinding strikes0.1 T4 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 30 light Ranged+ 24 light On Hit (Melee): * 18% chance to blind On Hit (Ranged): * 21% chance to blind Rings can have magical properties. |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.8 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 220.86 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Xonor the voratun ring Xonor the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Dex +7 Wil +7 Cun +8 Con dps ---------- Mind.pwr +13 (+5 eff.) ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +3% physical Spell.save +18 (+6 eff.) Mind.save +12 (+4 eff.) Confus- +48% ---------- misc Max.stam +31.00 Rings can have magical properties. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
Stormfront (120% power, 2 apr) Stormfront (120% power, 2 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 121% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +10% lightning +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
truestriking dwarven-steel battleaxe of purging (141% power, 2 apr) truestriking dwarven-steel battleaxe of purging (141% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Disrupt/Master Power 142% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +10 Massive two-handed battleaxes. |
Eksatin's Ultimatum (175% power, 25 apr) Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. This item has been sent to the Item's Vault. |
The Gaping Maw (184% power, 4 apr) The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +0 Str +0 Wil dps ---------- Dmg.mod +0% nature ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 60% Mag, 120% Str Dmg Lightning Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +24 dazing lightning While equipped: Stats +2 Str +6 Dex +6 Mag +2 Wil +6 Cun +2 Con dps ---------- Dmg.mod +8% lightning Opal: Lightning Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Unstoppable Mauler (159% power, 15 apr) Unstoppable Mauler (159% power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+6 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.6 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 163% weapon damage. If you failed to move the damage is instead 82%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
plaguebringer's dwarven-steel greatmaul of shearing (153% power, 2 apr) plaguebringer's dwarven-steel greatmaul of shearing (153% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Arcane/Master Power 154% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +14 blight On Hit: 10% Epidemic 3 On Hit: * 10% chance to disease While equipped: dps ---------- Dmg.mod +12% physical Res.pen +10% physical Apr +10 ----- def ----- Disease- +24% Massive two-handed mauls. |
Dream Malleus (168% power, 5 apr) Dream Malleus (168% power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Nature/Master/Psionic Power 168% Range: 1.5x Uses 70% Wil, 50% Mag, 70% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +6.0% Atk.spd 100% Melee+ +10 nature +9 temporal +17 mind On Hit: * 14% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+5 eff.) Dmg.mod +10% physical +10% mind +12% arcane ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
stralite greatmaul 'Brenirath' (168% power, 3 apr) stralite greatmaul 'Brenirath' (168% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Master/Psionic Power 169% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Str dps ---------- Dmg.mod +21% physical Res.pen +13% physical Acc +13 (+4 eff.) Apr +16 ----- def ----- Resists +5% arcane Cut- +15% Stun/Frz- +5% Teleport- +15% ---------- misc Stam/ret +2.00 Massive two-handed mauls. |
Kindlewalker the voratun greatmaul (198% power, 4 apr) Kindlewalker the voratun greatmaul (198% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 199% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 insidious poison +8 light While equipped: dps ---------- Dmg.mod +12% light +3% temporal Res.pen +19% physical Acc +19 (+6 eff.) Apr +21 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% light Massive two-handed mauls. |
The Black Maul (182% power, 15 apr) The Black Maul (182% power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Acc +20 (+6 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.9 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Colaryem (159% power, 12 apr) Colaryem (159% power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 160% Range: 1.6x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
thunderous dwarven-steel greatsword (142% power, 2 apr) thunderous dwarven-steel greatsword (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 143% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to daze at end of turn While equipped: Stats +2 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Res.pen +10% lightning Massive two-handed swords. |
stralite greatsword (157% power, 3 apr) stralite greatsword (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Normal] Power 157% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Massive two-handed swords. |
Trident of the Tides (191% power, 20 apr) Trident of the Tides (191% power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 191% Range: 1.4x Uses 50% Mag, 140% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+3 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+6 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 193.38. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Aeradegund the Blindgrind (140% power, 5 apr) Aeradegund the Blindgrind (140% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Master/Psionic Power 140% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 40% chance to disease * 20% chance to torment the target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 26 bleeding, 77% reduced healing While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+2 eff.) Res.pen +10% blight +5% light +11% mind +13% darkness On Hit (Melee): * 15% chance to blind Sharp, long, and deadly. |
Blade of Distorted Time (150% power, 10 apr) Blade of Distorted Time (150% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 70% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +12% temporal +10% physical Rethread: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 86.63 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Butcher (159% power, 12 apr) Butcher (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+6 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Dawn's Blade (161% power, 7 apr) Dawn's Blade (161% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 75% Mag, 80% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 293.97 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
The Black Spike (159% power, 20 apr) The Black Spike (159% power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 160% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Storm Fury Storm Fury4.0 T5 longbow 2H weapon Reqs Dex 30 Shoot [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+7 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Summertide (17 def, 15 armour, 260 block) Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor Reqs Wil 28 [Unique] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+7 eff.) Rng.Def +17 (+7 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 50.84 to 63.55 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+7 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Gosadil the elven-silk robe (5 def, 0 armour) Gosadil the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag dps ---------- Dmg.mod +17% blight +17% physical +12% temporal Res.pen +13% temporal +14% physical ----- def ----- Defense +5 (+3 eff.) Resists +17% blight +18% mind +22% darkness Phys.save +18 (+6 eff.) Spell.save +17 (+6 eff.) Mind.save +36 (+11 eff.) Anom.red +12 Blind- +35% Pinning- +15% Knockbk- +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+14 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Mighty Girdle Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Brenuyarab Brenuyarab1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Resists +6% acid +5% physical Crit.dmg- 10.00% Phys.save +9 (+3 eff.) Spell.save +6 (+2 eff.) Disease- +15% Knockbk- +15% A belt that goes around your waist. |
Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+8 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
cashmere cloak 'Galevagrant' (2 def, 0 armour) cashmere cloak 'Galevagrant' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +5 Cun +7 Dex dps ---------- Res.pen +20% darkness Acc +10 (+3 eff.) Apr +9 Melee Ret 4 darkness ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+6 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.0 Pwr.cost 18 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 34.74 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
pair of hardened leather boots 'Firelore' (0 def, 3 armour) pair of hardened leather boots 'Firelore' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% temporal +3% fire Melee Ret 12 fire 8 temporal ----- def ----- Armour +3 Fatigue -3% Resists +3% temporal Phys.save +8 (+3 eff.) Spell.save +3 (+1 eff.) Silence- +32% Confus- +30% Stun/Frz- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +32 Spell.cld 10% A pair of boots made of leather. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 8 turns. Each creature hit by the storm takes 23.11 blight damage and is poisoned for 92.45 blight damage over 4 turns. The blight poison is especially virulent, and has a 61% chance to ignore poison immunity. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
52 alchemist agate 52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
nightwalker's alchemist's lamp of the zealot nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of the zealot preserving alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +8% blight +3% all Spell.save +10 (+4 eff.) HP.reg +1.20 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.2 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 134.86 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 134.86 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Balomadir the iron pickaxe (dig speed 19 turns) Balomadir the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +3 Str +2 Dex +3 Wil dps ---------- Dmg.mod +6% mind +6% fire ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven iron pickaxe (dig speed 28 turns) dwarven iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Nature While equipped: Stats +1 Str ----- def ----- Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Max.HP +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of Reknor (dig speed 19 turns) iron pickaxe of Reknor (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Resists +6% darkness +5% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 167.70 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quiet iron torque of psychoportation [power 21] (30 cooldown) quiet iron torque of psychoportation [power 21] (30 cooldown)2.0 T1 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Teleport randomly (rad 21) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
Xowe [power 87] (20 cooldown) Xowe [power 87] (20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Str +3 Dex +2 Mag +2 Cun ---------- misc Infravis +3 Telepathy Humanoid/Orc Harden the skin for 7 turns increasing armour by 87 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to regenerate 14 stamina. Natural totems are made by powerful wilders to store nature power. |
Void Shard Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 203.84 temporal and 212.94 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
1000 Strings of Compressed Time 1000 Strings of Compressed Time0.0 T5 gift gem [Legendary] Unknown While carried: Light +8 Become a near god for 1000 turns (usable only once!). Uses 1 power out of 1/1 This looks like a time fragment of the timestream, all compressed in a time ball of power! |
Achievements
By Farmer the Cornac Doombringer level 28
6th Regrowth 123rd year of Ascendancy at 22:50 see stats
By Farmer the Cornac Doombringer level 29
27th Regrowth 123rd year of Ascendancy at 02:29 see stats
By Farmer the Cornac Doombringer level 27
5th Regrowth 123rd year of Ascendancy at 03:36 see stats
By Farmer the Cornac Doombringer level 22
63rd Haze 122nd year of Ascendancy at 23:01 see stats
By Farmer the Cornac Doombringer level 34
30th Pyre 123rd year of Ascendancy at 21:51 see stats
By Farmer the Cornac Doombringer level 33
16th Pyre 123rd year of Ascendancy at 07:26 see stats
By Farmer the Cornac Doombringer level 42
41st Dusk 123rd year of Ascendancy at 15:50 see stats
By Farmer the Cornac Doombringer level 11
11st Dusk 122nd year of Ascendancy at 10:36 see stats
By Farmer the Cornac Doombringer level 38
60th Pyre 123rd year of Ascendancy at 12:48 see stats
By Farmer the Cornac Doombringer level 31
54th Regrowth 123rd year of Ascendancy at 20:19 see stats
By Farmer the Cornac Doombringer level 32
79th Regrowth 123rd year of Ascendancy at 05:35 see stats
By Farmer the Cornac Doombringer level 41
25th Dusk 123rd year of Ascendancy at 08:13 see stats
By Farmer the Cornac Doombringer level 19
37th Haze 122nd year of Ascendancy at 07:07 see stats
By Farmer the Cornac Doombringer level 39
61st Pyre 123rd year of Ascendancy at 03:11 see stats
By Farmer the Cornac Doombringer level 5
79th Pyre 122nd year of Ascendancy at 05:10 see stats
By Farmer the Cornac Doombringer level 29
26th Regrowth 123rd year of Ascendancy at 23:46 see stats
By Farmer the Cornac Doombringer level 36
32nd Pyre 123rd year of Ascendancy at 07:11 see stats
By Farmer the Cornac Doombringer level 10
8th Flare 122nd year of Ascendancy at 10:15 see stats
By Farmer the Cornac Doombringer level 20
38th Haze 122nd year of Ascendancy at 20:08 see stats
By Farmer the Cornac Doombringer level 30
31st Regrowth 123rd year of Ascendancy at 02:14 see stats
By Farmer the Cornac Doombringer level 40
5th Flare 123rd year of Ascendancy at 11:58 see stats
By Farmer the Cornac Doombringer level 21
46th Haze 122nd year of Ascendancy at 06:41 see stats
By Farmer the Cornac Doombringer level 34
30th Pyre 123rd year of Ascendancy at 05:05 see stats
By Farmer the Cornac Doombringer level 27
5th Regrowth 123rd year of Ascendancy at 03:06 see stats
By Farmer the Cornac Doombringer level 32
9th Pyre 123rd year of Ascendancy at 21:32 see stats
By Farmer the Cornac Doombringer level 29
27th Regrowth 123rd year of Ascendancy at 02:29 see stats
By Farmer the Cornac Doombringer level 21
59th Haze 122nd year of Ascendancy at 01:09 see stats
By Farmer the Cornac Doombringer level 29
11st Regrowth 123rd year of Ascendancy at 23:58 see stats
By Farmer the Cornac Doombringer level 17
33rd Haze 122nd year of Ascendancy at 20:52 see stats
By Farmer the Cornac Doombringer level 26
3rd Regrowth 123rd year of Ascendancy at 17:56 see stats
Log
Today is the 10th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:50.
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Today is the 11st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
1000 Years!
Today Tales of Maj'Eyal has passed 1000 years of online playtime!
Thanks to you all for reducing the productivity of humanity by that much!
So let's celebrate by being completly over the top! Look in your inventory and rejoince!
(And use it wisely! It is unique and never again will you have an other!)
Saving game...
Saving done.
Farmer deactivates Flame of Urh'Rok.
Farmer deactivates Precise Strikes.
Farmer deactivates Horrifying Blows.
Farmer deactivates Abyssal Shield.