











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : EHP - Total Life Pool Bar 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer5in1 |
| Level / Exp | 12 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 12 on the 1st Flare 122nd year of Ascendancy at 19:04 / 1 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 23 (base 12) |
| Magic | 27 (base 25) |
| Willpower | 18 (base 14) |
| Cunning | 35 (base 33) |
Resources
| Life | -31/320 |
| Mana | 56/206 |
| Stamina | 103/153 |
| Positive | 63/83 |
| Healing Factor | 1.2099022211821 |
| Regeneration | 0.30247555529554 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 23.972505012136 |
| See Invisible | 23.972505012136 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 39 |
| Crit Chance | 10% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 39 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +10% |
| Physical | +3% |
| Arcane | +3% |
| Cold | +17% |
| Nature | +12% |
Offense: Damage Penetration
| Acid | +20% |
| Light | +5% |
| Cold | +5% |
| Mind | +5% |
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 6 |
| Physical Save | 22 |
| Spell Save | 15 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 6%( 70%) |
| Lightning | + 6%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Psionic / Feedback | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Glimmervalor the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Con dps ---------- Dmg.mod +6% acid Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Armour +1 Resists +3% light +3% darkness Phys.save +11 (+6 eff.) Mind.save +11 (+6 eff.) ---------- misc Light +1 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Glintseam (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% cold Res.pen +5% light +10% acid Melee Ret 4 acid ----- def ----- Defense +1 (+1 eff.) Resists +16% cold ---------- misc Light +1 A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing elm totem of stinging [power 110] (2/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 123 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Hurustir the Fireclash0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +3% acid Res.pen +5% mind +10% fire Melee Ret 6 mind ----- def ----- Resists +9% acid ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
| On fingers | warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +21% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | iron longsword of paradox (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 temporal While equipped: ----- def ----- Resists +5% temporal Sharp, long, and deadly. |
| Around waist | Eloyaritta1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Spell.crit +1% Melee Ret 4 arcane ----- def ----- Defense +9 (+5 eff.) Resists +6% lightning Stealth +6 Die.at -20.00 life Blind- +10% Disease- +20% ---------- misc Max.vim +10.00 A belt that goes around your waist. |
| In off hand | Plaguebraid the iron dagger (12-15 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 11.5 - 15.0 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Phasing +20% On Hit.r1 +4 fire While equipped: Stats +1 Str dps ---------- Dmg.mod +12% nature +3% physical Acc +6 (+2 eff.) Apr +1 ----- def ----- Defense +6 (+3 eff.) Disarm- +22% Sharp, short and deadly. |
| Cloak | linen cloak 'Winterkin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% cold Res.pen +5% cold Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
Inventory
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
heroism infusion of the titan (die at -197; dur 5; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -197 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 393 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Shinesever the iron greatmaul (28-41 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 27.5 - 41.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +4 cold On Hit: * 20% chance to reduce all saves and defense by 19 While equipped: dps ---------- Melee Ret 2 light ----- def ----- Resists +6% cold ---------- misc Light +2 Massive two-handed mauls. |
Undeathpain the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +3% darkness Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
supercharged elm totem of thorny skin [power 20] (2/24 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 20 and armour hardiness by 30% Puts all charms on 24 cooldown Natural totems are made by powerful wilders to store nature power. |
Dourbloom the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +5% Resists +12% darkness +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shielding rune of the sneak (absorb 160; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 160 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Growwend (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +2 Con dps ---------- Dmg.mod +6% lightning Res.pen +5% nature Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +2% Resists +6% nature +3% fire Phys.save +11 (+6 eff.) Mind.save +11 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
polar iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Avin'a the Cornac Wanderer5in1 level 10
4th Mirth 122nd year of Ascendancy at 23:58 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Avin'a the Cornac Wanderer5in1 level 7
78th Pyre 122nd year of Ascendancy at 11:23 see stats
Log
Avin'a performs a melee critical strike against Norgos, the Guardian!
Avin'a hits Norgos, the Guardian for (18 flat reduction), 3 physical, (2 flat reduction), 0 temporal, (2 flat reduction), 0 lightning, (2 flat reduction), 0 mind, (3 flat reduction), 0 fire, (8 flat reduction), 0 light, (11 flat reduction), 0 darkness, (14 flat reduction), 0 physical, (2 flat reduction), 0 lightning, (2 flat reduction), 0 mind, (3 flat reduction), 0 fire, (8 flat reduction), 0 light, (11 flat reduction), 0 darkness, (2 flat reduction), 0 fire (3 total damage).
Norgos, the Guardian throws two quick punches.
Talent Arcane Strike is ready to use.
Norgos, the Guardian hits Avin'a for 54 physical, 55 physical (110 total damage).
Melee retaliation hits Norgos, the Guardian for (2 flat reduction), 0 acid, (5 flat reduction), 0 light, (3 flat reduction), 0 nature, (2 flat reduction), 0 arcane, (3 flat reduction), 0 mind, (2 flat reduction), 0 acid, (5 flat reduction), 0 light, (3 flat reduction), 0 nature, (2 flat reduction), 0 arcane, (1 flat reduction), 0 mind (0 total damage).
Avin'a receives 2 healing.
Avin'a uses Infusion: Wild.
Avin'a is not stunned anymore.
Avin'a is cured!
Avin'a lessens the pain.
Norgos, the Guardian slows down.
Avin'a hits Norgos, the Guardian for (18 flat reduction), 16 physical, (5 flat reduction), 0 temporal, (4 flat reduction), 0 lightning, (2 flat reduction), 0 mind, (6 flat reduction), 0 fire, (16 flat reduction), 0 light, (18 flat reduction), 3 darkness, (18 flat reduction), 0 physical, (4 flat reduction), 0 lightning, (5 flat reduction), 0 mind, (6 flat reduction), 0 fire, (16 flat reduction), 0 light, (18 flat reduction), 3 darkness, (3 flat reduction), 0 fire (22 total damage).
Avin'a casts Arcane Strike.
Norgos, the Guardian is dazed!
Avin'a hits Norgos, the Guardian for (18 flat reduction), 10 arcane, (5 flat reduction), 0 temporal, (4 flat reduction), 0 lightning, (5 flat reduction), 0 mind, (6 flat reduction), 0 fire, (16 flat reduction), 0 light, (18 flat reduction), 3 darkness, (18 flat reduction), 15 arcane, (5 flat reduction), 0 temporal, (4 flat reduction), 0 lightning, (5 flat reduction), 0 mind, (6 flat reduction), 0 fire, (16 flat reduction), 0 light, (18 flat reduction), 3 darkness (31 total damage).
Avin'a receives 2 healing.
Norgos, the Guardian is not dazed anymore.
Talent Healing Light is ready to use.
Avin'a hits Norgos, the Guardian for (18 flat reduction), 19 physical, (5 flat reduction), 0 temporal, (4 flat reduction), 0 lightning, (2 flat reduction), 0 mind, (6 flat reduction), 0 fire, (16 flat reduction), 0 light, (18 flat reduction), 3 darkness, (18 flat reduction), 2 physical, (4 flat reduction), 0 lightning, (5 flat reduction), 0 mind, (6 flat reduction), 0 fire, (16 flat reduction), 0 light, (18 flat reduction), 3 darkness, (3 flat reduction), 0 fire (27 total damage).
Avin'a receives 2 healing.
Norgos, the Guardian is fully armored again.
Norgos, the Guardian throws two quick punches.
Norgos, the Guardian hits Avin'a for (8 parried), 42 physical, 48 physical (90 total damage).
Melee retaliation hits Norgos, the Guardian for (4 flat reduction), 0 acid, (10 flat reduction), 0 light, (5 flat reduction), 0 nature, (4 flat reduction), 0 arcane, (6 flat reduction), 0 mind, (4 flat reduction), 0 acid, (10 flat reduction), 0 light, (5 flat reduction), 0 nature, (4 flat reduction), 0 arcane, (6 flat reduction), 0 mind (0 total damage).
Avin'a the level 12 cornac wanderer5in1 was torn limb from limb to death by Norgos, the Guardian and was feasted upon by wolves on level 3 of Norgos Lair.


































































