











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 50 / 5185% |
Size | medium |
Lifes / Deaths | Killed by Polywyn the orc cryomancer at level 43 on the 43rd Regrowth 124th year of Ascendancy at 18:34 / 1 |
Primary Stats
Strength | 36 (base 14) |
Dexterity | 68 (base 44) |
Constitution | 82 (base 60) |
Magic | 157 (base 62) |
Willpower | 68 (base 9) |
Cunning | 117 (base 65) |
Resources
Life | 1366/1366 |
Insanity | 0/100 |
Healing Factor | 2.5 |
Regeneration | 110.625 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | -1.5998313784849E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | demon/minor, animal/canine, demon/major |
Offense: Mainhand
Damage | 81 |
Accuracy | 42 |
Crit Chance | 50% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 103 |
Crit Chance | 100% |
Speed | 1.0000000000002 |
Offense: Mind
Mindpower | 76 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Acid | +75% |
Arcane | +54% |
Cold | +28% |
All | +18% |
Lightning | +50% |
Light | +50% |
Temporal | +78% |
Physical | +64% |
Darkness | +162% |
Fire | +43% |
Nature | +21% |
Offense: Damage Penetration
Darkness | +48% |
Temporal | +29% |
Acid | +5% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 102.75078533777 (77.946778433524%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 61 |
Mental Save | 59 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 50%( 70%) |
Arcane | + 45%( 70%) |
Cold | + 70%( 70%) |
All | + 39%( 70%) |
Lightning | + 59%( 70%) |
Light | + 57%( 70%) |
Physical | + 70%( 70%) |
Mind | + 57%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 56%( 70%) |
Defense: Immunities
Silence Resistance | 95% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 30% |
Stun Resistance | 100% |
Poison Resistance | 40% |
Blind Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 885 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 51% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 379 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 691 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Demented / Oblivion | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Demented / Entropy | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Demented / Rift | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Chronophage | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Demented / Nether | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Jinxed Touch |
talent | Atrophy |
talent | Revelation |
talent | Power Overwhelming |
talent | Void Stars |
talent | Twofold Curse |
talent | Chant of Fortress |
talent | Chaos Orbs |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Aerithra the slimy ooze. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Gloressra the rogue sapper. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Lisyritta the large brown snake. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by master vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4877. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil +7 Con dps ---------- Spell.crit +3% ----- def ----- Armour +15 Resists +15% acid +10% fire +11% cold +15% lightning Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Max.HP +40.00 Silence- +50% Confus- +41% Stun/Frz- +50% ---------- misc Mana/turn +0.50 Max.mana +51.00 A pair of boots made of leather. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +12% lightning +11% temporal +13% light +6% acid +12% physical +13% darkness Melee Ret 10 lightning ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +15% fire +14% cold ---------- misc Mana/turn +0.33 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: ----- def ----- Armour +18 Resists +6% darkness Max.HP +40.00 Silence- +25% Create a shield absorbing up to 524 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 39% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 55% for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +22% darkness On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Resists +18% lightning +38% darkness Crit.chn- 15.00% Spell.save +15 (+4 eff.) Max.HP +100.00 HP.reg +25.00 Heal.mod +24% Stun/Frz- +97% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Cun +6 Mag dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +31 (+5 eff.) Dmg.mod +20% darkness +9% arcane +9% all Res.pen +25% cold Melee Ret 34 darkness 6 cold On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Resists +40% darkness +18% cold Max.HP +96.00 HP.reg +19.00 Heal.mod +69% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +17 Wil +10 Mag dps ---------- Spell.crit +5% Res.pen +5% acid ----- def ----- Resists +3% cold +12% fire +13% light +5% darkness Mind.save +15 (+4 eff.) Max.HP +99.00 Heal.mod +20% Silence- +20% A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +18 Mag +15 Wil +8 Cun dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) S.pwr/crit +9 Dmg.mod +26% acid +30% darkness On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Resists +3% acid +12% nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Wil +7 Mag dps ---------- Spell.crit +10% Spell.pwr +13 (+2 eff.) Dmg.mod +25% acid +24% physical +30% temporal +25% fire +27% arcane +10% cold ----- def ----- Resists +17% acid +17% physical +26% fire +19% cold +5% arcane +15% all Spell.save +24 (+6 eff.) Blind- +10% Poison- +20% Confus- +20% ---------- misc Max.mana +70.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Arcane/Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +8 Cun +9 Mag dps ---------- Dmg.mod +19% light +20% darkness +3% nature Melee Ret 6 light ----- def ----- Armour +10 Fatigue +8% Resists +9% acid +20% physical +16% light +18% blight +5% arcane +15% nature +15% darkness Max.HP +69.00 Poison- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +5 Wil +3 Cun dps ---------- Spell.crit +8% Mind.crit +1% Dmg.mod +20% darkness Res.pen +19% darkness ----- def ----- Defense +3 (+1 eff.) Resists +24% darkness +6% cold Mind.save +15 (+4 eff.) Stealth +16 Max.HP +60.00 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +13 Dex +5 Mag +5 Wil +13 Cun +5 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Armour +5 Resists +30% mind +5% all Ignore.dmg +8% Affinity +20% lightning Confus- +30% Fear- +30% ---------- misc Light +2 Amulets make your neck look great! |
Inventory
![]() 2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 375 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1195 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1195 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 827% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 807% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 631 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 751.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1352% for 10 turns (112 total) and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1542% for 10 turns (128 total) and instantly restoring 77 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 205 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 219 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun ----- def ----- Armour +9 Defense +7 (+2 eff.) Resists +3% mind +9% physical Res.Cap +3% all Crit.chn- 15.00% Phys.save +12 (+4 eff.) Cut- +20% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Dex +6 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Armour +4 Defense +18 (+6 eff.) Fatigue -8% Res.Cap +2% all Phys.save +32 (+11 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.90 Mana/turn +0.04 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +21% lightning +5% arcane +18% nature +9% mind Die.at -80.00 life Heal.mod +10% Stun/Frz- +44% Teleport- +20% ---------- misc Light +3 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Spell.crit +5% Crit.mult +14.00% Res.pen +10% arcane Acc +7 (+2 eff.) Apr +14 ----- def ----- Phys.save +15 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +11 (+3 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.04 Mana/s.crit +2.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex dps ---------- Dmg.mod +15% acid +6% fire +30% blight Res.pen +25% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Resists +9% fire Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Resists +19% lightning +16% mind +15% acid Mind.save +15 (+4 eff.) Die.at -80.00 life Max.HP +80.00 Blind- +21% Cut- +21% Stun/Frz- +50% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 425.29 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +15% physical Res.pen +10% arcane Apr +5 ----- def ----- Defense +15 (+5 eff.) Resists +24% acid +2% physical Blind- +40% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -10% Resists +21% cold +6% nature +20% darkness Spell.save +15 (+4 eff.) HP.reg +5.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Con dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +24% mind Acc +25 (+8 eff.) ----- def ----- Armour +12 ---------- misc Max.stam +31.61 Light +3 Masteries +0.34 Demented/Rift +0.34 Demented/Void Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +2 Dex +1 Wil dps ---------- Phys.crit +2.0% Mind.pwr +11 (+2 eff.) Melee Ret 6 physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +5 (+1 eff.) Resists +23% fire +11% cold Phys.save +17 (+6 eff.) Spell.save +19 (+5 eff.) Mind.save +31 (+8 eff.) Confus- +16% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Str ----- def ----- Resists +30% mind Confus- +38% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +17.00% Acc +8 (+3 eff.) Apr +20 ----- def ----- Resists +29% lightning Stun/Frz- +37% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +5 Defense +10 (+3 eff.) Res.Cap +5% all Phys.save +17 (+6 eff.) ---------- misc Masteries +0.40 Demented/Beyond sanity +0.40 Demented/Calamity Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +25 (+8 eff.) Spell.save +25 (+6 eff.) Mind.save +25 (+6 eff.) ---------- misc Masteries +0.32 Demented/Calamity +0.32 Demented/Nether Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +23 (+8 eff.) Spell.save +14 (+3 eff.) Mind.save +14 (+3 eff.) ---------- misc Masteries +0.39 Demented/Void +0.39 Cunning/Survival Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +16 Lck +5 Mag dps ---------- S.pwr/crit +5 Acc +20 (+7 eff.) ----- def ----- Defense +16 (+5 eff.) Unseen.red 12% ---------- misc Mana/turn +0.46 Max.mana +51.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Cun +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% light +6% temporal +8% darkness +6% physical Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Cun dps ---------- Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Resists +3% light +9% cold Spell.save +6 (+1 eff.) Die.at -20.00 life Heal.mod +41% Cut- +150% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 293 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +16.00% Spell.pwr +8 (+1 eff.) Dmg.mod +15% blight +11% fire Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +15% lightning +6% all ----- def ----- Resists +30% lightning +9% darkness Max.HP +89.00 HP.reg +14.00 Heal.mod +14% Blind- +20% Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.psi +10.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Dmg.mod +15% darkness +3% blight ----- def ----- Resists +30% darkness Max.HP +67.00 HP.reg +14.00 Heal.mod +14% Stun/Frz- +62% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Dex +10 Mag +7 Wil dps ---------- Dmg.mod +9% fire ----- def ----- Crit.chn- 15.00% Mind.save +14 (+3 eff.) ---------- misc See.Invis +21 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +18% temporal Res.pen +15% physical ----- def ----- Resists +12% acid +18% temporal +5% physical +9% nature +9% lightning Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Str +8 Dex +9 Cun dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +25% mind +20% physical Acc +13 (+4 eff.) ----- def ----- Armour +6 Resists +12% mind Phys.save +18 (+6 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex dps ---------- Dmg.mod +9% temporal Res.pen +10% temporal Acc +18 (+6 eff.) Melee Ret 10 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +30% cold Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +27% cold Res.pen +10% acid +20% cold On Hit (Melee): * 20% chance to reduce armor by 51% * 21% chance to reduce all saves and defense by 41 ----- def ----- Resists +18% acid +12% cold Max.HP +37.00 Disarm- +44% Pinning- +40% Knockbk- +34% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex +7 Cun dps ---------- Phys.pwr +25 (+6 eff.) Res.pen +25% mind Apr +6 ----- def ----- Defense +24 (+8 eff.) Die.at -60.00 life Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +25 (+5 eff.) Dmg.mod +18% light Acc +15 (+5 eff.) Apr +15 ----- def ----- Defense +11 (+3 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +5 Dex dps ---------- Phys.crit +3.0% Dmg.mod +18% darkness +6% lightning Res.pen +15% lightning +10% physical ----- def ----- Armour +24 Resists +5% physical Die.at -91.56 life ---------- misc Max.stam +34.34 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +9 (+1 eff.) ----- def ----- Resists +22% acid +18% fire +22% lightning +24% cold Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +15% arcane ----- def ----- Fatigue -9% Resists +15% arcane ---------- misc Max.enc +24 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +9 Cun dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +18 (+6 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Max.HP +76.00 HP.reg +9.00 Heal.mod +12% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +7 Mag dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +9% acid +6% mind Res.pen +10% arcane ----- def ----- Defense +25 (+8 eff.) Resists +9% mind +3% physical ---------- misc Max.stam +30.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +23% darkness +6% arcane Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Resists +34% darkness Blind- +34% ---------- misc Infravis +5 See.Stealth +18 See.Invis +11 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +18 Mag +10 Wil +10 Cun dps ---------- Mind.crit +3% Spell.pwr +30 (+5 eff.) Melee Ret 10 mind ----- def ----- Max.HP +40.00 Disarm- +46% Pinning- +43% Knockbk- +47% ---------- misc Max.vim +20.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +4 Wil +6 Cun dps ---------- Dmg.mod +20% acid +12% lightning ----- def ----- Resists +40% acid +12% fire +9% light +12% blight ---------- misc Infravis +3 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +14 Wil dps ---------- Crit.mult +15.00% Dmg.mod +9% darkness +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Resists +6% cold Mind.save +20 (+5 eff.) ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +12 Mag +19 Cun +1 Con dps ---------- Spell.pwr +15 (+2 eff.) Melee+ 30 physical Ranged+ 27 physical On Hit (Melee): * 19% chance to reduce all saves and defense by 41 On Hit (Ranged): * 20% chance to reduce all saves and defense by 41 ----- def ----- Blind- +40% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Infravis +6 See.Stealth +23 See.Invis +34 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Mind.crit +5% Mind.pwr +15 (+3 eff.) Res.pen +25% arcane Melee Ret 8 arcane 10 lightning ----- def ----- Resists +12% darkness Spell.save +12 (+3 eff.) ---------- misc Equi/ret +0.68 Max.psi +67.08 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Mag dps ---------- Crit.mult +26.46% Spell.pwr +15 (+2 eff.) S.pwr/crit +6 Res.pen +33% blight On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +20% temporal +36% fire HP.reg +9.00 Stun/Frz- +42% ---------- misc Mana/s.crit +2.65 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 407.20 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +7 Mag dps ---------- Phys.pwr +18 (+5 eff.) Spell.pwr +28 (+4 eff.) Mind.pwr +19 (+4 eff.) Dmg.mod +6% temporal +18% darkness +8% all Melee Ret 4 temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 41 ----- def ----- Resists +36% darkness +9% mind Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.pwr +20 (+5 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +18% acid +18% fire Res.pen +15% mind +5% physical Apr +2 Melee Ret 4 temporal ----- def ----- Resists +36% acid +36% fire Spell.save +19 (+5 eff.) ---------- misc Max.stam +40.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.pwr +13 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +15 (+2 eff.) Acc +16 (+5 eff.) Apr +17 ----- def ----- Defense +14 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Phys.pwr +15 (+4 eff.) Spell.pwr +28 (+4 eff.) Mind.pwr +14 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +10 Con dps ---------- Phys.pwr +11 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +12 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +9 Str +10 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +18% darkness ----- def ----- Resists +36% darkness Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +9 Mag +10 Con dps ---------- Phys.pwr +12 (+3 eff.) Melee+ 22 light Ranged+ 19 light Dmg.mod +10% light Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +6% all ----- def ----- HP.reg +8.00 Stun/Frz- +31% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +8 Cun +15 Mag dps ---------- Spell.pwr +14 (+2 eff.) Melee+ 31 light Ranged+ 35 light Dmg.mod +17% light Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +12 Cun +3 Mag dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 30 physical Ranged+ 5 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 41 On Hit (Ranged): * 16% chance to reduce all saves and defense by 41 ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Psionic While equipped: Stats +9 Wil ----- def ----- Mind.save +18 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +9 Wil dps ---------- Phys.pwr +15 (+4 eff.) Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+3 eff.) ----- def ----- Mind.save +18 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Cun +10 Dex dps ---------- Acc +10 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.pwr +13 (+3 eff.) ----- def ----- Blind- +36% ---------- misc Infravis +5 See.Stealth +18 See.Invis +25 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +25 Con dps ---------- Dmg.mod +20% nature +15% temporal Res.pen +5% temporal Melee Ret 8 blight On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +14 (+4 eff.) Resists +24% blight +10% cold +78% nature +10% darkness Crit.chn- 23.00% Poison- +26% Disease- +28% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +8 Wil +25 Mag dps ---------- Spell.pwr +14 (+2 eff.) Melee+ 20 light Ranged+ 40 light Dmg.mod +16% light Res.pen +10% temporal Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% cold Spell.save +20 (+5 eff.) Stun/Frz- +60% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Str +9 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +8 Wil +9 Cun dps ---------- Dmg.mod +9% temporal Res.pen +5% light Acc +12 (+4 eff.) Melee Ret 4 light ----- def ----- Resists +30% acid +9% temporal +30% fire +27% cold +26% lightning Mind.save +16 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Con dps ---------- Crit.mult +20.00% Phys.pwr +30 (+8 eff.) Dmg.mod +15% mind +21% physical Res.pen +20% physical ----- def ----- Resists +18% lightning +12% fire +18% light Max.HP +50.00 Disarm- +49% Pinning- +48% Knockbk- +43% ---------- misc Light +4 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +2 Dex +6 Mag +6 Wil +2 Cun +2 Con dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +26 (+4 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Resists +6% darkness HP.reg +7.00 Stun/Frz- +48% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Dex dps ---------- Res.pen +15% lightning Acc +16 (+5 eff.) Melee Ret 10 light 4 lightning ----- def ----- Resists +24% lightning +18% fire +5% arcane +20% nature Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +7 Mag +16 Wil +8 Cun +1 Con dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +19% arcane +6% cold Res.pen +10% cold ----- def ----- Armour +2 Resists +3% physical +19% arcane +12% cold Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Melee+ 24 light Ranged+ 36 light Dmg.mod +16% light Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +16 (+5 eff.) Apr +17 ----- def ----- Defense +17 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +22% Acc +11 (+4 eff.) ----- def ----- Defense +15 (+5 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 70% Dex, 40% Mag, 50% Str Dmg Void Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +17 Str +16 Mag +18 Wil dps ---------- Dmg.mod +43% lightning +32% physical +35% cold +6% mind +15% arcane ----- def ----- Resists +20% lightning +5% arcane +27% cold +6% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +9% acid +9% physical +19% darkness +3% blight +33% fire +17% cold Melee Ret 8 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Resists +13% acid +17% physical +28% darkness +47% fire +3% blight +14% cold +6% nature +13% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +23 Str +16 Mag +16 Wil +5 Con dps ---------- Dmg.mod +69% lightning +72% physical +85% cold +28% fire +24% acid Melee Ret 2 fire ----- def ----- Resists +29% lightning +20% physical +9% temporal +20% fire +48% cold +20% acid +15% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +15 Str +16 Mag +16 Wil dps ---------- Dmg.mod +49% lightning +50% physical +19% mind +60% cold ----- def ----- Resists +45% lightning +6% light +6% fire +6% arcane +44% cold +19% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +1 Con dps ---------- Spell.crit +6% Mind.crit +5% Crit.mult +20.00% Spell.pwr +6 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +9% light +30% darkness +30% mind Res.pen +20% mind ----- def ----- Resists +45% darkness +15% all Phys.save +9 (+3 eff.) Spell.save +26 (+6 eff.) ---------- misc Psi/turn +1.00 Max.psi +32.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +9% light +6% darkness Spell.save +18 (+4 eff.) Max.HP +147.00 ---------- misc Light +3 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +8 (+1 eff.) Res.pen +15% light Melee Ret 6 nature On Hit (Melee): * 10% chance to reduce armor by 51% ----- def ----- Resists +3% acid +15% light +6% nature Spell.save +10 (+2 eff.) Mind.save +11 (+3 eff.) Anom.red +16 Max.HP +98.00 ---------- misc Max.mana +57.00 Max.stam +49.00 Max.hate +16.00 Max.psi +29.00 Max.vim +32.00 Max.P.En +31.00 Max.N.En +32.00 Size +1 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +11 Dex +12 Cun +10 Lck dps ---------- Phys.crit +15.0% Mind.crit +12% Crit.mult +15.00% ----- def ----- Fatigue -10% Crit.chn- 5.00% Mind.save +9 (+2 eff.) Stealth +13 ---------- misc T.Disarm +24 Max.enc +58 Hate/m.crit +2.00 Light +3 Infravis +6 See.Invis +9 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Str +7 Dex +13 Wil +15 Cun dps ---------- Dmg.mod +6% cold Res.pen +15% cold Against +44% Summoned Melee Ret 4 cold ----- def ----- Resists +23% acid +9% temporal +3% nature +15% blight D.Red.from +38% Summoned Phys.save +17 (+6 eff.) Spell.save +28 (+7 eff.) Mind.save +17 (+4 eff.) Blind- +10% A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +8% Dmg.mod +21% physical Res.pen +15% physical Phasing +32% ----- def ----- Defense +21 (+7 eff.) Resists +10% lightning +12% temporal Stealth +15 ---------- misc Equi/ret +0.12 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +9% acid +24% darkness Acc +8 (+3 eff.) Apr +6 On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +9% acid +22% cold Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +6 Wil ----- def ----- Defense +33 (+10 eff.) Resists +17% acid +10% cold +8% fire +9% nature +14% lightning Mind.save +22 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Con +6 Wil dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +18% lightning +9% cold Res.pen +20% acid +10% cold +10% physical Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Armour +5 Fatigue -10% Resists +6% lightning +9% cold Phys.save +15 (+5 eff.) Silence- +47% Confus- +50% Stun/Frz- +49% ---------- misc Max.enc +38 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +9.0% Crit.mult +5.00% Phys.pwr +6 (+2 eff.) Spell.pwr +13 (+2 eff.) Dmg.mod +21% mind Apr +13 ----- def ----- Armour +11 Fatigue +4% Resists +6% darkness Silence- +46% Confus- +35% Stun/Frz- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: Stats +4 Mag +3 Wil dps ---------- Mov.spd +10% Res.pen +10% darkness ----- def ----- Armour +5 Fatigue -5% Resists +5% arcane +3% mind Spell.save +6 (+1 eff.) Max.HP +137.00 HP.reg +8.00 Heal.mod +20% Blind- +20% Stun/Frz- +10% ---------- misc Stam/turn +0.70 Blink to a nearby random location (rad 13) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Dex dps ---------- Phys.pwr +16 (+4 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +3% mind Res.pen +20% blight +10% mind ----- def ----- Armour +5 Defense +20 (+6 eff.) Fatigue +4% Resists +13% cold +14% fire +15% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +5 Dex +4 Wil +5 Cun +4 Con dps ---------- Melee+ 9 darkness Dmg.mod +9% darkness +6% cold Apr +7 ----- def ----- Armour +5 Resists +14% darkness Phys.save +10 (+3 eff.) Disarm- +46% ---------- misc Max.stam +30.00 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +17% light +3% acid Res.pen +15% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 51% ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +6% temporal +30% light +6% fire +7% nature +6% acid +6% blight +4% cold +5% darkness Shield.pwr +11% HP.reg +2.60 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +31% light +9% darkness Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Armour +5 Fatigue +5% Resists +27% acid Phys.save +25 (+8 eff.) ---------- misc Light +3 A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +11 Str +6 Wil +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% fire Res.pen +25% fire ----- def ----- Armour +7 Defense +10 (+3 eff.) Fatigue +5% Resists +24% lightning +15% temporal +3% nature +6% blight Mind.save +13 (+3 eff.) Disease- +27% Knockbk- +10% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +9% blight +7% darkness +6% arcane Res.pen +15% blight +7% all Apr +7 ----- def ----- Resists +7% light Affinity +5% darkness Max.HP +52.00 ---------- misc Max.vim +20.00 Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 693.81 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +12 Con dps ---------- Phys.crit +3.0% Dmg.mod +15% lightning Res.pen +15% lightning Apr +6 ----- def ----- Armour +12 Resists +9% acid Die.at -60.00 life Max.HP +80.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Mag +3 Wil dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +6% darkness Res.pen +11% all Apr +10 ----- def ----- Resists +3% darkness Mind.save +15 (+4 eff.) Max.HP +76.00 ---------- misc Psi/ret +0.16 Max.psi +10.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 T5 lite [Rare] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +16 (+2 eff.) Dmg.mod +12% darkness Res.pen +25% arcane Melee Ret 10 light 10 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +21% lightning ----- def ----- Resists +9% lightning +15% cold Phys.save +12 (+4 eff.) Max.HP +54.00 Heal.mod +27% Blind- +50% Confus- +30% ---------- misc Light +10 See.Stealth +21 See.Invis +17 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Mag +8 Wil +6 Con dps ---------- Spell.crit +2% Dmg.mod +14% darkness ----- def ----- Defense +10 (+3 eff.) Resists +14% blight +15% light +6% arcane Affinity +5% darkness Phys.save +20 (+7 eff.) Spell.save +27 (+7 eff.) Mind.save +20 (+5 eff.) HP.reg +16.00 ---------- misc Mana/turn +0.20 Light +5 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 693.81 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Mag +6 Con dps ---------- Spell.pwr +15 (+2 eff.) ----- def ----- Resists +12% lightning +2% physical +3% darkness +15% blight +12% fire Spell.save +6 (+1 eff.) Mind.save +13 (+3 eff.) HP.reg +18.00 Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +7 See.Stealth +24 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Normal] While equipped: ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 64.01 cold damage and 82.01 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +18 Str +18 Wil +3 Con dps ---------- Phys.crit +12.0% Mind.crit +14% Crit.mult +10.00% On Melee Ret: * 37% chance to reduce strength, dexterity, and constitution by 40 * 22% chance to reduce damage dealt by 33% ----- def ----- Fatigue -10% ---------- misc Hate/m.crit +1.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 37) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+3 eff.) ----- def ----- Resists +15% temporal Crit.chn- 15.30% Phys.save +9 (+3 eff.) Mind.save +12 (+3 eff.) HP.reg +4.08 Silence- +20% Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 291 for 5 turns Puts all charms on 34 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +27% acid Res.pen +25% acid +15% fire +10% nature Melee Ret 8 acid On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Resists +12% nature +6% fire Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to increase all damage by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +20 (+5 eff.) Res.pen +25% blight Melee Ret 8 blight ----- def ----- Resists +3% blight +2% physical Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1229 Base Damage: 566 Armor: 46 All Resist: 32 Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce 3 talent cooldowns by 2. 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 776 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% lightning +12% cold +15% mind Res.pen +20% mind +20% cold ----- def ----- Resists +18% lightning +12% mind Create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 15, power 109 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +8 Wil dps ---------- Mind.crit +3% Res.pen +10% mind ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Max.psi +10.00 Create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 38% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Desika the Cornac Cultist of Entropy level 50
53rd Regrowth 125th year of Ascendancy at 07:59 see stats
By Desika the Cornac Cultist of Entropy level 38
78th Dusk 123rd year of Ascendancy at 00:26 see stats
By Desika the Cornac Cultist of Entropy level 50
35th Pyre 125th year of Ascendancy at 10:21 see stats
By Desika the Cornac Cultist of Entropy level 37
45th Pyre 123rd year of Ascendancy at 04:02 see stats
By Desika the Cornac Cultist of Entropy level 45
61st Regrowth 124th year of Ascendancy at 16:57 see stats
By Desika the Cornac Cultist of Entropy level 46
68th Regrowth 124th year of Ascendancy at 01:53 see stats
By Desika the Cornac Cultist of Entropy level 50
18th Pyre 125th year of Ascendancy at 02:09 see stats
By Desika the Cornac Cultist of Entropy level 43
48th Regrowth 124th year of Ascendancy at 14:47 see stats
By Desika the Cornac Cultist of Entropy level 38
2nd Haze 123rd year of Ascendancy at 07:30 see stats
By Desika the Cornac Cultist of Entropy level 50
66th Regrowth 125th year of Ascendancy at 20:22 see stats
By Desika the Cornac Cultist of Entropy level 50
28th Haze 125th year of Ascendancy at 08:57 see stats
By Desika the Cornac Cultist of Entropy level 9
33rd Dusk 122nd year of Ascendancy at 10:53 see stats
By Desika the Cornac Cultist of Entropy level 50
2nd Allure 126th year of Ascendancy at 11:10 see stats
By Desika the Cornac Cultist of Entropy level 42
12nd Regrowth 124th year of Ascendancy at 09:26 see stats
By Desika the Cornac Cultist of Entropy level 50
44th Regrowth 125th year of Ascendancy at 05:35 see stats
By Desika the Cornac Cultist of Entropy level 39
15th Haze 123rd year of Ascendancy at 23:45 see stats
By Desika the Cornac Cultist of Entropy level 50
55th Pyre 126th year of Ascendancy at 16:18 see stats
By Desika the Cornac Cultist of Entropy level 21
55th Haze 122nd year of Ascendancy at 15:45 see stats
By Desika the Cornac Cultist of Entropy level 32
6th Pyre 123rd year of Ascendancy at 09:36 see stats
By Desika the Cornac Cultist of Entropy level 29
57th Regrowth 123rd year of Ascendancy at 12:45 see stats
By Desika the Cornac Cultist of Entropy level 50
35th Pyre 126th year of Ascendancy at 05:30 see stats
By Desika the Cornac Cultist of Entropy level 50
2nd Allure 126th year of Ascendancy at 16:28 see stats
By Desika the Cornac Cultist of Entropy level 50
76th Dusk 125th year of Ascendancy at 11:45 see stats
By Desika the Cornac Cultist of Entropy level 33
32nd Pyre 123rd year of Ascendancy at 07:41 see stats
By Desika the Cornac Cultist of Entropy level 47
68th Regrowth 124th year of Ascendancy at 09:02 see stats
By Desika the Cornac Cultist of Entropy level 10
61st Dusk 122nd year of Ascendancy at 03:02 see stats
By Desika the Cornac Cultist of Entropy level 20
52nd Haze 122nd year of Ascendancy at 23:31 see stats
By Desika the Cornac Cultist of Entropy level 30
58th Regrowth 123rd year of Ascendancy at 13:15 see stats
By Desika the Cornac Cultist of Entropy level 40
21st Haze 123rd year of Ascendancy at 08:52 see stats
By Desika the Cornac Cultist of Entropy level 50
39th Haze 124th year of Ascendancy at 12:49 see stats
By Desika the Cornac Cultist of Entropy level 50
15th Haze 125th year of Ascendancy at 08:27 see stats
By Desika the Cornac Cultist of Entropy level 23
79th Haze 122nd year of Ascendancy at 16:27 see stats
By Desika the Cornac Cultist of Entropy level 50
11st Pyre 126th year of Ascendancy at 07:36 see stats
By Desika the Cornac Cultist of Entropy level 50
65th Regrowth 125th year of Ascendancy at 04:21 see stats
By Desika the Cornac Cultist of Entropy level 37
33rd Dusk 123rd year of Ascendancy at 16:52 see stats
By Desika the Cornac Cultist of Entropy level 42
43rd Regrowth 124th year of Ascendancy at 05:51 see stats
By Desika the Cornac Cultist of Entropy level 50
55th Pyre 126th year of Ascendancy at 16:17 see stats
By Desika the Cornac Cultist of Entropy level 12
65th Dusk 122nd year of Ascendancy at 11:30 see stats
By Desika the Cornac Cultist of Entropy level 9
59th Dusk 122nd year of Ascendancy at 23:43 see stats
By Desika the Cornac Cultist of Entropy level 50
5th Dusk 125th year of Ascendancy at 21:19 see stats
By Desika the Cornac Cultist of Entropy level 14
2nd Haze 122nd year of Ascendancy at 04:08 see stats
By Desika the Cornac Cultist of Entropy level 48
68th Pyre 124th year of Ascendancy at 08:57 see stats
By Desika the Cornac Cultist of Entropy level 50
71st Dusk 125th year of Ascendancy at 20:44 see stats
By Desika the Cornac Cultist of Entropy level 23
62nd Haze 122nd year of Ascendancy at 18:34 see stats
By Desika the Cornac Cultist of Entropy level 18
26th Haze 122nd year of Ascendancy at 16:40 see stats
By Desika the Cornac Cultist of Entropy level 43
43rd Regrowth 124th year of Ascendancy at 18:34 see stats
By Desika the Cornac Cultist of Entropy level 35
43rd Pyre 123rd year of Ascendancy at 23:46 see stats
By Desika the Cornac Cultist of Entropy level 50
20th Regrowth 126th year of Ascendancy at 17:00 see stats
Log
--------------------------------
Today is the 77th Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 11:58.
There is a Occult Egress here (press '' or right click to use).
--------------------------------
Desika wears (replacing elven-silk robe 'Polorera' (0 def, 0 armour)): Huchik (0 def, 0 armour).
--------------------------------
Desika wears (replacing Elenor [power 524] (20 cooldown)): Coalpiety of the Blightspawn (dig speed 17 turns).
--------------------------------
Desika wears: Bogzephyr, the voratun shield (0 def, 10 armour, 227 block).
--------------------------------
Desika wears (replacing Huchik (0 def, 0 armour)): elven-silk robe 'Polorera' (0 def, 0 armour).
--------------------------------
Desika wears (replacing Coalpiety of the Blightspawn (dig speed 17 turns)): Elenor [power 524] (20 cooldown).
Talent Dig is ready to use.
--------------------------------
Saving game...
Saving done.
Talent Block is ready to use.
--------------------------------
You can not drop Awakened Staff of Absorption (172% power, 60 apr, lightning element) (plot item).